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<blockquote data-quote="Voadam" data-source="post: 8581720" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/236914/Midgard-Heroes-Handbook-for-5th-Edition?affiliate_id=17596" target="_blank">Midgard Heroes Handbook for 5th Edition</a></p><p>5e</p><p><strong>Vaettir:</strong> ?</p><p><strong>Landvaettir:</strong> ?</p><p><strong>Sjovaettir:</strong> ?</p><p><strong>Wrathful Vaettir:</strong> ?</p><p><strong>Blue-Black Vaettir, Corpse-Black Vaettir:</strong> ?</p><p><strong>Bone-White Vaettir:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> Your father joined the Order of the Knights Incorporeal and willingly submitted to ghoul fever to become one of the undead.</p><p><strong>Undead Forebear:</strong> ?</p><p><strong>Undead Steed:</strong> Fighter martial archetype Ghost Knight Pale Rider power.</p><p><strong>Ghostly Pale Riding Horse:</strong> Fighter martial archetype Ghost Knight Pale Rider power.</p><p><strong>Dappled Riding Horse:</strong> Fighter martial archetype Ghost Knight Pale Rider power.</p><p><strong>Undead Camel:</strong> Fighter martial archetype Ghost Knight Pale Rider power.</p><p><strong>Undead Mastiff:</strong> Fighter martial archetype Ghost Knight Pale Rider power.</p><p><strong>Undead Mount:</strong> Fighter martial archetype Ghost Knight Pale Rider power.</p><p><strong>Ghostly Undead Warhorse:</strong> Fighter martial archetype Ghost Knight Pale Rider power level 7.</p><p><strong>Undead Familiar:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Simple Undead:</strong> ?</p><p><strong>More Intelligent Undead:</strong> ?</p><p><strong>Undead Trooper:</strong> ?</p><p><strong>Undead Ruler:</strong> ?</p><p><strong>Ancient Figure of Great Power:</strong> ?</p><p><strong>Undead Ancestor:</strong> ?</p><p><strong>Undead Former Occupant of the Land:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Ancestral Spirit:</strong> ?</p><p><strong>Servant of the Land:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Ghost of a Dwarf's Fallen Ancestor:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghoulish Master:</strong> ?</p><p><strong>Foul Monster:</strong> ?</p><p><strong>Fast-Moving Ghoul Soldier:</strong> ?</p><p><strong>Darakhul:</strong> ?</p><p><strong>Darakhul Soldier:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> <em>Shadowy Retribution</em> spell.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Black King Lucas, Prince Lucan, Vampire Lord:</strong> ?</p><p><strong>Otmar the Sallow, Vampire Lord:</strong> ?</p><p><strong>True Vampire Patron:</strong> ?</p><p><strong>Vampire Patron:</strong> ?</p><p><strong>Powerful Vampire:</strong> ?</p><p><strong>Vampiric Master:</strong> ?</p><p><strong>Vampiric Wizard:</strong> ?</p><p><strong>Vampire Lover:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Vampire Spawn:</strong> Your closest childhood friend served the local Elder in his castle. Yearning to escape the tortures of the living, he asked his master to drain his blood and now serves him as a vampire spawn.</p><p><strong>Elder:</strong> ?</p><p><strong>Wraith:</strong> <em>Soulforging</em> spell.</p><p><strong>Zombie:</strong> ?</p><p></p><p>SHADOWY RETRIBUTION</p><p>4th-level necromancy (ritual; high elven)</p><p>Casting Time: 10 minutes</p><p>Range: Self</p><p>Components: V, S, M (a silver goblet filled with the caster's blood)</p><p>Duration: 12 hours</p><p>You fill a silver cup with your own blood (taking 1d4 piercing damage) while chanting vile curses in the dark. Once the chant is completed, you consume the blood and swear an oath of vengeance against any who harm you. If you are reduced to 0 hit points, your curse is invoked; blood pours from your mouth and steams away into a red mist that transforms into a shadow. The shadow attacks the creature that reduced you to 0 hit points, ignoring all other targets, until it or the target is slain, at which point the shadow dissipates into nothing.