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<blockquote data-quote="Voadam" data-source="post: 8622030" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/322627/Murkrags-Compendium-of-Curios?affiliate_id=17596" target="_blank">Murkrag’s Compendium of Curios</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Shadow:</strong> Shadowform Bolt magic item.</p><p><strong>Minotaur Skeleton:</strong> Necromancer's Bauble magic item.</p><p><strong>Trapped Will-o'-Wisp Creature:</strong> ?</p><p></p><p>SHADOWFORM BOLT</p><p>Ammunition (crossbow bolt), legendary</p><p>This bolt is pitch black and seems to absorb light. It has no separate fletching or head, both being carved of the same shadowy material. The result is a piece looking more like a large dart than a proper crossbow bolt.</p><p>When you hit a creature with this bolt, it must immediately make a DC 16 Charisma saving throw. On a successful save, the bolt's magic is expended with no effect. On a failed save, the target must repeat the saving throw at the end of their next turn, becoming unconscious and cursed on a second failure. While cursed in this way, the creature’s shadow is torn from its body, and it cannot regain consciousness while its shadow is separated. The shadow is loyal to you and obeys your spoken commands, but vanishes if its original body dies. The shadow has none of the memories of the affected creature. If the shadow is reduced to 0 hit points or the curse is lifted on the original target, the effect ends. The GM has the statistics for the shadow, which rolls its own initiative in combat. A shadow created this way cannot create additional shadows through its Strength Drain ability.</p><p>The bolt regains its magic at dusk of the next day.</p><p></p><p>NECROMANCER’S BAUBLE</p><p>Arcane focus (orb), very rare (requires attunement)</p><p>This misshapen orb is crafted from what appears to be a miniature bull’s skull coated in green glass. A pinprick of red light can be seen deep within the skull’s eye sockets.</p><p>As an action, you may hurl this skull up to 30 feet and speak its command word, transforming into a minotaur skeleton that obeys your verbal commands and acts on your turn in initiative. The GM has the statistics for the creature with the following adjustments:</p><p>● The creature regains 10 hp at the start of its turn. If the creature takes radiant damage, this trait doesn’t function at the start of the creature’s next turn. The creature dies only if it starts its turn with 0 hit points and doesn’t regenerate.</p><p>● It may not attune to any items.</p><p>● You may choose to end the effect at any time. If you do, or if the skeleton dies, the skeleton crumbles to dust, leaving behind the orb.</p><p>Once you’ve used this ability it cannot be used again until you complete a long rest.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8622030, member: 2209"] [URL=https://www.drivethrurpg.com/product/322627/Murkrags-Compendium-of-Curios?affiliate_id=17596]Murkrag’s Compendium of Curios[/URL] 5e [b]Undead:[/b] ? [b]Shadow:[/b] Shadowform Bolt magic item. [b]Minotaur Skeleton:[/b] Necromancer's Bauble magic item. [b]Trapped Will-o'-Wisp Creature:[/b] ? SHADOWFORM BOLT Ammunition (crossbow bolt), legendary This bolt is pitch black and seems to absorb light. It has no separate fletching or head, both being carved of the same shadowy material. The result is a piece looking more like a large dart than a proper crossbow bolt. When you hit a creature with this bolt, it must immediately make a DC 16 Charisma saving throw. On a successful save, the bolt's magic is expended with no effect. On a failed save, the target must repeat the saving throw at the end of their next turn, becoming unconscious and cursed on a second failure. While cursed in this way, the creature’s shadow is torn from its body, and it cannot regain consciousness while its shadow is separated. The shadow is loyal to you and obeys your spoken commands, but vanishes if its original body dies. The shadow has none of the memories of the affected creature. If the shadow is reduced to 0 hit points or the curse is lifted on the original target, the effect ends. The GM has the statistics for the shadow, which rolls its own initiative in combat. A shadow created this way cannot create additional shadows through its Strength Drain ability. The bolt regains its magic at dusk of the next day. NECROMANCER’S BAUBLE Arcane focus (orb), very rare (requires attunement) This misshapen orb is crafted from what appears to be a miniature bull’s skull coated in green glass. A pinprick of red light can be seen deep within the skull’s eye sockets. As an action, you may hurl this skull up to 30 feet and speak its command word, transforming into a minotaur skeleton that obeys your verbal commands and acts on your turn in initiative. The GM has the statistics for the creature with the following adjustments: ● The creature regains 10 hp at the start of its turn. If the creature takes radiant damage, this trait doesn’t function at the start of the creature’s next turn. The creature dies only if it starts its turn with 0 hit points and doesn’t regenerate. ● It may not attune to any items. ● You may choose to end the effect at any time. If you do, or if the skeleton dies, the skeleton crumbles to dust, leaving behind the orb. Once you’ve used this ability it cannot be used again until you complete a long rest. [/QUOTE]
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