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<blockquote data-quote="Voadam" data-source="post: 8743019" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/220056/TB5-The-Children-of-the-Harvest-5e?affiliate_id=17596" target="_blank">TB5: The Children of the Harvest (5e)</a></p><p>5e</p><p><strong>Blood Wight:</strong> When a living creature bleeds to death on unholy ground, its corpse sometimes returns to life as a blood wight. Evil priests of Orcus, Jubilex, Lucifer and various other demon princes and devil lords often hold dark rituals where they bleed a living creature to death in order to create a blood wight. Blood wights generally detest living creatures, but if created by a clerical or necromantic ritual, the created blood wight will not harm its creator (unless attacked first). Blood wights are solitary creatures though occasionally more than one of these creatures is encountered (particularly when they have been created by an evil cleric or necromancer). </p><p>If the cult priest is reduced to fewer than 12 hp, he draws a dagger across his palm and spills his blood upon the altar and stone statue. In doing so, the last of his hit points are drained from his body as his blood is suddenly drawn forth in a torrent upon the altar. This auto-sacrifice acts as a summon spell, and 1 round later his body swells to immense proportions and rises as a blood wight and begins to viciously attack any party members that remain in the room. </p><p><strong>Bog Burgyn:</strong> Bog burgyns are wholly unnatural creations of the followers of the foul primordial deity Chernobog. They are formed in a powerful, enchanted mud pool called the Cauldron of Chernobog from the corpses of humanoids dumped into its boiling depths as the proper incantation is recited over it. </p><p>Bog burgyns possess a strong connection to the Cauldron of Chernobog where they were created; it is the source of both their unlife and their extreme ruggedness. </p><p>In truth, the corpse is an unfortunate Blighter who fell victim to Maregeth and his cronies. He was slain and thrown into the pool in area 3 as Maregeth’s first bog burgyn. </p><p>Drawing inspiration from the Cauldron of Rebirth from the tales of the Old Way gods that he grew up with on Ynys Cymragh, Maregeth used the proximity of Chernobog’s presence to call forth this cauldron in a natural mud pool here in the caverns. He has begun using the pool to reanimate the bodies of folk of Castorhage that his cultists have murdered and has 3 bog burgyns standing guard in this room as a result. </p><p>Cauldron of Chernobog artifact.</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Solitary Creature:</strong> ?</p><p><strong>Dripping Mud-Stained Corpse of a Man:</strong> ?</p><p><strong>Mud-Stained Sometimes Waterlogged Corpse Animated By a Relentless Drive:</strong> ?</p><p><strong>Undead Creation:</strong> ?</p><p><strong>Unnatural Creation:</strong> ?</p><p></p><p>New Artifact: Cauldron of Chernobog </p><p>This is not a true cauldron, but rather a foul mud pool infused with the power of the dark god Chernobog. As such, it is immobile and found only in locations where Chernobog’s connection to the Material Plane is strong. The Cauldron of Chernobog appears to be a boiling pit of black mud constantly streaked crimson with the blood of the sacrifices frequently fed to it. The cauldron continually gives off a foul brume of noxious fumes, but it does not radiate any heat nor have any apparent heat source. Actually touching the boiling mud reveals that it is nearly freezing to the touch and deals 4d6 cold damage per round of exposure to any living creature that comes in contact with it. A living creature submerged in its freezing embrace is immediately subjected to a disintegrate spell (9th level, 19d6+40 damage, save DC 18) and is wholly consumed if slain (as the spell). </p><p>The Cauldron of Chernobog was either created in imitation of the legendary Cauldron of Rebirth of the Tuatha Dé Danann or vice versa; the followers of the Old Way and those who still revere Chernobog hotly contest the matter. The cauldron can be created with the proper ritual by a follower of Chernobog at some swampy location with a close connection to the god, though it is believed that no more than one Cauldron of Chernobog can exist at a time. </p><p>If the creator of the cauldron places the corpse of a humanoid within the cauldron, it rises under the next moon as a bog burgyn (see Monster Appendix) under the control of the cauldron’s creator and is forever connected to the cauldron of its creation. A bog burgyn that travels more than 10 