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<blockquote data-quote="Voadam" data-source="post: 9029940" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/422882/Fateforge--4--Lore-Book--Toolbox--Encyclopedia?affiliate_id=17596" target="_blank">Fateforge - 4 - Lore Book & Toolbox : Encyclopedia</a></p><p>5e</p><p><strong>Undead, Living Dead:</strong> If you’re tormented, denied funeral rites, or are a victim of misused necromancy? You become the living dead.</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Incorporeal Undead Who Fears Sunlight:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Gaunt:</strong> Or frost giants coming down in their ships of ice or over land, killing people and raising them as monstrous gaunts attacking their own kind under the orders of the possessor of an evil amulet…</p><p>A corporeal undead created by dark, cold magic.</p><p>Weapon of Arctic Death magic item.</p><p><strong>Gaunt, Monstrous Gaunt:</strong> ?</p><p><strong>Gaunt, Corporeal Undead:</strong> ?</p><p><strong>Haunted Creature:</strong> The bottom of the lake is rich in burial deposits, among which some magic items are still in perfect condition. Few people venture down to plunder the ruins, [h] owever, because the ghosts can turn the surrounding animals and plants into haunted creatures that attack looters.</p><p><strong>Haunted Animal:</strong> ?</p><p><strong>Haunted Plant:</strong> ?</p><p><strong>Sunsutaa:</strong> ?</p><p><strong>Sunsutaa, Incorporeal Undead, Dreaded Incorporeal Undead:</strong> ?</p><p><strong>Most Powerful Sunsutaa:</strong> ?</p><p><strong>Sunsutaajijig:</strong> ?</p><p><strong>Sunsutaaikh:</strong> ?</p><p><strong>Wail of the Wastes, Nowohtam, The Sad One:</strong> Those whose merit is less certain become wails of the wastes, also called nowohtam—the sad ones.</p><p><strong>Wail of the Wastes, Incorporeal Undead:</strong> ?</p><p><strong>Wail of the Wastes Shiverwail:</strong> ?</p><p><strong>Wail of the Wastes Frostwail:</strong> ?</p><p><strong>Ghast:</strong> The Drakenbergen are teeming with ruins buried beneath vegetation, screes, and sometimes newer buildings. Each era has its secrets and treasures, but also its curses. It is said that grave robbers sometimes become ghouls, ghasts, or wights who haunt the scenes of their crimes.</p><p><strong>Ghost:</strong> Crown of the Fjordkungden magic item.</p><p><strong>Ghost, Nostalgic Ghost:</strong> ?</p><p><strong>Ghost, Incorporeal Undead:</strong> ?</p><p><strong>Ghost, Miserable Weeping Ghost:</strong> ?</p><p><strong>Ghoul:</strong> The Drakenbergen are teeming with ruins buried beneath vegetation, screes, and sometimes newer buildings. Each era has its secrets and treasures, but also its curses. It is said that grave robbers sometimes become ghouls, ghasts, or wights who haunt the scenes of their crimes.</p><p><strong>Ghoul, Monster of the Dark:</strong> ?</p><p><strong>Ghoul, Sinister Ghoul:</strong> ?</p><p><strong>Bekasi, Lich, Strange Undead Advisor, August Advisor, Undead Mage, Mistress, Lich Advisor, Immortal, Immortal Advisor, Former Merosi, Power Behind the Throne, First Advisor, Prime Advisor, Most Powerful Influential Personality of the Old Kaan:</strong> Some wonder whether there is a link between Bekasi and the eight legendary liches. Bekasi is obviously much younger, but perhaps she acquired the knowledge that allowed her transformation from one of them?</p><p><strong>Lich of the Desolations:</strong> All of them sought immortality by turning into nasty, animated corpses.</p><p><strong>Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:</strong> ?</p><p><strong>Lich:</strong> A corporeal undead resulting from a ritual performed by a powerful arcanist (usually a wizard), which involves locking one’s soul in a vessel called a phylactery. For some, it is a means of gaining access to immortality. According to legend, the rites unlocking this condition were discovered in the Clay Cities long ago.</p><p><strong>Nuntara the Impatient, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Nervous Delusional Spirit:</strong> ?