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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8504153" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/359276/An-Overview-of-Gloriana?affiliate_id=17596" target="_blank">An Overview of Gloriana</a></p><p>5e</p><p><strong>Undead:</strong> Graveborn Sorcerer bloodline.</p><p>Pact Puppet Phylactery Warlock invocation.</p><p><strong>Cordycep Dragon:</strong> ?</p><p><strong>Cordycep Stage 1:</strong> Cordycep Dragon's Spawn Cordycep legendary action.</p><p><strong>Cordycep Stage 2:</strong> ?</p><p><strong>Cordycep Stage 3:</strong> ?</p><p><strong>Cordycep Stage 4:</strong> ?</p><p><strong>Dancing Dead:</strong> In life they were the unchangeable, they were the ones who walked their own paths, not willing to do what they were told, not conforming to the norms set by society, rising from their graves with an unending drive to continue living their own way, not even willing to allow death to control them.</p><p><strong>Walking Corpse:</strong> ?</p><p><strong>Nuckelavee:</strong> The Nuckelavee is a horrid creature, formed when a fey being finds its way into The Neverthere and dies. It is then resurrected as a quasi-undead monster. They become twisted and distorted, resembling a humanoid riding a horse, but the lower half of the humanoid is fused into the horse's back.</p><p><strong>Horrid Creature:</strong> ?</p><p><strong>Quasi-Undead Monster:</strong> ?</p><p><strong>Undead Lord:</strong> Some of them Liches, some of them just too stubborn to stay dead, and some of them filled with so much ancient knowledge, that even death couldn't tax them enough to truly die.</p><p><strong>Foul Necromantic Creature:</strong> ?</p><p><strong>Kistu, The First Lich, Undead Lord:</strong> ?</p><p><strong>Al'Hamaret The Keeper of Secret Things, Undead Lord:</strong> ?</p><p><strong>Vashta, The Profane, Undead Lord:</strong> ?</p><p><strong>Baron Cal'Jel Vera Tore, the Undead Gentleman, Undead Lord:</strong> ?</p><p><strong>Wenda the Wilted, Undead Lord:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Skeleton:</strong> Dancing Dead Thespian boon.</p><p><strong>Zombie:</strong> Dancing Dead Thespian boon.</p><p></p><p>Pact Puppet Phylactery</p><p>Prerequisite: Pact of The Puppet feature, Level 10 or higher.</p><p>Your Patron enchants your Pact Puppet allowing you to cheat death.</p><p>If you die (Drop to 0 hit points and fail all your Death Saving Throws, or die out of combat) you may have your soul possess your Pact Puppet and instead of crumbling to dust, the Pact Puppet becomes immortal and can not be damaged or destroyed by regular means.</p><p>If a living humanoid body picks up your Pact Puppet, you may have that living thing make a Charisma Saving Throw (against your Warlock Spell Save DC). If they fail they become possessed by you. They may then make 3 Wisdom Saving Throws, (these do not have to be consecutive and can be done at that creatures discretion) if they pass 2 out of 3 they can reclaim control of their body, you may then do the same and if you fail 2 out of 3 then you are pushed back into your Pact Puppet and must wait for a new host. If they fail 2 out of 3, they permanently lose control of their body until you deem otherwise.</p><p>If you choose not to possess the living being, you may instead choose to haunt them, they will be able to hear your voice in their head and may choose to help you find a better vessel for your soul.</p><p>While Possessing or Haunting someone this way you count as an Undead.</p><p></p><p>Dancing Dead</p><p>Prerequisite: Level 7 or higher</p><p>if you are performing around piles of bones or corpses of Medium or Small humanoids your performance imbues them with a mimicry of life, animating them as undead creatures. They become a skeleton if they were bones or a zombie if they were a corpse. They remain animated for as long as you continue to perform around them.</p><p>While they are animated they will obey your will, no vocal commands needed.