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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8845698" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/281249/Tomes-of-Dark-Secrets-5E?affiliate_id=17596" target="_blank">Tomes of Dark Secrets (5E)</a></p><p>5e</p><p><strong>Fossil Skeleton:</strong> A fossil skeleton is animated from the petrified remnant of a primitive and primordial creature, its ossific remains calcified into eternal stone.</p><p>These undead could be used as undead encounters by the GM, or at the GM’s option a spellcaster could use animate dead to bring one of these creatures to unlife rather than a typical skeleton or zombie. Such undead otherwise follow the normal rules for animate dead.</p><p><strong>Mummified Zombie:</strong> A mummified zombie is a creature whose desiccated corpse has been both naturally and magically preserved and given unholy life. Possessed of great strength and durability, the bodies of mummified zombies are dry and dusty beneath their funerary wrappings (for zombies created in blasphemous rites for the dead) or the shrunken, leathery skin that clings to their bodies for those whose bodies were naturally preserved in sand, mud, or otherwise.</p><p>These undead could be used as undead encounters by the GM, or at the GM’s option a spellcaster could use animate dead to bring one of these creatures to unlife rather than a typical skeleton or zombie. Such undead otherwise follow the normal rules for animate dead.</p><p><strong>Fossil Skeleton, Ancient Animated Dead, Variant Undead Creature:</strong> ?</p><p><strong>Mummified Zombie, Ancient Animated Dead, Variant Undead Creature:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Fleshy Undead:</strong> ?</p><p><strong>Skeletal Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Sentient Undead Creature:</strong> ?</p><p><strong>Undead That Is Immune to the Charmed Condition:</strong> ?</p><p><strong>Undead That Was Not Humanoid in Life:</strong> ?</p><p><strong>Undead That Was Considered Humanoid in Life:</strong> ?</p><p><strong>Ghast:</strong> In addition, a spellcaster of any class wearing the Spellbones of the Devourer can prepare and cast create undead using a 5th-level spell slot; however, she can create only ghouls or ghasts with this spell.</p><p><strong>Ghoul:</strong> In addition, a spellcaster of any class wearing the Spellbones of the Devourer can prepare and cast create undead using a 5th-level spell slot; however, she can create only ghouls or ghasts with this spell.</p><p><strong>Ghoul, Fleshy Undead:</strong> ?</p><p><strong>Typical Skeleton, Skeleton of Brittle Bone, Ordinary Skeleton:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire, Fleshy Undead:</strong> ?</p><p><strong>Wight, Fleshy Undead:</strong> ?</p><p><strong>Zombie, Common Zombie, Typical Zombie:</strong> Necrophagic Spell feat.</p><p><strong>Zombie, Fleshy Undead:</strong> ?</p><p></p><p>Necrophagic Spell</p><p>Your spells infuse the dead with a ghastly hunger for flesh.</p><p>Prerequisite: Able to cast animate dead or create undead</p><p>Benefit: When you cast a spell that deals damage, you take necrotic damage equal to the level of the spell. This infuses the spell with necromantic power, causing any humanoid killed by the spell to be temporarily reanimated as a common zombie. The zombies reanimate 1d4 rounds after death, and they remain animated for a number of rounds equal to the level of the spell that slew them. These zombies are uncontrolled and attack the nearest creature, living or undead, though they ignore the caster and non-living creatures or creatures that lack a body made of flesh and/or bone, such as plants and oozes. If targets are equidistant, determine randomly which it chooses.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8845698, member: 2209"] [URL='https://www.drivethrurpg.com/product/281249/Tomes-of-Dark-Secrets-5E?affiliate_id=17596']Tomes of Dark Secrets (5E)[/URL] 5e [B]Fossil Skeleton:[/B] A fossil skeleton is animated from the petrified remnant of a primitive and primordial creature, its ossific remains calcified into eternal stone. These undead could be used as undead encounters by the GM, or at the GM’s option a spellcaster could use animate dead to bring one of these creatures to unlife rather than a typical skeleton or zombie. Such undead otherwise follow the normal rules for animate dead. [B]Mummified Zombie:[/B] A mummified zombie is a creature whose desiccated corpse has been both naturally and magically preserved and given unholy life. Possessed of great strength and durability, the bodies of mummified zombies are dry and dusty beneath their funerary wrappings (for zombies created in blasphemous rites for the dead) or the shrunken, leathery skin that clings to their bodies for those whose bodies were naturally preserved in sand, mud, or otherwise. These undead could be used as undead encounters by the GM, or at the GM’s option a spellcaster could use animate dead to bring one of these creatures to unlife rather than a typical skeleton or zombie. Such undead otherwise follow the normal rules for animate dead. [B]Fossil Skeleton, Ancient Animated Dead, Variant Undead Creature:[/B] ? [B]Mummified Zombie, Ancient Animated Dead, Variant Undead Creature:[/B] ? [B]Undead, Undead Creature:[/B] ? [B]Fleshy Undead:[/B] ? [B]Skeletal Undead:[/B] ? [B]Incorporeal Undead:[/B] ? [B]Sentient Undead Creature:[/B] ? [B]Undead That Is Immune to the Charmed Condition:[/B] ? [B]Undead That Was Not Humanoid in Life:[/B] ? [B]Undead That Was Considered Humanoid in Life:[/B] ? [B]Ghast:[/B] In addition, a spellcaster of any class wearing the Spellbones of the Devourer can prepare and cast create undead using a 5th-level spell slot; however, she can create only ghouls or ghasts with this spell. [B]Ghoul:[/B] In addition, a spellcaster of any class wearing the Spellbones of the Devourer can prepare and cast create undead using a 5th-level spell slot; however, she can create only ghouls or ghasts with this spell. [B]Ghoul, Fleshy Undead:[/B] ? [B]Typical Skeleton, Skeleton of Brittle Bone, Ordinary Skeleton:[/B] ? [B]Vampire:[/B] ? [B]Vampire, Fleshy Undead:[/B] ? [B]Wight, Fleshy Undead:[/B] ? [B]Zombie, Common Zombie, Typical Zombie:[/B] Necrophagic Spell feat. [B]Zombie, Fleshy Undead:[/B] ? Necrophagic Spell Your spells infuse the dead with a ghastly hunger for flesh. Prerequisite: Able to cast animate dead or create undead Benefit: When you cast a spell that deals damage, you take necrotic damage equal to the level of the spell. This infuses the spell with necromantic power, causing any humanoid killed by the spell to be temporarily reanimated as a common zombie. The zombies reanimate 1d4 rounds after death, and they remain animated for a number of rounds equal to the level of the spell that slew them. These zombies are uncontrolled and attack the nearest creature, living or undead, though they ignore the caster and non-living creatures or creatures that lack a body made of flesh and/or bone, such as plants and oozes. If targets are equidistant, determine randomly which it chooses. [/QUOTE]
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