Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9093834" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/303456/Rise-of-the-Drow-Collectors-Edition?affiliate_id=17596" target="_blank">Rise of the Drow: Collector's Edition</a></p><p>5e</p><p><strong>Bone Collective:</strong> ?</p><p><strong>Despair:</strong> When a mortal soul cannot find its way to the afterlife and the mortal in question died with a lonesome, grief-stricken heart, a despair is the result. Whether a brave adventurer on some distant plane of existence or a forsaken commoner, bereft of family and community, a despair appears physically much as they did in life.</p><p>If an adventurer dies on the Demiplane of Venom, they sink into the landscape, returning moments later as a despair.</p><p><strong>Dodelig:</strong> Born of the skeletal remains of long-interred halflings and animated by a dying lich’s final spell, dødelig are a race that was never meant to be.</p><p>Mort is also a vehement champion of using the dødeligization spell to dødeligify the whole halfling race.</p><p><strong>Dodelig Bandit:</strong> ?</p><p><strong>Drow Ghoul:</strong> But too often the innate drow lust for status leads a male to attempt to move beyond their station. When such attempts fail, there is but one option if the drow would avoid becoming a slave or sacrifice: to become a ghoul.</p><p>A drow ghoul is a dishonored drow, given one last chance for redemption. These former dark elves retain their innate lust for power, but as undead they are thrall to any priestess.</p><p>The drow heirarchy incorporates the narcotic ertia into religious practices to reinforce the belief that from Naraneus flows all power. As a result, many common drow form an addiction to the substance, and a lifelong reliance on ertia is why many drow embrace becoming ghouls.</p><p><strong>Ghost:</strong> When a soul is not allowed to rest due to some great injustice, either real or perceived, it sometimes comes back as a ghost. Such beings are in eternal anguish, lacking in substance and unable to set things right. Although ghosts can be any alignment, the majority cling to the living world out of a powerful sense of rage and hatred, and as a result are chaotic evil—even the ghost of a good or lawful creature can become hateful and cruel in its afterlife.</p><p><strong>Ghoul, Common Ghoul:</strong> Robe of Bones magic item.</p><p><strong>Ghoul Ghast:</strong> ?</p><p><strong>Ghoul Ghoublin:</strong> Yoflid is the drow agent responsible for stealing the Moonshard. While laying his plans in the forest surrounding Rybalka, he came upon a group of goblins in the woods—he slaughtered them all, and then transformed each into a type of undead called ghoublins.</p><p><strong>Gnome Necromancer:</strong> ?</p><p><strong>Gogelid:</strong> It’s unknown what creature the gøgelid was before it was interred in the Underworld, but its love of play and bright colors suggest a creature of fey origins.</p><p><strong>Severed Skull:</strong> Sounding their anguish with mournful cries and pained screams, severed skulls possess only fragments of their former lives. Whether a necromancer collects skulls from a mass grave or a series of executions causes tortured and fragmented souls to coalesce their energies, the skull exist now only to suffer.</p><p><strong>Severed Skull Flaming Skull:</strong> Robe of Bones magic item.</p><p><strong>Severed Skull Screaming Skull:</strong> Legend says the combatants of this battle were buried alive, up to their heads. The truth remains lost to history, but what is evident are the 5 (2d4) screaming skulls that emerge from the mud.</p><p><strong>Shadow, Undead Shadow:</strong> Rampant covetousness and grasping greed lead some people down the dark path of evil and betrayal, eventually ending in a reprehensible death. While most such petty and despicable souls travel on to their final rewards the same way everyone else does, in some cases gluttons, misers, and thieves waste away into nothing but shadows—undead things that reach and grab, but cannot hold.</p><p>If a non-evil humanoid dies from this [shadow's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.</p><p>If a non-evil humanoid dies from this [ancient shadow's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.</p><p>If a non-evil humanoid dies from this [swarm of shadow bat's bite] attack, a new shadow rises from the corpse 1d4 hours later.</p><p><strong>Ancient Shadow:</strong> Ancient shadows are undead that have lingered on the Material Pane for generations, slowly absorbing necrotic energy as it seeps through their lairs within lost catacombs and corpse-strewn oubliettes.