</p><p><strong>Huwappa the Tormentor, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:</strong> ?</p><p><strong>Miumar the Gentle, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Paradoxical Lich of Dragonborn Origin:</strong> ?</p><p><strong>Kalmisara the Lightning Bearer, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Living Dead:</strong> He was buried alive in what now serves as his lair. Realizing that he would soon run out of air, he considered his options: to die, or to start a vile ritual to become one of the living dead and have the opportunity to one day take revenge.</p><p><strong>Lazziya the Ordained, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:</strong> ?</p><p><strong>Assanu of the Far Away Worlds, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:</strong> ?</p><p><strong>Ekt-hurnen the Huntress, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:</strong> Chronicles disagree on how she became a lich. Some versions claim that she was cursed by a powerful enemy, while others claim that she made this decision in order to face a greater peril. Another theory says that she lost her mind and decided to become what she had always fought against, like a morbid apotheosis. Some even think that she became a lich by accident, when her soul became trapped inside the phylactery of another.</p><p><strong>Siunniyah the Leper Princess, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Angry Paranoid Creature:</strong> ?</p><p><strong>Lich, Corporeal Undead:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Specter:</strong> “The black magic of the desolation, that which animates specters and golems, comes from this period. Some arcanists hoped that summoning fiends would provide weapons granting a decisive advantage. Xonim herself studied the necromancy and enchantments of that time.”</p><p><strong>Specter, Incorporeal Undead:</strong> ?</p><p><strong>Kentigern of Gleannceo, Vampire, Vampire Lord, Saint of Narfor, Harsh Lord, Lord of Gleanceo, Vampire Tyrant, Undead Lord, Corrupt Seductive Vampire, Evil Vampire:</strong> ?</p><p><strong>Vampire:</strong> The birth of vampirism is attributed to [The Lady of Night], which raises questions among her believers.</p><p>Cursed undead creature of great power, transformed as a result of dark rituals, extraordinarily vile acts, or by another vampire.</p><p>Legend has it that vampirism is a gift of Xonim.</p><p><strong>Matilda of Lothrienne, Daughter-Wife:</strong> ?</p><p><strong>Evgenia of Arolavia, Daughter-Wife:</strong> ?</p><p><strong>Niobe of Cyrillane, Daughter-Wife:</strong> ?</p><p><strong>Vampire, Monster of the Dark, Cursed Undead Creature of Great Power:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Bloodthirsty Predator:</strong> ?</p><p><strong>Wight:</strong> The Drakenbergen are teeming with ruins buried beneath vegetation, screes, and sometimes newer buildings. Each era has its secrets and treasures, but also its curses. It is said that grave robbers sometimes become ghouls, ghasts, or wights who haunt the scenes of their crimes.</p><p>The bottom of the lake is rich in burial deposits, among which some magic items are still in perfect condition. Few people venture down to plunder the ruins, owever, because the ghosts can turn the surrounding animals and plants into haunted creatures that attack looters. Once dead, the thieves become wights bound by a geas spell to the will of the ghosts.</p><p><strong>Wraith:</strong> ?</p><p><strong>Wraith, Incorporeal Undead:</strong> ?</p><p></p><p>Crown of the Fjordkungden</p><p>Wondrous item, very rare (requires attunement), blasphemy</p><p>The Fjordkungden, a fjord-filled region of the Drakenbergen, is split into a number of kingdoms. Each kingdom has one crown, which only the rightful ruler can wear safely. Any other person attempting to crown themselves must succeed on a DC 17 Charisma saving throw or take 7d10 necrotic damage, and must repeat the saving throw every day at dawn.