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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8834317" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/333449/Tome-of-Horrors-2020-5e?affiliate_id=17596" target="_blank">Tome of Horrors 2020 (5e)</a></p><p>5e</p><p><strong>Binguai, Frozen Giant:</strong> They are the undead remains of shamans or especially bloodthirsty warriors risen from the dead to visit frozen doom upon their tribes’ enemies.</p><p>In addition to their role in a frost giant tribe, binguai may also rise from their graves to defend the final resting places of other frost giants.</p><p><strong>Bloody Bones:</strong> Bloody bones are created when a person desecrates the temple of an evil god and dies in the process. At least, that is what scholars hope, for that would make this horror decidedly rare.</p><p><strong>Bog Corpse:</strong> Created by foul magics of long-dead gods, bog corpses are the remains of victims sacrificed to these otherworldly entities in times long before history began to be recorded. Cursed by the rituals that consigned them to a fetid tomb, bog corpses protect the sacred places in which they died. Once their unholy sites are disturbed, they rise to drive off the intruders and also to hound them to death. Those slain by a bog corpse are not entirely dead, and the bog corpse attempts to carry its victims back before the soul departs its body. Once interred in the rotting bog, the fresh corpse transforms into a bog corpse.</p><p>A creature reduced to 0 hit points by a bog corpse is not dead. Instead, it falls into a coma that lasts until the bog corpse that reduced it to 0 hit points is slain, after which the victim becomes stable as if it had passed three death saves. If a creature in a coma caused by a bog corpse is placed in the sacred bog the corpse guarded, that creature becomes a bog corpse in 1d6 days.</p><p><strong>Bone Cobbler:</strong> ?</p><p><strong>Skeletal Statue:</strong> Bone Cobbler Animate Bones power.</p><p><strong>Bone Reaper:</strong> ?</p><p><strong>Undead Feral Cat:</strong> ?</p><p><strong>Corpsepun:</strong> Corpsespun follow the commands of the corpsespinner that created them, which they receive telepathically.</p><p>Creatures that die while affected by a corpsespinner’s poison that are not devoured by the corpsespinner rise in one hour as a corpsespun.</p><p><strong>Crawling Hand:</strong> Crawling hands are horrid necromantic creations that wander darkened areas, often crypts, in search of living prey to choke the life out of them. Some are made by foul magics that seek to create swarms of lesser minions to guard areas and commit assassinations. Other crawling hands are the result of careless adventurers who hack away at zombies with little regard to the lingering necromantic energies that might reanimate severed parts</p><p><strong>Demi-Lich, Ordinary Demi-Lich:</strong> When the lifeforce of an ancient lich of incredible power finally diminishes and its material body decays — a process that often takes centuries of undeath — the undead being’s soul lingers in the area and possesses the only viable remains: the skull. After this second death, the eye sockets and the teeth of the demi-lich-possessed skull oddly transform into clear gemstones (each worth 1,000 gp), with a single gemstone growing in each eye socket to match the six gems that replace the teeth.</p><p><strong>Greater Demi-Lich:</strong> A greater demi-lich is a demi-lich that has spent eons traveling the planes of existence and exploring dark, arcane secrets. It has succeeded in recovering some of its former spellcasting ability and developing other unholy powers beyond even those it had as a lich. Some say such demi-liches deliberately abandoned their bodies in order to more fully focus on their sinister studies. Although a greater demi-lich can never regain its lost body, it has learned to capture the souls of the creatures it encounters and store them in the gemstones embedded in its skull. It then transfers the souls to once again power its phylactery.</p><p><strong>Draug:</strong> When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug.</p><p><strong>Draug Captain:</strong> Most often, the captain of a crew of draug was the captain of the ship in life, but if the ship went down as part of a mutiny, it could be anyone: the cook, the boatswain, a really clever cabin boy, whoever the spirits of the dead sailors looked to as their leader.</p><p><strong>Duppy, Hate-Filled Duppy:</strong> When the cruelest sailors die ashore, out of reach of their ship and crew and a proper burial at sea, they sometimes rise again as hate-filled duppies.</p><p><strong>Egui:</strong> Variously described as the ghosts of those who died of hunger or of those who were especially gluttonous in life, egui wander the night in search of food in order to sate their terrible, gnawing hunger.</p><p><strong>Ekimmu, Ekimuu, Spirit of the Dead Who Has Not Been Given Proper Funerary Rites:</strong> Ekimuu are the spirits of the dead who have not been given proper funerary rites. They may be murder victims cast into a defile, lonely hermits who died far away from others, or travelers too far from home for anyone to claim their corpses. Denied entry into the afterlife, they roam the world looking to vent their wrath upon mortals.</p><p><strong>Fear Guard:</strong> Any living creature reduced to Wisdom 0 by a fear guard is slain and becomes a fear guard under the control of its killer in 1d6 rounds.</p><p><strong>Forest Child:</strong> Forest children are born as amalgams of the restless spirits of children who were murdered or who died of prolonged suffering. When such innocent, outraged souls go unavenged or are unable to pass on, they sometimes drift toward the heart of the nearest forest and merge into a forest child’s unquenchable malice. Only in cases of nearby mass child tragedy do two or more forest children appear together, but when they do, they appear and behave as close siblings.</p><p><strong>Gholle:</strong> ?</p><p><strong>Ghoul of Khemit:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Ghul:</strong> Ghuls are the undead form of genies returned to life by some ancient and now-forgotten magic.</p><p><strong>Groaning Spirit:</strong> The groaning spirit is the malevolent spirit of a female elf often found haunting swamps, fens, moors, and other desolate places.