</p><p><strong>Skeleton:</strong> Robe of Bones magic item.</p><p><strong>Troll Skeleton:</strong> ?</p><p><strong>Frost Giant Skeleton:</strong> ?</p><p><strong>Specter:</strong> Specters are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife.</p><p>Whether created by the darkest of magic, or by the summoning call of a wraith, every one of these foul undead wants power, so they can take revenge on life itself. The power they crave grants them control over the undead and, if they in turn become wraiths, the ability to draw further specters from the humanoids they kill.</p><p>The four prisoners who were held captive in these chambers survived the castle’s slaughter only to be abandoned and eventually die of starvation. Their spirits quietly call for help from their cells.</p><p>Wraith Create Specter power.</p><p>Wraith Lord Create Specter power.</p><p><strong>Spite Spitter:</strong> These foul creatures, former humanoids consumed by petty malice towards others, continue to cause havoc wherever they dwell much as they did in life.</p><p>A character who succeeds on a DC 18 Intelligence (History) check knows the houses and their leaders to be Nahta-Noj and Khodadad (1), Eddot and Vulpeya (2), Mailliw and Gugg’Hiermu (3), Nehpets and Ixtebe (4), and finally Nylorac and Xhoanah (5), whose leaders’ corpses became the spite spitters after Maelora’s ancestors dispossessed them of their wealth and position, and then sacrificed their crushed souls to Naraneus.</p><p><strong>Vampire, Full Vampire, Fully-Formed Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> A humanoid slain in this way [from a vampire's bite attack] and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.</p><p><strong>Soul Shard:</strong> Vidre Soul Shearing power.</p><p><strong>Wight:</strong> Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior.</p><p><strong>Wight Necromancer:</strong> ?</p><p><strong>Venomwight:</strong> A wight who through one means or another gains the interest of the drow spider goddess finds they possess an increased desire for mayhem and bloodsport. Becoming a venomwight is not a choice one makes, but rather the outcome of a life—or unlife—spent tormenting the living, of gloating over one’s victims, of succumbing to one’s basest thoughts.</p><p>Naraneus herself seems to care little for venomwights themselves, their existence a mere moment of distraction for the goddess of machinations and power mongering. Still, when a venomwight who displays a command of instinctual desire and devotes themselves to honoring the spider goddess, Naraneus takes note. Eventually such a creature finds a home on the demiplane of venom, as an agent of the spider goddess herself.</p><p><strong>Wraith:</strong> Wraiths are undead creatures born of evil and darkness.</p><p><strong>Wraith Lord:</strong> Wraiths are undead creatures born of evil and darkness.</p><p><strong>Zombie, Normal Zombie:</strong> A humanoid slain by [a wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>A humanoid slain by [a wight necromancer's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>A humanoid slain by [a venomwight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>“As we stood chained to the wall, we were forced to watch Yul at work – and hideous employment it was too! He took Abylo, our nimble scout, and made a few incisions into his still-living body.</p><p>As our friend cried out in painful torment, the necromancer flayed Abylo’s skin from his muscles, slit open his chest and rib cage, and exposed his still-beating heart. It was all too much for our companion, who expired with a final curse on his tormentor. Yul simply chuckled, inserted his hand between the bones and grasped the yet-fluttering organ.</p><p>Muttering an incantation swiftly, our jailer squeezed the heart until blood burst over his arms. Then, to our horror, what was once Abylo uttered a soul-chilling moan and struggled from the table he’d been pinned to, tearing free from the restraining nails and rising as a zombie!”—Fin Starling, proprietor of the Thirsty Serpent Tavern</p><p>The spirits of Adrik’s Folly have been dormant for almost a decade, but with the reoccupation of the castle they have begun to stir. While there are a number of specific specters within Adrik’s Folly, there are also several spirits that have begun to manifest anywhere within a quarter of a mile of the castle walls. These spirits fade when the other haunts of Adrik’s Folly are sent to rest.</p><p>The Dead Walk</p><p>The spirits of the dead crave life, but inhabiting the freshly killed is the closest they can achieve. There is a 25% chance any time a humanoid dies that it becomes a zombie the next round.