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<blockquote data-quote="Voadam" data-source="post: 8833203" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/262176/Tome-of-Horrors-5e?affiliate_id=17596" target="_blank">Tome of Horrors (5e)</a></p><p>5e</p><p><strong>Allip:</strong> These creatures are the discontent souls of failed entertainers, mostly minstrels and bards. So great was their lust for fame and respect (never received) that they are unable to find peace, even in death. Merriment nearby their graves, by revelers leaving a festival or tavern, for example, will stir their emotions and call them forth to the barrier that separates the living from the dead.</p><p><strong>Burning Ghat:</strong> The burning ghat is a rare form of undead created in areas of unusually high negative energy when a living creature is put to death by fire for a crime it did not commit. Utterly twisted and maddened by its fate, a burning ghat is a fearsome creature, consumed with a hatred for the living and seeking to end life wherever it finds it.</p><p>The burning ghat is a rare form of undead created in areas of unusually high negative energy when a living creature is put to death by fire for a crime it did not commit. Utterly twisted and maddened by its fate, a burning ghat is a fearsome creature, consumed with a hatred for the living and seeking to end life wherever it finds it.</p><p><strong>Cadaver:</strong> Cadavers are the undead skeletal remains of people who have been buried alive or given an improper burial (an unmarked grave or mass grave for example).</p><p>A humanoid slain by a cadaver lord rises 24 hours later as a cadaver under the cadaver lord’s control.</p><p><strong>Cadaver Lord:</strong> ?</p><p><strong>Corpse Candle:</strong> Corpse candles are formed when creatures are sacrificed by ritualistic drowning to a sea or water deity. The fear of dying coupled with the hatred of the ones performing the ritual infuses the victims’ spirit with energy that often lingers in the area and empowers the corpse with unlife, raising it as a corpse candle.</p><p><strong>Crypt Thing:</strong> Crypt things are undead creatures found guarding tombs, graves, crypts, and other such structures. They are created by spellcasters to guard such areas and they never leave their assigned area.</p><p><strong>Demilich Advanced, Advanced Demi-Lich:</strong> ?</p><p><strong>Devouring Mist:</strong> Spawned from the dreams of the Bloodwraith, devouring mists are undead composed of equal parts blood and malice, wedded together by negative energy.</p><p><strong>Fire Phantom:</strong> When a creature dies on the Elemental Plane of Fire, its soul often melds with part of the fiery plane and reforms as a fire phantom; a humanoid creature composed of rotted and burned flesh and elemental fire.</p><p><strong>Ghoul Cinder:</strong> A creature that is burned to death by magical fire may rise again as a fiery undead being called a cinder ghoul. The lairs of old red dragons may be haunted by many of these pathetic, angry spirits, and many a wizard that has dispatched a foe with a well-placed fireball has been found mysteriously charred to death many months after the deed.</p><p><strong>Ghoul Dust:</strong> When a humanoid creature dies on the Parched Expanse on the Plane of Molten Skies, there is a good chance it returns from the afterlife as a dust ghoul — an undead flesh-eating creature composed of dust and earth.</p><p><strong>The Horned Lord, Figure, Clean Fleshless Skeleton, Foul Being, Undead Thing, Garden Variety Evil Dark Lord, Eternally Cursed Undead Creature:</strong> So many times has the Horned Lord returned that his origins are lost the depths of legend, to the point that no one living knows the truth.</p><p>No one truly knows where the Horned Lord came from, and in fact, he rises up again only when stories about him have begun to fade from memory. The truth can be found, but it would require travel into the distant past, research into incredibly ancient books, or communication with the gods themselves. Countless millennia ago a monarch sought to build the greatest empire that the world had ever known. In doing so he made deals with many gods and wielded vast magical power, and as his power grew, so did his arrogance. When at last he had achieved his goal — a vast and unconquerable empire with him at its head — he was blinded by his pride and declared himself greater than the gods and turned his back on them. The emperor was to be the realm’s only god, and all the deities of the past were to be forgotten, their priests slaughtered and their temples overthrown. As one might guess, the gods were mightily displeased and struck down the emperor, cursing both him and his realm. Soon his proud empire had crumbled to dust and barbarism ruled the land.</p><p>But the gods had not finished with the emperor, so great was his transgression. He was transformed into an undead thing, doomed to be reborn again and again, consumed by the desire for conquest — a desire that can never be fulfilled. Always would the Horned Lord see his dreams crumble, and perish among the ruins of civilization. Always would he return with the same dreams of conquest, only to be crushed and forgotten.