</p><p><strong>Guardian Shade:</strong> A guardian shade is the ghost of a warrior whose life was dedicated to protecting sacred places or holy individuals. Upon death, these warriors are given the option by the gods, spirits, or the shamans of their nation to continue serving as protectors. A guardian shade created in this fashion dwells alongside another’s spirit inside their body and emerges to aid its host when danger threatens.</p><p><strong>Hoar Spirit:</strong> Believed to be the spirits of humanoids that freeze to death either because of their own mistakes or because of some ritualistic exile into the icy wastes by their culture, hoar spirits haunt the icy wastelands of the world seeking warmblooded living creatures in which to share their icy hell.</p><p><strong>Hyaenodon Undead:</strong> ?</p><p><strong>Masked Spirit:</strong> Masked spirits are undead entities said to originate directly from the plane of death. They do not appear to be the spiritual remains of living creatures, but rather the product of extreme emotions, momentous events, or great violence. The distillation of many different passions, they are drawn to the living, hoping to elicit similar emotions from their victims.</p><p><strong>Mogwai:</strong> Mogwais are created by demons, using the spirits of the dead as raw material.</p><p><strong>Mogwai Don'gui, Ice Wraith:</strong> It is believed that they are created from the death throes of those who died alone and without comfort, and now remain near where they died, consumed by the naturalistic fury of the storms and their rage at those who remain living.</p><p><strong>Lightning-Quick Mummy:</strong> Lightning-quick mummies are created by foul sorceries to lure and trap those wishing to disturb the rest of the unliving.</p><p><strong>Murder Born:</strong> Murder of the foulest kind creates the ghastly undead known [as murder born]. When a pregnant mother and her unborn child are slain and their bodies not given a proper burial, then the spirit of the unborn rises as a murder born.</p><p><strong>Murder Crow:</strong> Murder crows are not of this world, or so the sages say. Other texts speak of natural birds cursed by foul wizardry to become these monstrosities.</p><p><strong>Shadow Rat:</strong> ?</p><p><strong>Red Jester:</strong> Red jesters are thought to be undead court jesters put to death for telling bad jokes, making fun of the local ruler, or dying in an untimely manner (which could be attributed to one or both of the first two). Another legend speaks of the red jesters as being the court jesters of Orcus, Demon Prince of the Undead, sent to the Material Plane to “entertain” those the demon prince has chosen to pay special attention to.</p><p><strong>Greater Shadow:</strong> According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. All shadow beings are said to spring from this malevolent source. Of its creations, the greater shadows are among the worst.</p><p><strong>Swarm of Undead Bats:</strong> ?</p><p><strong>Swarm of Undead Hummingbirds:</strong> ?</p><p><strong>Swarm of Undead Rats:</strong> ?</p><p><strong>Shadow Wolf:</strong> ?</p><p><strong>Aqueous Zombie:</strong> Aqueous zombies are the remains of victims sacrificed to the sea and the gods of the deep. The ritual to create them is quite gruesome and involves stuffing the still-living sacrifice with dried sea salt and blood until their stomach bursts, at which point they are drowned.</p><p><strong>Bramble Zombie:</strong> A bramble zombie is what happens when a medium creature addicted to bramble berries dies.</p><p>A bramble zombie is incapable of actions contrary to the well-being of the bramble that created it.</p><p>If any of those loyal to it switch sides once they see it move, the bramble kills those enemies first so that they (still addicted to the berries) can instead rise as bramble zombies.</p><p>If a Medium creature addicted to bramble berries dies (for any reason), the target rises again within 1d4 rounds as a bramble zombie. Larger and smaller creatures do not rise but crumble to a soil-like dust instead.</p><p><strong>Zombie Carcharodon:</strong> ?</p><p><strong>Goblin Zombie:</strong> ?</p><p><strong>Juju Zombie:</strong> They are most often created by dark rituals but can also be accidently animated when a corpse is slain by powerful necromantic magic.</p><p><strong>Gug Zombie:</strong> Can a gug even be zombified? That was the question we were throwing around that evening as we sipped ales down at the Sudden Happenstance. Well, as it turned out, Hille’s master had a fresh gug corpse and we were just drunk enough to think of it as possible, but not so drunk as to not be able to do it. We did and regretted it.</p><p>While its flesh is not of this wor[l]d, a gug is certainly flesh and blood enough to die, and if it can die, it can be animated as undead.</p><p>Zombie gugs are sometimes created when gugs are summoned to this realm and then left to guard an area for so long that even their alien bodies wither and die, yet they remain on guard for eons to come.</p><p><strong>Mummy Zombie:</strong> Certain cursed temples or those built to glorify dark gods in the lands of Khemit animate all living creatures that die within them. These corpses rise as mummy zombies, not nearly as powerful as true mummies and lacking the funeral wrappings.</p><p><strong>Otyugh Zombie:</strong> What’s fouler than an otyugh? A zombie otyugh. No, this is not some kind of joke; we fought one during the Darkhold campaign. Seems the Wight Kings had been using live otyughs as disposals, just tossing bits and scraps down to them when the unused corpse parts started to pile up. Tidy, for necromancers at least. When the war turned against them, they zombified their waste eaters and sent them against our lines.</p><p>While they can be created through the normal means of creating zombies, must zombie otyughs come into being through accident. While immune to mundane diseases, these offal eaters from time to time consume too much necrotic flesh. The result is a magical disease that eats the otyugh from the inside, turning it into a perverse and even fouler version of its living self.</p><p><strong>Poisonous Snake Zombie:</strong> The tiny asps are created using vipers. Their bodies often show the wounds that caused their deaths. Necromancers and other evil sorcerers occasionally animate entire barrels of the serpents to provide added defenses for their homes.