</p><p>Robe of Bones magic item.</p><p><strong>Zombie Mammoth:</strong> A huge Vikmordere war mammoth rises from the mud, reanimated by the ambient energies that surround the keep and “awake” again after sensing the passing adventurers.</p><p><strong>Bone Collective, Almost a Fluid, Spy, Sneak:</strong> ?</p><p><strong>Bone Collective, Humanoid Form:</strong> ?</p><p><strong>Bone Collective, Clattering Swarm:</strong> ?</p><p><strong>Bone Collective, Undead Guardian:</strong> ?</p><p><strong>Despair, Former Adventurer:</strong> ?</p><p><strong>Despair, Initial Dreamer:</strong> ?</p><p><strong>Dodelig, Short Mineralized Skeleton, Former Halfling, Quasi-Undead, Once-Halfling:</strong> ?</p><p><strong>Iolra Gamesy, Maestro of Meats, Dodelig, Famous Chef:</strong> ?</p><p><strong>Lia Chulja, Lady of Lard, Dodelig, Charitable Person, Chef, Matriarch:</strong> ?</p><p><strong>Dodelig Maestro:</strong> ?</p><p><strong>Mort Pips, Dodelig, Very Exotic Skeletal Femme Fatale, Optimist, Born Pragmatist, Vehement Champion:</strong> ?</p><p><strong>Dodelig Skull-Juggler:</strong> ?</p><p><strong>Drow Ghoul, Dishonored Drow, Former Dark Elf:</strong> ?</p><p><strong>Yoflid Gullion, Drow Ghoul, Exiled Member of House Gullion, Drow Agent, Clever Lieutenant, Undead Drow:</strong> ?</p><p><strong>Drow Ghoul, Disciple of Yoflid:</strong> ?</p><p><strong>Drow Ghoul, Undead Dark Elf:</strong> ?</p><p><strong>Adrik Holmir, Ghost, Spirit:</strong> Adrik’s spirit still haunts his keep, full of rage at the Vikmordere and bound to his armor and sword.</p><p><strong>Venthori, Ghost, Ghostly-Looking Drow:</strong> ?</p><p><strong>Ucecarni, Ghost, Ghostly-Looking Drow:</strong> ?</p><p><strong>Ghoul, Undead Scavenger, Free-Willed Undead:</strong> ?</p><p><strong>Strong-Willed Ghoul:</strong> ?</p><p><strong>Ghoul King:</strong> ?</p><p><strong>Senior Ghoul:</strong> ?</p><p><strong>Ghoul, Lesser Undead:</strong> ?</p><p><strong>Vexronios, Ancient Ghoul Overlord:</strong> ?</p><p><strong>Ghast, Previous Elite Member of the City's Population:</strong> ?</p><p><strong>Ghast Who Practices Druidry:</strong> ?</p><p><strong>Senior Ghast:</strong> ?</p><p><strong>Gore Pudding:</strong> ?</p><p><strong>Gogelid, Family Pet:</strong> ?</p><p><strong>Gogelid, Fierce Front Line of Protection:</strong> ?</p><p><strong>Gogelid, Vengeful Predator:</strong> ?</p><p><strong>Mol, Ancient Shadow, Valued House Servant, Shade:</strong> Through all this [Mathorn's] memory for Mol burned fiercely, and on a daily basis she openly told Naraneus how she wished the tutor was with her still. It was only when she wrapped herself in the gloom that she realized Mol had been returned to her as a shadow.</p><p><strong>Shadow, Undead Thing That Reaches and Grabs But Cannot Hold:</strong> ?</p><p><strong>Skeleton, Staggering Skeleton:</strong> ?</p><p><strong>Jarl Jeirrod, Frost Giant Skeleton:</strong> The foul energy and diabolic influence upon the Dark Wood causes devils to appear or the dead to rise. Jarl Jeirrod slumbers away the centuries in his great stone dais, but wakes to meet any who disturb his final chambers.</p><p><strong>Skeleton, Newly Animated Skeleton:</strong> ?</p><p><strong>Bonestitched Skeleton, Gigantic Misshapen Skeleton:</strong> ?</p><p><strong>Skeleton, Minor Undead:</strong> ?</p><p><strong>Undead Skeletal Giant:</strong> ?</p><p><strong>Skeleton, Lesser Undead:</strong> ?</p><p><strong>Specter, Evil Undead That Hates Sunlight and Living Things, Foul Undead:</strong> ?</p><p><strong>Specter, Remnants of a Murdered Human:</strong> ?</p><p><strong>Specter, Remnants of an Evil Human:</strong> ?</p><p><strong>Specter, Beleagured Spirit, Forsaken Prisoner:</strong> ?</p><p><strong>Matron Mother Xhoanah Nylorac, Spite Spitter:</strong> ?</p><p><strong>Vampire Spawn, Soulless Creature:</strong> ?</p><p><strong>Vampire, Sentient Undead:</strong> ?</p><p><strong>Alin Durqua, Weakened Vampire Spawn:</strong> All is not what it seems, however; Durqua was slain by a tribe of vampire Vikmordere, which then attempted to turn him into a vampire spawn—he resisted with all his heart, and the effect never fully took place.</p><p><strong>Vampire Vikmodere:</strong> ?</p><p><strong>Vampire, Pale Wiry Undead:</strong> ?</p><p><strong>Strong-Willed Vampire:</strong> ?</p><p><strong>Soul Shard, Ethereal Undead:</strong> ?</p><p><strong>Underwater Wight:</strong> ?</p><p><strong>Wight, Wight Craftsman:</strong> ?</p><p><strong>Yul the Necromancer, Wight Necromancer, Undead Necromancer, Opportunist:</strong> Although thoroughly defeated, Yul’s corrupted spirit refused to leave the keep. It existed as a bitter, wraith-like form bound to the torture room where Tathious had killed him.