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<blockquote data-quote="Voadam" data-source="post: 9113454" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/369651/World-of-Aetaltis-Gamemasters-Guide?term=aetaltis?affiliate_id=17596" target="_blank">World of Aetaltis: Gamemaster's Guide</a></p><p>5e</p><p><strong>Lesser Bound Undead:</strong> Once a month, on the night of the new moon, the cleric [of Endroren] may summon forth a non-dark spirit of their choosing that has not yet left Aetaltis for Numos and forcibly bind it to a corpse. The result is a lesser bound undead that must serve and obey the cleric until either the cleric is killed, the cleric releases it from their service, or it is destroyed.</p><p><strong>Lesser Bound Undead, Aggressive Fighter:</strong> ?</p><p><strong>Bound Undead:</strong> Bound undead are corpses that have had spirits forcibly reattached to them, usually by dark magic.</p><p>A life-draining monster that results from a dark spellcaster forcibly binding a spirit to a corpse.</p><p><strong>Bound Undead, Undead With a True Spirit Forcibly Rebound to a Dead Body, Life-Draining Monster:</strong> ?</p><p><strong>Undead, Undead Monster, Undead Creature:</strong> ?</p><p><strong>Walking Dead:</strong> ?</p><p><strong>Animated Undead, Common Animated Undead, Animated Corpse:</strong> ?</p><p><strong>Ghast:</strong> Both ghouls and ghasts are a special type of undead formed by a rare dark magic effect that kills the body but doesn’t sever its connection to the spirit.</p><p><strong>Ghast, Special Type of Undead:</strong> ?</p><p><strong>Ghost:</strong> Ghosts, specters, and wraiths are spirits no longer tethered to their physical form, but which have not yet journeyed on to Lensae. For some reason they remain tied to Aetaltis and are unable to move on.</p><p><strong>Ghost, Spirit:</strong> ?</p><p><strong>Ghostly Entity:</strong> ?</p><p><strong>Ghoul:</strong> Both ghouls and ghasts are a special type of undead formed by a rare dark magic effect that kills the body but doesn’t sever its connection to the spirit.</p><p><strong>Ghoul, Special Type of Undead:</strong> ?</p><p><strong>Lich:</strong> Liches are arcane spellcasters that shattered their personal essence vessel by way of a ritual, killing their body but leaving their spirit attached.</p><p><strong>Mummy:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Mummy, Walking Dead, Animated Undead:</strong> ?</p><p><strong>Mummy Lord, Bound Undead:</strong> ?</p><p><strong>Shadow:</strong> [ S]hadows are effectively dark elementals, semi-sentient spirits of darkness formed from the essence of Endroren himself.</p><p>Wraethdari Animate Shadow legendary action.</p><p><strong>Shadow, Dark Elemental, Semi-Sentient Spirit of Darkness, Sentient Evil:</strong> ?</p><p><strong>Shadow, Animated Shadow:</strong> ?</p><p><strong>Skeleton, Normal Skeleton:</strong> It is possible for a bound undead to degrade to a point that it is nothing more than a skeleton.</p><p><strong>Skeleton, Walking Dead:</strong> ?</p><p><strong>Skeleton, Animated Undead:</strong> ?</p><p><strong>Bound Undead Skeleton:</strong> ?</p><p><strong>Specter:</strong> Ghosts, specters, and wraiths are spirits no longer tethered to their physical form, but which have not yet journeyed on to Lensae. For some reason they remain tied to Aetaltis and are unable to move on.</p><p><strong>Specter, Spirit:</strong> ?</p><p><strong>Vampire, True Vampire:</strong> ?</p><p><strong>Wight:</strong> Wights in the World of Aetaltis setting are undead of the same general variety as ghouls and ghasts; a dark ritual or other source of corruption killed their body but left their spirit attached to it.</p><p><strong>Will-o'-Wisp:</strong> In the world of Aetaltis, will-o’-wisps are a type of ghost. Specifically, the spirits of some fey, especially fairies, become will-o’-wisps rather than ghosts when they’re unable to move on to Lensae.</p><p><strong>Will-o'-Wisp, Type of Ghost:</strong> ?</p><p><strong>Wraith:</strong> Ghosts, specters, and wraiths are spirits no longer tethered to their physical form, but which have not yet journeyed on to Lensae. For some reason they remain tied to Aetaltis and are unable to move on.</p><p><strong>Wraith, Spirit:</strong> ?</p><p><strong>Zombie:</strong> Victims of the wight that return as zombies are animated undead.</p><p><strong>Zombie, Walking Dead:</strong> ?</p><p><strong>Zombie, Animated Dead:</strong> ?</p><p><strong>Bound Undead Zombie:</strong> ?</p><p><strong>Haunted Mill:</strong> ?