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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8822009" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/371750/The-Twilight-Dream?affiliate_id=17596" target="_blank">The Twilight Dream</a></p><p>5e</p><p><strong>Draugr:</strong> A draugr is created from the soul of a violent or hateful humanoid who did not receive a proper burial and was then raised by necromantic magic.</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Merciless Undead Monster:</strong> Dwelling in environments of intense violence or cruelty transforms a banshee. Their humanoid form chips away to reveal the tortured soul within, until they emerge as merciless undead monsters.</p><p><strong>Undead Victim of a Great Plague:</strong> ?</p><p><strong>Spore Servant:</strong> Fungal spores drift through the air; the spores can kill, and the fallen rise again as undead servants of the Scourge, a species of sentient evil fungi.</p><p><strong>Spore Servant, Undead Servant:</strong> ?</p><p><strong>Undead Soldier:</strong> ?</p><p><strong>Undead Crocodile:</strong> ?</p><p><strong>Undead Test Subject:</strong> ?</p><p><strong>Undead Pirate:</strong> ?</p><p><strong>Undead Crew:</strong> ?</p><p><strong>Orddu the Shadow Witch, Malevolent Shade, Semi-Transparent Shadow Duplicate:</strong> Orddu stands in the twilight between life and death. Her liminal nature has allowed her to split her soul between her living body and a semi-transparent shadow duplicate.</p><p><strong>Mordred, Death Knight:</strong> A group of necromancers has raised Mordred as a death knight intent on retaking his rightful domain with an army of bog zombies.</p><p><strong>Ghost of a Fallen Knight:</strong> ?</p><p><strong>Ghost of a Fianna Warrior:</strong> ?</p><p><strong>Ghostly Angelic Spirit:</strong> ?</p><p><strong>Ghost:</strong> When the fallen dies, its body rapidly decays into bubbling black tar, dropping its heart crystal in its space. The crystal is about the size of a human heart, made of sickly transparent green stone inlaid with veins of pulsing Miasma. A faint light shines within. Placing the stone inside a Cauldron of Rebirth and casting the spell resurrection on it will free the creature’s soul, destroying the heart crystal, and returning the creature to life if it has been dead for less than 1 year. A creature that was dead for longer than 1 year emerges from the cauldron as a ghost with the appearance, personality, alignment, skills, and memories it had in life. The ghost cannot travel more than 300ft from the Sanctum where it was created. The ghost can pass on to the afterlife anytime it wishes.</p><p><strong>Tuathan Ghost:</strong> ?</p><p><strong>Ghostly Crew:</strong> ?</p><p><strong>Aiofe McCloud, Ghost:</strong> Upon death, the shadow eagle’s body rapidly decays into bubbling black tar, leaving behind Aoife’s heart crystal in its space. The crystal is sickly green and pulsing with veins of Miasma, but a faint blue light shines through. See the fallen stat block for more information about this ability. Aoife has been dead for over one hundred years and thus cannot be returned to life by the resurrection spell. She will become a ghost instead.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Tuathan Lich:</strong> ?</p><p><strong>Canta the Physician, The Necromancer, Lich of Incredible Age, Dracaryn Man, Gentleman:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Yorick Fulgrave, Human Skeleton, Undead Businessman:</strong> ?</p><p><strong>Skeletal Horse:</strong> ?</p><p><strong>Skeleton of a Slain Knight:</strong> ?</p><p><strong>Skeleton:</strong> Any humanoid creature that dies within or upon the Naglfar rises from the dead as a skeleton after 24 hours if it is still dead.</p><p>Naglfar's Raise Dead power.</p><p><strong>Skeleton, Minion:</strong> ?</p><p><strong>Humanoid Skeleton:</strong> ?</p><p><strong>Talking Skeleton:</strong> ?</p><p><strong>Spectral Wolf, Spirit of a Wolf:</strong> ?</p><p><strong>Specter of a Noblewoman:</strong> ?</p><p><strong>Spirit of a Dead Man:</strong> ?</p><p><strong>Brunor Bloodcoat, Dracaryn Vampire, Vampire Lord, Dour Man:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Mes Gedra, Skull:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> The Necromancer’s mission is to research the Miasma and develop new biological weapons for the Court, such as mutated chimeras and plagues that turn victims into zombies.