</p><p>Here, Yul poured over his books and scrolls, seeking to regain his former power yet still angry at his inability to control his undead army. Finally he understood his error; alive he was never “one of them” and had to rule by fear, a weak and fragile tool, as opposed to commanding by authority alone. Yul re-entered his body and rose as an undead necromancer, able to hold sway over countless undead.</p><p><strong>Yul the Necromancer, Wraith-Like Form, Opportunist:</strong> Although thoroughly defeated, Yul’s corrupted spirit refused to leave the keep. It existed as a bitter, wraith-like form bound to the torture room where Tathious had killed him.</p><p><strong>Venomwight, Sea-Green Aquatic Drow:</strong> ?</p><p><strong>Wight-Knight:</strong> ?</p><p><strong>Wight, Lesser Undead:</strong> ?</p><p><strong>Wraith, Dark Shape With Two Flickering Pinpoints of Light Where Its Eyes Should Be, Undead Creature Born of Evil and Darkness:</strong> ?</p><p><strong>Wraith, Grim-Looking Undead:</strong> ?</p><p><strong>Tarankeerath, Wraith Lord:</strong> ?</p><p><strong>Zombie, Gray Shape, Walking Dead:</strong> ?</p><p><strong>Zombie, Zombie Elf:</strong> ?</p><p><strong>Zombie, Recently Animated Zombie:</strong> ?</p><p><strong>Zombie, Worker Zombie:</strong> ?</p><p><strong>Mammoth Zombie, Huge Vikmodere War Mammoth:</strong> ?</p><p><strong>Freshly Made Zombie Drow:</strong> ?</p><p><strong>Drow Zombie:</strong> ?</p><p><strong>Zombie Slave:</strong> ?</p><p><strong>Humanoid Zombie:</strong> ?</p><p><strong>Zombie Minion:</strong> ?</p><p><strong>Zombie, Minor Undead Being, Lesser Undead:</strong> ?</p><p><strong>Zombie, Lake Zombie, Zombified Remains of a Drow Patrol Member:</strong> ?</p><p><strong>Zombie Mount:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Undead Servant:</strong> Libram Necrolis</p><p>A slim tome bound in a leather crafted from dwarf skin, this volume is dedicated to the creation and control of undead servants—not just a collection of spells, more a “How To” on creating lower forms of undead that are robust and less prone to falling apart. It is written by Makinnga Gullion.</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Undead Admirer:</strong> ?</p><p><strong>Undead Companion:</strong> ?</p><p><strong>Undead Ancestor:</strong> ?</p><p><strong>Undead Soul:</strong> ?</p><p><strong>Drifting Incorporeal Undead:</strong> ?</p><p><strong>Xulthara, Banshee, Mindless Undead, Former Matron:</strong> With Xulthara finally dead at their feet, her sentence was enacted; the Xarenrae animated her corpse as a mindless undead and imprisoned her deep within the ruined fortress, a punishment far worse than a swift death for a drow.</p><p><strong>Spectral Undead:</strong> ?</p><p><strong>Expendable Undead:</strong> ?</p><p><strong>Undead Worker:</strong> ?</p><p><strong>Undead Soldier:</strong> ?</p><p><strong>Minor Undead Being:</strong> ?</p><p><strong>Free-Willed Undead:</strong> ?</p><p><strong>Rakha, Undead Intelligence, Immobile Mummified Husk, No-Longer-All-Dead Alpha Female:</strong> Lograx is surprisingly sentimental—as far as this can be claimed for the deadly predator-race. Unbeknownst to his kin he has created a secret shrine that can only be accessed via a tunnel under the lake’s waters where he has mummified the remains of his erstwhile love, offering profane sacrifices to any entity that may be listening. The twitches of unlife are starting to show in the dried husk of his lady’s corpse.</p><p><strong>Undead Dwarven Warrior:</strong> ?</p><p><strong>Undead Dwarven Battle Mage:</strong> ?</p><p><strong>Undead Crewmember:</strong> ?</p><p><strong>Undead Grick:</strong> ?</p><p><strong>Undersea Undead:</strong> ?</p><p><strong>Listless Undead:</strong> ?</p><p><strong>Drow Undead:</strong> ?</p><p><strong>Lesser Undead:</strong> ?</p><p><strong>Undead Race:</strong> ?</p><p><strong>Faithful Undead Follower:</strong> ?</p><p><strong>Undead Giant:</strong> ?</p><p><strong>Undead Virus:</strong> [A]n undead virus created by the first lich Udødelig.</p><p><strong>Evil Undead Spirit:</strong> ?</p><p><strong>Sentient Undead:</strong> ?</p><p><strong>Death-Knight:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Lich:</strong> The process to becoming a lich is both difficult and profoundly arcane.</p><p><strong>Lawful Good High Elven Lich:</strong> ?</p><p><strong>Tarankeerath, Lich, Robed Emaciated Creature:</strong> ?</p><p><strong>Puolihaamu, Demilich:</strong> ?</p><p><strong>Lich, Free-Willed Undead:</strong> ?</p><p><strong>Sealich:</strong> ?