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<blockquote data-quote="Voadam" data-source="post: 8645784" data-attributes="member: 2209"><p><a href="https://froggodgames.com/frogs/product/quests-of-doom-2/" target="_blank">Quests of Doom 2</a></p><p>5e</p><p><strong>Allip, Undead Creature Composed of Boiling Madness and Dark Screams:</strong> ?</p><p><strong>Sipe, Allip:</strong> One of the more distinguished inmates of the Black Ward was a man called Sipe. He was brought in by the Royal Guard, having been convicted of the despicable crime of impersonating nobility yet judged not guilty by reason of insanity. In his lunacy, he claimed to be the Lord-Governor of Keston himself (a lord-governor prior to the current Lord Cormien). Sipe insisted upon that claim over the many years he was held in the Black Ward, but obviously no one gave him any credence. </p><p>Sadly, he actually was the Lord-Governor of Keston. Through various underhanded deeds and political obfuscations, he’d been replaced by a doppelganger. Sipe, in his claims to be the governor, was completely sane and in his right mind…for awhile. The years of imprisonment, the screams and babblings of the insane, the bizarre experiments and mind games performed upon him by the suspicious Osterklieg, and the special torturous “throne” that Osterklieg had fashioned for him finally drove him over the edge and into the waiting arms of madness. When the ward was abandoned, the lord-governor—still confined to his chair—found a way to slit his own wrists, spilling his blue blood onto the common floor.</p><p>In his death the lord-governor became an allip, a creature of boiling darkness and mad screams. </p><p><strong>Bleeding Horror:</strong> The insane spirits of the Black Ward have infested this evil man, bending his wicked will to their own and creating a bleeding horror. The bones are those of former inmates of the ward, gathered here to focus their deranged power. </p><p><strong>Foul Undead:</strong> ?</p><p><strong>Sunken Corpse Covered in and Continuosly Dripping With Thick Red Blood:</strong> ?</p><p><strong>Demonic Remnant:</strong> There might somewhere be other demonic remnants similar to Arumvel, but each of them would have a different story, for the cause of Arumvel’s condition was a unique set of circumstances and events.</p><p><strong>Arumvel the Wicked, Demonic Remnant:</strong> There might somewhere be other demonic remnants similar to Arumvel, but each of them would have a different story, for the cause of Arumvel’s condition was a unique set of circumstances and events. First, the imprisonment of a powerful demon; second, the fateful curiosity of Arumvel the novice priest, who disobeyed the strictest instructions not to touch the green jar in which the demon had been cached. When Arumvel unintentionally set free the demon, Vuod’s power literally burned parts of Arumvel’s body into ash, although the tortured vessel that had been Arumvel survived, living beyond the time when Vuod the demon abandoned the captured shell and returned to the infinite hells that spawned him. </p><p>This room is the Court of Arumvel the Wicked, the pathetic but extremely powerful remnant of Arumvel’s body after it was possessed and then discarded by Vuod the Putrefactor. </p><p>For centuries the ashes of Vuod were kept safe by the priests of the Temple, until the unforeseen day when one of the priests, the acolyte Arumvel, became so curious about the forbidden jar on the pedestal in the Temple that he decided it could do no harm to at least touch it. The moment Arumvel reached out his hand and made contact with the demon’s prison, the ashes of Vuod the Putrefactor exploded outward and coated Arumvel’s body, destroying most of his soul and taking complete possession of the too-curious priest. With Arumvel possessed by the demon, the other priests were taken by surprise and either killed or enslaved to Arumvel’s will. A few of the Temple servants managed to leave warnings before they died, but the bloody events of the Temple’s desecration left no survivors. After the carnage, Vuod the Putrefactor escaped from the material plane, leaving Arumvel behind – still alive, but with his body and soul horridly warped. Slowly, the wilderness has encroached into the area where the Elder Temple once held it at bay. </p><p>For over two hundred years after the slaughter at the Elder Temple, Arumvel the Wicked remained quiet, resting and regaining his strength. Now, with his assembled minions and the strength of centuries, he has finally turned his eye upon the lands beyond his lair. </p><p><strong>Ghoul Monkey:</strong> Ghoul monkeys are cunning, undead monkeys that often appear in jungle areas where there is great residue of evil and chaos, such as forgotten temples or altars where dead monkeys might rise in this vile form of undeath. </p><p><strong>Cunning Undead Monkey:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Remains:</strong> ?