</p><p><strong>Sphinx Zombie:</strong> Sphinx are often bound by magic to guard a place or secret lore. The magic that keeps them in service sometimes survives the magic-user who bound them, leaving the sphinx trapped. If lucky, enough food and water is provided to keep the sphinx alive for centuries; if not, they eventually succumb, trapped by the bounds of magic. These sphinxes, maddened by their callous treatment and needless deaths, animate as zombies, but zombies far more intelligent than others of their ilk.</p><p><strong>Binguai, Undead Giant:</strong> ?</p><p><strong>Binguai, Undead Remains of a Shaman:</strong> ?</p><p><strong>Binguai, Undead Remains of an Especially Bloodthirsty Warrior:</strong> ?</p><p><strong>Bloody Bones, Skeleton, Animated Skeleton:</strong> ?</p><p><strong>Bog Corpse, Dead Thing:</strong> ?</p><p><strong>Bog Corpse, Remains of a Victim Sacrificed to Otherworldly Entities:</strong> ?</p><p><strong>Bone Cobbler, Undead Thing, Desiccated Looking Undead, Master Sculptor:</strong> ?</p><p><strong>Bone Reaper, Cloaked Figure:</strong> ?</p><p><strong>Undead Feral Cat, Walking Feline Corpse, Recently Slain Cat, Cunning Predator, Undead Beast:</strong> ?</p><p><strong>Corpsespun, Zombie That is Infested With Spiders, Corpsespun Minion:</strong> ?</p><p><strong>Wagna, Corpsespun:</strong> Dannick survived the spider’s stabbing foreleg through the throat, though he never spoke again. Wagna didn’t … she didn’t make it. The bite on her thigh rotted quickly, and with Dannick severely injured, we had no way of healing her. We could only comfort her as we watched her light fade. We thought that was the worst of it, but no. I still have nightmares of her face contorting as she breathed her last. Spiders boiled from her eyes, from her throat, from the wound on her thigh. They clambered around her form like it was their home. We fell back, and then Wagna sat up. The monstrous bone-white spider took that moment to return, appearing from the air behind our dead friend. It seemed to enjoy watching as she crawled toward us, spitting spiders at us as she advanced. — Constance Greenbriar, on her flight from the web lair in the caverns beneath Reme.</p><p><strong>Crawling Hand, Disembodied Hand, Horrid Necromantic Creation:</strong> ?</p><p><strong>Crawling Hand, Lesser Minion:</strong> ?</p><p><strong>Demi-Lich, Skull:</strong> ?</p><p><strong>Pauk, Greater Demilich, Very Old Demi-Lich:</strong> ?</p><p><strong>Demilich Greater, Lich That Has Spent Eons Traveling the Planes of Existence and Exploring Dark Arcane Secrets:</strong> ?</p><p><strong>Draug, Undead Sailor, Undead Humanoid:</strong> ?</p><p><strong>Draug Captain, Far More Powerful Undead Creature, Mussel-Encrusted Skeleton, Undead Humanoid:</strong> ?</p><p><strong>Duppy, Pirate:</strong> ?</p><p><strong>Duppy, Floating Ghostly Humanoid, Evil Undead, Undead Humanoid:</strong> ?</p><p><strong>Egui, Especially Fearful Type of Undead, Ghost, Undead Humanoid:</strong> ?</p><p><strong>Egui, Ghost of Those Who Died of Hunger:</strong> ?</p><p><strong>Egui, Ghost of Those Who Were Especially Gluttonous in Life:</strong> ?</p><p><strong>Hostile Egui:</strong> ?</p><p><strong>Ekimmu, Undead Spirit:</strong> ?</p><p><strong>Fear Guard, Terror, Lurker, Terrible Foe, Undead Humanoid:</strong> ?</p><p><strong>Forest Child, Child, Young Man, Boy:</strong> ?</p><p><strong>Forest Child, Amalgam of the Restless Spirits of Children Who Were Murdered or Who Died of Prolonged Suffering, Undead Spirit:</strong> ?</p><p><strong>Gholle, Hunched Figure, Tall Undead Hyena or Maybe Gorilla, Biped With a Stench Like a Thousand Graves:</strong> ?</p><p><strong>Gholle, Undead Humanoid With the Features of Hyenas Gorillas and Humans, Undead Humanoid:</strong> ?</p><p><strong>Ghoul of Khemit, Figure With Flesh Desiccated to a Sinewy Leather and a Face Elongated Into a Muzzle, Undead Horror, Hunched Figure With Sinewy Muscle and Leathery Skin, Undead Humanoid:</strong> ?</p><p><strong>Ghul, Undead Thing, Undead Form of a Genie Returned to Life By Some Ancient and Now-Forgotten Magic, Ragged Looking Creature, Undead Djinn, Undead Genie:</strong> ?</p><p><strong>Groaning Spirit, Elven Woman, Once-Beautiful Elf:</strong> ?</p><p><strong>Groaning Spirit, Malevolent Spirit of a Female Elf, Translucent Image, Undead Humanoid:</strong> ?</p><p><strong>Guardian Shade, Shimmering Form, Brawny Warrior:</strong> ?</p><p><strong>Guardian Shade, Ghost of a Warrior Whose Life Was Dedicated to Protecting Sacred Places or Holy Individuals, Undead Spirit:</strong> ?</p><p><strong>Evil Guardian Shade:</strong> While guardian shades are usually devoted to the defense of the helpless and the sacred, some evil shamans capture the spirits of wicked warriors and bind them to their own unholy folk — ancient priests, evil chiefs whose bodies have wasted away, weak-bodied sorcerers, and the like.</p><p><strong>Hoar Spirit, Spirit of a Humanoid That Freezes to Death Either Because of Their Own Mistakes or Because of Some Ritualistic Exile Into the Frozen Wastes By Their Culture, Undead Humanoid:</strong> ?</p><p><strong>Hoar Spirit, Gaunt Humanoid:</strong> ?</p><p><strong>Hyaenodon Undead, Snarling Thing, Great Hyena That Was Neither Dead Nor Alive, Terror:</strong> ?</p><p><strong>Hyaenodon Undead Servant, Reanimated Hyena From a Bygone Era, Undead Beast:</strong> ?</p><p><strong>Lacedon, Fish-Folk:</strong> ?</p><p><strong>Lacedon, Aquatic Type of Ghoul, Undead Ghoul:</strong> ?</p><p><strong>Masked Spirit, Undead Thing:</strong> ?</p><p><strong>Masked Spirit, Undead Entity, Fearsome Green-Shimmering Spirit, Undead Spirit:</strong> ?</p><p><strong>Mummy Lightning-Quick, Undead Humanoid:</strong> ?</p><p><strong>Murder Born, Wailing Infant of Translucent Spirit Matter, Ghostly Infant:</strong> ?</p><p><strong>Murder Born, Ghastly Undead, Foul Fetus, Undead Humanoid:</strong> ?</p><p><strong>Murder Crow, Undead Beast:</strong> ?</p><p><strong>Shadow Rat, Rat With Rotting Flesh Torn and Matted Fur and Blazing Red Eyes:</strong> ?</p><p><strong>Red Jester, Offending Jester:</strong> ?</p><p><strong>Red Jester, Undead Court Jester:</strong> ?</p><p><strong>Red Jester, Court Jester of Orcus:</strong> ?</p><p><strong>Greater Shadow, Massive Wall of Inky Darkness, Monstrous Shadow Being:</strong> ?</p><p><strong>Greater Shadow, Creation, Powerful Undead, Creature of Living Shadow, Greater Being:</strong> ?</p><p><strong>Swarm of Undead Bats, Collection of Dead Bats That Still Fly, Undead Beasts:</strong> ?</p><p><strong>Swarm of Undead Hummingbirds, Hundreds of Tiny Flitting Bodies, Swarming Mass of Tiny Birds, Birds, Tiny Birds, Undead Beasts:</strong> ?