</p><p><strong>Huecuva, Undead Spirit of a Good Cleric Who Was Unfaithful To Their God and Turned to the Path of Evil Before Death:</strong> Huecuva are the undead spirits of good clerics who were unfaithful to their god and turned to the path of evil before death. As punishment for their transgression, their god condemned them to roam the earth as the one creature all good-aligned clerics despise — undead.</p><p><strong>Lantern Goat:</strong> Lantern goats are undead wanderers thought to be the coalescence of souls of people who died while lost in the wilderness.</p><p><strong>Lich Shade:</strong> The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual — a lich shade.</p><p>Lich shades are evil creatures who attempted to achieve lichdom but failed for whatever reason. The creature is not destroyed, nor does it become a lich, it becomes something in between — something in between mortal life and eternal unlife.</p><p><strong>Bleeding Horror Minotaur:</strong> ?</p><p><strong>Mohrg, Animated Corpse of a Mass Murderer or Similar Villain Who Died Without Atoning For Their Crimes:</strong> Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes.</p><p><strong>Mordnaissant:</strong> Occasionally when a woman with child dies violently in a place infused with unholy or negative energies, the unborn child within her does not perish, but instead continues to grow, vitalized by dark power, until it is capable of clawing its way free from its dead mother. This horrible creature, known as a mordnaissant, lives an existence of eternal pain, loneliness, and suffering and is relieved only by its ability to inflict harm on those around it.</p><p><strong>Mummy of the Deep:</strong> It is the result of an evil creature that was buried at sea for its sins in life. The wickedness permeating the former life has managed to cling even to unlife and revive the soul as a mummy of the deep.</p><p><strong>Ooze Undead:</strong> When an ooze moves across the grave of a restless and evil soul, a transformation takes place. The malevolent spirit, still tied to the rotting flesh consumed by the ooze, melds with the ooze. The result is a creature filled with hatred of the living and an intelligence and cunningness not normally known among its kind.</p><p><strong>Phasma:</strong> A phasma is an undead creature spawned when a humanoid or monstrous humanoid fails its Fortitude saving throw against a phantasmal killer spell and dies as a result.</p><p><strong>Hybrid Revenant:</strong> When a humanoid soul dies in especial rage, torment, and injustice, it is known that such spirits sometimes return to seek vengeance. Such vengeance can take many forms, but one of the most wretched of these is the hybrid revenant. It is believed that hybrid revenants occur when two or more creatures, at least one of them humanoid, die on the same spot, in similar throes of torment, at any time within a decade or so of one another. While the first soul’s will to rise was not enough on its own, the addition of a second or third like-minded victim is enough in aggregate for a single, hybrid, undead body to rise.</p><p>However, such an unnatural merging, born always of mind-shattering torment, sears the mind of the newly risen undead, and it no longer remembers clearly what happened to it or how to achieve the justice it craves.</p><p><strong>Shadow Captain, Deadly Shadow Captain:</strong> When the eternally cursed undead creature known as the Horned Lord rises, he is inevitably accompanied by his 12 minions, the deadly shadow captains. These creatures may be the undead remains of the Horned Lord’s old followers, but some have suggested that they are equally wicked individuals from other lands and eras, cursed to serve him for all eternity. A few have even gone so far as to speculate that the shadow captains are actually undead entities sent by the gods to further the Horned Lord’s torment, acting ostensibly as his minions, but also adding to his misery and the realization of his unending doom.</p><p><strong>Skeletal Knight:</strong> Once bound to their master as a personal guard, a skeletal knight returns when called to defend its lord once again.</p><p><strong>Black Skeleton, Remnants of Living Creatures Slain in an Area Where the Ground is Soaked Through With Evil:</strong> Black skeletons are the remnants of living creatures slain in an area where the ground is soaked through with evil. The bodies of fallen heroes are contaminated and polluted by such evil and within days after their death, the slain creatures rise as black skeletons, leaving their former lives and bodies behind.</p><p><strong>Lead Skeleton:</strong> A lead skeleton is expensive to create.</p><p><strong>Skulleton:</strong> Skulletons are undead creatures believed to have been created by a lich or demi-lich, for the creature greatly resembles the latter in that it is nothing more than a pile of dust, a skull, and a collection of bones. The gemstones inset in its eye sockets and in place of its teeth are not gemstones at all, but are painted glass (worthless). The skulleton is thought to have been created to frighten off would-be tomb plunderers or convince them they have defeated the skulleton’s creator rather than a minor servitor and tomb guardian.</p><p><strong>Undead Swordsman:</strong> Some skeletons retain their intelligence and cunning, making them formidable warriors.