miles from the cauldron where it was created temporarily loses its connection until it returns within that range. A bog burgyn cannot be healed of any damage it receives through negative energy spells or abilities, but if it submerges in the cauldron for 1 minute, any lost hit points are restored. </p><p>The cauldron can support a number of active bog burgyns equal to the HD of the cauldron’s creator. If a bog burgyn is destroyed, a replacement can be made, but no more than the creator’s number of HD can exist at any one time, including bog burgyns that have traveled beyond the 10-mile connection range. </p><p>The Cauldron of Chernobog is a foul artifact that manifests its presence even when not compelled by a user. Each day, there is a 25% chance that the cauldron spontaneously produces 1d3 centipede swarms from its vile muck. These behave as a normal swarm once they emerge and usually soon wander off in search of sustenance, but they do not attack followers of Chernobog. </p><p>Destroying the Cauldron: The Cauldron of Chernobog can be permanently destroyed if a living humanoid willing submerges himself in it with the intent to give up his life in order to destroy it. This act causes the sacrificial individual to immediately be affected by a disintegrate spell (no save) and if the humanoid is slain, the cauldron itself is instantly destroyed, its contents drying to dust and blowing away, leaving only a shallow stone basin in the ground. </p><p>The cauldron can be made temporarily quiescent (which still counts as destroying it in regards to any bog burgyns it has created) if the entire surface of its pool is covered in the consecrated blood of a willing sacrifice. This requires 100 points of damage to living creatures who willingly bleed themselves into the cauldron (this damage can be divided between multiple individuals), powered by the positive energy of a spell from good-aligned casters who are of at least 5th level. For every 5 points of damage the spells deal to the cauldron, the blood requirement is reduced by 1 point of Constitution. When the cauldron is suspended in this way, it becomes an ordinary mud pit but can be reactivated at any time by a follower of Chernobog with the blood sacrifice of at least 100 points of damage from unwilling victims. A reactivated cauldron does not automatically restore any destroyed bog burgyns; new ones have to be created as normal.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8743019, member: 2209"] [URL=https://www.drivethrurpg.com/product/220056/TB5-The-Children-of-the-Harvest-5e?affiliate_id=17596]TB5: The Children of the Harvest (5e)[/URL] 5e [b]Blood Wight:[/b] When a living creature bleeds to death on unholy ground, its corpse sometimes returns to life as a blood wight. Evil priests of Orcus, Jubilex, Lucifer and various other demon princes and devil lords often hold dark rituals where they bleed a living creature to death in order to create a blood wight. Blood wights generally detest living creatures, but if created by a clerical or necromantic ritual, the created blood wight will not harm its creator (unless attacked first). Blood wights are solitary creatures though occasionally more than one of these creatures is encountered (particularly when they have been created by an evil cleric or necromancer). If the cult priest is reduced to fewer than 12 hp, he draws a dagger across his palm and spills his blood upon the altar and stone statue. In doing so, the last of his hit points are drained from his body as his blood is suddenly drawn forth in a torrent upon the altar. This auto-sacrifice acts as a summon spell, and 1 round later his body swells to immense proportions and rises as a blood wight and begins to viciously attack any party members that remain in the room. [b]Bog Burgyn:[/b] Bog burgyns are wholly unnatural creations of the followers of the foul primordial deity Chernobog. They are formed in a powerful, enchanted mud pool called the Cauldron of Chernobog from the corpses of humanoids dumped into its boiling depths as the proper incantation is recited over it. Bog burgyns possess a strong connection to the Cauldron of Chernobog where they were created; it is the source of both their unlife and their extreme ruggedness. In truth, the corpse is an unfortunate Blighter who fell victim to Maregeth and his cronies. He was slain and thrown into the pool in area 3 as Maregeth’s first bog burgyn. Drawing inspiration from the Cauldron of Rebirth from the tales of the Old Way gods that he grew up with on Ynys Cymragh, Maregeth used the proximity of Chernobog’s presence to call forth