</p><p><strong>Swarm of Undead Rats, Undead Beasts:</strong> ?</p><p><strong>Shadow Wolf, Shadowy Shape, Nocturnal Hunter, Undead Beast:</strong> ?</p><p><strong>Aqueous Zombie, Dead Thing, Remains of a Victim Sacrificed to the Sea and Gods of the Deep:</strong> ?</p><p><strong>Older Bramble Zombie:</strong> ?</p><p><strong>Zombie Carcharodon, Horror, Undead Shark, Massive Carcharodon:</strong> ?</p><p><strong>Zombie Carcharodon, Giant Undead Shark, Undead Zombie Beast:</strong> ?</p><p><strong>Goblin Zombie, Little Bugger, Undead Humanoid:</strong> ?</p><p><strong>Zombie Goblin Servant:</strong> Goblin shamans who work with the materials they have often have large numbers of zombie goblin servants.</p><p><strong>Gug Zombie, Undead Extraplanar:</strong> ?</p><p><strong>Juju Zombie, Bodyguard, Cloaked Figure, Rotting Corpse:</strong> ?</p><p><strong>Juju Zombie, Difficult Undead Servant, Terrible Foe, Excellent Bodyguard, Excellent Lieutenant, Undead Humanoid:</strong> ?</p><p><strong>Shafa, Mummy Zombie:</strong> We barely had time to mourn Shafa. Our brave fighter had blundered into one too many traps and taken a swinging scythe to the head. As Sister Catherine pronounced him too far gone, he stirred and sat up. His body had already begun to desiccate and smell like the mummies we had fought, frankincense and myrrh wafting from his moaning mouth. As he rose, he blamed us, especially Miroini our trapfinder, for his death.</p><p><strong>Mummy Zombie, Walking Dead, Undead Humanoid:</strong> ?</p><p><strong>Otyugh Zombie, Undead Beast:</strong> ?</p><p><strong>Poisonous Snake Zombie, Undead Snake, Undead Serpent, Tiny Asp, Undead Beast:</strong> ?</p><p><strong>Sphinx Zombie, Once Noble and Learned Beast, Foul Perversion of Life, Undead Humanoid:</strong> ?</p><p><strong>Undead, Undead Being, Undead Creature:</strong> ?</p><p><strong>Undead Monstrosity:</strong> ?</p><p><strong>Lesser Undead, Guardian:</strong> ?</p><p><strong>Lesser Undead, Servant:</strong> ?</p><p><strong>Undead, Abomination, Offense to the Proper Order of Nature:</strong> ?</p><p><strong>Undead Gull, Horror:</strong> As we crossed the Sea of the Dead, we fought off the many horrors spawned by that cursed place. Bloated zombies clambered aboard, undead gulls stripped the flesh from the unwary, and even the weevils in our biscuits animated and attacked.</p><p><strong>Animated Weevil, Horror:</strong> As we crossed the Sea of the Dead, we fought off the many horrors spawned by that cursed place. Bloated zombies clambered aboard, undead gulls stripped the flesh from the unwary, and even the weevils in our biscuits animated and attacked.</p><p><strong>Undead Shark, Horror:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Hungry Ghost:</strong> ?</p><p><strong>Ghoul:</strong> A creature that has lost its last hit die to the nabasu’s death gaze has disadvantage on all death saves for the next 24 hours, and if it dies within that time, it rises as a ghoul in 1d4 rounds under the nabasu’s control.</p><p>Any humanoid creature slain by the gholle rises as a ghoul within 1d6 hours.</p><p><strong>Jin Xoku Ting, Evil Lich:</strong> The cruel Emperor Jin Xoku Ting treated his enemies with exceptional brutality, rounding up rebellious nobles, dissatisfied peasants, unsuccessful officers, and others, then subjected them to merciless torture and eventual execution by beheading. The emperor’s tyrannical practices were bad enough on their own, but soon were made far worse when it was discovered that he had transformed himself into an evil lich and placed the heads of his victims into necromantically-powered constructs to serve as his immortal guard.</p><p><strong>Lich:</strong> ?</p><p><strong>Ancient Lich of Incredible Power:</strong> ?</p><p><strong>Mummy, True Mummy:</strong> ?</p><p><strong>Dwarven Mummy Guard:</strong> ?</p><p><strong>Shadow, Normal Shadow:</strong> If a non-evil humanoid dies from [a greater shadow's strength drain] attack, a shadow rises from the corpse 1d4 rounds later under the greater shadow’s command.</p><p>If a non-evil humanoid dies from this [a shadow wolf's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.</p><p><strong>Skeleton:</strong> It was a damned tree. No, really, a damned tree. The thing [a gnarlwood] looked like a tree with four massive branches holding up bundles of green-black leaves fringed with white patterns. The thing, the tree, had a face! A twisted skull-like mockery of a face that leered and snarled at us. With one wave of a woody limb, it called up the skeletons of those it had slain to join the fight.</p><p><strong>Vengeful Spirit:</strong> ?</p><p><strong>Short-Lived Echo of a Demi-Lich's Former Self, Wraith:</strong> Demi-Lich Malevolent Echo Lair Action.</p><p>Greater Demi-Lich Malevolent Echoes Lair Action.</p><p><strong>Zombie:</strong> A humanoid slain by this [a duppy's incorporeal touch] attack rises 24 hours later as a zombie under the duppy’s control, unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Zombie, Newly Undead Friend:</strong> Cerebral Stalker Consume Brain power.</p><p><strong>Genir, Zombie:</strong> The thing that came out of the hollow skull next was all claws and teeth, a hunched muscular form that landed squarely on poor Genir. The top of the mage’s head vanished with one claw swipe as we formed up for another fight. Our resolve wilted as Genir — poor, dead Genir — stood up again.</p><p><strong>Plague Zombie:</strong> N'gathau Rauuka the Ravager Undead Nightmare venom.</p><p><strong>Undead Zombie Beast:</strong> ?</p><p><strong>Bloated Zombie, Horror:</strong> ?</p><p><strong>Human Zombie:</strong> ?</p><p></p><p>Animate Bones (1/day). A bone cobbler animates up to five skeletal statues within 30 feet of itself. These creatures use the stat block of skeletons, though their forms and structures do not need to resemble humanoids or anything remotely humanoid. The skeletal statues remain animated until destroyed, until the bone cobbler wills them back into statues, or for 24 hours.</p><p></p><p>Consume Brain. Once it has its victim underground, the cerebral stalker begins gnawing on the victim’s head, rapidly chewing through bone and tissue, dealing 13 (2d8 + 4) piercing damage each round. When the victim dies, the cerebral stalker reaches the victim’s brain, which it promptly devours. A victim slain in this manner reanimates in 1d4 rounds as a zombie. Typically, the cerebral stalker “tosses” them back up to the surface of the ground so their traveling companions can witness the reanimation and deal with their newly undead friend. Zombies created in this manner are under no one’s control.