</p><p></p><p>Spawn Cordycep (Costs 3 Actions) The Cordycep Dragon animates corpses near it as Cordycep Stage 1, add 1d4 + 2 Cordycep Stage 1 to the combat, roll initiative for these new creatures.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8504153, member: 2209"] [URL=https://www.drivethrurpg.com/product/359276/An-Overview-of-Gloriana?affiliate_id=17596]An Overview of Gloriana[/URL] 5e [b]Undead:[/b] Graveborn Sorcerer bloodline. Pact Puppet Phylactery Warlock invocation. [b]Cordycep Dragon:[/b] ? [b]Cordycep Stage 1:[/b] Cordycep Dragon's Spawn Cordycep legendary action. [b]Cordycep Stage 2:[/b] ? [b]Cordycep Stage 3:[/b] ? [b]Cordycep Stage 4:[/b] ? [b]Dancing Dead:[/b] In life they were the unchangeable, they were the ones who walked their own paths, not willing to do what they were told, not conforming to the norms set by society, rising from their graves with an unending drive to continue living their own way, not even willing to allow death to control them. [b]Walking Corpse:[/b] ? [b]Nuckelavee:[/b] The Nuckelavee is a horrid creature, formed when a fey being finds its way into The Neverthere and dies. It is then resurrected as a quasi-undead monster. They become twisted and distorted, resembling a humanoid riding a horse, but the lower half of the humanoid is fused into the horse's back. [b]Horrid Creature:[/b] ? [b]Quasi-Undead Monster:[/b] ? [b]Undead Lord:[/b] Some of them Liches, some of them just too stubborn to stay dead, and some of them filled with so much ancient knowledge, that even death couldn't tax them enough to truly die. [b]Foul Necromantic Creature:[/b] ? [b]Kistu, The First Lich, Undead Lord:[/b] ? [b]Al'Hamaret The Keeper of Secret Things, Undead Lord:[/b] ? [b]Vashta, The Profane, Undead Lord:[/b] ? [b]Baron Cal'Jel Vera Tore, the Undead Gentleman, Undead Lord:[/b] ? [b]Wenda the Wilted, Undead Lord:[/b] ? [b]Lich:[/b] ? [b]Skeleton:[/b] Dancing Dead Thespian boon. [b]Zombie:[/b] Dancing Dead Thespian boon. Pact Puppet Phylactery Prerequisite: Pact of The Puppet feature, Level 10 or higher. Your Patron enchants your Pact Puppet allowing you to cheat death. If you die (Drop to 0 hit points and fail all your Death Saving Throws, or die out of combat) you may have your soul possess your Pact Puppet and instead of crumbling to dust, the Pact Puppet becomes immortal and can not be damaged or destroyed by regular means. If a living humanoid body picks up your Pact Puppet, you may have that living thing make a Charisma Saving Throw (against your Warlock Spell Save DC). If they fail they become possessed by you. They may then make 3 Wisdom Saving Throws, (these do not have to be consecutive and can be done at that creatures discretion) if they pass 2 out of 3 they can reclaim control of their body, you may then do the same and if you fail 2 out of 3 then you are pushed back into your Pact Puppet and must wait for a new host. If they fail 2 out of 3, they permanently lose control of their body until you deem otherwise. If you choose not to possess the living being, you may instead choose to haunt them, they will be able to hear your voice in their head and may choose to help you find a better vessel for your soul. While Possessing or Haunting someone this way you count as an Undead. Dancing Dead Prerequisite: Level 7 or higher if you are performing around piles of bones or corpses of Medium or Small humanoids your performance imbues them with a mimicry of life, animating them as undead creatures. They become a skeleton if they were bones or a zombie if they were a corpse. They remain animated for as long as you continue to perform around them. While they are animated they will obey your will, no vocal commands needed. Spawn Cordycep (Costs 3 Actions) The Cordycep Dragon animates corpses near it as Cordycep Stage 1, add 1d4 + 2 Cordycep Stage 1 to the combat, roll initiative for these new creatures. [/QUOTE]
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