</p><p><strong>Barrow Wight:</strong> A humanoid slain by [a barrow wight's slam] attack rises 1d4 rounds later as a barrow wight under the control of the wight that killed it unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Blood Wight:</strong> When a living creature bleeds to death on unholy ground, its corpse sometimes returns to life as a blood wight. Evil priests of Orcus, Jubilex, Lucifer and various other demon princes and devil lords often hold dark rituals where they bleed a living creature to death in order to create a blood wight. Blood wights generally detest living creatures, but if created by a clerical or necromantic ritual, the created blood wight will not harm its creator (unless attacked first). Blood wights are solitary creatures though occasionally more than one of these creatures is encountered (particularly when they have been created by an evil cleric or necromancer).</p><p><strong>Sword Wight:</strong> These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul.</p><p><strong>Ghoul Wolf:</strong> ?</p><p><strong>Basilisk Zombie:</strong> ?</p><p><strong>Behir Zombie:</strong> ?</p><p><strong>Brine Zombie:</strong> Brine zombies are the remnants of a ship’s crew that has perished at sea.</p><p>The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves.</p><p><strong>Plague Zombie:</strong> If [the maximum hit point] reduction [from zombie rot] drops the creature to 0 hit points, the creature dies and rises as a plague zombie in 1d4 hours.</p><p><strong>Purple Worm Zombie:</strong> ?</p><p><strong>Pyre Zombie:</strong> Pyre zombies are the sad, tortured remains of those who were killed just before being burned alive. When the soul departed, their bodies were taken over by some malignant spirit. The spirit fortified the bodies from destruction by the fire, and the undead forms escaped the pyre to wreak vengeance on the living.</p><p><strong>Spellgorged Zombie:</strong> It is the ultimate humiliation for a spellcaster to be reduced to a mindless, rotting husk used only to store the spells of a rival. Created with the use of a create undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie. It must be made from a corpse that was in life an arcane or divine spellcaster.</p><p><strong>Vrock Zombie:</strong> The body of a slain demon animated with unholy power. This creature has no further link to its Abyssal masters but is instead a servant of the dark force behind its animation.</p><p><strong>Allip, Shadowy Incorporeal Undead, Discontent Soul of a Failed Entertainer, Babbling Incoherent Apparition:</strong> ?</p><p><strong>Burning Ghat, Humanoid Figure, Fearsome Creature, Nocturnal Pack Hunter:</strong> ?</p><p><strong>Cadaver, Monster, Humanoid Dressed in Tattered Rags:</strong> ?</p><p><strong>Cadaver, Undead Skeletal Remains of a Person Who Has Been Buried Alive:</strong> ?</p><p><strong>Cadaver, Undead Skeletal Remains of a Person Given an Improper Burial:</strong> ?</p><p><strong>Corpse Candle, Pale Man With Hollow Eyes, Translucent Image:</strong> ?</p><p><strong>Crypt Thing, Skeletal Humanoid:</strong> ?</p><p><strong>Demilich Advanced, Simple Uninteresting Humanoid Skull:</strong> ?</p><p><strong>Devouring Mist, Drifting Nightmare, Undead Composed of Equal Parts Blood and Malice:</strong> ?</p><p><strong>Fire Phantom, Humanoid Creature Composed of Rotted and Burned Flesh and Elemental Fire:</strong> ?</p><p><strong>Ghoul Cinder, Swirling Humanoid Cloud of Burning Ash and Charred Body Parts, Fiery Undead Being, Pathetic Angry Spirit:</strong> ?</p><p><strong>Ghoul Dust, Dust-Covered Creature With Decaying Flesh Pulled Tight Over its Humanoid Frame, Undead Flesh-Eating Creature Composed of Dust and Earth:</strong> ?</p><p><strong>Huecuva, Walking Corpse, Robed Skeleton:</strong> ?</p><p><strong>Lantern Goat, Goat With Tangled And Patchy Gray-and-White Hair And Horns And Hooves That Appear To Be Made of Stone, Undead Wanderer:</strong> ?</p><p><strong>Lantern Goat, Coalescence of the Souls of People Who Died While Lost in the Wilderness:</strong> ?</p><p><strong>Lich Shade, Rotting Skeletal Humanoid, Evil Creature Who Attempted to Achieve Lichdom But Failed:</strong> ?</p><p><strong>Bleeding Horror Minotaur, Hulking Bull-Headed Humanoid Whose Body Constantly Drips and Oozes Thick Blood:</strong> ?</p><p><strong>Mordnaissant, Horrid Shriveled Human Fetus Nested Within a Translucent Sphere of Dark Energy, Horrible Creature:</strong> ?</p><p><strong>Mummy of the Deep, Rotting Bandaged Humanoid, Unloving Form, Desiccated Form:</strong> ?</p><p><strong>Ooze Undead, Large Undulating Mass of Black Goo From Which Rotted and Broken Bones Protrude, Creature Filled With Hatred of the Living and an Intelligence and Cunningness Not Normally Known Among its Kind:</strong> ?</p><p><strong>Phasma, Floating Semi-Transparent Humanoid, 6-Foot-Tall Incorporeal Humanoid:</strong> ?</p><p><strong>Hybrid Revenant, Rotting Skeletal Humanoid But With Several Obviously Animal Bones in Place of its Normal Skeleton:</strong> ?</p><p><strong>Hybrid Revenant, Hybrid Undead Body:</strong> ?</p><p><strong>Hybrid Revenant, Semi-Skeletal Large Humanoid With Some of its Humanoid Parts Replaced By Animal Bones:</strong> ?