</p><p>The crown gives the wearer advantage on all Charisma checks, as well as invulnerability to one of the following types of damage: acid, cold, fire, force, lightning, necrotic, radiant, thunder (each crown has its own associated type).</p><p>When donning the crown for the first time, the wearer (even if they are a legitimate ruler) must succeed on a DC 17 Wisdom saving throw or fall under the effects of a geas spell cast with a 9th level spell slot. On a success, the wearer must repeat the same saving throw on the anniversary of their coronation. For this magic item, the geas ends at the same time as the wearer’s reign, which can only occur when the crown is transferred. In other words, if the king dies before having appointed a successor, they remain somehow bound by their duty, such as in the form of a ghost.</p><p>The mission attached to the geas spell requires the sovereign to fulfill the duties of their station:</p><p>To ensure the security of their kingdom, even at the risk of their life.</p><p>To do everything in their power to promote the prosperity of their citizens.</p><p>To never leave the kingdom.</p><p>Additionally, the magic of the spell inevitably attracts unending misfortune, constantly forcing the wearer to face terrifying powers and opposition. At least one serious threat occurs during every reign. This usually leads to the sovereign’s early death, somewhere between 40 and 50 years of age in human years.</p><p></p><p>Weapon of Arctic Death</p><p>Weapon (any), rare (requires attunement), blasphemy</p><p>When a creature is killed by this weapon, it must make a Charisma saving throw (DC 8 + the proficiency bonus of the creature wielding the weapon). On a failure, the body of the slain creature rises 1d20 rounds later as a gaunt. Gaunts never attack the wielder of a weapon of arctic death.</p><p>A single creature equipped with a weapon of arctic death can become a scourge, raising in its wake legions of gaunts that will kill everyone in their path. For this reason, when a gaunt is spotted, it is often suspected that such a weapon was used. All efforts are made to find the wielder, kill them, and destroy the blasphemous weapon.</p><p>These weapons are especially popular with frost giants, who see them as sinister and miraculous wonders: the works of revered blacksmiths. Champions are given one and sent on rampages, sowing death and horror among the smaller peoples. When frost giants plot invasions, these weapons are often a major component of their plans.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9029940, member: 2209"] [URL='https://www.drivethrurpg.com/product/422882/Fateforge--4--Lore-Book--Toolbox--Encyclopedia?affiliate_id=17596']Fateforge - 4 - Lore Book & Toolbox : Encyclopedia[/URL] 5e [B]Undead, Living Dead:[/B] If you’re tormented, denied funeral rites, or are a victim of misused necromancy? You become the living dead. [B]Incorporeal Undead:[/B] ? [B]Incorporeal Undead Who Fears Sunlight:[/B] ? [B]Intelligent Undead:[/B] ? [B]Gaunt:[/B] Or frost giants coming down in their ships of ice or over land, killing people and raising them as monstrous gaunts attacking their own kind under the orders of the possessor of an evil amulet… A corporeal undead created by dark, cold magic. Weapon of Arctic Death magic item. [B]Gaunt, Monstrous Gaunt:[/B] ? [B]Gaunt, Corporeal Undead:[/B] ? [B]Haunted Creature:[/B] The bottom of the lake is rich in burial deposits, among which some magic items are still in perfect condition. Few people venture down to plunder the ruins, [h] owever, because the ghosts can turn the surrounding animals and plants into haunted creatures that attack looters. [B]Haunted Animal:[/B] ? [B]Haunted Plant:[/B] ? [B]Sunsutaa:[/B] ? [B]Sunsutaa, Incorporeal Undead, Dreaded Incorporeal Undead:[/B] ? [B]Most Powerful Sunsutaa:[/B] ? [B]Sunsutaajijig:[/B] ? [B]Sunsutaaikh:[/B] ? [B]Wail of the Wastes, Nowohtam, The Sad One:[/B] Those whose merit is less certain become wails of the wastes, also called nowohtam—the sad ones. [B]Wail of the Wastes, Incorporeal Undead:[/B] ? [B]Wail