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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8585676" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/246650/MiniDungeon-Tome-5th-Edition?affiliate_id=17596" target="_blank">Mini-Dungeon Tome (5th Edition)</a></p><p>5e</p><p><strong>Phantom Foundling:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Low-Level Undead:</strong> ?</p><p><strong>Hungry Undead:</strong> ?</p><p><strong>Undead Occupant:</strong> ?</p><p><strong>Haunted Forest Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Free-Willed Undead:</strong> Carved trails in the floor, walls, and ceiling lead to the exact center between the eyes of Gholaad. A floating pinprick sphere of pure-black negative energy swallows all light like a miniature black hole, denoting the place where Gholaad’s skull was pierced by the weapon that felled it. Touching this sphere instantly destroys living matter (treat as though the target failed a save against disintegrate). Creatures killed thus are “translated” into a free-willed undead version of themselves that manifests in Area 6.</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Undead Deity:</strong> ?</p><p><strong>Great Undead:</strong> ?</p><p><strong>Bone Collective:</strong> Each well is stuffed full of bloody bones and discarded clothing from uncounted victims of the sisters. They’ve become bone collectives in swarm form.</p><p><strong>Bonepowder Ghoul:</strong> ?</p><p><strong>Corpse Mound:</strong> ?</p><p><strong>Corpse Mound, Moundshroud:</strong> ?</p><p><strong>Undead Bard, Darakhul Ghoul:</strong> ?</p><p><strong>Lawful Neutral Darakhul Ghoul Pilgrim:</strong> ?</p><p><strong>Deathwisp:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Horrific Construct:</strong> This area houses a horrific construct. It behaves exactly like a ghast, but made to look more like a centipede with a fanged orc skull that delivers the paralyzing attack, the rest of the creature is made of a line of skeletons from which the heads have been removed, the top of each spine fused to the coccyx of the frame in front, and then the arms and legs sawn off at the elbows and knees, on which it moves.</p><p><strong>Ghast Minion:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Lawful Neutral Ghost, Thraxor:</strong> This chamber is the true burial place of Thraxor, who lays interred inside a finely carved sarcophagus. Outraged by the foul actions of the cult within his tomb, Thraxor has awakened as a LN ghost, and demands that the party act for him to evict the evil as his powers are not yet at full strength.</p><p>This large area is a minor burial chamber, designed for the interment of Thraxor’s family. Its desecration is the reason he has risen as a ghost.</p><p><strong>Ghost, Helen:</strong> This is Helen, the ghost of a beggar who was kidnapped by Neotomas in an attempt to convert her into a wererat. Helen contracted the sewer plague and died in these dark tunnels before Neotomas could turn her. Her last thoughts were of how no one came to rescue her or even cared, and now she has an everlasting desire to make the living suffer as she did.</p><p><strong>Azer Ghost:</strong> ?</p><p><strong>Ghost Knight:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Chaotic Evil Ghoul:</strong> ?</p><p><strong>Gray Thirster:</strong> ?</p><p><strong>Grim Jester:</strong> ?</p><p><strong>Grim Jester, Killing Joke:</strong> ?</p><p><strong>Imperial Ghoul:</strong> By malicious chance, four imperial ghouls have re-animated here.</p><p><strong>Lich:</strong> ?</p><p><strong>Lich, Caetha, The Rainbow Lich:</strong> The elven wizard Ceatha chased rainbows in the misty skies and crafted a complex to aid in her transformation into a lich, yearning for everlasting life to view nature’s beauty. Her evil ritual channeled the power of the rainbow through a glorious waterfall, draining the powers of captured creatures and magical foci scattered through the dungeon. The ritual went horribly wrong, and now the elves report that rainbows come no more to the picturesque valley—and that corruption flows from the falls. The complex walls glow, corresponding to the colors of a prismatic wall spell.</p><p>Through an active prismatic wall (save DC 19), rainbow light crackles over Ceatha’s prone form. The apparition from Areas 1 and 9 appears again and says, “Heed my first warning!” The layers of the prismatic wall can be destroyed safely only in the reverse order the adventurers explored the colored rooms.