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<blockquote data-quote="Voadam" data-source="post: 8916265" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/348192/Vigil-Watch-Collected-Volume-5e-OGL?affiliate_id=17596" target="_blank">Vigil Watch Collected Volume (5e OGL)</a></p><p>5e</p><p><strong>Blood Fever Zombie:</strong> Blood Fever disease.</p><p><strong>Giant Zombie:</strong> Giants were utilized as pawns in the Titanswar. Many died in the Festering Fields. Their remains are periodically reanimated by the necrotic energies there.</p><p><strong>Pallidi:</strong> Though the night-touched were created by Hrinruuk, a fragment of that creative knowledge has found its way to Scarn. The Yaga’s influence in the Festering Fields can be seen by the presence of what have come to be known as pallidi. The pallidi are undead who have risen possessing a fraction of the power of the night-touched. Initially, only Yaga Mordi and her Yagara possess the ability to create pallidi with their spells but the Festering Fields are rife with dark and chaotic magics and pallidi now rise of their own volition. Pallidi can arise from skeletal remains or corpses.</p><p>If a humanoid dies from [a pallidi's strength drain] attack, a new pallidi rises from the corpse 1d4 hours later.</p><p>A humanoid slain by [Yaga Mordi's life drain] attack rises 24 hours later as a pallidi under Yaga Mordi’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>Plague of the Yaga Mordi true ritual.</p><p><strong>Giant Zombie, Massive Undead Giant:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Slave:</strong> Necromancers are specialist wizards who study the interaction of life, death, and undeath. Most like to dig up corpses to create undead slaves.</p><p><strong>Burned One:</strong> ?</p><p><strong>Chardun-Slain:</strong> ?</p><p><strong>Night-Touched:</strong> [T]he night-touched were created by Hrinruuk.</p><p><strong>Night-Touched Controller:</strong> ?</p><p><strong>Night-Touched Hound:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Thirsty Ghost:</strong> ?</p><p><strong>Tenara, Ghost Variant:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Nyar-nyat, Asaatthi Lich, Preserved Cadaver of an Incorruptible Saint:</strong> ?</p><p><strong>Deathless Asaatthi:</strong> ?</p><p><strong>Deathless Leader:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Warhorse Skeleton:</strong> ?</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Ogre Zombie, Murderous Threat:</strong> ?</p><p><strong>Zombie, Regular Zombie:</strong> ?</p><p><strong>Zombie Horde:</strong> ?</p><p></p><p>Blood Fever</p><p>Anyone consuming food or water contaminated by Kadum’s blood must make a DC 14 Constitution saving throw or suffer the effects of blood fever. Blood fever’s incubation period is 24 hours. When incubation is complete, the victim reduces their hit point maximum by 5 (1d10), becomes poisoned until the disease is cured, and begins to convulse, literally sweating blood. The victim also hallucinates disturbing visions of violence and death, images from the titan Kadum’s memories of the Titanswar. Every 24 hours that elapse, the infected must repeat the Constitution saving throw, reducing their hit point maximum by 5 (1d10) on a failure. This reduction to the creature’s hit point maximum lasts until the disease is cured. The disease is cured on a success. The victim dies if the disease reduces their hit point maximum to 0. A character that dies in this way rises as a blood fever zombie one day after death.</p><p>Anyone making physical contact with a victim of blood fever risks catching the disease, though the Constitution saving throw against contracting blood fever in this manner is DC 10. If a character makes a successful save, they are immune to contracting blood fever for 48 hours.</p><p>Blood fever can be cured by a lesser restoration spell and other similar effects.