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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8866943" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/349507/TRUDVANG-ADVENTURES-5E-Setting-Companion?affiliate_id=17596" target="_blank">TRUDVANG ADVENTURES 5E: Setting Companion</a></p><p>5e</p><p><strong>Barrow Wight:</strong> There are many beings of the mist in Trudvang and perhaps there are few as terrible as the barrow wights. Each such undead have their own barrow and are awakened to unlife because of its longing for something or someone that is in the dead one’s tomb. In some barrow there can be more than one barrow wight.</p><p>Only Humans and Elves can become barrow wights. Most barrow wights come alive shortly after the burial and maintain much of their appearance from life. However, their black eyeholes glow with eerie and strange bonewhite light when the sun has set.</p><p><strong>Barrow Wight, Being of the Mist:</strong> ?</p><p><strong>Dark Dweller:</strong> The dark dweller is a horrid undead creature that is awakened through sacrifice. From the blood that pours down into the ground, a beast is created that consists of everything that lies in the earth. Normally this includes branches, earth, bone parts, and other things that have ended up in the ground beneath a sacrificial place, but there are also dark dwellers made from half-rotting corpses and sacrificial logs. It is easier to awaken new dark dwellers in places where one has been awakened previously. The more blood that has been spilled in the ground, the greater the dark dweller will be. It is not unusual for several dark dwellers to be awakened if the blood has flowed in great amounts and the ground is rich with components.</p><p><strong>Dark Dweller, Horrid Undead Creature:</strong> ?</p><p><strong>Draugr:</strong> The draugr is an undead creature that is driven by vengeance and hatred. Because of this great hatred, it has managed to tame the bonds of death and thus remain in the place where it died.</p><p>If you die while in this state [becoming insubstantial from consuming a gatebloom potion], you return as a draugr.</p><p><strong>Salhele:</strong> Why or how these undead come to being is hard to tell, perhaps these are creatures created by dark vitner or beings that are trapped in Dimhall.</p><p><strong>Salhele, Skeleton:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> Beings of the mist or undead were once living creatures, but by some darkhwitalja they have been brought to unlife.</p><p>Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.</p><p>Creating the undead through the use of necromancy spells such as animate dead is not an honorable act, and only ill-willed casters use such spells frequently.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Diser:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Spirit:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8866943, member: 2209"] [URL=https://www.drivethrurpg.com/product/349507/TRUDVANG-ADVENTURES-5E-Setting-Companion?affiliate_id=17596]TRUDVANG ADVENTURES 5E: Setting Companion[/URL] 5e [b]Barrow Wight:[/b] There are many beings of the mist in Trudvang and perhaps there are few as terrible as the barrow wights. Each such undead have their own barrow and are awakened to unlife because of its longing for something or someone that is in the dead one’s tomb. In some barrow there can be more than one barrow wight. Only Humans and Elves can become barrow wights. Most barrow wights come alive shortly after the burial and maintain much of their appearance from life. However, their black eyeholes glow with eerie and strange bonewhite light when the sun has set. [b]Barrow Wight, Being of the Mist:[/b] ? [b]Dark Dweller:[/b] The dark dweller is a horrid undead creature that is awakened through sacrifice. From the blood that pours down into the ground, a beast is created that consists of everything that lies in the earth. Normally this includes branches, earth, bone parts, and other things that have ended up in the ground beneath a sacrificial place, but there are also dark dwellers made from half-rotting corpses and sacrificial logs. It is easier to awaken new dark dwellers in places where one has been awakened previously. The more blood that has been spilled in the ground, the greater the dark dweller will be. It is not unusual for several dark dwellers to be awakened if the blood has flowed in great amounts and the ground is rich with components. [b]Dark Dweller, Horrid Undead Creature:[/b] ? [b]Draugr:[/b] The draugr is an undead creature that is driven by vengeance and hatred. Because of this great hatred, it has managed to tame the bonds of death and thus remain in the place where it died. If you die while in this state [becoming insubstantial from consuming a gatebloom potion], you return as a draugr. [b]Salhele:[/b] Why or how these undead come to being is hard to tell, perhaps these are creatures created by dark vitner or beings that are trapped in Dimhall. [b]Salhele, Skeleton:[/b] ? [b]Undead, Undead Creature:[/b] Beings of the mist or undead were once living creatures, but by some darkhwitalja they have been brought to unlife. Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of necromancy spells such as animate dead is not an honorable act, and only ill-willed casters use such spells frequently. [b]Skeleton:[/b] ? [b]Diser:[/b] ? [b]Ghost:[/b] ? [b]Spirit:[/b] ? [/QUOTE]
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