</p><p>Getting the order wrong, using a magic item, or failing a saving throw while passing through an active layer causes Caetha’s transformation to complete and she arises as a full-strength lich. At the same time, a shield guardian bound to Ceatha (with a stored invisibility spell) assembles from rainbow crystals in the corners. Disarming the prismatic wall correctly also completes Caetha’s transformation to a lich, but the shield guardian doesn’t activate unless Caetha expends her prismatic spray to power it. Her phylactery lies to the north, beyond the prismatic wall.</p><p><strong>Demi-Lich:</strong> ?</p><p><strong>Turmella, Demi-Lich:</strong> ?</p><p><strong>Lich-King:</strong> ?</p><p><strong>Mask Wight:</strong> The flayed skin of the cruel warrior suitor was transformed into a mask wight, which reclines on the bier at the rear of this chamber.</p><p><strong>Mummy:</strong> ?</p><p><strong>Mummy, Thadrulex:</strong> ?</p><p><strong>Mummy, Nek-ta-Nebi:</strong> ?</p><p><strong>Dwarven Mummy:</strong> ?</p><p><strong>Charred Black Mummy, Maripose:</strong> Maripose was changed into a mummy by an extraplanar Mummy Lord which is now deceased.</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Extraplanar Mummy Lord:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton Common:</strong> ?</p><p><strong>Skeleton Minotaur:</strong> ?</p><p><strong>Skeleton Wolf:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire, Daenyr:</strong> ?</p><p><strong>Vampire, Lucif:</strong> This small room serves as a prison for the fallen holy warrior Lucif. Long ago, Lucif led a crusade to destroy Daenyr, but was turned and bound by Daenyr to spawn vampires as an eternal punishment.</p><p><strong>Lawful Evil Vampire:</strong> ?</p><p><strong>Vampire, Powerful Aristocratic Vampire, Lord Lauron:</strong> ?</p><p><strong>Vampire, Horrocks:</strong> ?</p><p><strong>Vampire, Lord Rimbrall Valninboom:</strong> ?</p><p><strong>Vampire, Marlura Valninboom:</strong> ?</p><p><strong>Vampire Scribe:</strong> ?</p><p><strong>Vampire Master:</strong> ?</p><p><strong>Vampire Spawn:</strong> This small room serves as a prison for the fallen holy warrior Lucif. Long ago, Lucif led a crusade to destroy Daenyr, but was turned and bound by Daenyr to spawn vampires as an eternal punishment. Now quite insane due to extended isolation, he continues to create vampire spawn for the cultists as their crimson god.</p><p><strong>Vampire Spawn, Segolia:</strong> ?</p><p><strong>Vampire Spawn, King Ledros:</strong> ?</p><p><strong>Vampire Spawn, Queen Malayia:</strong> ?</p><p><strong>Vampire Spawn, Queen Kalyssta:</strong> ?</p><p><strong>Vampire Spawn, Queen Lindralle:</strong> ?</p><p><strong>Vampire Spawn, Veda:</strong> ?</p><p><strong>Vampire Spawn, Sarif:</strong> ?</p><p><strong>Vampire Spawn, Acillia:</strong> ?</p><p><strong>Minion Vampire Spawn:</strong> ?</p><p><strong>Venomous Mummy:</strong> ?</p><p><strong>Lawful Neutral Venomous Mummy, Wu-Minh:</strong> ?</p><p><strong>Wight:</strong> There is approximately 3000gp in wealth here, and is protected by a single wight — the remains of a former seneschal who cannot bear to leave the accumulated wealth in this chamber.</p><p>To begin the ritual, the cultists sacrificed four priestesses of Treania and transformed them into wights to guard the way.</p><p><strong>Wight, Captain Staid Merrik:</strong> The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured jetsam was Captain Staid Merrik, who rose as a wight and walked under the currents to reach the cup of life long denied.</p><p><strong>Goblin-Sized Wight:</strong> ?</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Wraith, The Witching Hour's Sage:</strong> ?</p><p><strong>Neutral Wraith:</strong> ?</p><p><strong>Zombie:</strong> The assistants (four zombies) were killed upstairs, their bodies dragged here, and animated by a scroll of animate dead Malon managed to cast.</p><p><strong>Shadow Creature Zombie:</strong> ?</p><p><strong>Invading Zombie:</strong> ?</p><p><strong>Zombie Ogre, Large Creature, Accidental Creation:</strong> The Ruumis’ shop sells tools to “counter” undead as a front for the activities that happen below it. Beneath a secret trapdoor is their workshop, where their latest accidental creations are stored; zombies are trapped in the cellar.</p><p>Three days ago, the Ruumis brothers thought they were animating two large orcs, but the bodies were actually smallish ogres. When the brothers finished their spells, the creatures awakened in undeath, but this exceeded the brothers’ ability to control them.</p><p><strong>Zombie, Undead Survivor:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Most Beautiful Zombie:</strong> ?