</p><p></p><p>Malevolent Echo. A short-lived echo of the demi-lich’s former self appears in the form of a wraith in an unoccupied space within 30 feet of the demi-lich and obeys the demi-lich’s telepathic commands (no action required). It rolls initiative, acts on its own turn, and disappears after one minute or when it drops to 0 hit points.</p><p></p><p>Malevolent Echoes. Two separate short-lived echoes of the demi-lich’s former self appear in the form of wraiths in two unoccupied spaces within 30 feet of the demi-lich and obey the demi-lich’s telepathic commands (no action required). Each rolls initiative, acts on its own turn, and disappears after one minute or when it drops to 0 hit points.</p><p></p><p>Undead Nightmare: Using this venom instantly kills the target. The soul of the slain victim is trapped by Rauuka in a phylactery jar and the body is instantly transformed into a plague zombie under Rauuka’s command. If Rauuka uses this effect, he cannot use his needle claws until the end of his next turn.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8834317, member: 2209"] [URL='https://www.drivethrurpg.com/product/333449/Tome-of-Horrors-2020-5e?affiliate_id=17596']Tome of Horrors 2020 (5e)[/URL] 5e [B]Binguai, Frozen Giant:[/B] They are the undead remains of shamans or especially bloodthirsty warriors risen from the dead to visit frozen doom upon their tribes’ enemies. In addition to their role in a frost giant tribe, binguai may also rise from their graves to defend the final resting places of other frost giants. [B]Bloody Bones:[/B] Bloody bones are created when a person desecrates the temple of an evil god and dies in the process. At least, that is what scholars hope, for that would make this horror decidedly rare. [B]Bog Corpse:[/B] Created by foul magics of long-dead gods, bog corpses are the remains of victims sacrificed to these otherworldly entities in times long before history began to be recorded. Cursed by the rituals that consigned them to a fetid tomb, bog corpses protect the sacred places in which they died. Once their unholy sites are disturbed, they rise to drive off the intruders and also to hound them to death. Those slain by a bog corpse are not entirely dead, and the bog corpse attempts to carry its victims back before the soul departs its body. Once interred in the rotting bog, the fresh corpse transforms into a bog corpse. A creature reduced to 0 hit points by a bog corpse is not dead. Instead, it falls into a coma that lasts until the bog corpse that reduced it to 0 hit points is slain, after which the victim becomes stable as if it had passed three death saves. If a creature in a coma caused by a bog corpse is placed in the sacred bog the corpse guarded, that creature becomes a bog corpse in 1d6 days. [B]Bone Cobbler:[/B] ? [B]Skeletal Statue:[/B] Bone Cobbler Animate Bones power. [B]Bone Reaper:[/B] ? [B]Undead Feral Cat:[/B] ? [B]Corpsepun:[/B] Corpsespun follow the commands of the corpsespinner that created them, which they receive telepathically. Creatures that die while affected by a corpsespinner’s poison that are not devoured by the corpsespinner rise in one hour as a corpsespun. [B]Crawling Hand:[/B] Crawling hands are horrid necromantic creations that wander darkened areas, often crypts, in search of living prey to choke the life out of them. Some are made by foul magics that seek to create swarms of lesser minions to guard areas and commit assassinations. Other crawling hands are the result of careless adventurers who hack away at zombies with little regard to the lingering necromantic energies that might reanimate severed parts [B]Demi-Lich, Ordinary Demi-Lich:[/B] When the lifeforce of an ancient lich of incredible power finally diminishes and its material body decays — a process that often takes centuries of undeath — the undead being’s soul lingers in the area and possesses the only viable remains: the skull. After this second death, the eye sockets and the teeth of the demi-lich-possessed skull oddly transform into clear gemstones (each worth 1,000 gp), with a single gemstone growing in each eye socket to match the six gems that replace the teeth. [B]Greater Demi-Lich:[/B] A greater demi-lich is a demi-lich that has spent eons traveling the planes of existence and exploring dark, arcane secrets. It has succeeded in recovering some of its former spellcasting ability and developing other unholy powers beyond even those it had as a lich. Some say such demi-liches deliberately abandoned their bodies in order to more fully focus on their sinister studies. Although a greater demi-lich can never regain its lost body, it has learned to capture the souls of the creatures it encounters and store them in the gemstones embedded in its skull. It then transfers the souls to once again power its phylactery. [B]Draug:[/B] When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug. [B]Draug Captain:[/B] Most often, the captain of a crew of draug was the captain of the ship in life, but if the ship went down as part of a mutiny, it could be anyone: the cook, the boatswain, a really clever cabin boy, whoever the spirits of the dead sailors looked to as their leader. [B]Duppy, Hate-Filled Duppy:[/B] When the cruelest sailors die ashore, out of reach of their ship and crew and a proper burial at sea, they sometimes rise again as hate-filled duppies. [B]Egui:[/B] Variously described as the ghosts of those who died of hunger or of those who were especially gluttonous in life, egui wander the night in search of food in order to sate their terrible, gnawing hunger. [B]Ekimmu, Ekimuu, Spirit of the Dead Who Has Not Been Given Proper Funerary Rites:[/B] Ekimuu are the spirits of the dead who have not been given proper funerary rites. They may be murder victims cast into a defile, lonely hermits who died far away from others, or travelers too far from home for anyone to claim their corpses. Denied entry into the afterlife, they roam the world looking to vent their wrath upon mortals. [B]Fear Guard:[/B] Any living creature reduced to Wisdom 0 by a fear guard is slain and becomes a fear guard under the control of its killer in 1d6 rounds. [B]Forest Child:[/B] Forest children are born as amalgams of the restless spirits of children who were murdered or