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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8642916" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/308497/Arcana-of-the-Ancients?affiliate_id=17596" target="_blank">Arcana of the Ancients</a></p><p>5e</p><p><strong>Cypherwight:</strong> The remains have lately stirred to animation, empowered not by necromancy, but by incorporation of cyphers thanks to Umeli’s inspiration.</p><p>“Down below, beneath the necropolis, at the heart of the petrified forest, aiding the Singing Monolith. She seeks the power of the Ancients. Her magic, fused with the cyphers of the Ancients, animated wights from the remains in the necropolis. These cypherwights seek to further the ends of the Singing Monolith, but we have contained them. Still, they grow stronger and more numerous all the time.”</p><p>“Slay Umeli of the Nine Hands. She wears an amulet that animates the cypherwights. Crush it. Bring back the wizard’s head, and Safeguard is sure to grant you a great reward.”</p><p>Cypherwights have much in common with regular wights, including an attack that drains life. All of them also have a cypher fused into their flesh, sometimes replacing an eye, other times protruding from their chests, the back of their heads, crawling or flying along behind them, or even acting like a weird halo. This incorporation is the work of Umeli bending the power of the Singing Monolith to her will.</p><p>If goblin sleepwalkers abducted any Caracara Fair attendees who won cyphers during a goblin attack, these figures represent half of them (the others are in room 13). Each has been forcefully fitted with a cypher by Umeli, using a combination of magic and aid of the devices in these rooms. She is working on making more cypherwights, but ones with knowledge of the current world rather than a world several hundred years out of date like those randomly animated in the necropolis have.</p><p>Amulet of Cypherwights: An amulet of finger bones clutched around a small device hangs around Umeli’s neck. This amulet is what keeps animating new cypherwights. If destroyed (AC 14, 20 hit points), all active cypherwights fall back into their original remains, leaving a cypher behind in the dust.</p><p><strong>Undead:</strong> ?</p><p><strong>Creature Composed of Inorganic or Nonliving Matter:</strong> ?</p><p><strong>Undead Cyborg:</strong> ?</p><p><strong>Illarian, Ghost, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man:</strong> When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth.</p><p>And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts.</p><p><strong>Illarian, Ghost, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man, Mad Ghost Fragment:</strong> When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth.</p><p>And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts.</p><p><strong>Illarian, Wraith, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man:</strong> When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth.</p><p>And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts.</p><p><strong>Illarian, Wraith, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man, Mad Ghost Fragment:</strong> When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth.</p><p>And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts.</p><p><strong>Normal Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Powerful Monster:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Revenant:</strong> ?</p><p><strong>Skeletal Madman:</strong> ?</p><p><strong>Skeleton, Skeletal Figure:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Animated Remains:</strong> ?</p><p><strong>Active Cypherwight:</strong> ?</p><p><strong>Cypherwight, Humanoid Figure:</strong> If goblin sleepwalkers abducted any Caracara Fair attendees who won cyphers during a goblin attack, these figures represent half of them (the others are in room 13). Each has been forcefully fitted with a cypher by Umeli, using a combination of magic and aid of the devices in these rooms. She is working on making more cypherwights, but ones with knowledge of the current world rather than a world several hundred years out of date like those randomly animated in the necropolis have.</p><p><strong>Newly-Risen Cypherwight:</strong> ?</p><p><strong>Wight, Regular Wight:</strong> ?</p><p><strong>Gesnik, Elven-Faced Will-o'-Wisp:</strong> This creature is a will-o’-wisp, the remnants of the soul of Aldrazor’s brother, Gesnik, who was tortured and killed in a magical ritual instead of being turned into a drider.