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<blockquote data-quote="Voadam" data-source="post: 8668812" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/304457/Rocky-Cape-5e?affiliate_id=17596" target="_blank">Rocky Cape (5e)</a></p><p>5e</p><p><strong>Bog Corpse:</strong> Created by foul magics of long-dead gods, bog corpses are the remains of victims sacrificed to these otherworldly entities in times long before history began to be recorded. Cursed by the rituals that consigned them to a fetid tomb, bog corpses exist to protect the sacred places in which they died.</p><p>Those slain by a bog corpse are not entirely dead, and the bog corpse attempts to carry their victims back before the soul departs its body. Once interred in the rotting bog, the fresh corpse begins the transformation into a bog corpse.</p><p>A creature reduced to 0 HP by a bog corpse is not dead. Instead, it falls into a coma that lasts until the bog corpse that reduced them to 0 HP is slain, after which the victim becomes stable as if it had passed three death saves. If a creature in a coma caused by a bog corpse is placed in the sacred bog the corpse guarded, that creature becomes a bog corpse in 1d6 days.</p><p><strong>Undead Feral Cat:</strong> The animated remains of the lighthouse’s four cats.</p><p><strong>Undead Swordsman:</strong> Some skeletons retain their intelligence and cunning, making them formidable warriors.</p><p><strong>Bog Corpse, Rotting Corpse Caught in Eternal Liminality Between Life and Death Fresh and Foul, Horror:</strong> ?</p><p><strong>Lord of the Lighthouse, Undead Swordsman, Spirit:</strong> The lord of the lighthouse and three other spirits haunt this room. They animate as an undead swordsman and three skeletons.</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Ghost, True Ghost:</strong> ?</p><p><strong>Ghost of the Rock, Lightkeeper, Ancient Ghost, Cursed Lightkeeper, Spirit of the Rock, Spirit, Haunt:</strong> Local legends tell of the Rock being haunted by the last lightkeepers who were trapped there when the bridge collapsed.</p><p>When the bridge broke, the lightkeepers were trapped. No boat could risk the rough waters and jagged rocks at the base of the cape, and no route up the sea-slicked cliff existed. Messages were sent to the mainland, but no reply came. As time passed, the lightkeepers became desperate and eventually went mad from hunger, thirst, and desperation. Their madness did not end in death; as insanity took them, they committed crimes so heinous that even the gods themselves recoiled in disgust. The lightkeepers, at least those who survived long enough to debase themselves, were cursed. This curse continues to affect the Rock; all who dwell there go mad.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Skeleton:</strong> The remains of three lightkeepers slumber here and rise when someone enters the room. They form skeletons armed with clubs made from the ruined furniture. Some of the skeletons animate with bits of wood replacing their bones.</p><p><strong>Skeleton, Spirit:</strong> The lord of the lighthouse and three other spirits haunt this room. They animate as an undead swordsman and three skeletons.</p><p><strong>Minotaur Skeleton:</strong> One of the spirits resides here and animates the bones of bovines and its own corpse to create a minotaur skeleton that attacks any who enter.</p><p><strong>Skeleton, Mindless Undead:</strong> ?</p><p><strong>Laeca of Reme, Wight:</strong> A century ago, the wizard Laeca of Reme briefly inhabited the Rock. A graduate of the famed Arcanum Collegium, Laeca specialized in exploring the undersea world. Toward that end, she used the isolation of the Rock to perfect several useful magical items. While successful in her research, Laeca ignored the rumors of hauntings and curses and eventually the Rock claimed her, adding her vibrant spirit to the ancient ghosts that occupy it to this day.</p><p>Laeca of Reme drove back the spirits haunting the Rock, though she was unable to destroy them. Nothing save for begging the gods for mercy on the cursed lightkeepers’ behalf can do more than cause the haunting to subside for a time. Eventually, the curse took hold of her and she went mad, tearing through her laboratory and releasing powerful arcane energies in the process. When she did, she joined the ghosts of the Rock.</p><p>[A]nimated as a wight but armed with a quarterstaff.