</p><p><strong>Hybrid Revenant, Humanoid Save For a Wolf Skull in Place of a Human Head:</strong> ?</p><p><strong>Hybrid Revenant, Humanoid on Top and Elk on the Bottom:</strong> ?</p><p><strong>Shadow Captain, Black-Armored Figure, Minion:</strong> ?</p><p><strong>Shadow Captain, Undead Remains of the Horned Lord's Old Follower:</strong> ?</p><p><strong>Shadow Captain, Equally Wicked Individual:</strong> ?</p><p><strong>Shadow Captain, Undead Entity:</strong> ?</p><p><strong>Skeletal Knight, Personal Guard:</strong> ?</p><p><strong>Black Skeleton, Skeleton With Glistening Black Bones Seemingly Constructed of Blackened Steel, Minion of Evil, Intelligent Monster, Intelligent Opponent:</strong> ?</p><p><strong>Black Skeleton, Guardian:</strong> ?</p><p><strong>Black Skeleton, Protector:</strong> ?</p><p><strong>Lead Skeleton, Animated Skeleton Whose Bones Have Been Coated With Metal, Skeleton Coated With Metal, Golem-Like Construct, 6-Foot-Tall Skeleton Constructed of Metal:</strong> ?</p><p><strong>Skulleton, Humanoid Skull With Several Small Gems Inset in its Eye Sockets and Mouth, Pile of Dust a Skull and a Collection of Bones, Minor Servitor, Tome Guardian:</strong> ?</p><p><strong>Undead Swordsman, Armored Skeleton, Formidable Warrior:</strong> ?</p><p><strong>Barrow Wight, Rotting Humanoid With Leathery Gray Skin Drawn Tight Over Its Frame, Twisted Insane Creature Standing About 6 Feet Tall:</strong> ?</p><p><strong>Blood Wight, Tattered Desiccated Humanoid About 8 Feet Tall Covered in Fresh Blood Which Seems to Weep and Ooze From its Body, Solitary Creature:</strong> ?</p><p><strong>Sword Wight, Wicked Depraved Creature, Undead Abomination, Warped Twisted Caricature:</strong> ?</p><p><strong>Ghoul Wolf, Wolf With Matted Dark Fur Torn Away in Places, Carnivorous Undead Wolf:</strong> ?</p><p><strong>Basilisk Zombie, Shape, Shell:</strong> ?</p><p><strong>Brine Zombie, Rotting Humanoid, Remnant of a Ship's Crew That Has Perished at Sea, Mindless Creature:</strong> ?</p><p><strong>Plague Zombie, Desiccated Humanoid With Grayish Leathery Flesh:</strong> ?</p><p><strong>Pyre Zombie, Rotting Corpse, Sad Tortured Remains of One Who Was Killed Just Before Being Burned Alive, Undead Form:</strong> ?</p><p><strong>Spellgorged Zombie, Shambling Zombie, Mindless Rotting Husk, Programmed Being:</strong> ?</p><p><strong>Vrock Zombie, Servant, Powerful Enemy:</strong> ?</p><p><strong>Undead, Undead Creature, Undead Monster:</strong> An opponent whose skull is destroyed [by Maphistal] (and who is therefore slain) or an opponent brought to Dexterity 0 (and not rescued by his comrades) is carried back to the Keep of Bones where it is transformed into an undead creature or becomes part of the Keep itself.</p><p>Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds.</p><p><strong>Greater Undead:</strong> ?</p><p><strong>Undead Soldier:</strong> When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies.</p><p><strong>Undead General:</strong> When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies.</p><p><strong>Summoned Undead:</strong> ?</p><p><strong>Created Undead:</strong> ?</p><p><strong>Animated Undead:</strong> ?</p><p><strong>Demi-Lich, Advanced Lich of Great Power, Simple Humanoid Skull Seated Amid a Pile of Bones and Dust:</strong> A demi-lich is an advanced lich of great power. When the life force of a lich ceases to exist and the material body finally decays (often after centuries of undeath), the soul lingers in the area and slowly over time possesses all that remains of the lich — its skull. The eye sockets and teeth of a demi-lich-possessed skull transform into clear gemstones (each worth 1,000 gp). The skull contains a single gemstone in each eye socket and six gems in place of its teeth.</p><p><strong>Ghoul:</strong> Creatures slain by the [Orcus legendary action] devouring darkness rise as ghouls under the command of Orcus within 1d4 rounds.</p><p><strong>Ghast, Greater Undead:</strong> ?</p><p><strong>Lich, True Lich:</strong> The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual — a lich shade.</p><p><strong>Mummy:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Shadow:</strong> If a non-evil humanoid dies from [a black orc high priest of Orcus's caress of Orcus] attack, a shadow rises from the corpse in 24 hours under the priest’s control, unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Skeleton, Standard Skeleton:</strong> ?</p><p><strong>Skeleton, Abhorred Mockery:</strong> Sonechard Undead Walking regional effect.</p><p><strong>Specter:</strong> Sonechard Raise Dead lair action.</p><p><strong>Wight, Greater Undead:</strong> ?</p><p><strong>Wight, Normal Wight, Standard Wight:</strong> ?</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Zombie:</strong> A humanoid slain by [a corpse candle's watery touch] attack rises 24 hours later as a zombie unless the humanoid is restored to life or its body is destroyed.</p><p>The region containing Orcus’s lair is warped by its magic. If a creature within 10 miles of Orcus’ lair dies, roll a d20. On a 19 or 20, the creature rises as a zombie under Orcus’ control.</p><p>A humanoid slain by [a devouring mist's blood drain] attack rises 24 hours later as a zombie under the mist’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>Any humanoid creature slain by the mohrg rises as a zombie at the beginning of the mohrg’s next turn.