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<blockquote data-quote="Voadam" data-source="post: 9031936" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/366966/Scarlet-Citadel-for-5th-Edition?affiliate_id=17596" target="_blank">Scarlet Citadel for 5th Edition</a></p><p>5e</p><p><strong>The Chained Thing:</strong> The chained thing is an abominable undead creature patched together by Vardesain. It’s the unholy melding of violet fungi and the corpses of at least two derro shadow antipaladins. </p><p><strong>The Chained Thing, Abominable Undead Creature, Unholy Melding of Violet Fungi and the Corpses of at Least Two Derro Antipaladins, Gift From Verdesain, Horrific Chained Thing, Thing:</strong> ?</p><p><strong>Wight Warlock:</strong> These are the rarest of all wights, since they’re created only when warlocks who serve a particular, deceitful fiend fall completely for its lies and have themselves interred according to its complicated instructions. </p><p>Warlocks who become warlock wights are decapitated at the time of their interment. When the body rises, the head floats a few inches above the neck. </p><p>The three dwarves interred here were all warlocks who were bound in a pact with the same fiend. </p><p><strong>Warlock Wight, Rarest of All Wights:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> Beyond the Gaoler’s chambers are ancient crypts of the Holzanger family. This section is rife with undead, thanks to a weak spot in the dimensional barrier between Midgard and the Dry Lands. That realm’s corruption seeped into the crypts for centuries and worked its foul magic on the remains interred here. </p><p>A character killed by a shadow, a wight, or a wraith [in the Scarlet Citadel] can return as undead to bedevil its former comrades. </p><p><strong>Wandering Undead:</strong> ?</p><p><strong>Undead Worker:</strong> ?</p><p><strong>Ushulx:</strong> You can easily arrange for her to be killed by a shadow, a specter, or a wight in Area 116 (possibly when she sneaks off hoping the characters will be killed), then the party can run into an undead Ushulx later in the adventure! </p><p><strong>Weak Undead:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>More Powerful Undead:</strong> ?</p><p><strong>Fairly Powerful Undead:</strong> ?</p><p><strong>Ghast, Powerful Undead:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul, Powerful Undead:</strong> ?</p><p><strong>Ghoul:</strong> Vardesain's Ghastly Stave magic item.</p><p><strong>Darakhul:</strong> ?</p><p><strong>Morgaryv, Bonepowder Ghoul, Potent Spellcaster, Hate-Filled Undead Thing Longing to Consume All Life, Great Evil:</strong> ?</p><p><strong>Lich Hound:</strong> ?</p><p><strong>Llagfel, Hierophant Lich, Unstoppable Undead:</strong> Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into phantom wights. </p><p>When Llagfel turned the cult away from Charun and toward Vardesain and engineered her own transition into a lich, they trapped the shadow river lord in this stone sarcophagus and wrapped it in magical seals the creature couldn’t break or bypass in watery form. </p><p>She was the final, corrupt leader of the cult of Charun in these caves. She twisted the cult to worshiping the darkest aspects of Vardesain, and in death she became a hierophant lich. </p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Shadow Skeleton:</strong> ?</p><p><strong>Shadow River Lord:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Skeleton, Weak Undead:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Vampire Spawn, Fairly Powerful Undead:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight, Standard Wight, Normal Wight:</strong> ?</p><p><strong>Wight, Fairly Powerful Undead:</strong> ?</p><p><strong>Wight, Wight-Priest:</strong> ?</p><p><strong>The Pale Circle, Wight:</strong> Chansar was killed early in the fighting for the fortress, but his body was never found. Hellhand was believed to have survived by slipping away before the final battle. He was rumored to have fled all the way back to Nordmansch, where he remains. </p><p>That account is only partially correct. Chansar was carried off the walls mortally wounded. He could have been saved with magic, but he and Hellhand had other plans. He was placed in his tomb while still barely alive, along with magical amulets and other preparations. Hellhand and their five most loyal fanatics—the Pale Circle—were to be sealed into the tomb with Chansar. When the time was right, after the citadel had fallen and been occupied anew by the knights of Khors, they would emerge as undead, have their vengeance, and resume their quest for lordship over the area. </p><p>But Hellhand reneged. He sealed the others into their caskets, prepared the magic, and then his courage failed him. Instead of joining his companions in undeath, he hid the key and fled. With the spells uncompleted, the undead in Chansar’s mausoleum have no purpose other than to kill. </p><p>The silver coffin contains the remains of Chansar the Pale, and the upright coffins hold the bodies of the Pale Circle. One of the empty coffins was meant for Valence Hellhand. The other empty coffin held one of the Pale Circle guards, but it wasn’t completely sealed. In the painful throes of transforming to undeath, that body thrashed hard enough to force the coffin open and tumbled to the floor. </p><p>Chansar and his five loyal retainers are now six wights, but they never “awoke” because the enchantments weren’t properly completed. That won’t matter as soon as a living person opens any of the upright coffins or the silver casket. The presence of life in the chamber provides the missing vital spark for their undead energy.