</p><p><strong>Demi-Lich, Demilich:</strong> ?</p><p><strong>Udodelig, The First Lich:</strong> ?</p><p><strong>Mummy, Free-Willed Undead:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p></p><p>Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.</p><p></p><p>Create Specter. The wraith [lord] targets a humanoid within 20 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than 10 specters under its control at one time.</p><p></p><p>Soul Searing (Recharge 6). The vidre unleashes a searing beam of radiant energy at a creature within 60 feet. The target takes 24 (3d12 + 5) radiant damage and must succeed on a DC 17 Dexterity saving throw. On a failure, the target is knocked prone and pushed back 20 feet, leaving behind a soul shard that is under the vidre’s control.</p><p></p><p>Robe of Bones</p><p>Wondrous item, rare</p><p>(requires attunement)</p><p>This robe is adorned with embroidery that resembles various undead creatures. Once per day the user can grasp a bit of embroidery to bring forth undead that appear within 30 feet of the user. The user spend an action to create one of the following:</p><p>◊ 2d4 skeletons</p><p>◊ 1d8 zombies</p><p>◊ a flaming skull</p><p>◊ a ghoul</p></blockquote><p></p>
[QUOTE="Voadam, post: 9093834, member: 2209"] [URL='https://www.drivethrurpg.com/product/303456/Rise-of-the-Drow-Collectors-Edition?affiliate_id=17596']Rise of the Drow: Collector's Edition[/URL] 5e [B]Bone Collective:[/B] ? [B]Despair:[/B] When a mortal soul cannot find its way to the afterlife and the mortal in question died with a lonesome, grief-stricken heart, a despair is the result. Whether a brave adventurer on some distant plane of existence or a forsaken commoner, bereft of family and community, a despair appears physically much as they did in life. If an adventurer dies on the Demiplane of Venom, they sink into the landscape, returning moments later as a despair. [B]Dodelig:[/B] Born of the skeletal remains of long-interred halflings and animated by a dying lich’s final spell, dødelig are a race that was never meant to be. Mort is also a vehement champion of using the dødeligization spell to dødeligify the whole halfling race. [B]Dodelig Bandit:[/B] ? [B]Drow Ghoul:[/B] But too often the innate drow lust for status leads a male to attempt to move beyond their station. When such attempts fail, there is but one option if the drow would avoid becoming a slave or sacrifice: to become a ghoul. A drow ghoul is a dishonored drow, given one last chance for redemption. These former dark elves retain their innate lust for power, but as undead they are thrall to any priestess. The drow heirarchy incorporates the narcotic ertia into religious practices to reinforce the belief that from Naraneus flows all power. As a result, many common drow form an addiction to the substance, and a lifelong reliance on ertia is why many drow embrace becoming ghouls. [B]Ghost:[/B] When a soul is not allowed to rest due to some great injustice, either real or perceived, it sometimes comes back as a ghost. Such beings are in eternal anguish, lacking in substance and unable to set things right. Although ghosts can be any alignment, the majority cling to the living world out of a powerful sense of rage and hatred, and as a result are chaotic evil—even the ghost of a good or lawful creature can become hateful and cruel in its afterlife. [B]Ghoul, Common Ghoul:[/B] Robe of Bones magic item. [B]Ghoul Ghast:[/B] ? [B]Ghoul Ghoublin:[/B] Yoflid is the drow agent responsible for stealing the Moonshard. While laying his plans in the forest surrounding Rybalka, he came upon a group of goblins in the woods—he slaughtered them all, and then transformed each into a type of undead called ghoublins. [B]Gnome Necromancer:[/B] ? [B]Gogelid:[/B] It’s unknown what creature the gøgelid was before it was interred in the Underworld, but its love of play and bright colors suggest a creature of fey origins. [B]Severed Skull:[/B] Sounding their anguish with mournful cries and pained screams, severed skulls possess only fragments of their former lives. Whether a necromancer collects skulls from a mass grave or a series of executions causes tortured and fragmented souls to coalesce their energies, the skull exist now only to suffer. [B]Severed Skull Flaming Skull:[/B] Robe of Bones magic item. [B]Severed Skull Screaming Skull:[/B] Legend says the combatants of this battle were buried alive, up to their heads. The truth remains lost to history, but what is evident are the 5 (2d4) screaming skulls that emerge from the mud. [B]Shadow, Undead Shadow:[/B] Rampant covetousness and grasping greed lead some