</p><p><strong>Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8642916, member: 2209"] [URL=https://www.drivethrurpg.com/product/308497/Arcana-of-the-Ancients?affiliate_id=17596]Arcana of the Ancients[/URL] 5e [b]Cypherwight:[/b] The remains have lately stirred to animation, empowered not by necromancy, but by incorporation of cyphers thanks to Umeli’s inspiration. “Down below, beneath the necropolis, at the heart of the petrified forest, aiding the Singing Monolith. She seeks the power of the Ancients. Her magic, fused with the cyphers of the Ancients, animated wights from the remains in the necropolis. These cypherwights seek to further the ends of the Singing Monolith, but we have contained them. Still, they grow stronger and more numerous all the time.” “Slay Umeli of the Nine Hands. She wears an amulet that animates the cypherwights. Crush it. Bring back the wizard’s head, and Safeguard is sure to grant you a great reward.” Cypherwights have much in common with regular wights, including an attack that drains life. All of them also have a cypher fused into their flesh, sometimes replacing an eye, other times protruding from their chests, the back of their heads, crawling or flying along behind them, or even acting like a weird halo. This incorporation is the work of Umeli bending the power of the Singing Monolith to her will. If goblin sleepwalkers abducted any Caracara Fair attendees who won cyphers during a goblin attack, these figures represent half of them (the others are in room 13). Each has been forcefully fitted with a cypher by Umeli, using a combination of magic and aid of the devices in these rooms. She is working on making more cypherwights, but ones with knowledge of the current world rather than a world several hundred years out of date like those randomly animated in the necropolis have. Amulet of Cypherwights: An amulet of finger bones clutched around a small device hangs around Umeli’s neck. This amulet is what keeps animating new cypherwights. If destroyed (AC 14, 20 hit points), all active cypherwights fall back into their original remains, leaving a cypher behind in the dust. [b]Undead:[/b] ? [b]Creature Composed of Inorganic or Nonliving Matter:[/b] ? [b]Undead Cyborg:[/b] ? [b]Illarian, Ghost, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man:[/b] When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth. And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts. [b]Illarian, Ghost, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man, Mad Ghost Fragment:[/b] When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth. And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts. [b]Illarian, Wraith, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man:[/b] When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth. And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts. [b]Illarian, Wraith, Fractured Ghost, Ghostly King, Restless Spirit, Faint Outline of a Man, Mad Ghost Fragment:[/b] When Illarian—a long-forgotten wizard-king of great power—was buried, his servants interred his body in a grand tomb built to his specifications. There he remained . . . for a few weeks. Soon thereafter, his enemies killed the servants, raided the tomb, and stole his body. They were afraid, records indicate, that he would return from the dead. They gave his remains to a gang of wererats, paying the creatures well to secret the remains away in a dark, inaccessible place only they would know of, and only they could reach. Surprisingly, the wererats did as they promised. They knew of an all-but unreachable chamber with smooth blue walls of unknown provenance, deep below the earth. And there Illarian remained . . . for untold centuries. The ghost of the wizard-king found this existence intolerable, but ventured through a strange doorway in an ancient machine to find a completely different location beyond positioned within the night sky itself. Part of him longed for his old life and position, but part of him wanted to go into the stars. This conflict drove him a bit mad, fracturing his personality into two ghosts. [b]Normal Ghost:[/b] ? [b]Ghoul:[/b] ? [b]Lich:[/b] ? [b]Powerful Monster:[/b] ? [b]Mummy:[/b] ? [b]Revenant:[/b] ? [b]Skeletal Madman:[/b] ? [b]Skeleton, Skeletal Figure:[/b] ? [b]Vampire:[/b] ? [b]Animated Remains:[/b] ? [b]Active Cypherwight:[/b] ? [b]Cypherwight, Humanoid Figure:[/b] If goblin sleepwalkers abducted any Caracara Fair attendees who won cyphers during a goblin attack, these figures represent half of them (the others are in room 13). Each has been forcefully fitted with a cypher by Umeli, using a combination of magic and aid of the devices in these rooms. She is working on making more cypherwights, but ones with knowledge of the current world rather than a world several hundred years out of date like those randomly animated in the necropolis have. [b]Newly-Risen Cypherwight:[/b] ? [b]Wight, Regular Wight:[/b] ? [b]Gesnik, Elven-Faced Will-o'-Wisp:[/b] This creature is a will-o’-wisp, the remnants of the soul of Aldrazor’s brother, Gesnik, who was tortured and killed in a magical ritual instead of being turned into a drider. [b]Zombie:[/b] ? [/QUOTE]
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