</p><p><strong>Extremely Powerful Undead Being:</strong> ?</p><p><strong>Ghast, Normal Ghast:</strong> ?</p><p><strong>Shank Brother, Ghast:</strong> Three ghasts, formerly known as the Shank Brothers, lurk within this black sphere. The Brothers Shank were scum in life—thugs who preyed on any travelers they could ambush in the wilds of Keston and beyond. One winter five decades ago during a fierce blizzard, they became snowed-in and trapped in a trading station high in the Eirtun Pass. As the weeks wore on and supplies ran out, they stalked and slew the families that ran the trading post, feasting on their bodies. With each new victim and each new meal, the brothers found themselves changing, gaining ferocious strength and unnatural health. When the spring thaw came, they came down from the pass with a newfound hunger for human flesh. </p><p><strong>Tomb Guardian, Ghostly Figure:</strong> ?</p><p><strong>Being:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Lacedon, Aquatic Ghoul:</strong> ?</p><p><strong>Ghoul, Human Type Ghoul:</strong> ?</p><p><strong>Creature:</strong> ?</p><p><strong>Skeleton Fossil:</strong> Fossilized skeletons are normally found only in underground caverns or complexes that have been left undisturbed for millennia, although they might also be found in inter-dimensional pockets, or in areas where the fossilization has been deliberately induced. In some limestone caverns where the mineralized water is in constant contact with the bones, skeletons might also fossilize relatively quickly – over the course of a hundred years rather than a thousand. Older fossilized skeletons may show pre-human features; fossilized Neanderthal skeletons are not uncommon. </p><p><strong>Skeleton, Normal Skeleton:</strong> ?</p><p><strong>Guardian Skeleton:</strong> The sarcophagi in this room all contain normal (not animated) skeletons. If the party attempts to loot this tomb, under the very eyes of the Tomb Guardian, the guardian will raise its arms and each of the skeletons in the sarcophagi will rise as extremely powerful undead beings.</p><p><strong>Variant Skeleton:</strong> ?</p><p><strong>Will-o'-Wisp, Highly Dangerous Will-o'-Wisp:</strong> ?</p><p><strong>Wraith:</strong> The king will give up his sword, but if the body is molested enough to remove the chainmail, then the king’s spirit will return to wreak his vengeance as a wraith. </p><p><strong>Zombie:</strong> ?</p><p><strong>Enchanted Zombie, Powerfully Enchanted Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8645784, member: 2209"] [URL=https://froggodgames.com/frogs/product/quests-of-doom-2/]Quests of Doom 2[/URL] 5e [b]Allip, Undead Creature Composed of Boiling Madness and Dark Screams:[/b] ? [b]Sipe, Allip:[/b] One of the more distinguished inmates of the Black Ward was a man called Sipe. He was brought in by the Royal Guard, having been convicted of the despicable crime of impersonating nobility yet judged not guilty by reason of insanity. In his lunacy, he claimed to be the Lord-Governor of Keston himself (a lord-governor prior to the current Lord Cormien). Sipe insisted upon that claim over the many years he was held in the Black Ward, but obviously no one gave him any credence. Sadly, he actually was the Lord-Governor of Keston. Through various underhanded deeds and political obfuscations, he’d been replaced by a doppelganger. Sipe, in his claims to be the governor, was completely sane and in his right mind…for awhile. The years of imprisonment, the screams and babblings of the insane, the bizarre experiments and mind games performed upon him by the suspicious Osterklieg, and the special torturous “throne” that Osterklieg had fashioned for him finally drove him over the edge and into the waiting arms of madness. When the ward was abandoned, the lord-governor—still confined to his chair—found a way to slit his own wrists, spilling his blue blood onto the common floor. In his death the lord-governor became an allip, a creature of boiling darkness and mad screams. [b]Bleeding Horror:[/b] The insane spirits of the Black Ward have infested this evil man, bending his wicked will to their own and creating a bleeding horror. The bones are those of former inmates of the ward, gathered here to focus their deranged power. [b]Foul Undead:[/b] ? [b]Sunken Corpse Covered in and Continuosly Dripping With Thick Red Blood:[/b] ? [b]Demonic Remnant:[/b] There might somewhere be other demonic remnants similar to Arumvel, but each of them would have a different story, for the cause of Arumvel’s condition was a unique set of circumstances and events. [b]Arumvel the Wicked, Demonic