people down the dark path of evil and betrayal, eventually ending in a reprehensible death. While most such petty and despicable souls travel on to their final rewards the same way everyone else does, in some cases gluttons, misers, and thieves waste away into nothing but shadows—undead things that reach and grab, but cannot hold. If a non-evil humanoid dies from this [shadow's strength drain] attack, a new shadow rises from the corpse 1d4 hours later. If a non-evil humanoid dies from this [ancient shadow's strength drain] attack, a new shadow rises from the corpse 1d4 hours later. If a non-evil humanoid dies from this [swarm of shadow bat's bite] attack, a new shadow rises from the corpse 1d4 hours later. [B]Ancient Shadow:[/B] Ancient shadows are undead that have lingered on the Material Pane for generations, slowly absorbing necrotic energy as it seeps through their lairs within lost catacombs and corpse-strewn oubliettes. [B]Skeleton:[/B] Robe of Bones magic item. [B]Troll Skeleton:[/B] ? [B]Frost Giant Skeleton:[/B] ? [B]Specter:[/B] Specters are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Whether created by the darkest of magic, or by the summoning call of a wraith, every one of these foul undead wants power, so they can take revenge on life itself. The power they crave grants them control over the undead and, if they in turn become wraiths, the ability to draw further specters from the humanoids they kill. The four prisoners who were held captive in these chambers survived the castle’s slaughter only to be abandoned and eventually die of starvation. Their spirits quietly call for help from their cells. Wraith Create Specter power. Wraith Lord Create Specter power. [B]Spite Spitter:[/B] These foul creatures, former humanoids consumed by petty malice towards others, continue to cause havoc wherever they dwell much as they did in life. A character who succeeds on a DC 18 Intelligence (History) check knows the houses and their leaders to be Nahta-Noj and Khodadad (1), Eddot and Vulpeya (2), Mailliw and Gugg’Hiermu (3), Nehpets and Ixtebe (4), and finally Nylorac and Xhoanah (5), whose leaders’ corpses became the spite spitters after Maelora’s ancestors dispossessed them of their wealth and position, and then sacrificed their crushed souls to Naraneus. [B]Vampire, Full Vampire, Fully-Formed Vampire:[/B] ? [B]Vampire Spawn:[/B] A humanoid slain in this way [from a vampire's bite attack] and then buried in the ground rises the following night as a vampire spawn under the vampire’s control. [B]Soul Shard:[/B] Vidre Soul Shearing power. [B]Wight:[/B] Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. [B]Wight Necromancer:[/B] ? [B]Venomwight:[/B] A wight who through one means or another gains the interest of the drow spider goddess finds they possess an increased desire for mayhem and bloodsport. Becoming a venomwight is not a choice one makes, but rather the outcome of a life—or unlife—spent tormenting the living, of gloating over one’s victims, of succumbing to one’s basest thoughts. Naraneus herself seems to care little for venomwights themselves, their existence a mere moment of distraction for the goddess of machinations and power mongering. Still, when a venomwight who displays a command of instinctual desire and devotes themselves to honoring the spider goddess, Naraneus takes note. Eventually such a creature finds a home on the demiplane of venom, as an agent of the spider goddess herself. [B]Wraith:[/B] Wraiths are undead creatures born of evil and darkness. [B]Wraith Lord:[/B] Wraiths are undead creatures born of evil and darkness. [B]Zombie, Normal Zombie:[/B] A humanoid slain by [a wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. A humanoid slain by [a wight necromancer's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. A humanoid slain by [a venomwight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. “As we stood chained to the wall, we were forced to watch Yul at work – and hideous employment it was too! He took Abylo, our nimble scout, and made a few incisions into his still-living body. As our friend cried out in painful torment, the necromancer flayed Abylo’s skin from his muscles, slit open his chest and rib cage, and exposed his still-beating heart. It was all too much for our companion, who expired with a final curse on his tormentor. Yul simply chuckled, inserted his hand between the bones and grasped the yet-fluttering organ. Muttering an incantation swiftly, our jailer squeezed the heart until blood burst over his arms. Then, to our horror, what was once Abylo uttered a soul-chilling moan and struggled from the table he’d been pinned to, tearing free from the restraining nails and rising as a zombie!”