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<blockquote data-quote="Voadam" data-source="post: 8477775" data-attributes="member: 2209"><p><a href="https://www.greyhawkgrognard.com/2020/04/05/faiths-of-the-flanaess-for-5e/" target="_blank">Faiths of the Flanaess</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Sea-Based Undead:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Drowned One:</strong> ?</p><p><strong>Lawfully-Aligned Undead:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> The greatest aspiration of a priest of Beltar is to be turned into a lich by the goddess once the 20th level is reached. This happens automatically once the requisite number of experience points are gained, and thus there are no living 20th level clerics of Beltar; they are all liches. </p><p><strong>Mummy:</strong> ?</p><p><strong>Shadow:</strong> Worship of Lolth is usually absolute in drow society; dissenters and followers of other faiths are not tolerated. The priesthood dominates, and services consist of human and demi-human sacrifices, taken from the large populations of slaves and occasional captives from the surface (surface elves are especially prized as sacrifices). Drow are rarely sacrificed themselves, unless they have failed or betrayed Lolth or some powerful ruler in some way. The sacrificial victims are drained of their life force as a spider drains a trapped fly of its bodily fluids, and the end result is a shadow, many hundreds of which will be found in the vicinity of a temple to Lolth. </p><p><strong>Skeletal Servant:</strong> ?</p><p><strong>Skeleton:</strong> <em>Bonechain</em> spell.</p><p><strong>Vampire:</strong> Once upon a time, long ago in the time of the first mortals, when most men were still good and truly wicked men were few, there lived a family of truly wicked humans. So evil were they that they shunned the Sun Father, and delved beneath the earth and in the deeps of night-haunted woods and fens, seeking the ancient baneful magicks that demon lords had left to tempt and corrupt mortals. </p><p>So consumed were they with hate that they unsealed the ancient magic in the dead of night, deep in tombs that had held the bones of the dead. Singing the incantations, they drank the blood of an innocent in silver goblets, cursed the name of the Sun Father, and shunned him. And from that day forth was the race of vampires created, who cannot stand the light of the sun, and whose hearts are filled with hate and malice, and who drink the blood of others to survive. </p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>BONECHAIN </p><p>4th level necromancy </p><p>Casting Time: 1 action </p><p>Range: Special </p><p>Components: V, S, M (bones; see below) </p><p>Duration: Special </p><p>This spell is unique to clerics of Iuz, but could be found on scrolls. You can pre-arrange up to 7 bones from 7 different human(oid) creatures, each no more than 20 feet from the next one; they can be hidden or placed in plain sight, but substantial impediments (such as being placed under a huge boulder) would prevent the skeleton from arising. You cannot use more than one bone from the same creature, or the spell will fail at that point. Fingers and ribs are favored, but any bone will suffice. You must be within 20 feet of one of the bones in order to cast the spell. Once you do, a skeleton will spring up where the closest bone was placed. Thereafter, at the beginning of every round a new skeleton will spring up, working their way further and further outward until all the bones are used up. The spell is intended as an aid to setting up ambushes. </p><p>At higher levels. If you cast this spell with a 5th level or higher spell slot, you may add 2 additional skeletons for every level above 4th.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8477775, member: 2209"] [URL=https://www.greyhawkgrognard.com/2020/04/05/faiths-of-the-flanaess-for-5e/]Faiths of the Flanaess[/URL] 5e [b]Undead:[/b] ? [b]Sea-Based Undead:[/b] ? [b]Lacedon:[/b] ? [b]Drowned One:[/b] ? [b]Lawfully-Aligned Undead:[/b] ? [b]Ghast:[/b] ? [b]Ghost:[/b] ? [b]Ghoul:[/b] ? [b]Lich:[/b] The greatest aspiration of a priest of Beltar is to be turned into a lich by the goddess once the 20th level is reached. This happens automatically once the requisite number of experience points are gained, and thus there are no living 20th level clerics of Beltar; they are all liches. [b]Mummy:[/b] ? [b]Shadow:[/b] Worship of Lolth is usually absolute in drow society; dissenters and followers of other faiths are not tolerated. The priesthood dominates, and services consist of human and demi-human sacrifices, taken from the large populations of slaves and occasional captives from the surface (surface elves are especially prized as sacrifices). Drow are rarely sacrificed themselves, unless they have failed or betrayed Lolth or some powerful ruler in some way. The sacrificial victims are drained of their life force as a spider drains a trapped fly of its bodily fluids, and the end result is a shadow, many hundreds of which will be found in the vicinity of a temple to Lolth. [b]Skeletal Servant:[/b] ? [b]Skeleton:[/b] [i]Bonechain[/i] spell. [b]Vampire:[/b] Once upon a time, long ago in the time of the first mortals, when most men were still good and truly wicked men were few, there lived a family of truly wicked humans. So evil were they that they shunned the Sun Father, and delved beneath the earth and in the deeps of night-haunted woods and fens, seeking the ancient baneful magicks that demon lords had left to tempt and corrupt mortals. So consumed were they with hate that they unsealed the ancient magic in the dead of night, deep in tombs that had held the bones of the dead. Singing the incantations, they drank the blood of an innocent in silver goblets, cursed the name of the Sun Father, and shunned him. And from that day forth was the race of vampires created, who cannot stand the light of the sun, and whose hearts are filled with hate and malice, and who drink the blood of others to survive. [b]Wraith:[/b] ? [b]Zombie:[/b] ? BONECHAIN 4th level necromancy Casting Time: 1 action Range: Special Components: V, S, M (bones; see below) Duration: Special This spell is unique to clerics of Iuz, but could be found on scrolls. You can pre-arrange up to 7 bones from 7 different human(oid) creatures, each no more than 20 feet from the next one; they can be hidden or placed in plain sight, but substantial impediments (such as being placed under a huge boulder) would prevent the skeleton from arising. You cannot use more than one bone from the same creature, or the spell will fail at that point. Fingers and ribs are favored, but any bone will suffice. You must be within 20 feet of one of the bones in order to cast the spell. Once you do, a skeleton will spring up where the closest bone was placed. Thereafter, at the beginning of every round a new skeleton will spring up, working their way further and further outward until all the bones are used up. The spell is intended as an aid to setting up ambushes. At higher levels. If you cast this spell with a 5th level or higher spell slot, you may add 2 additional skeletons for every level above 4th. [/QUOTE]
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