who died of prolonged suffering. When such innocent, outraged souls go unavenged or are unable to pass on, they sometimes drift toward the heart of the nearest forest and merge into a forest child’s unquenchable malice. Only in cases of nearby mass child tragedy do two or more forest children appear together, but when they do, they appear and behave as close siblings. [B]Gholle:[/B] ? [B]Ghoul of Khemit:[/B] ? [B]Lacedon:[/B] ? [B]Ghul:[/B] Ghuls are the undead form of genies returned to life by some ancient and now-forgotten magic. [B]Groaning Spirit:[/B] The groaning spirit is the malevolent spirit of a female elf often found haunting swamps, fens, moors, and other desolate places. [B]Guardian Shade:[/B] A guardian shade is the ghost of a warrior whose life was dedicated to protecting sacred places or holy individuals. Upon death, these warriors are given the option by the gods, spirits, or the shamans of their nation to continue serving as protectors. A guardian shade created in this fashion dwells alongside another’s spirit inside their body and emerges to aid its host when danger threatens. [B]Hoar Spirit:[/B] Believed to be the spirits of humanoids that freeze to death either because of their own mistakes or because of some ritualistic exile into the icy wastes by their culture, hoar spirits haunt the icy wastelands of the world seeking warmblooded living creatures in which to share their icy hell. [B]Hyaenodon Undead:[/B] ? [B]Masked Spirit:[/B] Masked spirits are undead entities said to originate directly from the plane of death. They do not appear to be the spiritual remains of living creatures, but rather the product of extreme emotions, momentous events, or great violence. The distillation of many different passions, they are drawn to the living, hoping to elicit similar emotions from their victims. [B]Mogwai:[/B] Mogwais are created by demons, using the spirits of the dead as raw material. [B]Mogwai Don'gui, Ice Wraith:[/B] It is believed that they are created from the death throes of those who died alone and without comfort, and now remain near where they died, consumed by the naturalistic fury of the storms and their rage at those who remain living. [B]Lightning-Quick Mummy:[/B] Lightning-quick mummies are created by foul sorceries to lure and trap those wishing to disturb the rest of the unliving. [B]Murder Born:[/B] Murder of the foulest kind creates the ghastly undead known [as murder born]. When a pregnant mother and her unborn child are slain and their bodies not given a proper burial, then the spirit of the unborn rises as a murder born. [B]Murder Crow:[/B] Murder crows are not of this world, or so the sages say. Other texts speak of natural birds cursed by foul wizardry to become these monstrosities. [B]Shadow Rat:[/B] ? [B]Red Jester:[/B] Red jesters are thought to be undead court jesters put to death for telling bad jokes, making fun of the local ruler, or dying in an untimely manner (which could be attributed to one or both of the first two). Another legend speaks of the red jesters as being the court jesters of Orcus, Demon Prince of the Undead, sent to the Material Plane to “entertain” those the demon prince has chosen to pay special attention to. [B]Greater Shadow:[/B] According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. All shadow beings are said to spring from this malevolent source. Of its creations, the greater shadows are among the worst. [B]Swarm of Undead Bats:[/B] ? [B]Swarm of Undead Hummingbirds:[/B] ? [B]Swarm of Undead Rats:[/B] ? [B]Shadow Wolf:[/B] ? [B]Aqueous Zombie:[/B] Aqueous zombies are the remains of victims sacrificed to the sea and the gods of the deep. The ritual to create them is quite gruesome and involves stuffing the still-living sacrifice with dried sea salt and blood until their stomach bursts, at which point they are drowned. [B]Bramble Zombie:[/B] A bramble zombie is what happens when a medium creature addicted to bramble berries dies. A bramble zombie is incapable of actions contrary to the well-being of the bramble that created it. If any of those loyal to it switch sides once they see it move, the bramble kills those enemies first so that they (still addicted to the berries) can instead rise as bramble zombies. If a Medium creature addicted to bramble berries dies (for any reason), the target rises again within 1d4 rounds as a bramble zombie. Larger and smaller creatures do not rise but crumble to a soil-like dust instead. [B]Zombie Carcharodon:[/B] ? [B]Goblin Zombie:[/B] ? [B]Juju Zombie:[/B] They are most often created by dark rituals but can also be accidently animated when a corpse is slain by powerful necromantic magic. [B]Gug Zombie:[/B] Can a gug even be zombified? That was the question we were throwing around that evening as we sipped ales down at the Sudden Happenstance. Well, as it turned out, Hille’s master had a fresh gug corpse and we were just drunk enough to think of it as possible, but not so drunk as to not be able to do it. We did and regretted it. While its flesh is not of this wor[l]d, a gug is certainly flesh and blood enough to die, and if it can die, it can be animated as undead. Zombie gugs are sometimes created when gugs are summoned to this realm and then left to guard an area for so long that even their alien bodies wither and die, yet they remain on guard for eons to come. [B]Mummy Zombie:[/B] Certain cursed temples or those built to glorify dark gods in the lands of Khemit animate all living creatures that die within them. These corpses rise as mummy zombies, not nearly as powerful as true mummies and lacking the funeral wrappings. [B]Otyugh Zombie:[/B] What’s fouler than an otyugh? A zombie otyugh. No, this is not some kind of joke; we fought one during the Darkhold campaign. Seems the Wight Kings had been using live otyughs as disposals, just tossing bits and scraps down to them when the unused corpse parts started to pile up. Tidy, for necromancers at least. When the war turned against them, they zombified their waste eaters and sent them against our lines. While they can be created through the normal means of creating zombies, must zombie otyughs come into being through accident. While immune to mundane diseases, these offal eaters from time to time consume too much necrotic flesh. The result is a magical disease that eats the otyugh from the inside, turning it into a perverse and even fouler version of its living self. [B]Poisonous Snake Zombie:[/B] The tiny asps are