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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8476914" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/326877/Fairhaven-and-Beyond?affiliate_id=17596" target="_blank">Fairhaven and Beyond</a></p><p>5e </p><p><strong>Zombie Deep:</strong> One of Husque’s strongest admonishments to his clerics is that one who has been snatched from the grave by magic may never be put to rest in his temples. If a person has been the recipient of a raise dead, reincarnate, or resurrection spell Husque denies their bodies as unclean. When the matriarch of the family of the temple’s noble patrons died of extreme old age, the nobles insisted on her burial in the familial crypt on the temple grounds. The high priest knew that the matriarch had been an adventurer in her youth and been raised from the dead at least once. Still, the nobles kept the temple coffers full and treated the clerics like royal blood, so an exception was made. The high priest thought that surely Husque would forgive such an indiscretion. They were mistaken.</p><p>During the matriarch’s funeral, at the moment when her body was lifted from the viewing table to be placed into the tomb, Husque commanded the earth to rise up and swallow the temple. As the structure sank into the ground, water from an underground creek began flooding the chamber. Amused at the prospect of the traitorous clerics and spoiled nobles drowning or suffocating in the very tomb they desecrated, Husque simply stopped the sinking and blocked the door with rocks and debris. While many of those present drowned or were crushed in the initial sinking, the few who survived suffocated over the course of several days. Naturally, their spirits are not at peace.</p><p><strong>Rotshamble:</strong> This secret area is the crypt of a family of nobles whose name is lost to time. It was the members of this family who demanded the blasphemous burial that doomed the temple. For their failure to teach their descendants the importance of observing Husque’s will, the dead interred here have been transformed into 5 rotshambles.</p><p><strong>Leech Sprite:</strong> ?</p><p><strong>Death Rider:</strong> Lore indicates that death riders are undead dragon mounted knights who violated their vows in life and turned to evil. As punishment for their misdeeds, the rider and their mount are condemned to endless life as servants of the darkness that corrupted them.</p><p><strong>Death Wyrm:</strong> Lore indicates that death riders are undead dragon mounted knights who violated their vows in life and turned to evil. As punishment for their misdeeds, the rider and their mount are condemned to endless life as servants of the darkness that corrupted them.</p><p><strong>Wight:</strong> A humanoid slain by [a death rider's life drain] attack rises 24 hours later as a wight under the death rider’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>Death Rider's Arise legendary action power.</p><p><strong>Blood Giant:</strong> ?</p><p><strong>Zombie:</strong> A humanoid slain by [a wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Shade:</strong> All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation.</p><p>Any of these scenarios can result in a haunting.</p><p>d6 Cause of Death</p><p>1 Suicide</p><p>2 Assassination</p><p>3 Curse</p><p>4 Disease</p><p>5 Age</p><p>6 Accident</p><p>d6 Cause of Haunting</p><p>1 Revenge</p><p>2 Confusion</p><p>3 Curiosity</p><p>4 Blind Rage</p><p>5 Lost Love</p><p>6 Fear of Crossing Over</p><p><strong>Ghost:</strong> All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation.</p><p>Any of these scenarios can result in a haunting.</p><p>d6 Cause of Death</p><p>1 Suicide</p><p>2 Assassination</p><p>3 Curse</p><p>4 Disease</p><p>5 Age</p><p>6 Accident</p><p>d6 Cause of Haunting</p><p>1 Revenge</p><p>2 Confusion</p><p>3 Curiosity</p><p>4 Blind Rage</p><p>5 Lost Love</p><p>6 Fear of Crossing Over</p><p><strong>Wraith:</strong> All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation.</p><p>Any of these scenarios can result in a haunting.</p><p>d6 Cause of Death</p><p>1 Suicide</p><p>2 Assassination</p><p>3 Curse</p><p>4 Disease</p><p>5 Age</p><p>6 Accident</p><p>d6 Cause of Haunting</p><p>1 Revenge</p><p>2 Confusion</p><p>3 Curiosity</p><p>4 Blind Rage</p><p>5 Lost Love</p><p>6 Fear of Crossing Over</p><p><strong>Will-o-the-Wisp:</strong> All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation.</p><p>Any of these scenarios can result in a haunting.</p><p>d6 Cause of Death</p><p>1 Suicide</p><p>2 Assassination</p><p>3 Curse</p><p>4 Disease</p><p>5 Age</p><p>6 Accident</p><p>d6 Cause of Haunting</p><p>1 Revenge</p><p>2 Confusion</p><p>3 Curiosity</p><p>4 Blind Rage</p><p>5 Lost Love</p><p>6 Fear of Crossing Over</p><p><strong>Spectre:</strong> All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation.</p><p>Any of these scenarios can result in a haunting.</p><p>d6 Cause of Death</p><p>1 Suicide</p><p>2 Assassination</p><p>3 Curse</p><p>4 Disease</p><p>5 Age</p><p>6 Accident</p><p>d6 Cause of Haunting</p><p>1 Revenge</p><p>2 Confusion</p><p>3 Curiosity</p><p>4 Blind Rage</p><p>5 Lost Love</p><p>6 Fear of Crossing Over</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Putrid Undead:</strong> ?</p><p><strong>Undead Dragon Mounted Knight:</strong> ?</p><p><strong>Undead Dragon:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Evil Death Rider:</strong> ?