</p><p>At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, an additional shadow is conjured for each slot level above 4th.</p><p></p><p>SOULFORGING</p><p>5th-level necromancy (ritual)</p><p>Casting Time: 1 hour (see below)</p><p>Range: Touch</p><p>Components: V, S, M (a complete mechanical body worth 10,000 gp)</p><p>Duration: Instantaneous</p><p>You and a willing humanoid subject must chant an incantation in unison during the entire casting time. At the end of this period the subject’s soul and consciousness leave its body. The subject must make a DC 14 Charisma saving throw. If it fails, you take 2d10 psychic damage and 2d10 radiant damage from waves of uncontrolled energy ripping out from the disembodied spirit. You can maintain the spell, allowing the subject to repeat the saving throw at the end of each of your turns, with the same consequence to you for each failure. If you choose not to maintain the spell or are unable to do so, the subject’s soul is traumatically drawn back to its body; the subject immediately drops to 0 hit points and is dying.</p><p>If the save succeeds, the subject’s soul is transferred into the waiting soul gem and immediately animates the constructed body. The subject is now a gearforged. It loses all of its previous racial traits and gains gearfoged traits. The subject’s original body dies and cannot be returned to life by any means unless its soul is freed from the soul gem.</p><p>If the spellcaster dies during a soulforging, the subject also dies and its soul becomes a wraith.</p><p>Up to four other spellcasters of at least 5th level can assist you in casting soulforging. Each assistant reduces the DC of the subject’s Charisma saving throw by 1. In the event of a failed saving throw, the spellcaster and each assistant take damage. An assistant who drops out of the casting can’t rejoin.</p><p></p><p>PALE RIDER</p><p>Also at 3rd level, you can cast find steed. The steed created is an undead creature that takes the form of a ghostly pale or dappled riding horse. Your GM can substitute a camel, a mastiff, or another mount appropriate to your character. When you reach 7th level, a ghostly, undead warhorse becomes available.</p><p>You can cast this spell once, and regain the ability to do so when you finish a long rest. While riding your mount, you can use a bonus action to have the steed make one attack.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8581720, member: 2209"] [URL='https://www.drivethrurpg.com/product/236914/Midgard-Heroes-Handbook-for-5th-Edition?affiliate_id=17596']Midgard Heroes Handbook for 5th Edition[/URL] 5e [B]Vaettir:[/B] ? [B]Landvaettir:[/B] ? [B]Sjovaettir:[/B] ? [B]Wrathful Vaettir:[/B] ? [B]Blue-Black Vaettir, Corpse-Black Vaettir:[/B] ? [B]Bone-White Vaettir:[/B] ? [B]Undead, Undead Creature:[/B] Your father joined the Order of the Knights Incorporeal and willingly submitted to ghoul fever to become one of the undead. [B]Undead Forebear:[/B] ? [B]Undead Steed:[/B] Fighter martial archetype Ghost Knight Pale Rider power. [B]Ghostly Pale Riding Horse:[/B] Fighter martial archetype Ghost Knight Pale Rider power. [B]Dappled Riding Horse:[/B] Fighter martial archetype Ghost Knight Pale Rider power. [B]Undead Camel:[/B] Fighter martial archetype Ghost Knight Pale Rider power. [B]Undead Mastiff:[/B] Fighter martial archetype Ghost Knight Pale Rider power. [B]Undead Mount:[/B] Fighter martial archetype Ghost Knight Pale Rider power. [B]Ghostly Undead Warhorse:[/B] Fighter martial archetype Ghost Knight Pale Rider power level 7. [B]Undead Familiar:[/B] ? [B]Mindless Undead:[/B] ? [B]Simple Undead:[/B] ? [B]More Intelligent Undead:[/B] ? [B]Undead Trooper:[/B] ? [B]Undead Ruler:[/B] ? [B]Ancient Figure of Great Power:[/B] ? [B]Undead Ancestor:[/B] ? [B]Undead Former Occupant of the Land:[/B] ? [B]Intelligent Undead:[/B] ? [B]Ancestral Spirit:[/B] ? [B]Servant of the Land:[/B] ? [B]Banshee:[/B] ? [B]Death