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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8481692" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/282898/Fateforge--Spellcasters-Guide?affiliate_id=17596" target="_blank">Fateforge - Spellcaster's Guide</a></p><p>5e </p><p><strong>Undead:</strong> Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.</p><p>Once-living beings brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.</p><p><strong>Walking Corpse:</strong> ?</p><p><strong>Bodiless Spirit:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ancient Ghost:</strong> ?</p><p><strong>Recent Ghost:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Specter Cohort:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> Gateway of the Dead geomagical effect.</p><p></p><p>Gateway of the Dead</p><p>The rest of the party intently stared at the cleric and wizardess. They all agreed on the necessity of using arcane magic, but hoped that this time, the holy man would be able to react in time to repel the horrors that threatened to pour out of the Ethereal Plane… unlike last time. Carefully, the spellcaster started chanting. Everyone held their breath. They looked around, on edge, but it seemed like they had been lucky this time.</p><p>Source</p><p>The gateway of the dead occurs in haunted places, but can also take place when a spellcaster uses powerful spells related to death or corruption. The border with the Ethereal Plane becomes permeable, allowing creatures such as specters to freely pass into the Material Plane. Casting spells further weakens the boundary between the planes and may attract the monsters.</p><p>The effect generally stops once the location has been purified. If nothing is done, it can last indefinitely.</p><p>Effects</p><p>Whenever a creature casts a spell, it must roll a d8. If the result is equal to or below the level of the spell cast, the gateway opens. Roll on the table on the next page. All the creatures mentioned in the table are described in the Bestiary, most of them in the Ethereal Wanderers chapter. The leader can tailor the challenge rating of the encounters to your party. Barring exceptional circumstances, specters freed by this effect are unable to move beyond the confines of the region affected by this geomagic.</p><p>d8 Effect</p><p>1 Souls of the departed appear as the translucent shapes of beings who have recently died in the area. Depending on their personality, they may (choose or roll a d6): (1) beg to be saved; (2) ask to help a loved one; (3) impart serene, supportive last words; (4) lie and mislead the adventurers out of sheer malevolence; (5) warn the adventurers of a threat they have been the victim of; (6) request the adventurers to right a wrong that they committed.</p><p>2 A wraith appears, possibly accompanied by specter cohorts.</p><p>3 A phase spider has set its sights on the adventurers or their mounts.</p><p>4 Fresh bodies (humanoids, giants, or beasts) who have been denied Death’s blessing rise as undead.</p><p>They may animate some distance away from the adventurers and roam the region as zombies.</p><p>5 An ancient or recent ghost manifests.</p><p>6 The adventurers’ shadows animate and attack them as shadows.</p><p>7 A vrock leaps out of the gateway, looking for souls.</p><p>8 A portal to the Ethereal Plane opens very noticeably next to the spellcaster.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8481692, member: 2209"] [URL=https://www.drivethrurpg.com/product/282898/Fateforge--Spellcasters-Guide?affiliate_id=17596]Fateforge - Spellcaster's Guide[/URL] 5e [b]Undead:[/b] Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Once-living beings brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. [b]Walking Corpse:[/b] ? [b]Bodiless Spirit:[/b] ? [b]Ghost:[/b] ? [b]Ancient Ghost:[/b] ? [b]Recent Ghost:[/b] ? [b]Shadow:[/b] ? [b]Specter:[/b] ? [b]Specter Cohort:[/b] ? [b]Vampire:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] Gateway of the Dead geomagical effect. Gateway of the Dead The rest of the party intently stared at the cleric and wizardess. They all agreed on the necessity of using arcane magic, but hoped that this time, the holy man would be able to react in time to repel the horrors that threatened to pour out of the Ethereal Plane… unlike last time. Carefully, the spellcaster started chanting. Everyone held their breath. They looked around, on edge, but it seemed like they had been lucky this time. Source The gateway of the dead occurs in haunted places, but can also take place when a spellcaster uses powerful spells related to death or corruption. The border with the Ethereal Plane becomes permeable, allowing creatures such as specters to freely pass into the Material Plane. Casting spells further weakens the boundary between the planes and may attract the monsters. The effect generally stops once the location has been purified. If nothing is done, it can last indefinitely. Effects Whenever a creature casts a spell, it must roll a d8. If the result is equal to or below the level of the spell cast, the gateway opens. Roll on the table on the next page. All the creatures mentioned in the table are described in the Bestiary, most of them in the Ethereal Wanderers chapter. The leader can tailor the challenge rating of the encounters to your party. Barring exceptional circumstances, specters freed by this effect are unable to move beyond the confines of the region affected by this geomagic. d8 Effect 1 Souls of the departed appear as the translucent shapes of beings who have recently died in the area. Depending on their personality, they may (choose or roll a d6): (1) beg to be saved; (2) ask to help a loved one; (3) impart serene, supportive last words; (4) lie and mislead the adventurers out of sheer malevolence; (5) warn the adventurers of a threat they have been the victim of; (6) request the adventurers to right a wrong that they committed. 2 A wraith appears, possibly accompanied by specter cohorts. 3 A phase spider has set its sights on the adventurers or their mounts. 4 Fresh bodies (humanoids, giants, or beasts) who have been denied Death’s blessing rise as undead. They may animate some distance away from the adventurers and roam the region as zombies. 5 An ancient or recent ghost manifests. 6 The adventurers’ shadows animate and attack them as shadows. 7 A vrock leaps out of the gateway, looking for souls. 8 A portal to the Ethereal Plane opens very noticeably next to the spellcaster. [/QUOTE]
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