</p><p></p><p>Arise (Costs 3 Actions). The death rider targets a humanoid corpse within 30 feet, which rises as a wight under the lord’s control.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8476914, member: 2209"] [URL=https://www.drivethrurpg.com/product/326877/Fairhaven-and-Beyond?affiliate_id=17596]Fairhaven and Beyond[/URL] 5e [b]Zombie Deep:[/b] One of Husque’s strongest admonishments to his clerics is that one who has been snatched from the grave by magic may never be put to rest in his temples. If a person has been the recipient of a raise dead, reincarnate, or resurrection spell Husque denies their bodies as unclean. When the matriarch of the family of the temple’s noble patrons died of extreme old age, the nobles insisted on her burial in the familial crypt on the temple grounds. The high priest knew that the matriarch had been an adventurer in her youth and been raised from the dead at least once. Still, the nobles kept the temple coffers full and treated the clerics like royal blood, so an exception was made. The high priest thought that surely Husque would forgive such an indiscretion. They were mistaken. During the matriarch’s funeral, at the moment when her body was lifted from the viewing table to be placed into the tomb, Husque commanded the earth to rise up and swallow the temple. As the structure sank into the ground, water from an underground creek began flooding the chamber. Amused at the prospect of the traitorous clerics and spoiled nobles drowning or suffocating in the very tomb they desecrated, Husque simply stopped the sinking and blocked the door with rocks and debris. While many of those present drowned or were crushed in the initial sinking, the few who survived suffocated over the course of several days. Naturally, their spirits are not at peace. [b]Rotshamble:[/b] This secret area is the crypt of a family of nobles whose name is lost to time. It was the members of this family who demanded the blasphemous burial that doomed the temple. For their failure to teach their descendants the importance of observing Husque’s will, the dead interred here have been transformed into 5 rotshambles. [b]Leech Sprite:[/b] ? [b]Death Rider:[/b] Lore indicates that death riders are undead dragon mounted knights who violated their vows in life and turned to evil. As punishment for their misdeeds, the rider and their mount are condemned to endless life as servants of the darkness that corrupted them. [b]Death Wyrm:[/b] Lore indicates that death riders are undead dragon mounted knights who violated their vows in life and turned to evil. As punishment for their misdeeds, the rider and their mount are condemned to endless life as servants of the darkness that corrupted them. [b]Wight:[/b] A humanoid slain by [a death rider's life drain] attack rises 24 hours later as a wight under the death rider’s control, unless the humanoid is restored to life or its body is destroyed. Death Rider's Arise legendary action power. [b]Blood Giant:[/b] ? [b]Zombie:[/b] A humanoid slain by [a wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. [b]Shade:[/b] All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation. Any of these scenarios can result in a haunting. d6 Cause of Death 1 Suicide 2 Assassination 3 Curse 4 Disease 5 Age 6 Accident d6 Cause of Haunting 1 Revenge 2 Confusion 3 Curiosity 4 Blind Rage 5 Lost Love 6 Fear of Crossing Over [b]Ghost:[/b] All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation. Any of these scenarios can result in a haunting. d6 Cause of Death 1 Suicide 2 Assassination 3 Curse 4 Disease 5 Age 6 Accident d6 Cause of Haunting 1 Revenge 2 Confusion 3 Curiosity 4 Blind Rage 5 Lost Love 6 Fear of Crossing Over [b]Wraith:[/b] All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation. Any of these scenarios can result in a haunting. d6 Cause of Death 1 Suicide 2 Assassination 3 Curse 4 Disease 5 Age 6 Accident d6 Cause of Haunting 1 Revenge 2 Confusion 3 Curiosity 4 Blind Rage 5 Lost Love 6 Fear of Crossing Over [b]Will-o-the-Wisp:[/b] All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation. Any of these scenarios can result in a haunting. d6 Cause of Death 1 Suicide 2 Assassination 3 Curse 4 Disease 5 Age 6 Accident d6 Cause of Haunting 1 Revenge 2 Confusion 3 Curiosity 4 Blind Rage 5 Lost Love 6 Fear of Crossing Over [b]Spectre:[/b] All manner of folk frequent inns and taverns in fantasy worlds. Sometimes those who have inflicted suffering on the innocent are followed by the shades of those whose lives they snuffed out unjustly. Assassinations, bar brawls, illness, and accident all claim the lives of an inn’s patron from time to time, and even in fantastic worlds, mental illness and despair can claim the lives of those who succumb to the call of self-annihilation. Any of these scenarios can result in a haunting. d6 Cause of Death 1 Suicide 2 Assassination 3 Curse 4 Disease 5 Age 6 Accident d6 Cause of Haunting 1 Revenge 2 Confusion 3 Curiosity 4 Blind Rage 5 Lost Love 6 Fear of Crossing Over [b]Undead Minion:[/b] ? [b]Putrid Undead:[/b] ? [b]Undead Dragon Mounted Knight:[/b] ? [b]Undead Dragon:[/b] ? [b]Undead:[/b] ? [b]Evil Death Rider:[/b] ? Arise (Costs 3 Actions). The death rider targets a humanoid corpse within 30 feet, which rises as a wight under the lord’s control. [/QUOTE]
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