—Fin Starling, proprietor of the Thirsty Serpent Tavern The spirits of Adrik’s Folly have been dormant for almost a decade, but with the reoccupation of the castle they have begun to stir. While there are a number of specific specters within Adrik’s Folly, there are also several spirits that have begun to manifest anywhere within a quarter of a mile of the castle walls. These spirits fade when the other haunts of Adrik’s Folly are sent to rest. The Dead Walk The spirits of the dead crave life, but inhabiting the freshly killed is the closest they can achieve. There is a 25% chance any time a humanoid dies that it becomes a zombie the next round. Robe of Bones magic item. [B]Zombie Mammoth:[/B] A huge Vikmordere war mammoth rises from the mud, reanimated by the ambient energies that surround the keep and “awake” again after sensing the passing adventurers. [B]Bone Collective, Almost a Fluid, Spy, Sneak:[/B] ? [B]Bone Collective, Humanoid Form:[/B] ? [B]Bone Collective, Clattering Swarm:[/B] ? [B]Bone Collective, Undead Guardian:[/B] ? [B]Despair, Former Adventurer:[/B] ? [B]Despair, Initial Dreamer:[/B] ? [B]Dodelig, Short Mineralized Skeleton, Former Halfling, Quasi-Undead, Once-Halfling:[/B] ? [B]Iolra Gamesy, Maestro of Meats, Dodelig, Famous Chef:[/B] ? [B]Lia Chulja, Lady of Lard, Dodelig, Charitable Person, Chef, Matriarch:[/B] ? [B]Dodelig Maestro:[/B] ? [B]Mort Pips, Dodelig, Very Exotic Skeletal Femme Fatale, Optimist, Born Pragmatist, Vehement Champion:[/B] ? [B]Dodelig Skull-Juggler:[/B] ? [B]Drow Ghoul, Dishonored Drow, Former Dark Elf:[/B] ? [B]Yoflid Gullion, Drow Ghoul, Exiled Member of House Gullion, Drow Agent, Clever Lieutenant, Undead Drow:[/B] ? [B]Drow Ghoul, Disciple of Yoflid:[/B] ? [B]Drow Ghoul, Undead Dark Elf:[/B] ? [B]Adrik Holmir, Ghost, Spirit:[/B] Adrik’s spirit still haunts his keep, full of rage at the Vikmordere and bound to his armor and sword. [B]Venthori, Ghost, Ghostly-Looking Drow:[/B] ? [B]Ucecarni, Ghost, Ghostly-Looking Drow:[/B] ? [B]Ghoul, Undead Scavenger, Free-Willed Undead:[/B] ? [B]Strong-Willed Ghoul:[/B] ? [B]Ghoul King:[/B] ? [B]Senior Ghoul:[/B] ? [B]Ghoul, Lesser Undead:[/B] ? [B]Vexronios, Ancient Ghoul Overlord:[/B] ? [B]Ghast, Previous Elite Member of the City's Population:[/B] ? [B]Ghast Who Practices Druidry:[/B] ? [B]Senior Ghast:[/B] ? [B]Gore Pudding:[/B] ? [B]Gogelid, Family Pet:[/B] ? [B]Gogelid, Fierce Front Line of Protection:[/B] ? [B]Gogelid, Vengeful Predator:[/B] ? [B]Mol, Ancient Shadow, Valued House Servant, Shade:[/B] Through all this [Mathorn's] memory for Mol burned fiercely, and on a daily basis she openly told Naraneus how she wished the tutor was with her still. It was only when she wrapped herself in the gloom that she realized Mol had been returned to her as a shadow. [B]Shadow, Undead Thing That Reaches and Grabs But Cannot Hold:[/B] ? [B]Skeleton, Staggering Skeleton:[/B] ? [B]Jarl Jeirrod, Frost Giant Skeleton:[/B] The foul energy and diabolic influence upon the Dark Wood causes devils to appear or the dead to rise. Jarl Jeirrod slumbers away the centuries in his great stone dais, but wakes to meet any who disturb his final chambers. [B]Skeleton, Newly Animated Skeleton:[/B] ? [B]Bonestitched Skeleton, Gigantic Misshapen Skeleton:[/B] ? [B]Skeleton, Minor Undead:[/B] ? [B]Undead Skeletal Giant:[/B] ? [B]Skeleton, Lesser Undead:[/B] ? [B]Specter, Evil Undead That Hates Sunlight and Living Things, Foul Undead:[/B] ? [B]Specter, Remnants of a Murdered Human:[/B] ? [B]Specter, Remnants of an Evil Human:[/B] ? [B]Specter, Beleagured Spirit, Forsaken Prisoner:[/B] ? [B]Matron Mother Xhoanah Nylorac, Spite Spitter:[/B] ? [B]Vampire Spawn, Soulless Creature:[/B] ? [B]Vampire, Sentient Undead:[/B] ? [B]Alin Durqua, Weakened Vampire Spawn:[/B] All is not what it seems, however; Durqua was slain by a tribe of vampire Vikmordere, which then attempted to turn him into a vampire spawn—he resisted with all his heart, and the effect never fully took place. [B]Vampire Vikmodere:[/B] ? [B]Vampire, Pale Wiry Undead:[/B] ? [B]Strong-Willed Vampire:[/B] ? [B]Soul Shard, Ethereal Undead:[/B] ? [B]Underwater Wight:[/B] ? [B]Wight, Wight Craftsman:[/B] ? [B]Yul the Necromancer, Wight Necromancer, Undead Necromancer, Opportunist:[/B] Although thoroughly defeated, Yul’s corrupted spirit refused to leave the keep. It existed as a bitter, wraith-like form bound to the torture room where Tathious had killed him. Here, Yul poured over his books and scrolls, seeking to regain his former power yet still angry at his inability to control