</p><p>Once the characters have secured the artifact, they must find a way to escape the tower alive and get back home. The undead are endless soldiers drawn from the countless battles fought at the Amber Ward over the centuries. Any urisk killed in battle will join the horde as zombies drawn to the characters’ inner light.</p><p>The Necromancer lair action.</p><p>The Necromancer regional effect.</p><p><strong>Bog Zombie:</strong> ?</p><p><strong>Knight Zombie:</strong> ?</p><p><strong>Mastiff Zombie:</strong> ?</p><p><strong>Irgoll, The Prophet of Sorrow, Fomorian Zombie, Undead Monster:</strong> The Night King turned Irgoll into an undead monster and set him loose in the Radiant Bastion.</p><p><strong>Crystal Zombie:</strong> Creatures petrified within the Radiant Bastion become afflicted with the crystal curse. A cursed creature will turn into a crystal zombie after 24 hours unless the grimoire is destroyed or the curse is removed.</p><p><strong>Bandit Captain Zombie:</strong> ?</p><p><strong>Scout Zombie:</strong> If any of the scouts die, they rise from the dead after 1 hour as scout zombies under The Necromancer’s control for the remaining duration, after which they crumble to dust.</p><p><strong>Manticore Zombie, Horrible Monstrosity:</strong> ?</p><p><strong>Chimera Zombie, Horrible Monstrosity:</strong> ?</p><p></p><p>Naglfar Lair Action</p><p>The Naglfar reanimates up to 3 skeletons or the bandit captain zombie, returning them to undead life. The creatures emerge from any unoccupied spaces on the Naglfar. The skeletons raised by this ability must be part of the Naglfar’s permanent crew.</p><p></p><p>The Necromancer lair action</p><p>The Necromancer targets a creature within 1 mile of the lair that he is aware of that has been dead for less than 1 minute. The creature returns to life as a zombie with half its hit point maximum (rounding down) until initiative count 20 of the following round (6 seconds). Each creature can only be affected by this action once every 24 hours. If the creature returned to life has CR 2 or greater, the Necromancer must wait 1 hour to use this action again.</p><p></p><p>The Necromancer regional effect</p><p>Necromantic energies tug at the spirits of creatures that die near the lair. A creature that dies within 1 mile of the lair will rise from the dead as a zombie after 24 hours unless its corpse is removed from the area, destroyed, or protected by a spell that prevents undeath.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8822009, member: 2209"] [URL='https://www.drivethrurpg.com/product/371750/The-Twilight-Dream?affiliate_id=17596']The Twilight Dream[/URL] 5e [B]Draugr:[/B] A draugr is created from the soul of a violent or hateful humanoid who did not receive a proper burial and was then raised by necromantic magic. [B]Undead, Undead Creature:[/B] ? [B]Merciless Undead Monster:[/B] Dwelling in environments of intense violence or cruelty transforms a banshee. Their humanoid form chips away to reveal the tortured soul within, until they emerge as merciless undead monsters. [B]Undead Victim of a Great Plague:[/B] ? [B]Spore Servant:[/B] Fungal spores drift through the air; the spores can kill, and the fallen rise again as undead servants of the Scourge, a species of sentient evil fungi. [B]Spore Servant, Undead Servant:[/B] ? [B]Undead Soldier:[/B] ? [B]Undead Crocodile:[/B] ? [B]Undead Test Subject:[/B] ? [B]Undead Pirate:[/B] ? [B]Undead Crew:[/B] ? [B]Orddu the Shadow Witch, Malevolent Shade, Semi-Transparent Shadow Duplicate:[/B] Orddu stands in the twilight between life and death. Her liminal nature has allowed her to split her soul between her living body and a semi-transparent shadow duplicate. [B]Mordred, Death Knight:[/B] A group of necromancers has raised Mordred as a death knight intent on retaking his rightful domain with an army of bog zombies. [B]Ghost of a Fallen Knight:[/B] ? [B]Ghost of a Fianna Warrior:[/B] ? [B]Ghostly Angelic Spirit:[/B] ? [B]Ghost:[/B] When the fallen dies, its body rapidly decays into bubbling black tar, dropping its heart crystal in its space. The crystal is about the size of a human heart, made of sickly transparent green stone inlaid with veins of pulsing Miasma. A faint light shines within. Placing