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<blockquote data-quote="Voadam" data-source="post: 9067107" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/242812/War-of-the-Burning-Sky-5E-Players-Guide?affiliate_id=17596" target="_blank">War of the Burning Sky 5E Player's Guide</a></p><p>5e</p><p><strong>Undead Follower:</strong> Some rumor that inquisitors can even devour the souls of magic-users, taking their powers for themselves before raising the slain mage as an undead follower.</p><p><strong>Shadowdancer's Shadow:</strong> Rogue Shadowdancer Shadow Companion power.</p><p></p><p>Shadow Companion</p><p>Starting at 3rd level, as an action, you can summon a shadow of yourself. The shadow’s starting stat block is listed below. The shadow obeys your commands and remains until its hit points are reduced to 0, you dismiss it with an action, or you summon a new shadow.</p><p>As you gain strength in your travels, so too does your shadow. At 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you increase one of your shadow’s ability scores of your choice by 2, or you can increase two of its ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature.</p><p>Additionally, at 5th level, and again at 9th, 13, and 17th level, your shadow also gains an additional Hit Die. Each additional Hit Die increases its maximum hit points by an amount equal to 5 + the shadow’s Constitution modifier. Your shadow cannot regain hit points.</p><p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9067107, member: 2209"] [URL=https://www.drivethrurpg.com/product/242812/War-of-the-Burning-Sky-5E-Players-Guide?affiliate_id=17596]War of the Burning Sky 5E Player's Guide[/URL] 5e [b]Undead Follower:[/b] Some rumor that inquisitors can even devour the souls of magic-users, taking their powers for themselves before raising the slain mage as an undead follower. [b]Shadowdancer's Shadow:[/b] Rogue Shadowdancer Shadow Companion power. Shadow Companion Starting at 3rd level, as an action, you can summon a shadow of yourself. The shadow’s starting stat block is listed below. The shadow obeys your commands and remains until its hit points are reduced to 0, you dismiss it with an action, or you summon a new shadow. As you gain strength in your travels, so too does your shadow. At 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you increase one of your shadow’s ability scores of your choice by 2, or you can increase two of its ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature. Additionally, at 5th level, and again at 9th, 13, and 17th level, your shadow also gains an additional Hit Die. Each additional Hit Die increases its maximum hit points by an amount equal to 5 + the shadow’s Constitution modifier. Your shadow cannot regain hit points. Once you use this feature, you can’t use it again until you finish a short or long rest. [/QUOTE]
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