his undead army. Finally he understood his error; alive he was never “one of them” and had to rule by fear, a weak and fragile tool, as opposed to commanding by authority alone. Yul re-entered his body and rose as an undead necromancer, able to hold sway over countless undead. [B]Yul the Necromancer, Wraith-Like Form, Opportunist:[/B] Although thoroughly defeated, Yul’s corrupted spirit refused to leave the keep. It existed as a bitter, wraith-like form bound to the torture room where Tathious had killed him. [B]Venomwight, Sea-Green Aquatic Drow:[/B] ? [B]Wight-Knight:[/B] ? [B]Wight, Lesser Undead:[/B] ? [B]Wraith, Dark Shape With Two Flickering Pinpoints of Light Where Its Eyes Should Be, Undead Creature Born of Evil and Darkness:[/B] ? [B]Wraith, Grim-Looking Undead:[/B] ? [B]Tarankeerath, Wraith Lord:[/B] ? [B]Zombie, Gray Shape, Walking Dead:[/B] ? [B]Zombie, Zombie Elf:[/B] ? [B]Zombie, Recently Animated Zombie:[/B] ? [B]Zombie, Worker Zombie:[/B] ? [B]Mammoth Zombie, Huge Vikmodere War Mammoth:[/B] ? [B]Freshly Made Zombie Drow:[/B] ? [B]Drow Zombie:[/B] ? [B]Zombie Slave:[/B] ? [B]Humanoid Zombie:[/B] ? [B]Zombie Minion:[/B] ? [B]Zombie, Minor Undead Being, Lesser Undead:[/B] ? [B]Zombie, Lake Zombie, Zombified Remains of a Drow Patrol Member:[/B] ? [B]Zombie Mount:[/B] ? [B]Undead, Undead Creature:[/B] ? [B]Undead Minion:[/B] ? [B]Undead Servant:[/B] Libram Necrolis A slim tome bound in a leather crafted from dwarf skin, this volume is dedicated to the creation and control of undead servants—not just a collection of spells, more a “How To” on creating lower forms of undead that are robust and less prone to falling apart. It is written by Makinnga Gullion. [B]Mindless Undead:[/B] ? [B]Undead Admirer:[/B] ? [B]Undead Companion:[/B] ? [B]Undead Ancestor:[/B] ? [B]Undead Soul:[/B] ? [B]Drifting Incorporeal Undead:[/B] ? [B]Xulthara, Banshee, Mindless Undead, Former Matron:[/B] With Xulthara finally dead at their feet, her sentence was enacted; the Xarenrae animated her corpse as a mindless undead and imprisoned her deep within the ruined fortress, a punishment far worse than a swift death for a drow. [B]Spectral Undead:[/B] ? [B]Expendable Undead:[/B] ? [B]Undead Worker:[/B] ? [B]Undead Soldier:[/B] ? [B]Minor Undead Being:[/B] ? [B]Free-Willed Undead:[/B] ? [B]Rakha, Undead Intelligence, Immobile Mummified Husk, No-Longer-All-Dead Alpha Female:[/B] Lograx is surprisingly sentimental—as far as this can be claimed for the deadly predator-race. Unbeknownst to his kin he has created a secret shrine that can only be accessed via a tunnel under the lake’s waters where he has mummified the remains of his erstwhile love, offering profane sacrifices to any entity that may be listening. The twitches of unlife are starting to show in the dried husk of his lady’s corpse. [B]Undead Dwarven Warrior:[/B] ? [B]Undead Dwarven Battle Mage:[/B] ? [B]Undead Crewmember:[/B] ? [B]Undead Grick:[/B] ? [B]Undersea Undead:[/B] ? [B]Listless Undead:[/B] ? [B]Drow Undead:[/B] ? [B]Lesser Undead:[/B] ? [B]Undead Race:[/B] ? [B]Faithful Undead Follower:[/B] ? [B]Undead Giant:[/B] ? [B]Undead Virus:[/B] [A]n undead virus created by the first lich Udødelig. [B]Evil Undead Spirit:[/B] ? [B]Sentient Undead:[/B] ? [B]Death-Knight:[/B] ? [B]Lacedon:[/B] ? [B]Lich:[/B] The process to becoming a lich is both difficult and profoundly arcane. [B]Lawful Good High Elven Lich:[/B] ? [B]Tarankeerath, Lich, Robed Emaciated Creature:[/B] ? [B]Puolihaamu, Demilich:[/B] ? [B]Lich, Free-Willed Undead:[/B] ? [B]Sealich:[/B] ? [B]Demi-Lich, Demilich:[/B] ? [B]Udodelig, The First Lich:[/B] ? [B]Mummy, Free-Willed Undead:[/B] ? [B]Nightwalker:[/B] ? Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time. Create Specter. The wraith [lord] targets a humanoid within 20 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than 10 specters under its control at one time. Soul Searing (Recharge 6). The vidre unleashes a searing beam of radiant energy at a creature within 60 feet. The target takes 24 (3d12 + 5) radiant damage and must succeed on a DC 17 Dexterity saving throw. On a failure, the target is knocked prone and pushed back 20 feet, leaving behind a soul shard that is under the vidre’s control. Robe of Bones Wondrous item, rare (requires attunement) This robe is adorned with embroidery that resembles various undead creatures. Once per day the user can grasp a bit of embroidery to bring forth undead that appear within 30 feet of the user. The user spend an action to create one of the following: ◊ 2d4 skeletons ◊ 1d8 zombies ◊ a flaming skull ◊ a ghoul [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top