the stone inside a Cauldron of Rebirth and casting the spell resurrection on it will free the creature’s soul, destroying the heart crystal, and returning the creature to life if it has been dead for less than 1 year. A creature that was dead for longer than 1 year emerges from the cauldron as a ghost with the appearance, personality, alignment, skills, and memories it had in life. The ghost cannot travel more than 300ft from the Sanctum where it was created. The ghost can pass on to the afterlife anytime it wishes. [B]Tuathan Ghost:[/B] ? [B]Ghostly Crew:[/B] ? [B]Aiofe McCloud, Ghost:[/B] Upon death, the shadow eagle’s body rapidly decays into bubbling black tar, leaving behind Aoife’s heart crystal in its space. The crystal is sickly green and pulsing with veins of Miasma, but a faint blue light shines through. See the fallen stat block for more information about this ability. Aoife has been dead for over one hundred years and thus cannot be returned to life by the resurrection spell. She will become a ghost instead. [B]Ghoul:[/B] ? [B]Lich:[/B] ? [B]Tuathan Lich:[/B] ? [B]Canta the Physician, The Necromancer, Lich of Incredible Age, Dracaryn Man, Gentleman:[/B] ? [B]Shadow:[/B] ? [B]Yorick Fulgrave, Human Skeleton, Undead Businessman:[/B] ? [B]Skeletal Horse:[/B] ? [B]Skeleton of a Slain Knight:[/B] ? [B]Skeleton:[/B] Any humanoid creature that dies within or upon the Naglfar rises from the dead as a skeleton after 24 hours if it is still dead. Naglfar's Raise Dead power. [B]Skeleton, Minion:[/B] ? [B]Humanoid Skeleton:[/B] ? [B]Talking Skeleton:[/B] ? [B]Spectral Wolf, Spirit of a Wolf:[/B] ? [B]Specter of a Noblewoman:[/B] ? [B]Spirit of a Dead Man:[/B] ? [B]Brunor Bloodcoat, Dracaryn Vampire, Vampire Lord, Dour Man:[/B] ? [B]Vampire:[/B] ? [B]Vampire Spawn:[/B] ? [B]Mes Gedra, Skull:[/B] ? [B]Wight:[/B] ? [B]Wraith:[/B] ? [B]Zombie:[/B] The Necromancer’s mission is to research the Miasma and develop new biological weapons for the Court, such as mutated chimeras and plagues that turn victims into zombies. Once the characters have secured the artifact, they must find a way to escape the tower alive and get back home. The undead are endless soldiers drawn from the countless battles fought at the Amber Ward over the centuries. Any urisk killed in battle will join the horde as zombies drawn to the characters’ inner light. The Necromancer lair action. The Necromancer regional effect. [B]Bog Zombie:[/B] ? [B]Knight Zombie:[/B] ? [B]Mastiff Zombie:[/B] ? [B]Irgoll, The Prophet of Sorrow, Fomorian Zombie, Undead Monster:[/B] The Night King turned Irgoll into an undead monster and set him loose in the Radiant Bastion. [B]Crystal Zombie:[/B] Creatures petrified within the Radiant Bastion become afflicted with the crystal curse. A cursed creature will turn into a crystal zombie after 24 hours unless the grimoire is destroyed or the curse is removed. [B]Bandit Captain Zombie:[/B] ? [B]Scout Zombie:[/B] If any of the scouts die, they rise from the dead after 1 hour as scout zombies under The Necromancer’s control for the remaining duration, after which they crumble to dust. [B]Manticore Zombie, Horrible Monstrosity:[/B] ? [B]Chimera Zombie, Horrible Monstrosity:[/B] ? Naglfar Lair Action The Naglfar reanimates up to 3 skeletons or the bandit captain zombie, returning them to undead life. The creatures emerge from any unoccupied spaces on the Naglfar. The skeletons raised by this ability must be part of the Naglfar’s permanent crew. The Necromancer lair action The Necromancer targets a creature within 1 mile of the lair that he is aware of that has been dead for less than 1 minute. The creature returns to life as a zombie with half its hit point maximum (rounding down) until initiative count 20 of the following round (6 seconds). Each creature can only be affected by this action once every 24 hours. If the creature returned to life has CR 2 or greater, the Necromancer must wait 1 hour to use this action again. The Necromancer regional effect Necromantic energies tug at the spirits of creatures that die near the lair. A creature that dies within 1 mile of the lair will rise from the dead as a zombie after 24 hours unless its corpse is removed from the area, destroyed, or protected by a spell that prevents undeath. [/QUOTE]
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