</p><p><strong>Phantom Wight:</strong> One leader in particular, Llagfel, turned increasingly toward evil rites and, even worse, toward Vardesain instead of Charun. Before long, members of the cult became more enthralled with undeath than with life. Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into phantom wights. </p><p><strong>Phantom Wight, Llagfel's Myrmidon, Unstoppable Undead:</strong> ?</p><p><strong>Chansar the Pale, Wight, Ring Warden:</strong> Chansar was killed early in the fighting for the fortress, but his body was never found. Hellhand was believed to have survived by slipping away before the final battle. He was rumored to have fled all the way back to Nordmansch, where he remains. </p><p>That account is only partially correct. Chansar was carried off the walls mortally wounded. He could have been saved with magic, but he and Hellhand had other plans. He was placed in his tomb while still barely alive, along with magical amulets and other preparations. Hellhand and their five most loyal fanatics—the Pale Circle—were to be sealed into the tomb with Chansar. When the time was right, after the citadel had fallen and been occupied anew by the knights of Khors, they would emerge as undead, have their vengeance, and resume their quest for lordship over the area. </p><p>But Hellhand reneged. He sealed the others into their caskets, prepared the magic, and then his courage failed him. Instead of joining his companions in undeath, he hid the key and fled. With the spells uncompleted, the undead in Chansar’s mausoleum have no purpose other than to kill. </p><p>The silver coffin contains the remains of Chansar the Pale, and the upright coffins hold the bodies of the Pale Circle. One of the empty coffins was meant for Valence Hellhand. The other empty coffin held one of the Pale Circle guards, but it wasn’t completely sealed. In the painful throes of transforming to undeath, that body thrashed hard enough to force the coffin open and tumbled to the floor. </p><p>Chansar and his five loyal retainers are now six wights, but they never “awoke” because the enchantments weren’t properly completed. That won’t matter as soon as a living person opens any of the upright coffins or the silver casket. The presence of life in the chamber provides the missing vital spark for their undead energy.</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Wraith:</strong> One leader in particular, Llagfel, turned increasingly toward evil rites and, even worse, toward Vardesain instead of Charun. Before long, members of the cult became more enthralled with undeath than with life. Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into [wraith]s. </p><p><strong>Wraith, Powerful Undead:</strong> ?</p><p><strong>Wraith, Very Powerful Undead:</strong> ?</p><p><strong>Wraith, Llagfel's Myrmidon:</strong> ?</p><p><strong>Zombie:</strong> The bodies have been here [in the Scarlet Citadel's oubliette] even longer than their appearance implies. They become zombies when someone touches, bumps into, or attacks one of them, or when someone (typically the Gaoler or Ushulx) smears a few drops of blood onto Charun’s idol in Area 107. Before the corpses animate into zombies, they’re just corpses, and damage dealt to them has no effect. If, for example, they become animated because someone shoots an arrow into one of them, that arrow doesn’t reduce the zombie’s hit points, but it does activate it. </p><p>The magic that animates the zombies was enacted by Imortra the Debased to help the Gaoler keep intruders out. </p><p>The statue was created and placed here by the elves before the coming of the Holzangers. It has two magical properties: one was instilled centuries ago by the elves, the other by Cagoth-ze and Ushulx working together. </p><p>The recent enchantment triggers a bolstered animate dead spell that affects the corpses hanging in the oubliette (Area 102). This requires smearing a few drops of blood onto the statue near Charun’s feet and speaking a command phrase known to Cagoth-ze, Ushulx, and the Gaoler. The corpses animate into zombies for 4 hours, under the control of the person who animated them, after which they revert to corpses. </p><p>A humanoid slain by [a warlock wight's life drain] attack rises 24 hours later as a zombie under the warlock wight’s control, unless the humanoid is restored to life or its body is destroyed. </p><p><strong>Crimson Mist:</strong> ?