</p><p>A humanoid slain by [a blood wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>A humanoid slain by [a sword wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>Sonechard Animate Dead legendary action.</p><p><strong>Zombie, Abhorred Mockery:</strong> Sonechard Undead Walking regional effect.</p><p><strong>Animated Creature:</strong> The electrical aura of the fogwarden can animate up to four dead creatures within 20 feet.</p><p></p><p>Animate Dead (Costs 2 Actions). Sonechard animates one corpse within 120 feet of it as a zombie.</p><p></p><p>Raise Dead. Sonechard chooses one slain creature and causes the creature’s soul to rise as a specter under its control.</p><p></p><p>Undead Walking. Slain creatures sometimes rise as skeletons or zombies, abhorred mockeries of their former states.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8833203, member: 2209"] [URL='https://www.drivethrurpg.com/product/262176/Tome-of-Horrors-5e?affiliate_id=17596']Tome of Horrors (5e)[/URL] 5e [B]Allip:[/B] These creatures are the discontent souls of failed entertainers, mostly minstrels and bards. So great was their lust for fame and respect (never received) that they are unable to find peace, even in death. Merriment nearby their graves, by revelers leaving a festival or tavern, for example, will stir their emotions and call them forth to the barrier that separates the living from the dead. [B]Burning Ghat:[/B] The burning ghat is a rare form of undead created in areas of unusually high negative energy when a living creature is put to death by fire for a crime it did not commit. Utterly twisted and maddened by its fate, a burning ghat is a fearsome creature, consumed with a hatred for the living and seeking to end life wherever it finds it. The burning ghat is a rare form of undead created in areas of unusually high negative energy when a living creature is put to death by fire for a crime it did not commit. Utterly twisted and maddened by its fate, a burning ghat is a fearsome creature, consumed with a hatred for the living and seeking to end life wherever it finds it. [B]Cadaver:[/B] Cadavers are the undead skeletal remains of people who have been buried alive or given an improper burial (an unmarked grave or mass grave for example). A humanoid slain by a cadaver lord rises 24 hours later as a cadaver under the cadaver lord’s control. [B]Cadaver Lord:[/B] ? [B]Corpse Candle:[/B] Corpse candles are formed when creatures are sacrificed by ritualistic drowning to a sea or water deity. The fear of dying coupled with the hatred of the ones performing the ritual infuses the victims’ spirit with energy that often lingers in the area and empowers the corpse with unlife, raising it as a corpse candle. [B]Crypt Thing:[/B] Crypt things are undead creatures found guarding tombs, graves, crypts, and other such structures. They are created by spellcasters to guard such areas and they never leave their assigned area. [B]Demilich Advanced, Advanced Demi-Lich:[/B] ? [B]Devouring Mist:[/B] Spawned from the dreams of the Bloodwraith, devouring mists are undead composed of equal parts blood and malice, wedded together by negative energy. [B]Fire Phantom:[/B] When a creature dies on the Elemental Plane of Fire, its soul often melds with part of the fiery plane and reforms as a fire phantom; a humanoid creature composed of rotted and burned flesh and elemental fire. [B]Ghoul Cinder:[/B] A creature that is burned to death by magical fire may rise again as a fiery undead being called a cinder ghoul. The lairs of old red dragons may be haunted by many of these pathetic, angry spirits, and many a wizard that has dispatched a foe with a well-placed fireball has been found mysteriously charred to death many months after the deed. [B]Ghoul Dust:[/B] When a humanoid creature dies on the Parched Expanse on the Plane of Molten Skies, there is a good chance it returns from the afterlife as a dust ghoul — an undead flesh-eating creature composed of dust and earth. [B]The Horned Lord, Figure, Clean Fleshless Skeleton, Foul Being, Undead Thing, Garden Variety Evil Dark Lord, Eternally Cursed Undead Creature:[/B] So many times has the Horned Lord returned that his origins are lost the depths of legend, to the point that no one living knows the truth. No one truly knows where the Horned Lord came from, and in fact, he rises up again only when stories about him have begun to fade from memory. The truth can be found, but it would require travel into the distant past, research into incredibly ancient books, or communication with the gods themselves. Countless millennia ago a monarch sought to build the greatest empire that the world had ever known. In doing so he made deals with many gods and wielded vast magical power, and as his power grew, so did his arrogance. When at last he had achieved his goal — a vast and unconquerable empire with him at its head — he was blinded by his pride and declared himself greater than the gods and turned his back on them. The emperor was to be the realm’s only god, and all the deities of the past were to be forgotten, their priests slaughtered and their temples overthrown. As one might guess, the gods were mightily