Remnant:[/b] There might somewhere be other demonic remnants similar to Arumvel, but each of them would have a different story, for the cause of Arumvel’s condition was a unique set of circumstances and events. First, the imprisonment of a powerful demon; second, the fateful curiosity of Arumvel the novice priest, who disobeyed the strictest instructions not to touch the green jar in which the demon had been cached. When Arumvel unintentionally set free the demon, Vuod’s power literally burned parts of Arumvel’s body into ash, although the tortured vessel that had been Arumvel survived, living beyond the time when Vuod the demon abandoned the captured shell and returned to the infinite hells that spawned him. This room is the Court of Arumvel the Wicked, the pathetic but extremely powerful remnant of Arumvel’s body after it was possessed and then discarded by Vuod the Putrefactor. For centuries the ashes of Vuod were kept safe by the priests of the Temple, until the unforeseen day when one of the priests, the acolyte Arumvel, became so curious about the forbidden jar on the pedestal in the Temple that he decided it could do no harm to at least touch it. The moment Arumvel reached out his hand and made contact with the demon’s prison, the ashes of Vuod the Putrefactor exploded outward and coated Arumvel’s body, destroying most of his soul and taking complete possession of the too-curious priest. With Arumvel possessed by the demon, the other priests were taken by surprise and either killed or enslaved to Arumvel’s will. A few of the Temple servants managed to leave warnings before they died, but the bloody events of the Temple’s desecration left no survivors. After the carnage, Vuod the Putrefactor escaped from the material plane, leaving Arumvel behind – still alive, but with his body and soul horridly warped. Slowly, the wilderness has encroached into the area where the Elder Temple once held it at bay. For over two hundred years after the slaughter at the Elder Temple, Arumvel the Wicked remained quiet, resting and regaining his strength. Now, with his assembled minions and the strength of centuries, he has finally turned his eye upon the lands beyond his lair. [b]Ghoul Monkey:[/b] Ghoul monkeys are cunning, undead monkeys that often appear in jungle areas where there is great residue of evil and chaos, such as forgotten temples or altars where dead monkeys might rise in this vile form of undeath. [b]Cunning Undead Monkey:[/b] ? [b]Undead:[/b] ? [b]Undead Remains:[/b] ? [b]Extremely Powerful Undead Being:[/b] ? [b]Ghast, Normal Ghast:[/b] ? [b]Shank Brother, Ghast:[/b] Three ghasts, formerly known as the Shank Brothers, lurk within this black sphere. The Brothers Shank were scum in life—thugs who preyed on any travelers they could ambush in the wilds of Keston and beyond. One winter five decades ago during a fierce blizzard, they became snowed-in and trapped in a trading station high in the Eirtun Pass. As the weeks wore on and supplies ran out, they stalked and slew the families that ran the trading post, feasting on their bodies. With each new victim and each new meal, the brothers found themselves changing, gaining ferocious strength and unnatural health. When the spring thaw came, they came down from the pass with a newfound hunger for human flesh. [b]Tomb Guardian, Ghostly Figure:[/b] ? [b]Being:[/b] ? [b]Ghost:[/b] ? [b]Lacedon, Aquatic Ghoul:[/b] ? [b]Ghoul, Human Type Ghoul:[/b] ? [b]Creature:[/b] ? [b]Skeleton Fossil:[/b] Fossilized skeletons are normally found only in underground caverns or complexes that have been left undisturbed for millennia, although they might also be found in inter-dimensional pockets, or in areas where the fossilization has been deliberately induced. In some limestone caverns where the mineralized water is in constant contact with the bones, skeletons might also fossilize relatively quickly – over the course of a hundred years rather than a thousand. Older fossilized skeletons may show pre-human features; fossilized Neanderthal skeletons are not uncommon. [b]Skeleton, Normal Skeleton:[/b] ? [b]Guardian Skeleton:[/b] The sarcophagi in this room all contain normal (not animated) skeletons. If the party attempts to loot this tomb, under the very eyes of the Tomb Guardian, the guardian will raise its arms and each of the skeletons in the sarcophagi will rise as extremely powerful undead beings. [b]Variant Skeleton:[/b] ? [b]Will-o'-Wisp, Highly Dangerous Will-o'-Wisp:[/b] ? [b]Wraith:[/b] The king will give up his sword, but if the body is molested enough to remove the chainmail, then the king’s spirit will return to wreak his vengeance as a wraith. [b]Zombie:[/b] ? [b]Enchanted Zombie, Powerfully Enchanted Zombie:[/b] ? [/QUOTE]
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