</p><p></p><p>Plague of the Yaga Mordi</p><p>This spell functions as Chardun’s Army (Scarred Lands Player’s Guide p. 148) with the following changes: 4th level necromancy (divine, true ritual)</p><p>Components: V, S, M (ensorcelled skull of a Night-Touched Controller, rare herbs)</p><p>Bones and corpses become pallidi.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8916265, member: 2209"] [URL=https://www.drivethrurpg.com/product/348192/Vigil-Watch-Collected-Volume-5e-OGL?affiliate_id=17596]Vigil Watch Collected Volume (5e OGL)[/URL] 5e [b]Blood Fever Zombie:[/b] Blood Fever disease. [b]Giant Zombie:[/b] Giants were utilized as pawns in the Titanswar. Many died in the Festering Fields. Their remains are periodically reanimated by the necrotic energies there. [b]Pallidi:[/b] Though the night-touched were created by Hrinruuk, a fragment of that creative knowledge has found its way to Scarn. The Yaga’s influence in the Festering Fields can be seen by the presence of what have come to be known as pallidi. The pallidi are undead who have risen possessing a fraction of the power of the night-touched. Initially, only Yaga Mordi and her Yagara possess the ability to create pallidi with their spells but the Festering Fields are rife with dark and chaotic magics and pallidi now rise of their own volition. Pallidi can arise from skeletal remains or corpses. If a humanoid dies from [a pallidi's strength drain] attack, a new pallidi rises from the corpse 1d4 hours later. A humanoid slain by [Yaga Mordi's life drain] attack rises 24 hours later as a pallidi under Yaga Mordi’s control, unless the humanoid is restored to life or its body is destroyed. Plague of the Yaga Mordi true ritual. [b]Giant Zombie, Massive Undead Giant:[/b] ? [b]Undead:[/b] ? [b]Undead Slave:[/b] Necromancers are specialist wizards who study the interaction of life, death, and undeath. Most like to dig up corpses to create undead slaves. [b]Burned One:[/b] ? [b]Chardun-Slain:[/b] ? [b]Night-Touched:[/b] [T]he night-touched were created by Hrinruuk. [b]Night-Touched Controller:[/b] ? [b]Night-Touched Hound:[/b] ? [b]Ghast:[/b] ? [b]Thirsty Ghost:[/b] ? [b]Tenara, Ghost Variant:[/b] ? [b]Ghoul:[/b] ? [b]Nyar-nyat, Asaatthi Lich, Preserved Cadaver of an Incorruptible Saint:[/b] ? [b]Deathless Asaatthi:[/b] ? [b]Deathless Leader:[/b] ? [b]Skeleton:[/b] ? [b]Warhorse Skeleton:[/b] ? [b]Minotaur Skeleton:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Ogre Zombie, Murderous Threat:[/b] ? [b]Zombie, Regular Zombie:[/b] ? [b]Zombie Horde:[/b] ? Blood Fever Anyone consuming food or water contaminated by Kadum’s blood must make a DC 14 Constitution saving throw or suffer the effects of blood fever. Blood fever’s incubation period is 24 hours. When incubation is complete, the victim reduces their hit point maximum by 5 (1d10), becomes poisoned until the disease is cured, and begins to convulse, literally sweating blood. The victim also hallucinates disturbing visions of violence and death, images from the titan Kadum’s memories of the Titanswar. Every 24 hours that elapse, the infected must repeat the Constitution saving throw, reducing their hit point maximum by 5 (1d10) on a failure. This reduction to the creature’s hit point maximum lasts until the disease is cured. The disease is cured on a success. The victim dies if the disease reduces their hit point maximum to 0. A character that dies in this way rises as a blood fever zombie one day after death. Anyone making physical contact with a victim of blood fever risks catching the disease, though the Constitution saving throw against contracting blood fever in this manner is DC 10. If a character makes a successful save, they are immune to contracting blood fever for 48 hours. Blood fever can be cured by a lesser restoration spell and other similar effects. Plague of the Yaga Mordi This spell functions as Chardun’s Army (Scarred Lands Player’s Guide p. 148) with the following changes: 4th level necromancy (divine, true ritual) Components: V, S, M (ensorcelled skull of a Night-Touched Controller, rare herbs) Bones and corpses become pallidi. [/QUOTE]
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