of the Wastes Shiverwail:[/B] ? [B]Wail of the Wastes Frostwail:[/B] ? [B]Ghast:[/B] The Drakenbergen are teeming with ruins buried beneath vegetation, screes, and sometimes newer buildings. Each era has its secrets and treasures, but also its curses. It is said that grave robbers sometimes become ghouls, ghasts, or wights who haunt the scenes of their crimes. [B]Ghost:[/B] Crown of the Fjordkungden magic item. [B]Ghost, Nostalgic Ghost:[/B] ? [B]Ghost, Incorporeal Undead:[/B] ? [B]Ghost, Miserable Weeping Ghost:[/B] ? [B]Ghoul:[/B] The Drakenbergen are teeming with ruins buried beneath vegetation, screes, and sometimes newer buildings. Each era has its secrets and treasures, but also its curses. It is said that grave robbers sometimes become ghouls, ghasts, or wights who haunt the scenes of their crimes. [B]Ghoul, Monster of the Dark:[/B] ? [B]Ghoul, Sinister Ghoul:[/B] ? [B]Bekasi, Lich, Strange Undead Advisor, August Advisor, Undead Mage, Mistress, Lich Advisor, Immortal, Immortal Advisor, Former Merosi, Power Behind the Throne, First Advisor, Prime Advisor, Most Powerful Influential Personality of the Old Kaan:[/B] Some wonder whether there is a link between Bekasi and the eight legendary liches. Bekasi is obviously much younger, but perhaps she acquired the knowledge that allowed her transformation from one of them? [B]Lich of the Desolations:[/B] All of them sought immortality by turning into nasty, animated corpses. [B]Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:[/B] ? [B]Lich:[/B] A corporeal undead resulting from a ritual performed by a powerful arcanist (usually a wizard), which involves locking one’s soul in a vessel called a phylactery. For some, it is a means of gaining access to immortality. According to legend, the rites unlocking this condition were discovered in the Clay Cities long ago. [B]Nuntara the Impatient, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Nervous Delusional Spirit:[/B] ? [B]Huwappa the Tormentor, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:[/B] ? [B]Miumar the Gentle, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Paradoxical Lich of Dragonborn Origin:[/B] ? [B]Kalmisara the Lightning Bearer, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Living Dead:[/B] He was buried alive in what now serves as his lair. Realizing that he would soon run out of air, he considered his options: to die, or to start a vile ritual to become one of the living dead and have the opportunity to one day take revenge. [B]Lazziya the Ordained, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:[/B] ? [B]Assanu of the Far Away Worlds, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:[/B] ? [B]Ekt-hurnen the Huntress, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse:[/B] Chronicles disagree on how she became a lich. Some versions claim that she was cursed by a powerful enemy, while others claim that she made this decision in order to face a greater peril. Another theory says that she lost her mind and decided to become what she had always fought against, like a morbid apotheosis. Some even think that she became a lich by accident, when her soul became trapped inside the phylactery of another. [B]Siunniyah the Leper Princess, Lich, Lich of the Desolations, Legendary Lich, Scheming Lich, Terrible Lich, Nasty Animated Corpse, Angry Paranoid Creature:[/B] ? [B]Lich, Corporeal Undead:[/B] ? [B]Skeleton:[/B] ? [B]Specter:[/B] “The black magic of the desolation, that which animates specters and golems, comes from this period. Some arcanists hoped that summoning fiends would provide weapons granting a decisive advantage. Xonim herself studied the necromancy and enchantments of that time.” [B]Specter, Incorporeal Undead:[/B] ? [B]Kentigern of Gleannceo, Vampire, Vampire Lord, Saint of Narfor, Harsh Lord, Lord of Gleanceo, Vampire Tyrant, Undead Lord, Corrupt Seductive Vampire, Evil Vampire:[/B] ? [B]Vampire:[/B] The birth of vampirism is attributed to [The Lady of Night], which raises questions among her believers. Cursed undead creature of