created using vipers. Their bodies often show the wounds that caused their deaths. Necromancers and other evil sorcerers occasionally animate entire barrels of the serpents to provide added defenses for their homes. [B]Sphinx Zombie:[/B] Sphinx are often bound by magic to guard a place or secret lore. The magic that keeps them in service sometimes survives the magic-user who bound them, leaving the sphinx trapped. If lucky, enough food and water is provided to keep the sphinx alive for centuries; if not, they eventually succumb, trapped by the bounds of magic. These sphinxes, maddened by their callous treatment and needless deaths, animate as zombies, but zombies far more intelligent than others of their ilk. [B]Binguai, Undead Giant:[/B] ? [B]Binguai, Undead Remains of a Shaman:[/B] ? [B]Binguai, Undead Remains of an Especially Bloodthirsty Warrior:[/B] ? [B]Bloody Bones, Skeleton, Animated Skeleton:[/B] ? [B]Bog Corpse, Dead Thing:[/B] ? [B]Bog Corpse, Remains of a Victim Sacrificed to Otherworldly Entities:[/B] ? [B]Bone Cobbler, Undead Thing, Desiccated Looking Undead, Master Sculptor:[/B] ? [B]Bone Reaper, Cloaked Figure:[/B] ? [B]Undead Feral Cat, Walking Feline Corpse, Recently Slain Cat, Cunning Predator, Undead Beast:[/B] ? [B]Corpsespun, Zombie That is Infested With Spiders, Corpsespun Minion:[/B] ? [B]Wagna, Corpsespun:[/B] Dannick survived the spider’s stabbing foreleg through the throat, though he never spoke again. Wagna didn’t … she didn’t make it. The bite on her thigh rotted quickly, and with Dannick severely injured, we had no way of healing her. We could only comfort her as we watched her light fade. We thought that was the worst of it, but no. I still have nightmares of her face contorting as she breathed her last. Spiders boiled from her eyes, from her throat, from the wound on her thigh. They clambered around her form like it was their home. We fell back, and then Wagna sat up. The monstrous bone-white spider took that moment to return, appearing from the air behind our dead friend. It seemed to enjoy watching as she crawled toward us, spitting spiders at us as she advanced. — Constance Greenbriar, on her flight from the web lair in the caverns beneath Reme. [B]Crawling Hand, Disembodied Hand, Horrid Necromantic Creation:[/B] ? [B]Crawling Hand, Lesser Minion:[/B] ? [B]Demi-Lich, Skull:[/B] ? [B]Pauk, Greater Demilich, Very Old Demi-Lich:[/B] ? [B]Demilich Greater, Lich That Has Spent Eons Traveling the Planes of Existence and Exploring Dark Arcane Secrets:[/B] ? [B]Draug, Undead Sailor, Undead Humanoid:[/B] ? [B]Draug Captain, Far More Powerful Undead Creature, Mussel-Encrusted Skeleton, Undead Humanoid:[/B] ? [B]Duppy, Pirate:[/B] ? [B]Duppy, Floating Ghostly Humanoid, Evil Undead, Undead Humanoid:[/B] ? [B]Egui, Especially Fearful Type of Undead, Ghost, Undead Humanoid:[/B] ? [B]Egui, Ghost of Those Who Died of Hunger:[/B] ? [B]Egui, Ghost of Those Who Were Especially Gluttonous in Life:[/B] ? [B]Hostile Egui:[/B] ? [B]Ekimmu, Undead Spirit:[/B] ? [B]Fear Guard, Terror, Lurker, Terrible Foe, Undead Humanoid:[/B] ? [B]Forest Child, Child, Young Man, Boy:[/B] ? [B]Forest Child, Amalgam of the Restless Spirits of Children Who Were Murdered or Who Died of Prolonged Suffering, Undead Spirit:[/B] ? [B]Gholle, Hunched Figure, Tall Undead Hyena or Maybe Gorilla, Biped With a Stench Like a Thousand Graves:[/B] ? [B]Gholle, Undead Humanoid With the Features of Hyenas Gorillas and Humans, Undead Humanoid:[/B] ? [B]Ghoul of Khemit, Figure With Flesh Desiccated to a Sinewy Leather and a Face Elongated Into a Muzzle, Undead Horror, Hunched Figure With Sinewy Muscle and Leathery Skin, Undead Humanoid:[/B] ? [B]Ghul, Undead Thing, Undead Form of a Genie Returned to Life By Some Ancient and Now-Forgotten Magic, Ragged Looking Creature, Undead Djinn, Undead Genie:[/B] ? [B]Groaning Spirit, Elven Woman, Once-Beautiful Elf:[/B] ? [B]Groaning Spirit, Malevolent Spirit of a Female Elf, Translucent Image, Undead Humanoid:[/B] ? [B]Guardian Shade, Shimmering Form, Brawny Warrior:[/B] ? [B]Guardian Shade, Ghost of a Warrior Whose Life Was Dedicated to Protecting Sacred Places or Holy Individuals, Undead Spirit:[/B] ? [B]Evil Guardian Shade:[/B] While guardian shades are usually devoted to the defense of the helpless and the sacred, some evil shamans capture the spirits of wicked warriors and bind them to their own unholy folk — ancient priests, evil chiefs whose bodies have wasted away, weak-bodied sorcerers, and the like. [B]Hoar Spirit, Spirit of a Humanoid That Freezes to Death Either Because of Their Own Mistakes or Because of Some Ritualistic Exile Into the Frozen Wastes By Their Culture, Undead Humanoid:[/B] ? [B]Hoar Spirit, Gaunt Humanoid:[/B] ? [B]Hyaenodon Undead, Snarling Thing, Great Hyena That Was Neither Dead Nor Alive, Terror:[/B] ? [B]Hyaenodon Undead Servant, Reanimated Hyena From a Bygone Era, Undead Beast:[/B] ? [B]Lacedon, Fish-Folk:[/B] ? [B]Lacedon, Aquatic Type of Ghoul, Undead Ghoul:[/B] ? [B]Masked Spirit, Undead Thing:[/B] ? [B]Masked Spirit, Undead Entity, Fearsome Green-Shimmering Spirit, Undead Spirit:[/B] ? [B]Mummy Lightning-Quick, Undead Humanoid:[/B] ? [B]Murder Born, Wailing Infant of Translucent Spirit Matter, Ghostly Infant:[/B] ? [B]Murder Born, Ghastly Undead, Foul Fetus, Undead Humanoid:[/B] ? [B]Murder Crow, Undead Beast:[/B] ? [B]Shadow Rat, Rat With Rotting Flesh Torn and Matted Fur and Blazing Red Eyes:[/B] ? [B]Red Jester, Offending Jester:[/B] ? [B]Red Jester, Undead Court Jester:[/B] ? [B]Red Jester, Court Jester of Orcus:[/B] ? [B]Greater Shadow, Massive Wall of Inky Darkness, Monstrous Shadow Being:[/B] ? [B]Greater Shadow, Creation, Powerful Undead, Creature of Living Shadow, Greater Being:[/B] ? [B]Swarm of Undead Bats, Collection of Dead Bats That Still Fly, Undead Beasts:[/B] ? [B]Swarm of Undead Hummingbirds, Hundreds of Tiny Flitting Bodies, Swarming Mass of Tiny Birds, Birds, Tiny Birds, Undead Beasts:[/B] ? [B]Swarm of Undead Rats, Undead Beasts:[/B] ? [B]Shadow Wolf, Shadowy Shape, Nocturnal Hunter, Undead Beast:[/B] ? [B]Aqueous Zombie, Dead Thing, Remains of a Victim Sacrificed to the Sea and Gods of the Deep:[/B] ? [B]Older Bramble Zombie:[/B] ? [B]Zombie Carcharodon, Horror, Undead Shark, Massive Carcharodon:[/B] ? [B]Zombie Carcharodon, Giant Undead Shark, Undead Zombie Beast:[/B] ? [B]Goblin Zombie, Little Bugger, Undead Humanoid:[/B] ? [B]Zombie Goblin Servant:[/B] Goblin shamans who work with the materials they