Knight:[/B] ? [B]Ghost of a Dwarf's Fallen Ancestor:[/B] ? [B]Ghoul:[/B] ? [B]Ghoulish Master:[/B] ? [B]Foul Monster:[/B] ? [B]Fast-Moving Ghoul Soldier:[/B] ? [B]Darakhul:[/B] ? [B]Darakhul Soldier:[/B] ? [B]Lich:[/B] ? [B]Shadow:[/B] [I]Shadowy Retribution[/I] spell. [B]Skeleton:[/B] ? [B]Vampire:[/B] ? [B]Black King Lucas, Prince Lucan, Vampire Lord:[/B] ? [B]Otmar the Sallow, Vampire Lord:[/B] ? [B]True Vampire Patron:[/B] ? [B]Vampire Patron:[/B] ? [B]Powerful Vampire:[/B] ? [B]Vampiric Master:[/B] ? [B]Vampiric Wizard:[/B] ? [B]Vampire Lover:[/B] ? [B]Vampire Lord:[/B] ? [B]Vampire Spawn:[/B] Your closest childhood friend served the local Elder in his castle. Yearning to escape the tortures of the living, he asked his master to drain his blood and now serves him as a vampire spawn. [B]Elder:[/B] ? [B]Wraith:[/B] [I]Soulforging[/I] spell. [B]Zombie:[/B] ? SHADOWY RETRIBUTION 4th-level necromancy (ritual; high elven) Casting Time: 10 minutes Range: Self Components: V, S, M (a silver goblet filled with the caster's blood) Duration: 12 hours You fill a silver cup with your own blood (taking 1d4 piercing damage) while chanting vile curses in the dark. Once the chant is completed, you consume the blood and swear an oath of vengeance against any who harm you. If you are reduced to 0 hit points, your curse is invoked; blood pours from your mouth and steams away into a red mist that transforms into a shadow. The shadow attacks the creature that reduced you to 0 hit points, ignoring all other targets, until it or the target is slain, at which point the shadow dissipates into nothing. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, an additional shadow is conjured for each slot level above 4th. SOULFORGING 5th-level necromancy (ritual) Casting Time: 1 hour (see below) Range: Touch Components: V, S, M (a complete mechanical body worth 10,000 gp) Duration: Instantaneous You and a willing humanoid subject must chant an incantation in unison during the entire casting time. At the end of this period the subject’s soul and consciousness leave its body. The subject must make a DC 14 Charisma saving throw. If it fails, you take 2d10 psychic damage and 2d10 radiant damage from waves of uncontrolled energy ripping out from the disembodied spirit. You can maintain the spell, allowing the subject to repeat the saving throw at the end of each of your turns, with the same consequence to you for each failure. If you choose not to maintain the spell or are unable to do so, the subject’s soul is traumatically drawn back to its body; the subject immediately drops to 0 hit points and is dying. If the save succeeds, the subject’s soul is transferred into the waiting soul gem and immediately animates the constructed body. The subject is now a gearforged. It loses all of its previous racial traits and gains gearfoged traits. The subject’s original body dies and cannot be returned to life by any means unless its soul is freed from the soul gem. If the spellcaster dies during a soulforging, the subject also dies and its soul becomes a wraith. Up to four other spellcasters of at least 5th level can assist you in casting soulforging. Each assistant reduces the DC of the subject’s Charisma saving throw by 1. In the event of a failed saving throw, the spellcaster and each assistant take damage. An assistant who drops out of the casting can’t rejoin. PALE RIDER Also at 3rd level, you can cast find steed. The steed created is an undead creature that takes the form of a ghostly pale or dappled riding horse. Your GM can substitute a camel, a mastiff, or another mount appropriate to your character. When you reach 7th level, a ghostly, undead warhorse becomes available. You can cast this spell once, and regain the ability to do so when you finish a long rest. While riding your mount, you can use a bonus action to have the steed make one attack. [/QUOTE]
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