</p><p><strong>Spectral Guardian:</strong> One leader in particular, Llagfel, turned increasingly toward evil rites and, even worse, toward Vardesain instead of Charun. Before long, members of the cult became more enthralled with undeath than with life. Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into [spectral guardian]s. </p><p><strong>Spectral Guardian, Llagfel's Myrmidon:</strong> ?</p><p><strong>Solnis Ledniskol, Drowned Maiden:</strong> Solnis Ledniskol was a human woman who was captured by the deep ones decades ago and brought up the river along with her husband and three children; all were intended as sacrifices for the shoggoth. Because the deep ones revel in cruelty, they reserved Solnis to be the final sacrifice. She was held captive for many days, during which she was tormented by the dying screams of her family. </p><p>When the deep ones came for her, Solnis broke loose and ran onto the bridge, where she wrapped her arms around a pursuing deep one and threw both of them into the river. As they fell she snatched a knife from the monster and stabbed it. The deep one died from the blade through its ribs and Solnis, trapped in the dying creature’s grip, drowned in the watery gloom. </p><p>That small act of revenge barely scratched the surface of Solnis’s thirst for vengeance. The superstitious deep ones fearfully left her corpse at the bottom of the river, where it transformed into a drowned maiden. </p><p>This spot is the final resting place of Solnis Ledniskol, a human woman who died in the river and transformed into a drowned maiden. </p><p></p><p>Vardesain’s Ghastly Stave </p><p>Weapon (quarterstaff), very rare (requires attunement by an evil-aligned creature) </p><p>This heavy wooden quarterstaff is topped with a leering humanoid skull, wrapped with lengths of desiccated or mummified human gut, and has hundreds of human teeth hammered in along its entire length. </p><p>Once per day, the staff can be touched to a humanoid corpse to transform that corpse into a ghoul for 10 minutes. The ghoul is charmed by the staff’s user and fights for that creature. The ghoul arises ravenously hungry, however, and as soon as a creature it injured is killed, the ghoul spends the rest of its 10 minutes devouring that creature. </p><p>Any ghoul within 30 feet of Vardesain’s Ghastly Stave has advantage on saving throws against effects that turn undead. </p><p>Curse. A week after attuning to Vardesain’s Ghastly Stave, a creature starts taking on the appearance of a corpse. Their skin becomes pale, and they develop sunken cheeks and deep shadows around their eyes. After two weeks, the flesh of their hands is shrunken and pulls away from their fingernails, their lips draw back and their gums recede, and their hair begins falling out. After three weeks, they are nearly indistinguishable from a darakhul.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9031936, member: 2209"] [URL=https://www.drivethrurpg.com/product/366966/Scarlet-Citadel-for-5th-Edition?affiliate_id=17596]Scarlet Citadel for 5th Edition[/URL] 5e [b]The Chained Thing:[/b] The chained thing is an abominable undead creature patched together by Vardesain. It’s the unholy melding of violet fungi and the corpses of at least two derro shadow antipaladins. [b]The Chained Thing, Abominable Undead Creature, Unholy Melding of Violet Fungi and the Corpses of at Least Two Derro Antipaladins, Gift From Verdesain, Horrific Chained Thing, Thing:[/b] ? [b]Wight Warlock:[/b] These are the rarest of all wights, since they’re created only when warlocks who serve a particular, deceitful fiend fall completely for its lies and have themselves interred according to its complicated instructions. Warlocks who become warlock wights are decapitated at the time of their interment. When the body rises, the head floats a few inches above the neck. The three dwarves interred here were all warlocks who were bound in a pact with the same fiend. [b]Warlock Wight, Rarest of All Wights:[/b] ? [b]Undead, Undead Creature:[/b] Beyond the Gaoler’s chambers are ancient crypts of the Holzanger family. This section is rife with undead, thanks to a weak spot in the dimensional barrier between Midgard and the Dry Lands. That realm’s corruption seeped into the crypts for centuries and worked its foul magic on the remains interred here. A character killed by a shadow, a wight, or a wraith [in the Scarlet Citadel] can return as undead to bedevil its former comrades. [b]Wandering Undead:[/b] ? [b]Undead Worker:[/b] ? [b]Ushulx:[/b] You can easily arrange for her to be killed by a shadow, a specter, or a wight in Area 116 (possibly when she sneaks off hoping the characters will be killed), then the party can run into an undead Ushulx later in the adventure! [b]Weak Undead:[/b] ? [b]Powerful Undead:[/b] ? [b]More Powerful Undead:[/b] ? [b]Fairly Powerful Undead:[/b] ? [b]Ghast, Powerful Undead:[/b] ? [b]Ghast:[/b] ? [b]Ghost:[/b] ? [b]Ghoul, Powerful Undead:[/b] ? [b]Ghoul:[/b] Vardesain's Ghastly Stave