Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8782874" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/272028/The-Fall-of-Mith-Mithos-Manor?affiliate_id=17596" target="_blank">The Fall of Mith: Mithos Manor</a></p><p>5e</p><p><strong>Shade Creature:</strong> Shades are the spirits of the damned who existed in Noxium for years on end. The evil who die upon Alìm with no greater power to claim them are claimed by Noxium, until the great Calamity sealed the gate guarded by the Mithians and the souls of the damned became trapped at the Door of Night. With the sealing of the gate, the number of shades grow every day as the spirits of the damned travel to the land of Mith.</p><p>When killed the shade creatures return to the gate through which they can no longer travel, and as such they must remain there, their spirits preying on and fighting the other damned spirits that circle the gate, until it gains enough power to return in a physical form.</p><p><strong>Lesser Shade:</strong> ?</p><p><strong>Shadeling:</strong> ?</p><p><strong>Shadeling, Strange Creature:</strong> ?</p><p><strong>Shadeling, Small But Vicious Looking Creature:</strong> ?</p><p><strong>Shadeling, Figure:</strong> ?</p><p><strong>Shadeling, Smaller Shadow Creature:</strong> ?</p><p><strong>Shadeling, Servant:</strong> ?</p><p><strong>Summoned Shadeling:</strong> ?</p><p><strong>Shade Raven:</strong> Even the weakest of shades have the inherent power of possession. For those entities that do not yet have the strength to manifest their essence into a corporeal force, they must make due with dominating the bodies of lesser or weakened creatures. Wildlife is targeted by shades, beasts that are weak from hunger or the cold, or creatures that feed by scavenging. Birds, particularly ravens due to their carrion nature, are susceptible to this possession as shades are drawn to death and decay.</p><p><strong>Swarm of Shade Ravens:</strong> ?</p><p><strong>Swarm of Shade Ravens, Flock of Ravens:</strong> ?</p><p><strong>Swarm of Shade Ravens, Shade Ravens:</strong> ?</p><p><strong>Shade:</strong> ?</p><p><strong>Shade, Creature Sheathed in Black:</strong> ?</p><p><strong>Shade, Figure Wreathed in Shadows:</strong> ?</p><p><strong>Shade, Black Shade:</strong> ?</p><p><strong>Wendigo:</strong> When a shadeling kills a humanoid in combat or finds a recently killed one body, it can abandon its constructed body for the more stable one in front of it. No intelligent shade would do so, as the trade for the temporary power they gain from the body binds them to a corporeal form, denying the ability to easily abandon the body upon defeat. The other price, however, is the gnawing hunger to fill the mortal belly that now serves no purpose.</p><p>If a shadeling finds a body that has been dead for no more than a day it can spend one uninterrupted minute inhabiting the body, turning it into a wendigo and destroying the shadeling’s current form.</p><p><strong>Wendigo, Decrepit Withered Looking Naked Human:</strong> ?</p><p><strong>Wendigo, Gaunt Human-Like Creature, Hideous Creature:</strong> ?</p><p><strong>Intelligent Shade:</strong> ?</p><p><strong>Drei:</strong> Drei are the result of the unnatural evolution that resulted from the loss of the Noxium Gate during the Renunciation. Their existence is the culmination of hundreds of shades slowly consuming each other, growing stronger and fiercer with each victory, feeding those that are stronger than them with their defeat. As such, the power of a shade is rarely ever lost, just consolidated into a single being: the drei.</p><p><strong>Prime Drei:</strong> It is said that the prime drei was likely some powerful mage or priest in life, but no one knows for sure. Not even all Mithians believe that the prime drei exist.</p><p><strong>Undead:</strong> Shard of the Gem of Death artifact.</p><p><strong>Lesser Shade Mithian Guard:</strong> ?</p><p><strong>Lesser Shade Mithian Guard, Mithian Guard With Black Eyes:</strong> ?</p><p><strong>Lesser Shade Mithian Guard Captain:</strong> ?</p><p><strong>Lesser Shade Mithian Watch Member:</strong> ?</p><p><strong>Lesser Shade Mithian Watch Member, Mithian Watch Member With Black Eyes:</strong> ?</p><p><strong>Lesser Shade Mithian Watch Initiate:</strong> ?</p><p><strong>Lesser Shade Mithian Mystic:</strong> ?</p><p><strong>Lesser Shade Mithian Mystic, Figure:</strong> ?</p><p><strong>Creature of Little Power and Intelligence:</strong> ?</p><p><strong>Creature of Immense Power:</strong> ?</p><p><strong>Lost Shadeling:</strong> ?</p><p><strong>Powerful Shade Creature:</strong> ?</p><p><strong>Mere Shade:</strong> Though the powerful shade creatures usually retain enough strength to return quickly in their previous form if defeated repeatedly even a drei will lose its power and return as a mere shade, or even less at times.</p><p></p><p>Shard of the Gem of Death</p><p>Wonderous item, artifact (requires attunement)</p><p>Level Features</p><p>1</p><p>While dead you remain attuned to Shard of the Gem of Death and are permanently under the effect of the gentle repose spell so long as it is within 100 feet of you, and so long as no one else attunes to Shard of the Gem of Death. During this time your corpse is also immune to all damage.</p><p>5</p><p>As an action, you may cast create undead as a 6th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard.</p><p>11</p><p>Whenever a creature dies within 30 feet of you, you may gain temporary hit points equal to half your level.</p><p>As an action, you may cast create undead as a 7th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard.</p><p>17</p><p>You gain immunity to necrotic damage.</p><p>As an action, you may cast create undead as an 8th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard.</p><p>20</p><p>As an action, you may cast create undead as a 9th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard.</p><p>As a free action make all damage dealt by you this turn necrotic. You gain hit points equal to half the necrotic damage you deal. This ability cannot be used again until you finish a long rest.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8782874, member: 2209"] [URL=https://www.drivethrurpg.com/product/272028/The-Fall-of-Mith-Mithos-Manor?affiliate_id=17596]The Fall of Mith: Mithos Manor[/URL] 5e [b]Shade Creature:[/b] Shades are the spirits of the damned who existed in Noxium for years on end. The evil who die upon Alìm with no greater power to claim them are claimed by Noxium, until the great Calamity sealed the gate guarded by the Mithians and the souls of the damned became trapped at the Door of Night. With the sealing of the gate, the number of shades grow every day as the spirits of the damned travel to the land of Mith. When killed the shade creatures return to the gate through which they can no longer travel, and as such they must remain there, their spirits preying on and fighting the other damned spirits that circle the gate, until it gains enough power to return in a physical form. [b]Lesser Shade:[/b] ? [b]Shadeling:[/b] ? [b]Shadeling, Strange Creature:[/b] ? [b]Shadeling, Small But Vicious Looking Creature:[/b] ? [b]Shadeling, Figure:[/b] ? [b]Shadeling, Smaller Shadow Creature:[/b] ? [b]Shadeling, Servant:[/b] ? [b]Summoned Shadeling:[/b] ? [b]Shade Raven:[/b] Even the weakest of shades have the inherent power of possession. For those entities that do not yet have the strength to manifest their essence into a corporeal force, they must make due with dominating the bodies of lesser or weakened creatures. Wildlife is targeted by shades, beasts that are weak from hunger or the cold, or creatures that feed by scavenging. Birds, particularly ravens due to their carrion nature, are susceptible to this possession as shades are drawn to death and decay. [b]Swarm of Shade Ravens:[/b] ? [b]Swarm of Shade Ravens, Flock of Ravens:[/b] ? [b]Swarm of Shade Ravens, Shade Ravens:[/b] ? [b]Shade:[/b] ? [b]Shade, Creature Sheathed in Black:[/b] ? [b]Shade, Figure Wreathed in Shadows:[/b] ? [b]Shade, Black Shade:[/b] ? [b]Wendigo:[/b] When a shadeling kills a humanoid in combat or finds a recently killed one body, it can abandon its constructed body for the more stable one in front of it. No intelligent shade would do so, as the trade for the temporary power they gain from the body binds them to a corporeal form, denying the ability to easily abandon the body upon defeat. The other price, however, is the gnawing hunger to fill the mortal belly that now serves no purpose. If a shadeling finds a body that has been dead for no more than a day it can spend one uninterrupted minute inhabiting the body, turning it into a wendigo and destroying the shadeling’s current form. [b]Wendigo, Decrepit Withered Looking Naked Human:[/b] ? [b]Wendigo, Gaunt Human-Like Creature, Hideous Creature:[/b] ? [b]Intelligent Shade:[/b] ? [b]Drei:[/b] Drei are the result of the unnatural evolution that resulted from the loss of the Noxium Gate during the Renunciation. Their existence is the culmination of hundreds of shades slowly consuming each other, growing stronger and fiercer with each victory, feeding those that are stronger than them with their defeat. As such, the power of a shade is rarely ever lost, just consolidated into a single being: the drei. [b]Prime Drei:[/b] It is said that the prime drei was likely some powerful mage or priest in life, but no one knows for sure. Not even all Mithians believe that the prime drei exist. [b]Undead:[/b] Shard of the Gem of Death artifact. [b]Lesser Shade Mithian Guard:[/b] ? [b]Lesser Shade Mithian Guard, Mithian Guard With Black Eyes:[/b] ? [b]Lesser Shade Mithian Guard Captain:[/b] ? [b]Lesser Shade Mithian Watch Member:[/b] ? [b]Lesser Shade Mithian Watch Member, Mithian Watch Member With Black Eyes:[/b] ? [b]Lesser Shade Mithian Watch Initiate:[/b] ? [b]Lesser Shade Mithian Mystic:[/b] ? [b]Lesser Shade Mithian Mystic, Figure:[/b] ? [b]Creature of Little Power and Intelligence:[/b] ? [b]Creature of Immense Power:[/b] ? [b]Lost Shadeling:[/b] ? [b]Powerful Shade Creature:[/b] ? [b]Mere Shade:[/b] Though the powerful shade creatures usually retain enough strength to return quickly in their previous form if defeated repeatedly even a drei will lose its power and return as a mere shade, or even less at times. Shard of the Gem of Death Wonderous item, artifact (requires attunement) Level Features 1 While dead you remain attuned to Shard of the Gem of Death and are permanently under the effect of the gentle repose spell so long as it is within 100 feet of you, and so long as no one else attunes to Shard of the Gem of Death. During this time your corpse is also immune to all damage. 5 As an action, you may cast create undead as a 6th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard. 11 Whenever a creature dies within 30 feet of you, you may gain temporary hit points equal to half your level. As an action, you may cast create undead as a 7th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard. 17 You gain immunity to necrotic damage. As an action, you may cast create undead as an 8th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard. 20 As an action, you may cast create undead as a 9th level without material components or corpses, instead, the undead come forth from the shard itself. This ability can also be used during the day. This ability cannot be used again until you finish a long rest, at which point any remaining undead from this spell return to the shard. As a free action make all damage dealt by you this turn necrotic. You gain hit points equal to half the necrotic damage you deal. This ability cannot be used again until you finish a long rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top