this cauldron in a natural mud pool here in the caverns. He has begun using the pool to reanimate the bodies of folk of Castorhage that his cultists have murdered and has 3 bog burgyns standing guard in this room as a result. Cauldron of Chernobog artifact. [b]Undead, Undead Creature:[/b] ? [b]Ghoul:[/b] ? [b]Solitary Creature:[/b] ? [b]Dripping Mud-Stained Corpse of a Man:[/b] ? [b]Mud-Stained Sometimes Waterlogged Corpse Animated By a Relentless Drive:[/b] ? [b]Undead Creation:[/b] ? [b]Unnatural Creation:[/b] ? New Artifact: Cauldron of Chernobog This is not a true cauldron, but rather a foul mud pool infused with the power of the dark god Chernobog. As such, it is immobile and found only in locations where Chernobog’s connection to the Material Plane is strong. The Cauldron of Chernobog appears to be a boiling pit of black mud constantly streaked crimson with the blood of the sacrifices frequently fed to it. The cauldron continually gives off a foul brume of noxious fumes, but it does not radiate any heat nor have any apparent heat source. Actually touching the boiling mud reveals that it is nearly freezing to the touch and deals 4d6 cold damage per round of exposure to any living creature that comes in contact with it. A living creature submerged in its freezing embrace is immediately subjected to a disintegrate spell (9th level, 19d6+40 damage, save DC 18) and is wholly consumed if slain (as the spell). The Cauldron of Chernobog was either created in imitation of the legendary Cauldron of Rebirth of the Tuatha Dé Danann or vice versa; the followers of the Old Way and those who still revere Chernobog hotly contest the matter. The cauldron can be created with the proper ritual by a follower of Chernobog at some swampy location with a close connection to the god, though it is believed that no more than one Cauldron of Chernobog can exist at a time. If the creator of the cauldron places the corpse of a humanoid within the cauldron, it rises under the next moon as a bog burgyn (see Monster Appendix) under the control of the cauldron’s creator and is forever connected to the cauldron of its creation. A bog burgyn that travels more than 10 miles from the cauldron where it was created temporarily loses its connection until it returns within that range. A bog burgyn cannot be healed of any damage it receives through negative energy spells or abilities, but if it submerges in the cauldron for 1 minute, any lost hit points are restored. The cauldron can support a number of active bog burgyns equal to the HD of the cauldron’s creator. If a bog burgyn is destroyed, a replacement can be made, but no more than the creator’s number of HD can exist at any one time, including bog burgyns that have traveled beyond the 10-mile connection range. The Cauldron of Chernobog is a foul artifact that manifests its presence even when not compelled by a user. Each day, there is a 25% chance that the cauldron spontaneously produces 1d3 centipede swarms from its vile muck. These behave as a normal swarm once they emerge and usually soon wander off in search of sustenance, but they do not attack followers of Chernobog. Destroying the Cauldron: The Cauldron of Chernobog can be permanently destroyed if a living humanoid willing submerges himself in it with the intent to give up his life in order to destroy it. This act causes the sacrificial individual to immediately be affected by a disintegrate spell (no save) and if the humanoid is slain, the cauldron itself is instantly destroyed, its contents drying to dust and blowing away, leaving only a shallow stone basin in the ground. The cauldron can be made temporarily quiescent (which still counts as destroying it in regards to any bog burgyns it has created) if the entire surface of its pool is covered in the consecrated blood of a willing sacrifice. This requires 100 points of damage to living creatures who willingly bleed themselves into the cauldron (this damage can be divided between multiple individuals), powered by the positive energy of a spell from good-aligned casters who are of at least 5th level. For every 5 points of damage the spells deal to the cauldron, the blood requirement is reduced by 1 point of Constitution. When the cauldron is suspended in this way, it becomes an ordinary mud pit but can be reactivated at any time by a follower of Chernobog with the blood sacrifice of at least 100 points of damage from unwilling victims. A reactivated cauldron does not automatically restore any destroyed bog burgyns; new ones have to be created as normal. [/QUOTE]
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