</p><p><strong>Restrained Zombie:</strong> A lifeless humanoid hangs on each of three pillars, held by a dozen small hooks in the base of the skull. The brain and nerves are missing, but electrodes used to keep the muscles active make the corpses twitch, even cavort, when will-o’-wisps (287) pass electricity through each one. A balor (276) and two chain devil (277) aides remove fat, muscles, and connective tissue, placing them in the trough nearby. Eleven imps (281) watch on. If the adventurers attack, the will-o-wisps increase the flow through the bodies, turning them into restrained zombies (287) that attack the adventurers and deal an additional 2d8 electricity damage on a successful hit.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8585676, member: 2209"] [URL='https://www.drivethrurpg.com/product/246650/MiniDungeon-Tome-5th-Edition?affiliate_id=17596']Mini-Dungeon Tome (5th Edition)[/URL] 5e [B]Phantom Foundling:[/B] ? [B]Undead, Undead Creature:[/B] ? [B]Low-Level Undead:[/B] ? [B]Hungry Undead:[/B] ? [B]Undead Occupant:[/B] ? [B]Haunted Forest Undead:[/B] ? [B]Incorporeal Undead:[/B] ? [B]Free-Willed Undead:[/B] Carved trails in the floor, walls, and ceiling lead to the exact center between the eyes of Gholaad. A floating pinprick sphere of pure-black negative energy swallows all light like a miniature black hole, denoting the place where Gholaad’s skull was pierced by the weapon that felled it. Touching this sphere instantly destroys living matter (treat as though the target failed a save against disintegrate). Creatures killed thus are “translated” into a free-willed undead version of themselves that manifests in Area 6. [B]Powerful Undead:[/B] ? [B]Undead Deity:[/B] ? [B]Great Undead:[/B] ? [B]Bone Collective:[/B] Each well is stuffed full of bloody bones and discarded clothing from uncounted victims of the sisters. They’ve become bone collectives in swarm form. [B]Bonepowder Ghoul:[/B] ? [B]Corpse Mound:[/B] ? [B]Corpse Mound, Moundshroud:[/B] ? [B]Undead Bard, Darakhul Ghoul:[/B] ? [B]Lawful Neutral Darakhul Ghoul Pilgrim:[/B] ? [B]Deathwisp:[/B] ? [B]Ghast:[/B] ? [B]Horrific Construct:[/B] This area houses a horrific construct. It behaves exactly like a ghast, but made to look more like a centipede with a fanged orc skull that delivers the paralyzing attack, the rest of the creature is made of a line of skeletons from which the heads have been removed, the top of each spine fused to the coccyx of the frame in front, and then the arms and legs sawn off at the elbows and knees, on which it moves. [B]Ghast Minion:[/B] ? [B]Ghost:[/B] ? [B]Lawful Neutral Ghost, Thraxor:[/B] This chamber is the true burial place of Thraxor, who lays interred inside a finely carved sarcophagus. Outraged by the foul actions of the cult within his tomb, Thraxor has awakened as a LN ghost, and demands that the party act for him to evict the evil as his powers are not yet at full strength. This large area is a minor burial chamber, designed for the interment of Thraxor’s family. Its desecration is the reason he has risen as a ghost. [B]Ghost, Helen:[/B] This is Helen, the ghost of a beggar who was kidnapped by Neotomas in an attempt to convert her into a wererat. Helen contracted the sewer plague and died in these dark tunnels before Neotomas could turn her. Her last thoughts were of how no one came to rescue her or even cared, and now she has an everlasting desire to make the living suffer as she did. [B]Azer Ghost:[/B] ? [B]Ghost Knight:[/B] ? [B]Ghoul:[/B] ? [B]Chaotic Evil Ghoul:[/B] ? [B]Gray Thirster:[/B] ? [B]Grim Jester:[/B] ? [B]Grim Jester, Killing Joke:[/B] ? [B]Imperial Ghoul:[/B] By malicious chance, four imperial ghouls have re-animated here. [B]Lich:[/B] ? [B]Lich, Caetha, The Rainbow Lich:[/B] The elven wizard Ceatha chased rainbows in the misty skies and crafted a complex to aid in her transformation into a lich, yearning for everlasting life to view nature’s beauty. Her evil ritual channeled the power of the rainbow through a glorious waterfall, draining the powers of captured creatures and magical foci scattered through the dungeon. The ritual went horribly wrong, and now the elves report that rainbows come no more to the picturesque valley—and that corruption flows from the falls. The complex walls glow, corresponding to the colors of a prismatic wall spell. Through an active prismatic wall (save DC 19), rainbow light crackles over Ceatha’s prone form. The apparition from Areas 1 and 9 appears again and says, “Heed my first warning!” The layers of the prismatic wall can be destroyed safely only in the reverse order the adventurers explored the colored rooms. Getting the order wrong, using a magic item, or failing