</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Zombie:</strong> [Z]ombie-raising magic.</p><p><strong>Zombie, Mindless Undead:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8668812, member: 2209"] [URL=https://www.drivethrurpg.com/product/304457/Rocky-Cape-5e?affiliate_id=17596]Rocky Cape (5e)[/URL] 5e [b]Bog Corpse:[/b] Created by foul magics of long-dead gods, bog corpses are the remains of victims sacrificed to these otherworldly entities in times long before history began to be recorded. Cursed by the rituals that consigned them to a fetid tomb, bog corpses exist to protect the sacred places in which they died. Those slain by a bog corpse are not entirely dead, and the bog corpse attempts to carry their victims back before the soul departs its body. Once interred in the rotting bog, the fresh corpse begins the transformation into a bog corpse. A creature reduced to 0 HP by a bog corpse is not dead. Instead, it falls into a coma that lasts until the bog corpse that reduced them to 0 HP is slain, after which the victim becomes stable as if it had passed three death saves. If a creature in a coma caused by a bog corpse is placed in the sacred bog the corpse guarded, that creature becomes a bog corpse in 1d6 days. [b]Undead Feral Cat:[/b] The animated remains of the lighthouse’s four cats. [b]Undead Swordsman:[/b] Some skeletons retain their intelligence and cunning, making them formidable warriors. [b]Bog Corpse, Rotting Corpse Caught in Eternal Liminality Between Life and Death Fresh and Foul, Horror:[/b] ? [b]Lord of the Lighthouse, Undead Swordsman, Spirit:[/b] The lord of the lighthouse and three other spirits haunt this room. They animate as an undead swordsman and three skeletons. [b]Mindless Undead:[/b] ? [b]Ghost, True Ghost:[/b] ? [b]Ghost of the Rock, Lightkeeper, Ancient Ghost, Cursed Lightkeeper, Spirit of the Rock, Spirit, Haunt:[/b] Local legends tell of the Rock being haunted by the last lightkeepers who were trapped there when the bridge collapsed. When the bridge broke, the lightkeepers were trapped. No boat could risk the rough waters and jagged rocks at the base of the cape, and no route up the sea-slicked cliff existed. Messages were sent to the mainland, but no reply came. As time passed, the lightkeepers became desperate and eventually went mad from hunger, thirst, and desperation. Their madness did not end in death; as insanity took them, they committed crimes so heinous that even the gods themselves recoiled in disgust. The lightkeepers, at least those who survived long enough to debase themselves, were cursed. This curse continues to affect the Rock; all who dwell there go mad. [b]Ghoul:[/b] ? [b]Skeleton:[/b] The remains of three lightkeepers slumber here and rise when someone enters the room. They form skeletons armed with clubs made from the ruined furniture. Some of the skeletons animate with bits of wood replacing their bones. [b]Skeleton, Spirit:[/b] The lord of the lighthouse and three other spirits haunt this room. They animate as an undead swordsman and three skeletons. [b]Minotaur Skeleton:[/b] One of the spirits resides here and animates the bones of bovines and its own corpse to create a minotaur skeleton that attacks any who enter. [b]Skeleton, Mindless Undead:[/b] ? [b]Laeca of Reme, Wight:[/b] A century ago, the wizard Laeca of Reme briefly inhabited the Rock. A graduate of the famed Arcanum Collegium, Laeca specialized in exploring the undersea world. Toward that end, she used the isolation of the Rock to perfect several useful magical items. While successful in her research, Laeca ignored the rumors of hauntings and curses and eventually the Rock claimed her, adding her vibrant spirit to the ancient ghosts that occupy it to this day. Laeca of Reme drove back the spirits haunting the Rock, though she was unable to destroy them. Nothing save for begging the gods for mercy on the cursed lightkeepers’ behalf can do more than cause the haunting to subside for a time. Eventually, the curse took hold of her and she went mad, tearing through her laboratory and releasing powerful arcane energies in the process. When she did, she joined the ghosts of the Rock. [A]nimated as a wight but armed with a quarterstaff. [b]Will-o'-Wisp:[/b] ? [b]Zombie:[/b] [Z]ombie-raising magic. [b]Zombie, Mindless Undead:[/b] ? [/QUOTE]
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