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<blockquote data-quote="Voadam" data-source="post: 8499897" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/238191/GMs-Miscellany-Places-of-Power-5e?affiliate_id=17596" target="_blank">GM's Miscellany: Places of Power (5e)</a></p><p>5e </p><p><strong>Undead:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Undead Abomination:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Ghost:</strong> The Last Resort was originally a collective of inns and taverns providing respite on a lonely stretch of road. It is also one of the few earthly locations to sit on a planar nexus. The first signs of trouble arose when the ghost of dead people—actually lost souls unable to pass onto the afterlife—arrived at the (now aptly named) Last Resort.</p><p><strong>The Medium of the Lake, Ghost Human Cleric 8, Ghostly Medium:</strong> ?</p><p><strong>Ghostly Hedgewitch:</strong> ?</p><p><strong>Watchman, Ghost Human Veteran:</strong> ?</p><p><strong>Dorfin Severnick, Ghost:</strong> ?</p><p><strong>Erlgamm, Lich:</strong> The crystal vial intended to contain her soul on becoming a lich is contained within and is Erlgamm’s most precious possession.</p><p>In the end, though, she fights to the death, hoping perhaps her necromantic pursuits and experimentations will see her resurrected into the lich form she’s long sought.</p><p>Here, Erlgamm keeps the phylactery she has enspelled—a beautiful crystal vial—to contain her soul when she becomes a lich.</p><p>If Erlgamm is killed during the PCs’ stay, she could transform into a lich thanks to her many years of necromantic experiments. If so, her soul flees to her phylactery, where she begins to gather her strength to strike down her foes.</p><p>One of the secret cubbies here holds Erlgamm’s private journal, noting decades of attempts to achieve lichdom.</p><p><strong>Vampire:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8499897, member: 2209"] [URL=https://www.drivethrurpg.com/product/238191/GMs-Miscellany-Places-of-Power-5e?affiliate_id=17596]GM's Miscellany: Places of Power (5e)[/URL] 5e [b]Undead:[/b] ? [b]Mindless Undead:[/b] ? [b]Undead Abomination:[/b] ? [b]Banshee:[/b] ? [b]Ghost:[/b] The Last Resort was originally a collective of inns and taverns providing respite on a lonely stretch of road. It is also one of the few earthly locations to sit on a planar nexus. The first signs of trouble arose when the ghost of dead people—actually lost souls unable to pass onto the afterlife—arrived at the (now aptly named) Last Resort. [b]The Medium of the Lake, Ghost Human Cleric 8, Ghostly Medium:[/b] ? [b]Ghostly Hedgewitch:[/b] ? [b]Watchman, Ghost Human Veteran:[/b] ? [b]Dorfin Severnick, Ghost:[/b] ? [b]Erlgamm, Lich:[/b] The crystal vial intended to contain her soul on becoming a lich is contained within and is Erlgamm’s most precious possession. In the end, though, she fights to the death, hoping perhaps her necromantic pursuits and experimentations will see her resurrected into the lich form she’s long sought. Here, Erlgamm keeps the phylactery she has enspelled—a beautiful crystal vial—to contain her soul when she becomes a lich. If Erlgamm is killed during the PCs’ stay, she could transform into a lich thanks to her many years of necromantic experiments. If so, her soul flees to her phylactery, where she begins to gather her strength to strike down her foes. One of the secret cubbies here holds Erlgamm’s private journal, noting decades of attempts to achieve lichdom. [b]Vampire:[/b] ? [/QUOTE]
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