magic item. [b]Darakhul:[/b] ? [b]Morgaryv, Bonepowder Ghoul, Potent Spellcaster, Hate-Filled Undead Thing Longing to Consume All Life, Great Evil:[/b] ? [b]Lich Hound:[/b] ? [b]Llagfel, Hierophant Lich, Unstoppable Undead:[/b] Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into phantom wights. When Llagfel turned the cult away from Charun and toward Vardesain and engineered her own transition into a lich, they trapped the shadow river lord in this stone sarcophagus and wrapped it in magical seals the creature couldn’t break or bypass in watery form. She was the final, corrupt leader of the cult of Charun in these caves. She twisted the cult to worshiping the darkest aspects of Vardesain, and in death she became a hierophant lich. [b]Lich:[/b] ? [b]Shadow:[/b] ? [b]Shadow Skeleton:[/b] ? [b]Shadow River Lord:[/b] ? [b]Skeleton:[/b] ? [b]Skeleton, Weak Undead:[/b] ? [b]Specter:[/b] ? [b]Vampire Spawn, Fairly Powerful Undead:[/b] ? [b]Vampire:[/b] ? [b]Wight, Standard Wight, Normal Wight:[/b] ? [b]Wight, Fairly Powerful Undead:[/b] ? [b]Wight, Wight-Priest:[/b] ? [b]The Pale Circle, Wight:[/b] Chansar was killed early in the fighting for the fortress, but his body was never found. Hellhand was believed to have survived by slipping away before the final battle. He was rumored to have fled all the way back to Nordmansch, where he remains. That account is only partially correct. Chansar was carried off the walls mortally wounded. He could have been saved with magic, but he and Hellhand had other plans. He was placed in his tomb while still barely alive, along with magical amulets and other preparations. Hellhand and their five most loyal fanatics—the Pale Circle—were to be sealed into the tomb with Chansar. When the time was right, after the citadel had fallen and been occupied anew by the knights of Khors, they would emerge as undead, have their vengeance, and resume their quest for lordship over the area. But Hellhand reneged. He sealed the others into their caskets, prepared the magic, and then his courage failed him. Instead of joining his companions in undeath, he hid the key and fled. With the spells uncompleted, the undead in Chansar’s mausoleum have no purpose other than to kill. The silver coffin contains the remains of Chansar the Pale, and the upright coffins hold the bodies of the Pale Circle. One of the empty coffins was meant for Valence Hellhand. The other empty coffin held one of the Pale Circle guards, but it wasn’t completely sealed. In the painful throes of transforming to undeath, that body thrashed hard enough to force the coffin open and tumbled to the floor. Chansar and his five loyal retainers are now six wights, but they never “awoke” because the enchantments weren’t properly completed. That won’t matter as soon as a living person opens any of the upright coffins or the silver casket. The presence of life in the chamber provides the missing vital spark for their undead energy. [b]Phantom Wight:[/b] One leader in particular, Llagfel, turned increasingly toward evil rites and, even worse, toward Vardesain instead of Charun. Before long, members of the cult became more enthralled with undeath than with life. Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into phantom wights. [b]Phantom Wight, Llagfel's Myrmidon, Unstoppable Undead:[/b] ? [b]Chansar the Pale, Wight, Ring Warden:[/b] Chansar was killed early in the fighting for the fortress, but his body was never found. Hellhand was believed to have survived by slipping away before the final battle. He was rumored to have fled all the way back to Nordmansch, where he remains. That account is only partially correct. Chansar was carried off the walls mortally wounded. He could have been saved with magic, but he and Hellhand had other plans. He was placed in his tomb while still barely alive, along with magical amulets and other preparations. Hellhand and their five most loyal fanatics—the Pale Circle—were to be sealed into the tomb with Chansar. When the time was right, after the citadel had fallen and been occupied anew by the knights of Khors, they would emerge as undead, have their vengeance, and resume their quest for lordship over the area. But Hellhand reneged. He sealed the others into their caskets, prepared the magic, and then his courage failed him. Instead of joining his companions in undeath, he hid the key and fled. With the spells uncompleted, the undead in Chansar’s mausoleum have no purpose other than to kill. The silver coffin contains the remains of Chansar the Pale, and the upright coffins hold the bodies of the Pale Circle. One of the empty coffins was meant for Valence Hellhand. The other empty coffin held one of the Pale Circle guards, but it wasn’t completely sealed. In the painful throes of transforming to undeath, that body thrashed hard enough to force the coffin open and tumbled to the floor. Chansar and his five loyal retainers are now six wights, but they never “awoke” because the enchantments weren’t properly completed. That won’t matter as soon as a living person opens any of the upright coffins or the silver casket. The presence of life in the chamber provides the missing vital spark for their undead energy. [b]Will-o'-Wisp:[/b] ? [b]Wraith:[/b] One leader in particular, Llagfel, turned increasingly toward evil rites and, even worse, toward Vardesain instead of Charun. Before long, members of the cult became more enthralled with undeath than with life. Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into [wraith]s. [b]Wraith, Powerful Undead:[/b] ? [b]Wraith, Very Powerful Undead:[/b] ? [b]Wraith, Llagfel's Myrmidon:[/b] ? [b]Zombie:[/b] The bodies have been here [in the Scarlet Citadel's oubliette] even longer than their appearance implies. They become zombies when someone touches, bumps into, or attacks one of them, or when someone (typically the Gaoler or Ushulx) smears a few drops of blood onto Charun’s idol in Area 107. Before the corpses animate into zombies, they’re just corpses, and damage dealt to them has no effect. If, for example, they become animated because someone shoots an arrow into one of them, that arrow doesn’t reduce the zombie’s hit points, but it does activate it. The magic that animates the zombies was enacted by Imortra the Debased to help the Gaoler keep intruders out. The statue was created and placed here by the elves before the coming of the Holzangers. It has two magical properties: one was instilled centuries ago by the elves, the other by Cagoth-ze and Ushulx working together. The recent enchantment triggers a bolstered animate dead spell that affects the corpses hanging in the oubliette (Area 102). This requires smearing a few drops of blood onto the statue near Charun’s feet and speaking a command phrase known to Cagoth-ze, Ushulx, and the Gaoler. The corpses animate into zombies for 4 hours, under the control of the person who animated them, after which they revert to corpses. A humanoid slain by [a warlock wight's life drain] attack rises 24 hours later as a zombie under the warlock wight’s control, unless the humanoid is restored to life or its body is destroyed. [b]Crimson Mist:[/b] ? [b]Spectral Guardian:[/b] One leader in particular, Llagfel, turned increasingly toward evil rites and, even worse, toward Vardesain instead of Charun. Before long, members of the cult became more enthralled with undeath than with life. Eventually Llagfel pursued rituals that, with Vardesain’s help (in the form of the horrific chained thing), transformed her into a hierophant lich and her most faithful followers into [spectral guardian]s. [b]Spectral Guardian, Llagfel's Myrmidon:[/b] ? [b]Solnis Ledniskol, Drowned Maiden:[/b] Solnis Ledniskol was a human woman who was captured by the deep ones decades ago and brought up the river along with her husband and three children; all were intended as sacrifices for the shoggoth. Because the deep ones revel in cruelty, they reserved Solnis to be the final sacrifice. She was held captive for many days, during which she was tormented by the dying screams of her family. When the deep ones came for her, Solnis broke loose and ran onto the bridge, where she wrapped her arms around a pursuing deep one and threw both of them into the river. As they fell she snatched a knife from the monster and stabbed it. The deep one died from the blade through its ribs and Solnis, trapped in the dying creature’s grip, drowned in the watery gloom. That small act of revenge barely scratched the surface of Solnis’s thirst for vengeance. The superstitious deep ones fearfully left her corpse at the bottom of the river, where it transformed into a drowned maiden. This spot is the final resting place of Solnis Ledniskol, a human woman who died in the river and transformed into a drowned maiden. Vardesain’s Ghastly Stave Weapon (quarterstaff), very rare (requires attunement by an evil-aligned creature) This heavy wooden quarterstaff is topped with a leering humanoid skull, wrapped with lengths of desiccated or mummified human gut, and has hundreds of human teeth hammered in along its entire length. Once per day, the staff can be touched to a humanoid corpse to transform that corpse into a ghoul for 10 minutes. The ghoul is charmed by the staff’s user and fights for that creature. The ghoul arises ravenously hungry, however, and as soon as a creature it injured is killed, the ghoul spends the rest of its 10 minutes devouring that creature. Any ghoul within 30 feet of Vardesain’s Ghastly Stave has advantage on saving throws against effects that turn undead. Curse. A week after attuning to Vardesain’s Ghastly Stave, a creature starts taking on the appearance of a corpse. Their skin becomes pale, and they develop sunken cheeks and deep shadows around their eyes. After two weeks, the flesh of their hands is shrunken and pulls away from their fingernails, their lips draw back and their gums recede, and their hair begins falling out. After three weeks, they are nearly indistinguishable from a darakhul. [/QUOTE]
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