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<blockquote data-quote="Voadam" data-source="post: 8854797" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/337027/Travelers-Guide-To-Angoria?affiliate_id=17596" target="_blank">Traveler's Guide to Angoria</a></p><p>5e</p><p><strong>Wyrd:</strong> Wyrds are witches and other magic users whose spirits have returned to their decaying body with the power of their two orbs, one dark amber in color, the other sickly green.</p><p>The first Wyrds were rumored to be elves, but eventually the curse spread to other magic users of other races, and wyrds have become one of the most dreaded undead creatures in the Known World.</p><p><strong>Dune Ghoul:</strong> "Sometimes, those who die in the sand, don't stay..." -Late Emir Tanapur</p><p>They can often be found near ancient ruins, and legends say the dune ghouls are the ancient warriors of a long lost civilization that fell to the temptation of Entropy.</p><p><strong>Nachzehrer:</strong> Nachzehrers are a magic experiments, an unholy cross of trolls, vampires and ghouls. They broke out of containment, and now spread their affliction to new corpses and seek flesh to gorge on.</p><p><strong>Wendigo:</strong> Hunger, despair, and death. These are the things that make a Wendigo.</p><p>Wendigos were once a Moorvalish experiment, where peasantry was forced into cannibalism until they were twisted into undead horrors, but they fled their captivity and now stalk the forests and mountains of the Known World.</p><p>If the Wendigo is slain, it will transfer its curse to a creature of its choice. That creature becomes a Wendigo upon death. Remove Curse can banish the Wendigo from its host.</p><p><strong>Slaughterspawn:</strong> Raised from the bleak Slaughtermarshes of Moorvale, the Salughterspawn wander endlessly in their grim marshy nests, where the wizards and monster hunters employed by the imperial throne slay them for a living.</p><p><strong>Slaughterspawn Wretch, Twisted Undead:</strong> ?</p><p><strong>Slaughterspawn Boomer:</strong> ?</p><p><strong>Slaughterspawn Arachnid:</strong> ?</p><p><strong>Slaughterspawn Phalanx:</strong> ?</p><p><strong>Slaughterspawn Undying, Fallen Knight:</strong> ?</p><p><strong>Wyrd, Dreaded Undead Creature:</strong> ?</p><p><strong>Dune Ghoul, Worst Nightmare of Any Desert Warnderer:</strong> ?</p><p><strong>Nachzehrer, Magic Experiment, Unholy Cross of Trolls Vampires and Ghouls, Corpse, Savage Horror of the Dark Nights, Beast:</strong> ?</p><p><strong>Wendigo, Undead Freak of Nature, Undead Horror:</strong> ?</p><p><strong>Wendigo, Freak:</strong> ?</p><p><strong>Slaughterspawn Wretch, Twisted Undead:</strong> ?</p><p><strong>Slaughterspawn Boomer, Bloated Corpse:</strong> ?</p><p><strong>Slaughterspawn Phalanx, Writhing Mass of Dead:</strong> ?</p><p><strong>Undead, Undead Monster:</strong> The Desert of Solitude is an endless, bleak expanse of dunes as far as the eye can see. Nothing can live here, except the undead left behind from Unlight's corruption.</p><p><strong>Freak:</strong> ?</p><p><strong>Undead Monster:</strong> ?</p><p><strong>Undead Scourge:</strong> ?</p><p><strong>Wandering Undead:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Sir Karathus, Death Knight:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ancestral Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>King Maedion the Risen, Lich:</strong> ?</p><p><strong>Revenant:</strong> ?</p><p><strong>Undead Skeleton, Skeletal Form:</strong> Potion of Skeletal Projection magic item.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Karr-Daron, The Silent Warlord, Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p></p><p>Potion of Skeletal Projection</p><p>(Potion)</p><p>Rare</p><p>When you drink this chalky potion, your skeleton emerges from your body and is animated as an undead skeleton, which you inhabit and control. Any damage or other effects that apply to your skeletal form have no effect on your flesh body, nor do they persist when you return to it. The effect ends after ten minutes, when you use an action to dismiss it, or when your skeletal form is reduced to 0 hit points.</p><p>Price: 200 gp</p></blockquote><p></p>