displeased and struck down the emperor, cursing both him and his realm. Soon his proud empire had crumbled to dust and barbarism ruled the land. But the gods had not finished with the emperor, so great was his transgression. He was transformed into an undead thing, doomed to be reborn again and again, consumed by the desire for conquest — a desire that can never be fulfilled. Always would the Horned Lord see his dreams crumble, and perish among the ruins of civilization. Always would he return with the same dreams of conquest, only to be crushed and forgotten. [B]Huecuva, Undead Spirit of a Good Cleric Who Was Unfaithful To Their God and Turned to the Path of Evil Before Death:[/B] Huecuva are the undead spirits of good clerics who were unfaithful to their god and turned to the path of evil before death. As punishment for their transgression, their god condemned them to roam the earth as the one creature all good-aligned clerics despise — undead. [B]Lantern Goat:[/B] Lantern goats are undead wanderers thought to be the coalescence of souls of people who died while lost in the wilderness. [B]Lich Shade:[/B] The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual — a lich shade. Lich shades are evil creatures who attempted to achieve lichdom but failed for whatever reason. The creature is not destroyed, nor does it become a lich, it becomes something in between — something in between mortal life and eternal unlife. [B]Bleeding Horror Minotaur:[/B] ? [B]Mohrg, Animated Corpse of a Mass Murderer or Similar Villain Who Died Without Atoning For Their Crimes:[/B] Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. [B]Mordnaissant:[/B] Occasionally when a woman with child dies violently in a place infused with unholy or negative energies, the unborn child within her does not perish, but instead continues to grow, vitalized by dark power, until it is capable of clawing its way free from its dead mother. This horrible creature, known as a mordnaissant, lives an existence of eternal pain, loneliness, and suffering and is relieved only by its ability to inflict harm on those around it. [B]Mummy of the Deep:[/B] It is the result of an evil creature that was buried at sea for its sins in life. The wickedness permeating the former life has managed to cling even to unlife and revive the soul as a mummy of the deep. [B]Ooze Undead:[/B] When an ooze moves across the grave of a restless and evil soul, a transformation takes place. The malevolent spirit, still tied to the rotting flesh consumed by the ooze, melds with the ooze. The result is a creature filled with hatred of the living and an intelligence and cunningness not normally known among its kind. [B]Phasma:[/B] A phasma is an undead creature spawned when a humanoid or monstrous humanoid fails its Fortitude saving throw against a phantasmal killer spell and dies as a result. [B]Hybrid Revenant:[/B] When a humanoid soul dies in especial rage, torment, and injustice, it is known that such spirits sometimes return to seek vengeance. Such vengeance can take many forms, but one of the most wretched of these is the hybrid revenant. It is believed that hybrid revenants occur when two or more creatures, at least one of them humanoid, die on the same spot, in similar throes of torment, at any time within a decade or so of one another. While the first soul’s will to rise was not enough on its own, the addition of a second or third like-minded victim is enough in aggregate for a single, hybrid, undead body to rise. However, such an unnatural merging, born always of mind-shattering torment, sears the mind of the newly risen undead, and it no longer remembers clearly what happened to it or how to achieve the justice it craves. [B]Shadow Captain, Deadly Shadow Captain:[/B] When the eternally cursed undead creature known as the Horned Lord rises, he is inevitably accompanied by his 12 minions, the deadly shadow captains. These creatures may be the undead remains of the Horned Lord’s old followers, but some have suggested that they are equally wicked individuals from other lands and eras, cursed to serve him for all eternity. A few have even gone so far as to speculate that the shadow captains are actually undead entities sent by the gods to further the Horned Lord’s torment, acting ostensibly as his minions, but also adding to his misery and the realization of his unending doom. [B]Skeletal Knight:[/B] Once bound to their master as a personal guard, a skeletal knight returns when called to defend its lord once again. [B]Black Skeleton, Remnants of Living Creatures Slain in an Area Where the Ground is Soaked Through With Evil:[/B] Black skeletons are the remnants of living creatures slain in an area where the ground is soaked through with evil. The bodies of fallen heroes are contaminated and polluted by such evil and within days after their death, the slain creatures rise as black skeletons, leaving their former lives and bodies behind. [B]Lead Skeleton:[/B] A lead skeleton is expensive to create. [B]Skulleton:[/B] Skulletons are undead creatures believed to have been created by a lich or demi-lich, for the creature greatly resembles the latter in that it is nothing more than a pile of dust, a skull, and a collection of bones. The gemstones inset in its eye sockets