great power, transformed as a result of dark rituals, extraordinarily vile acts, or by another vampire. Legend has it that vampirism is a gift of Xonim. [B]Matilda of Lothrienne, Daughter-Wife:[/B] ? [B]Evgenia of Arolavia, Daughter-Wife:[/B] ? [B]Niobe of Cyrillane, Daughter-Wife:[/B] ? [B]Vampire, Monster of the Dark, Cursed Undead Creature of Great Power:[/B] ? [B]Vampire Spawn:[/B] ? [B]Bloodthirsty Predator:[/B] ? [B]Wight:[/B] The Drakenbergen are teeming with ruins buried beneath vegetation, screes, and sometimes newer buildings. Each era has its secrets and treasures, but also its curses. It is said that grave robbers sometimes become ghouls, ghasts, or wights who haunt the scenes of their crimes. The bottom of the lake is rich in burial deposits, among which some magic items are still in perfect condition. Few people venture down to plunder the ruins, owever, because the ghosts can turn the surrounding animals and plants into haunted creatures that attack looters. Once dead, the thieves become wights bound by a geas spell to the will of the ghosts. [B]Wraith:[/B] ? [B]Wraith, Incorporeal Undead:[/B] ? Crown of the Fjordkungden Wondrous item, very rare (requires attunement), blasphemy The Fjordkungden, a fjord-filled region of the Drakenbergen, is split into a number of kingdoms. Each kingdom has one crown, which only the rightful ruler can wear safely. Any other person attempting to crown themselves must succeed on a DC 17 Charisma saving throw or take 7d10 necrotic damage, and must repeat the saving throw every day at dawn. The crown gives the wearer advantage on all Charisma checks, as well as invulnerability to one of the following types of damage: acid, cold, fire, force, lightning, necrotic, radiant, thunder (each crown has its own associated type). When donning the crown for the first time, the wearer (even if they are a legitimate ruler) must succeed on a DC 17 Wisdom saving throw or fall under the effects of a geas spell cast with a 9th level spell slot. On a success, the wearer must repeat the same saving throw on the anniversary of their coronation. For this magic item, the geas ends at the same time as the wearer’s reign, which can only occur when the crown is transferred. In other words, if the king dies before having appointed a successor, they remain somehow bound by their duty, such as in the form of a ghost. The mission attached to the geas spell requires the sovereign to fulfill the duties of their station: To ensure the security of their kingdom, even at the risk of their life. To do everything in their power to promote the prosperity of their citizens. To never leave the kingdom. Additionally, the magic of the spell inevitably attracts unending misfortune, constantly forcing the wearer to face terrifying powers and opposition. At least one serious threat occurs during every reign. This usually leads to the sovereign’s early death, somewhere between 40 and 50 years of age in human years. Weapon of Arctic Death Weapon (any), rare (requires attunement), blasphemy When a creature is killed by this weapon, it must make a Charisma saving throw (DC 8 + the proficiency bonus of the creature wielding the weapon). On a failure, the body of the slain creature rises 1d20 rounds later as a gaunt. Gaunts never attack the wielder of a weapon of arctic death. A single creature equipped with a weapon of arctic death can become a scourge, raising in its wake legions of gaunts that will kill everyone in their path. For this reason, when a gaunt is spotted, it is often suspected that such a weapon was used. All efforts are made to find the wielder, kill them, and destroy the blasphemous weapon. These weapons are especially popular with frost giants, who see them as sinister and miraculous wonders: the works of revered blacksmiths. Champions are given one and sent on rampages, sowing death and horror among the smaller peoples. When frost giants plot invasions, these weapons are often a major component of their plans. [/QUOTE]
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