have often have large numbers of zombie goblin servants. [B]Gug Zombie, Undead Extraplanar:[/B] ? [B]Juju Zombie, Bodyguard, Cloaked Figure, Rotting Corpse:[/B] ? [B]Juju Zombie, Difficult Undead Servant, Terrible Foe, Excellent Bodyguard, Excellent Lieutenant, Undead Humanoid:[/B] ? [B]Shafa, Mummy Zombie:[/B] We barely had time to mourn Shafa. Our brave fighter had blundered into one too many traps and taken a swinging scythe to the head. As Sister Catherine pronounced him too far gone, he stirred and sat up. His body had already begun to desiccate and smell like the mummies we had fought, frankincense and myrrh wafting from his moaning mouth. As he rose, he blamed us, especially Miroini our trapfinder, for his death. [B]Mummy Zombie, Walking Dead, Undead Humanoid:[/B] ? [B]Otyugh Zombie, Undead Beast:[/B] ? [B]Poisonous Snake Zombie, Undead Snake, Undead Serpent, Tiny Asp, Undead Beast:[/B] ? [B]Sphinx Zombie, Once Noble and Learned Beast, Foul Perversion of Life, Undead Humanoid:[/B] ? [B]Undead, Undead Being, Undead Creature:[/B] ? [B]Undead Monstrosity:[/B] ? [B]Lesser Undead, Guardian:[/B] ? [B]Lesser Undead, Servant:[/B] ? [B]Undead, Abomination, Offense to the Proper Order of Nature:[/B] ? [B]Undead Gull, Horror:[/B] As we crossed the Sea of the Dead, we fought off the many horrors spawned by that cursed place. Bloated zombies clambered aboard, undead gulls stripped the flesh from the unwary, and even the weevils in our biscuits animated and attacked. [B]Animated Weevil, Horror:[/B] As we crossed the Sea of the Dead, we fought off the many horrors spawned by that cursed place. Bloated zombies clambered aboard, undead gulls stripped the flesh from the unwary, and even the weevils in our biscuits animated and attacked. [B]Undead Shark, Horror:[/B] ? [B]Death Knight:[/B] ? [B]Hungry Ghost:[/B] ? [B]Ghoul:[/B] A creature that has lost its last hit die to the nabasu’s death gaze has disadvantage on all death saves for the next 24 hours, and if it dies within that time, it rises as a ghoul in 1d4 rounds under the nabasu’s control. Any humanoid creature slain by the gholle rises as a ghoul within 1d6 hours. [B]Jin Xoku Ting, Evil Lich:[/B] The cruel Emperor Jin Xoku Ting treated his enemies with exceptional brutality, rounding up rebellious nobles, dissatisfied peasants, unsuccessful officers, and others, then subjected them to merciless torture and eventual execution by beheading. The emperor’s tyrannical practices were bad enough on their own, but soon were made far worse when it was discovered that he had transformed himself into an evil lich and placed the heads of his victims into necromantically-powered constructs to serve as his immortal guard. [B]Lich:[/B] ? [B]Ancient Lich of Incredible Power:[/B] ? [B]Mummy, True Mummy:[/B] ? [B]Dwarven Mummy Guard:[/B] ? [B]Shadow, Normal Shadow:[/B] If a non-evil humanoid dies from [a greater shadow's strength drain] attack, a shadow rises from the corpse 1d4 rounds later under the greater shadow’s command. If a non-evil humanoid dies from this [a shadow wolf's strength drain] attack, a new shadow rises from the corpse 1d4 hours later. [B]Skeleton:[/B] It was a damned tree. No, really, a damned tree. The thing [a gnarlwood] looked like a tree with four massive branches holding up bundles of green-black leaves fringed with white patterns. The thing, the tree, had a face! A twisted skull-like mockery of a face that leered and snarled at us. With one wave of a woody limb, it called up the skeletons of those it had slain to join the fight. [B]Vengeful Spirit:[/B] ? [B]Short-Lived Echo of a Demi-Lich's Former Self, Wraith:[/B] Demi-Lich Malevolent Echo Lair Action. Greater Demi-Lich Malevolent Echoes Lair Action. [B]Zombie:[/B] A humanoid slain by this [a duppy's incorporeal touch] attack rises 24 hours later as a zombie under the duppy’s control, unless the humanoid is restored to life or its body is destroyed. [B]Zombie, Newly Undead Friend:[/B] Cerebral Stalker Consume Brain power. [B]Genir, Zombie:[/B] The thing that came out of the hollow skull next was all claws and teeth, a hunched muscular form that landed squarely on poor Genir. The top of the mage’s head vanished with one claw swipe as we formed up for another fight. Our resolve wilted as Genir — poor, dead Genir — stood up again. [B]Plague Zombie:[/B] N'gathau Rauuka the Ravager Undead Nightmare venom. [B]Undead Zombie Beast:[/B] ? [B]Bloated Zombie, Horror:[/B] ? [B]Human Zombie:[/B] ? Animate Bones (1/day). A bone cobbler animates up to five skeletal statues within 30 feet of itself. These creatures use the stat block of skeletons, though their forms and structures do not need to resemble humanoids or anything remotely humanoid. The skeletal statues remain animated until destroyed, until the bone cobbler wills them back into statues, or for 24 hours. Consume Brain. Once it has its victim underground, the cerebral stalker begins gnawing on the victim’s head, rapidly chewing through bone and tissue, dealing 13 (2d8 + 4) piercing damage each round. When the victim dies, the cerebral stalker reaches the victim’s brain, which it promptly devours. A victim slain in this manner reanimates in 1d4 rounds as a zombie. Typically, the cerebral stalker “tosses” them back up to the surface of the ground so their traveling companions can witness the reanimation and deal with their newly undead friend. Zombies created in this manner are under no one’s control. Malevolent Echo. A short-lived echo of the demi-lich’s former self appears in the form of a wraith in an unoccupied space within 30 feet of the demi-lich and obeys the demi-lich’s telepathic commands (no action required). It rolls initiative, acts on its own turn, and disappears after one minute or when it drops to 0 hit points. Malevolent Echoes. Two separate short-lived echoes of the demi-lich’s former self appear in the form of wraiths in two unoccupied spaces within 30 feet of the demi-lich and obey the demi-lich’s telepathic commands (no action required). Each rolls initiative, acts on its own turn, and disappears after one minute or when it drops to 0 hit points. Undead Nightmare: Using this venom instantly kills the target. The soul of the slain victim is trapped by Rauuka in a phylactery jar and the body is instantly transformed into a plague zombie under Rauuka’s command. If Rauuka uses this effect, he cannot use his needle claws until the end of his next turn. [/QUOTE]
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