and in place of its teeth are not gemstones at all, but are painted glass (worthless). The skulleton is thought to have been created to frighten off would-be tomb plunderers or convince them they have defeated the skulleton’s creator rather than a minor servitor and tomb guardian. [B]Undead Swordsman:[/B] Some skeletons retain their intelligence and cunning, making them formidable warriors. [B]Barrow Wight:[/B] A humanoid slain by [a barrow wight's slam] attack rises 1d4 rounds later as a barrow wight under the control of the wight that killed it unless the humanoid is restored to life or its body is destroyed. [B]Blood Wight:[/B] When a living creature bleeds to death on unholy ground, its corpse sometimes returns to life as a blood wight. Evil priests of Orcus, Jubilex, Lucifer and various other demon princes and devil lords often hold dark rituals where they bleed a living creature to death in order to create a blood wight. Blood wights generally detest living creatures, but if created by a clerical or necromantic ritual, the created blood wight will not harm its creator (unless attacked first). Blood wights are solitary creatures though occasionally more than one of these creatures is encountered (particularly when they have been created by an evil cleric or necromancer). [B]Sword Wight:[/B] These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul. [B]Ghoul Wolf:[/B] ? [B]Basilisk Zombie:[/B] ? [B]Behir Zombie:[/B] ? [B]Brine Zombie:[/B] Brine zombies are the remnants of a ship’s crew that has perished at sea. The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves. [B]Plague Zombie:[/B] If [the maximum hit point] reduction [from zombie rot] drops the creature to 0 hit points, the creature dies and rises as a plague zombie in 1d4 hours. [B]Purple Worm Zombie:[/B] ? [B]Pyre Zombie:[/B] Pyre zombies are the sad, tortured remains of those who were killed just before being burned alive. When the soul departed, their bodies were taken over by some malignant spirit. The spirit fortified the bodies from destruction by the fire, and the undead forms escaped the pyre to wreak vengeance on the living. [B]Spellgorged Zombie:[/B] It is the ultimate humiliation for a spellcaster to be reduced to a mindless, rotting husk used only to store the spells of a rival. Created with the use of a create undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie. It must be made from a corpse that was in life an arcane or divine spellcaster. [B]Vrock Zombie:[/B] The body of a slain demon animated with unholy power. This creature has no further link to its Abyssal masters but is instead a servant of the dark force behind its animation. [B]Allip, Shadowy Incorporeal Undead, Discontent Soul of a Failed Entertainer, Babbling Incoherent Apparition:[/B] ? [B]Burning Ghat, Humanoid Figure, Fearsome Creature, Nocturnal Pack Hunter:[/B] ? [B]Cadaver, Monster, Humanoid Dressed in Tattered Rags:[/B] ? [B]Cadaver, Undead Skeletal Remains of a Person Who Has Been Buried Alive:[/B] ? [B]Cadaver, Undead Skeletal Remains of a Person Given an Improper Burial:[/B] ? [B]Corpse Candle, Pale Man With Hollow Eyes, Translucent Image:[/B] ? [B]Crypt Thing, Skeletal Humanoid:[/B] ? [B]Demilich Advanced, Simple Uninteresting Humanoid Skull:[/B] ? [B]Devouring Mist, Drifting Nightmare, Undead Composed of Equal Parts Blood and Malice:[/B] ? [B]Fire Phantom, Humanoid Creature Composed of Rotted and Burned Flesh and Elemental Fire:[/B] ? [B]Ghoul Cinder, Swirling Humanoid Cloud of Burning Ash and Charred Body Parts, Fiery Undead Being, Pathetic Angry Spirit:[/B] ? [B]Ghoul Dust, Dust-Covered Creature With Decaying Flesh Pulled Tight Over its Humanoid Frame, Undead Flesh-Eating Creature Composed of Dust and Earth:[/B] ? [B]Huecuva, Walking Corpse, Robed Skeleton:[/B] ? [B]Lantern Goat, Goat With Tangled And Patchy Gray-and-White Hair And Horns And Hooves That Appear To Be Made of Stone, Undead Wanderer:[/B] ? [B]Lantern Goat, Coalescence of the Souls of People Who Died While Lost in the Wilderness:[/B] ? [B]Lich Shade, Rotting Skeletal Humanoid, Evil Creature Who Attempted to Achieve Lichdom But Failed:[/B] ? [B]Bleeding Horror Minotaur, Hulking Bull-Headed Humanoid Whose Body Constantly Drips and Oozes Thick Blood:[/B] ? [B]Mordnaissant, Horrid Shriveled Human Fetus Nested Within a Translucent Sphere of Dark Energy, Horrible Creature:[/B] ? [B]Mummy of the Deep, Rotting Bandaged Humanoid, Unloving Form, Desiccated Form:[/B] ? [B]Ooze Undead, Large Undulating Mass of Black Goo From Which Rotted and Broken Bones Protrude, Creature Filled With Hatred of the Living and an Intelligence and Cunningness Not Normally Known Among its Kind:[/B] ? [B]Phasma, Floating Semi-Transparent Humanoid, 6-Foot-Tall Incorporeal Humanoid:[/B] ? [B]Hybrid Revenant, Rotting Skeletal Humanoid But With Several Obviously Animal Bones in Place of its Normal Skeleton:[/B] ? [B]Hybrid Revenant, Hybrid Undead Body:[/B] ? [B]Hybrid Revenant, Semi-Skeletal Large Humanoid With Some of its Humanoid Parts Replaced By Animal Bones:[/B] ? [B]Hybrid Revenant, Humanoid Save For a Wolf Skull in Place of a Human Head:[/B] ? [B]Hybrid Revenant, Humanoid on Top and Elk on the Bottom:[/B] ? [B]Shadow Captain, Black-Armored Figure, Minion:[/B] ? [B]Shadow Captain, Undead Remains