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<blockquote data-quote="Voadam" data-source="post: 8673814" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/366596/SS-Galactic-Primer-on-Urban-Sprawls?affiliate_id=17596" target="_blank">S&S: Galactic Primer on Urban Sprawls</a></p><p>5e</p><p><strong>Cyberlich:</strong> Cyberliches are typically the product of necromancy and full immersion networking in combination. The end result is an undead creature held together as pure data.</p><p>A cyberlich is made up of thousands of bytes of one-of-a-kind code. It can travel from network to network, duplicating portions of itself on each. This makes truly eliminating a cyberlich a monumental task. The necromancy that brought the cyberlich to life allows it to maintain a single consciousness despite its potentially divided nature.</p><p>The process of becoming a cyberlich is not well known. Extensive arcane spellcasting, including knowledge of the wish spell, is required, in addition to full immersion software and some familiarity with the network. Through an elaborate magical immersion ritual that results in a creature’s death, they are resurrected as a cyberlich. A newly-created cyberlich originates on the network it was immersed in prior to its demise.</p><p><strong>Induction Wraith:</strong> Induction wraiths have not been widely studied, but research has shown that they can arise in a number of ways. Cyber zombies that lose their physical forms may become induction wraiths, as may people killed by malfunctioning robots or tech. In all cases, the deceased suffers at length before they die and become a wraith.</p><p><strong>Undead, Undead Creature, True Undead:</strong> ?</p><p><strong>Emperor Tahna Maveil I, Lich:</strong> ?</p><p><strong>Lich:</strong> Of all the monsters written about in legends and netsoaps, the most famous is undoubtedly a lich. The concept of a humanoid achieving near immortality via necromancy is a compelling tale. Add to that the craftiness required to choose a proper vessel and hiding place for the soul to prevent their own doom, and the lich becomes even more admired.</p><p>Liches have existed in the Nacora Galaxy as long as people are willing to use necromancy in pursuit of immortality.</p><p><strong>Wraith:</strong> Wraiths are born from those who died in pain in the dark, driven by an unfulfilled purpose. The larger the population in an area, the more common such deaths may be. In the age of technology, new varieties of wraiths have arisen.</p><p><strong>Cyberzombie, Cyber Zombie:</strong> Induction wraiths are a particularly nasty type, known for their ability to warp a living victim’s body with necrotic cyberware. Creatures impacted this way often perish and become cyber zombies under the wraith’s thrall.</p><p>Induction Wraith's Necortic Charge Release power.</p><p></p><p>Necrotic Charge Release (Recharge 4-6). The induction wraith lets out a screeching echo that harms the living and awakens the dead. Each dead creature with cyberware from the wraith’s Induction Grasp ability within 60 feet returns to life as a cyber zombie under the wraith’s control. Living creatures within 60 feet must make a DC 15 Wisdom saving throw, taking 28 (8d6) psychic damage on a failed save or half as much on a successful one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8673814, member: 2209"] [URL=https://www.drivethrurpg.com/product/366596/SS-Galactic-Primer-on-Urban-Sprawls?affiliate_id=17596]S&S: Galactic Primer on Urban Sprawls[/URL] 5e [b]Cyberlich:[/b] Cyberliches are typically the product of necromancy and full immersion networking in combination. The end result is an undead creature held together as pure data. A cyberlich is made up of thousands of bytes of one-of-a-kind code. It can travel from network to network, duplicating portions of itself on each. This makes truly eliminating a cyberlich a monumental task. The necromancy that brought the cyberlich to life allows it to maintain a single consciousness despite its potentially divided nature. The process of becoming a cyberlich is not well known. Extensive arcane spellcasting, including knowledge of the wish spell, is required, in addition to full immersion software and some familiarity with the network. Through an elaborate magical immersion ritual that results in a creature’s death, they are resurrected as a cyberlich. A newly-created cyberlich originates on the network it was immersed in prior to its demise. [b]Induction Wraith:[/b] Induction wraiths have not been widely studied, but research has shown that they can arise in a number of ways. Cyber zombies that lose their physical forms may become induction wraiths, as may people killed by malfunctioning robots or tech. In all cases, the deceased suffers at length before they die and become a wraith. [b]Undead, Undead Creature, True Undead:[/b] ? [b]Emperor Tahna Maveil I, Lich:[/b] ? [b]Lich:[/b] Of all the monsters written about in legends and netsoaps, the most famous is undoubtedly a lich. The concept of a humanoid achieving near immortality via necromancy is a compelling tale. Add to that the craftiness required to choose a proper vessel and hiding place for the soul to prevent their own doom, and the lich becomes even more admired. Liches have existed in the Nacora Galaxy as long as people are willing to use necromancy in pursuit of immortality. [b]Wraith:[/b] Wraiths are born from those who died in pain in the dark, driven by an unfulfilled purpose. The larger the population in an area, the more common such deaths may be. In the age of technology, new varieties of wraiths have arisen. [b]Cyberzombie, Cyber Zombie:[/b] Induction wraiths are a particularly nasty type, known for their ability to warp a living victim’s body with necrotic cyberware. Creatures impacted this way often perish and become cyber zombies under the wraith’s thrall. Induction Wraith's Necortic Charge Release power. Necrotic Charge Release (Recharge 4-6). The induction wraith lets out a screeching echo that harms the living and awakens the dead. Each dead creature with cyberware from the wraith’s Induction Grasp ability within 60 feet returns to life as a cyber zombie under the wraith’s control. Living creatures within 60 feet must make a DC 15 Wisdom saving throw, taking 28 (8d6) psychic damage on a failed save or half as much on a successful one. [/QUOTE]
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