a saving throw while passing through an active layer causes Caetha’s transformation to complete and she arises as a full-strength lich. At the same time, a shield guardian bound to Ceatha (with a stored invisibility spell) assembles from rainbow crystals in the corners. Disarming the prismatic wall correctly also completes Caetha’s transformation to a lich, but the shield guardian doesn’t activate unless Caetha expends her prismatic spray to power it. Her phylactery lies to the north, beyond the prismatic wall. [B]Demi-Lich:[/B] ? [B]Turmella, Demi-Lich:[/B] ? [B]Lich-King:[/B] ? [B]Mask Wight:[/B] The flayed skin of the cruel warrior suitor was transformed into a mask wight, which reclines on the bier at the rear of this chamber. [B]Mummy:[/B] ? [B]Mummy, Thadrulex:[/B] ? [B]Mummy, Nek-ta-Nebi:[/B] ? [B]Dwarven Mummy:[/B] ? [B]Charred Black Mummy, Maripose:[/B] Maripose was changed into a mummy by an extraplanar Mummy Lord which is now deceased. [B]Mummy Lord:[/B] ? [B]Extraplanar Mummy Lord:[/B] ? [B]Shadow:[/B] ? [B]Skeleton Common:[/B] ? [B]Skeleton Minotaur:[/B] ? [B]Skeleton Wolf:[/B] ? [B]Specter:[/B] ? [B]Vampire:[/B] ? [B]Vampire, Daenyr:[/B] ? [B]Vampire, Lucif:[/B] This small room serves as a prison for the fallen holy warrior Lucif. Long ago, Lucif led a crusade to destroy Daenyr, but was turned and bound by Daenyr to spawn vampires as an eternal punishment. [B]Lawful Evil Vampire:[/B] ? [B]Vampire, Powerful Aristocratic Vampire, Lord Lauron:[/B] ? [B]Vampire, Horrocks:[/B] ? [B]Vampire, Lord Rimbrall Valninboom:[/B] ? [B]Vampire, Marlura Valninboom:[/B] ? [B]Vampire Scribe:[/B] ? [B]Vampire Master:[/B] ? [B]Vampire Spawn:[/B] This small room serves as a prison for the fallen holy warrior Lucif. Long ago, Lucif led a crusade to destroy Daenyr, but was turned and bound by Daenyr to spawn vampires as an eternal punishment. Now quite insane due to extended isolation, he continues to create vampire spawn for the cultists as their crimson god. [B]Vampire Spawn, Segolia:[/B] ? [B]Vampire Spawn, King Ledros:[/B] ? [B]Vampire Spawn, Queen Malayia:[/B] ? [B]Vampire Spawn, Queen Kalyssta:[/B] ? [B]Vampire Spawn, Queen Lindralle:[/B] ? [B]Vampire Spawn, Veda:[/B] ? [B]Vampire Spawn, Sarif:[/B] ? [B]Vampire Spawn, Acillia:[/B] ? [B]Minion Vampire Spawn:[/B] ? [B]Venomous Mummy:[/B] ? [B]Lawful Neutral Venomous Mummy, Wu-Minh:[/B] ? [B]Wight:[/B] There is approximately 3000gp in wealth here, and is protected by a single wight — the remains of a former seneschal who cannot bear to leave the accumulated wealth in this chamber. To begin the ritual, the cultists sacrificed four priestesses of Treania and transformed them into wights to guard the way. [B]Wight, Captain Staid Merrik:[/B] The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured jetsam was Captain Staid Merrik, who rose as a wight and walked under the currents to reach the cup of life long denied. [B]Goblin-Sized Wight:[/B] ? [B]Will-o'-Wisp:[/B] ? [B]Wraith:[/B] ? [B]Wraith, The Witching Hour's Sage:[/B] ? [B]Neutral Wraith:[/B] ? [B]Zombie:[/B] The assistants (four zombies) were killed upstairs, their bodies dragged here, and animated by a scroll of animate dead Malon managed to cast. [B]Shadow Creature Zombie:[/B] ? [B]Invading Zombie:[/B] ? [B]Zombie Ogre, Large Creature, Accidental Creation:[/B] The Ruumis’ shop sells tools to “counter” undead as a front for the activities that happen below it. Beneath a secret trapdoor is their workshop, where their latest accidental creations are stored; zombies are trapped in the cellar. Three days ago, the Ruumis brothers thought they were animating two large orcs, but the bodies were actually smallish ogres. When the brothers finished their spells, the creatures awakened in undeath, but this exceeded the brothers’ ability to control them. [B]Zombie, Undead Survivor:[/B] ? [B]Ogre Zombie:[/B] ? [B]Most Beautiful Zombie:[/B] ? [B]Restrained Zombie:[/B] A lifeless humanoid hangs on each of three pillars, held by a dozen small hooks in the base of the skull. The brain and nerves are missing, but electrodes used to keep the muscles active make the corpses twitch, even cavort, when will-o’-wisps (287) pass electricity through each one. A balor (276) and two chain devil (277) aides remove fat, muscles, and connective tissue, placing them in the trough nearby. Eleven imps (281) watch on. If the adventurers attack, the will-o-wisps increase the flow through the bodies, turning them into restrained zombies (287) that attack the adventurers and deal an additional 2d8 electricity damage on a successful hit. [/QUOTE]
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