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<blockquote data-quote="Voadam" data-source="post: 9008778" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/341413/Players-Guide-to-the-World-of-Xoth-5E-Edition?affiliate_id=17596" target="_blank">Player's Guide to the World of Xoth (5E Edition) (Playtest version 1.13)</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Black Ghost:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ethereal Vulture:</strong> ?</p><p><strong>Restless Malign Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Wizened Mummy:</strong> Death [in the World of Xoth] is final, and characters cannot count on being raised or resurrected. In the extremely rare cases where someone is brought back from the dead, it will always be through black magic (probably requiring blood sacrifice), and always as some hideous mockery of their former selves, whether a soulless zombie, wizened mummy, or restless, mad spirit.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Animated Creature:</strong> <em>Raise the Ancient Lizard-Gods</em> spell.</p><p><strong>Animated Creature, Huge Lumbering Beast:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Captured Spirit, Specter-Spirit:</strong> ?</p><p><strong>Restless Mad Spirit:</strong> Death [in the World of Xoth] is final, and characters cannot count on being raised or resurrected. In the extremely rare cases where someone is brought back from the dead, it will always be through black magic (probably requiring blood sacrifice), and always as some hideous mockery of their former selves, whether a soulless zombie, wizened mummy, or restless, mad spirit.</p><p><strong>Soulless Zombie:</strong> Death [in the World of Xoth] is final, and characters cannot count on being raised or resurrected. In the extremely rare cases where someone is brought back from the dead, it will always be through black magic (probably requiring blood sacrifice), and always as some hideous mockery of their former selves, whether a soulless zombie, wizened mummy, or restless, mad spirit.</p><p></p><p>Raise the Ancient Lizard-Gods</p><p>7th-level necromancy (Druid)</p><p>Casting Time: 1 day</p><p>Range: Touch</p><p>Components: V, S, M (the skull and at least 20% of the bones of a prehistoric, fossilized creature)</p><p>Duration: 9 days</p><p>This mighty ritual animates the bones of a creature that has been in the earth for thousands or millions of years. The animated creature has the statistics of triceratops or tyrannosaurus rex, as well as the vulnerabilities and immunities of a skeleton.</p><p>At the moment it is animated, and at the end of each day thereafter, the creature loses 10% of its original hit points as it slowly decomposes back into a pile of fossilized bones. Such damage cannot be healed by either positive or negative energy.</p><p>The creature obeys the mental commands of its creator as long as he is within 120 feet, but these huge lumbering beasts have very limited intelligence and usually only destruction lies in their wake.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9008778, member: 2209"] [URL=https://www.drivethrurpg.com/product/341413/Players-Guide-to-the-World-of-Xoth-5E-Edition?affiliate_id=17596]Player's Guide to the World of Xoth (5E Edition) (Playtest version 1.13)[/URL] 5e [b]Undead:[/b] ? [b]Black Ghost:[/b] ? [b]Ghost:[/b] ? [b]Ethereal Vulture:[/b] ? [b]Restless Malign Ghost:[/b] ? [b]Ghoul:[/b] ? [b]Wizened Mummy:[/b] Death [in the World of Xoth] is final, and characters cannot count on being raised or resurrected. In the extremely rare cases where someone is brought back from the dead, it will always be through black magic (probably requiring blood sacrifice), and always as some hideous mockery of their former selves, whether a soulless zombie, wizened mummy, or restless, mad spirit. [b]Skeleton:[/b] ? [b]Animated Creature:[/b] [i]Raise the Ancient Lizard-Gods[/i] spell. [b]Animated Creature, Huge Lumbering Beast:[/b] ? [b]Specter:[/b] ? [b]Captured Spirit, Specter-Spirit:[/b] ? [b]Restless Mad Spirit:[/b] Death [in the World of Xoth] is final, and characters cannot count on being raised or resurrected. In the extremely rare cases where someone is brought back from the dead, it will always be through black magic (probably requiring blood sacrifice), and always as some hideous mockery of their former selves, whether a soulless zombie, wizened mummy, or restless, mad spirit. [b]Soulless Zombie:[/b] Death [in the World of Xoth] is final, and characters cannot count on being raised or resurrected. In the extremely rare cases where someone is brought back from the dead, it will always be through black magic (probably requiring blood sacrifice), and always as some hideous mockery of their former selves, whether a soulless zombie, wizened mummy, or restless, mad spirit. Raise the Ancient Lizard-Gods 7th-level necromancy (Druid) Casting Time: 1 day Range: Touch Components: V, S, M (the skull and at least 20% of the bones of a prehistoric, fossilized creature) Duration: 9 days This mighty ritual animates the bones of a creature that has been in the earth for thousands or millions of years. The animated creature has the statistics of triceratops or tyrannosaurus rex, as well as the vulnerabilities and immunities of a skeleton. At the moment it is animated, and at the end of each day thereafter, the creature loses 10% of its original hit points as it slowly decomposes back into a pile of fossilized bones. Such damage cannot be healed by either positive or negative energy. The creature obeys the mental commands of its creator as long as he is within 120 feet, but these huge lumbering beasts have very limited intelligence and usually only destruction lies in their wake. [/QUOTE]
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