[QUOTE="Voadam, post: 8854797, member: 2209"] [URL=https://www.drivethrurpg.com/product/337027/Travelers-Guide-To-Angoria?affiliate_id=17596]Traveler's Guide to Angoria[/URL] 5e [b]Wyrd:[/b] Wyrds are witches and other magic users whose spirits have returned to their decaying body with the power of their two orbs, one dark amber in color, the other sickly green. The first Wyrds were rumored to be elves, but eventually the curse spread to other magic users of other races, and wyrds have become one of the most dreaded undead creatures in the Known World. [b]Dune Ghoul:[/b] "Sometimes, those who die in the sand, don't stay..." -Late Emir Tanapur They can often be found near ancient ruins, and legends say the dune ghouls are the ancient warriors of a long lost civilization that fell to the temptation of Entropy. [b]Nachzehrer:[/b] Nachzehrers are a magic experiments, an unholy cross of trolls, vampires and ghouls. They broke out of containment, and now spread their affliction to new corpses and seek flesh to gorge on. [b]Wendigo:[/b] Hunger, despair, and death. These are the things that make a Wendigo. Wendigos were once a Moorvalish experiment, where peasantry was forced into cannibalism until they were twisted into undead horrors, but they fled their captivity and now stalk the forests and mountains of the Known World. If the Wendigo is slain, it will transfer its curse to a creature of its choice. That creature becomes a Wendigo upon death. Remove Curse can banish the Wendigo from its host. [b]Slaughterspawn:[/b] Raised from the bleak Slaughtermarshes of Moorvale, the Salughterspawn wander endlessly in their grim marshy nests, where the wizards and monster hunters employed by the imperial throne slay them for a living. [b]Slaughterspawn Wretch, Twisted Undead:[/b] ? [b]Slaughterspawn Boomer:[/b] ? [b]Slaughterspawn Arachnid:[/b] ? [b]Slaughterspawn Phalanx:[/b] ? [b]Slaughterspawn Undying, Fallen Knight:[/b] ? [b]Wyrd, Dreaded Undead Creature:[/b] ? [b]Dune Ghoul, Worst Nightmare of Any Desert Warnderer:[/b] ? [b]Nachzehrer, Magic Experiment, Unholy Cross of Trolls Vampires and Ghouls, Corpse, Savage Horror of the Dark Nights, Beast:[/b] ? [b]Wendigo, Undead Freak of Nature, Undead Horror:[/b] ? [b]Wendigo, Freak:[/b] ? [b]Slaughterspawn Wretch, Twisted Undead:[/b] ? [b]Slaughterspawn Boomer, Bloated Corpse:[/b] ? [b]Slaughterspawn Phalanx, Writhing Mass of Dead:[/b] ? [b]Undead, Undead Monster:[/b] The Desert of Solitude is an endless, bleak expanse of dunes as far as the eye can see. Nothing can live here, except the undead left behind from Unlight's corruption. [b]Freak:[/b] ? [b]Undead Monster:[/b] ? [b]Undead Scourge:[/b] ? [b]Wandering Undead:[/b] ? [b]Death Knight:[/b] ? [b]Sir Karathus, Death Knight:[/b] ? [b]Ghost:[/b] ? [b]Ancestral Ghost:[/b] ? [b]Ghoul:[/b] ? [b]King Maedion the Risen, Lich:[/b] ? [b]Revenant:[/b] ? [b]Undead Skeleton, Skeletal Form:[/b] Potion of Skeletal Projection magic item. [b]Skeleton:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Karr-Daron, The Silent Warlord, Wight:[/b] ? [b]Wraith:[/b] ? Potion of Skeletal Projection (Potion) Rare When you drink this chalky potion, your skeleton emerges from your body and is animated as an undead skeleton, which you inhabit and control. Any damage or other effects that apply to your skeletal form have no effect on your flesh body, nor do they persist when you return to it. The effect ends after ten minutes, when you use an action to dismiss it, or when your skeletal form is reduced to 0 hit points. Price: 200 gp [/QUOTE]
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