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<blockquote data-quote="Voadam" data-source="post: 9070045" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/340965/Expanding-Codex-for-5th-Edition?affiliate_id=17596" target="_blank">Expanding Codex for 5th Edition</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Ghost Dragon:</strong> A red dragon haunting a mountain range has gone quiet, raising faint hope in the kingdom plagued by the dragon. The kingdom’s ruler asks for a stalwart group to investigate the dragon’s lack of activity and return with treasure from its lair if the group slays the dragon or in the unlikely event the dragon has perished on its own. In truth, a usurping red dragon killed the older dragon but fled when the slain dragon returned as a ghost dragon. </p><p>A gold dragon dying of old age intended to distribute its treasure to various charities and heroic groups. Though it slipped its mortal coil, the dragon’s ghost remained compelled to complete its unfinished business. </p><p><strong>Ghost Dragon, Wavering Draconic Form:</strong> ?</p><p><strong>Ghost:</strong> <em>Frightful Breath</em> spell.</p><p><strong>Unhatched:</strong> A kobold spirited away a red dragon egg and sold it to a necromancer. An envoy to one of the red dragon parents searches for capable adventurers to rescue the egg before the necromancer can transform the unborn dragon into an unhatched. </p><p><strong>Unhatched, Small Skeletal Dragon:</strong> ?</p><p><strong>Unhatched Necromantic Familiar:</strong> ?</p><p><strong>Powerful Undead Creature, Master:</strong> ?</p><p></p><p>FRIGHTFUL BREATH </p><p>3rd-level evocation (sorcerer, wizard) </p><p>Casting Time: 1 action </p><p>Range: Self (30-foot cone) </p><p>Components: V, S, M (dried ectoplasm from a ghost dragon) </p><p>Duration: Instantaneous </p><p>Icy terror escapes your hands in a screaming torrent. Each living creature in a 30-foot cone must succeed on a Wisdom saving throw or take 5d10 psychic damage and be frightened for 1 minute. A creature that succeeds on its saving throw takes half as much damage and isn’t frightened. A frightened creature can make another Wisdom saving throw at the end of each of its turns. On a success, the creature is no longer frightened. </p><p>A creature killed by this spell has a 10% chance of returning as a ghost.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9070045, member: 2209"] [URL=https://www.drivethrurpg.com/product/340965/Expanding-Codex-for-5th-Edition?affiliate_id=17596]Expanding Codex for 5th Edition[/URL] 5e [b]Undead:[/b] ? [b]Ghost Dragon:[/b] A red dragon haunting a mountain range has gone quiet, raising faint hope in the kingdom plagued by the dragon. The kingdom’s ruler asks for a stalwart group to investigate the dragon’s lack of activity and return with treasure from its lair if the group slays the dragon or in the unlikely event the dragon has perished on its own. In truth, a usurping red dragon killed the older dragon but fled when the slain dragon returned as a ghost dragon. A gold dragon dying of old age intended to distribute its treasure to various charities and heroic groups. Though it slipped its mortal coil, the dragon’s ghost remained compelled to complete its unfinished business. [b]Ghost Dragon, Wavering Draconic Form:[/b] ? [b]Ghost:[/b] [i]Frightful Breath[/i] spell. [b]Unhatched:[/b] A kobold spirited away a red dragon egg and sold it to a necromancer. An envoy to one of the red dragon parents searches for capable adventurers to rescue the egg before the necromancer can transform the unborn dragon into an unhatched. [b]Unhatched, Small Skeletal Dragon:[/b] ? [b]Unhatched Necromantic Familiar:[/b] ? [b]Powerful Undead Creature, Master:[/b] ? FRIGHTFUL BREATH 3rd-level evocation (sorcerer, wizard) Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (dried ectoplasm from a ghost dragon) Duration: Instantaneous Icy terror escapes your hands in a screaming torrent. Each living creature in a 30-foot cone must succeed on a Wisdom saving throw or take 5d10 psychic damage and be frightened for 1 minute. A creature that succeeds on its saving throw takes half as much damage and isn’t frightened. A frightened creature can make another Wisdom saving throw at the end of each of its turns. On a success, the creature is no longer frightened. A creature killed by this spell has a 10% chance of returning as a ghost. [/QUOTE]
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