of the Horned Lord's Old Follower:[/B] ? [B]Shadow Captain, Equally Wicked Individual:[/B] ? [B]Shadow Captain, Undead Entity:[/B] ? [B]Skeletal Knight, Personal Guard:[/B] ? [B]Black Skeleton, Skeleton With Glistening Black Bones Seemingly Constructed of Blackened Steel, Minion of Evil, Intelligent Monster, Intelligent Opponent:[/B] ? [B]Black Skeleton, Guardian:[/B] ? [B]Black Skeleton, Protector:[/B] ? [B]Lead Skeleton, Animated Skeleton Whose Bones Have Been Coated With Metal, Skeleton Coated With Metal, Golem-Like Construct, 6-Foot-Tall Skeleton Constructed of Metal:[/B] ? [B]Skulleton, Humanoid Skull With Several Small Gems Inset in its Eye Sockets and Mouth, Pile of Dust a Skull and a Collection of Bones, Minor Servitor, Tome Guardian:[/B] ? [B]Undead Swordsman, Armored Skeleton, Formidable Warrior:[/B] ? [B]Barrow Wight, Rotting Humanoid With Leathery Gray Skin Drawn Tight Over Its Frame, Twisted Insane Creature Standing About 6 Feet Tall:[/B] ? [B]Blood Wight, Tattered Desiccated Humanoid About 8 Feet Tall Covered in Fresh Blood Which Seems to Weep and Ooze From its Body, Solitary Creature:[/B] ? [B]Sword Wight, Wicked Depraved Creature, Undead Abomination, Warped Twisted Caricature:[/B] ? [B]Ghoul Wolf, Wolf With Matted Dark Fur Torn Away in Places, Carnivorous Undead Wolf:[/B] ? [B]Basilisk Zombie, Shape, Shell:[/B] ? [B]Brine Zombie, Rotting Humanoid, Remnant of a Ship's Crew That Has Perished at Sea, Mindless Creature:[/B] ? [B]Plague Zombie, Desiccated Humanoid With Grayish Leathery Flesh:[/B] ? [B]Pyre Zombie, Rotting Corpse, Sad Tortured Remains of One Who Was Killed Just Before Being Burned Alive, Undead Form:[/B] ? [B]Spellgorged Zombie, Shambling Zombie, Mindless Rotting Husk, Programmed Being:[/B] ? [B]Vrock Zombie, Servant, Powerful Enemy:[/B] ? [B]Undead, Undead Creature, Undead Monster:[/B] An opponent whose skull is destroyed [by Maphistal] (and who is therefore slain) or an opponent brought to Dexterity 0 (and not rescued by his comrades) is carried back to the Keep of Bones where it is transformed into an undead creature or becomes part of the Keep itself. Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds. [B]Greater Undead:[/B] ? [B]Undead Soldier:[/B] When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. [B]Undead General:[/B] When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. [B]Summoned Undead:[/B] ? [B]Created Undead:[/B] ? [B]Animated Undead:[/B] ? [B]Demi-Lich, Advanced Lich of Great Power, Simple Humanoid Skull Seated Amid a Pile of Bones and Dust:[/B] A demi-lich is an advanced lich of great power. When the life force of a lich ceases to exist and the material body finally decays (often after centuries of undeath), the soul lingers in the area and slowly over time possesses all that remains of the lich — its skull. The eye sockets and teeth of a demi-lich-possessed skull transform into clear gemstones (each worth 1,000 gp). The skull contains a single gemstone in each eye socket and six gems in place of its teeth. [B]Ghoul:[/B] Creatures slain by the [Orcus legendary action] devouring darkness rise as ghouls under the command of Orcus within 1d4 rounds. [B]Ghast, Greater Undead:[/B] ? [B]Lich, True Lich:[/B] The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual — a lich shade. [B]Mummy:[/B] ? [B]Mummy Lord:[/B] ? [B]Shadow:[/B] If a non-evil humanoid dies from [a black orc high priest of Orcus's caress of Orcus] attack, a shadow rises from the corpse in 24 hours under the priest’s control, unless the humanoid is restored to life or its body is destroyed. [B]Skeleton, Standard Skeleton:[/B] ? [B]Skeleton, Abhorred Mockery:[/B] Sonechard Undead Walking regional effect. [B]Specter:[/B] Sonechard Raise Dead lair action. [B]Wight, Greater Undead:[/B] ? [B]Wight, Normal Wight, Standard Wight:[/B] ? [B]Will-o'-Wisp:[/B] ? [B]Zombie:[/B] A humanoid slain by [a corpse candle's watery touch] attack rises 24 hours later as a zombie unless the humanoid is restored to life or its body is destroyed. The region containing Orcus’s lair is warped by its magic. If a creature within 10 miles of Orcus’ lair dies, roll a d20. On a 19 or 20, the creature rises as a zombie under Orcus’ control. A humanoid slain by [a devouring mist's blood drain] attack rises 24 hours later as a zombie under the mist’s control, unless the humanoid is restored to life or its body is destroyed. Any humanoid creature slain by the mohrg rises as a zombie at the beginning of the mohrg’s next turn. A humanoid slain by [a blood wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. A humanoid slain by [a sword wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. Sonechard Animate Dead legendary action. [B]Zombie, Abhorred Mockery:[/B] Sonechard Undead Walking regional effect. [B]Animated Creature:[/B] The electrical aura of the fogwarden can animate up to four dead creatures within 20 feet. Animate Dead (Costs 2 Actions). Sonechard animates one corpse within 120 feet of it as a zombie. Raise Dead. Sonechard chooses one slain creature and causes the creature’s soul to rise as a specter under its control. Undead Walking. Slain creatures sometimes rise as skeletons or zombies, abhorred mockeries of their former states. [/QUOTE]
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