</p><p><strong>Haunting:</strong> From creaking footsteps on the stairs when no one is there, to the strange lights seen in the window of the abandoned house on moonlit nights, strange supernatural events triggered by past traumas or ghostly entities are well-known on Aetaltis. In metaphysical terms, when a powerful enough emotional tragedy occurs or a spirit is trapped on this plane, the ambient essence in a place may take on a pattern creating magical effects observable in the physical world.</p><p><strong>Haunting, Strange Supernatural Event:</strong> ?</p><p><strong>Haunting Chilling Aura:</strong> A jealous neighbor poisoned the mead of a good farmer that once lived in this house. The result is a relatively harmless but somewhat unnerving haunting. The haunting brings to life the cold horror felt by the farmer in the face of his own impending doom, and it fills the room with a deep, otherworldly chill. To end the haunting permanently, the murderous neighbor must be brought to justice.</p><p><strong>Haunting Dryad's Torment:</strong> For years, a greedy woodcutter went about chopping down the largest and oldest trees in the forest that surround this tower. At last, he made the mistake of chopping down the tree that served as a home to a dryad. Furious, the dryad cursed the hunter, creating the haunting in this tower.</p><p><strong>Haunting Spectral Noises:</strong> A miserable old man lived alone in this house for many years. He hated everyone, and in the end he died alone in his bed, unmourned, unburied, and forgotten. His ghost is trapped here now, and each night when the sun sets the strange and terrible noises begin and continue until sunrise.</p><p><strong>Haunted House:</strong> ?</p><p><strong>Haunted Village:</strong> ?</p><p></p><p>Animate Shadow (Costs 2 Actions) The wraethdari creates a shadow by bringing nearby shadows to life. The shadow remains in service to the wraethdari until the next sunrise, it is destroyed, or the wraethdari dismisses it. The wraethdari may have a number of active shadows equal to its Charisma modifier (minimum of 1).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9113454, member: 2209"] [URL=https://www.drivethrurpg.com/product/369651/World-of-Aetaltis-Gamemasters-Guide?term=aetaltis?affiliate_id=17596]World of Aetaltis: Gamemaster's Guide[/URL] 5e [b]Lesser Bound Undead:[/b] Once a month, on the night of the new moon, the cleric [of Endroren] may summon forth a non-dark spirit of their choosing that has not yet left Aetaltis for Numos and forcibly bind it to a corpse. The result is a lesser bound undead that must serve and obey the cleric until either the cleric is killed, the cleric releases it from their service, or it is destroyed. [b]Lesser Bound Undead, Aggressive Fighter:[/b] ? [b]Bound Undead:[/b] Bound undead are corpses that have had spirits forcibly reattached to them, usually by dark magic. A life-draining monster that results from a dark spellcaster forcibly binding a spirit to a corpse. [b]Bound Undead, Undead With a True Spirit Forcibly Rebound to a Dead Body, Life-Draining Monster:[/b] ? [b]Undead, Undead Monster, Undead Creature:[/b] ? [b]Walking Dead:[/b] ? [b]Animated Undead, Common Animated Undead, Animated Corpse:[/b] ? [b]Ghast:[/b] Both ghouls and ghasts are a special type of undead formed by a rare dark magic effect that kills the body but doesn’t sever its connection to the spirit. [b]Ghast, Special Type of Undead:[/b] ? [b]Ghost:[/b] Ghosts, specters, and wraiths are spirits no longer tethered to their physical form, but which have not yet journeyed on to Lensae. For some reason they remain tied to Aetaltis and are unable to move on. [b]Ghost, Spirit:[/b] ? [b]Ghostly Entity:[/b] ? [b]Ghoul:[/b] Both ghouls and ghasts are a special type of undead formed by a rare dark magic effect that kills the body but doesn’t sever its connection to the spirit. [b]Ghoul, Special Type of Undead:[/b] ? [b]Lich:[/b] Liches are arcane spellcasters that shattered their personal essence vessel by way of a ritual, killing their body but leaving their spirit attached. [b]Mummy:[/b] ? [b]Mummy Lord:[/b] ? [b]Mummy, Walking Dead, Animated Undead:[/b] ? [b]Mummy Lord, Bound Undead:[/b] ? [b]Shadow:[/b] [ S]hadows are effectively dark elementals, semi-sentient spirits of darkness formed from the essence of Endroren himself. Wraethdari Animate Shadow legendary action. [b]Shadow, Dark Elemental, Semi-Sentient Spirit of Darkness, Sentient Evil:[/b] ? [b]Shadow, Animated Shadow:[/b] ? [b]Skeleton, Normal Skeleton:[/b] It is possible for a bound undead to degrade to a point that it is nothing more than a skeleton. [b]Skeleton, Walking Dead:[/b] ? [b]Skeleton, Animated Undead:[/b] ? [b]Bound Undead Skeleton:[/b] ? [b]Specter:[/b] Ghosts, specters, and wraiths are spirits no longer tethered to their physical form, but which have not yet journeyed on to Lensae. For some reason they remain tied to Aetaltis and are unable to move on. [b]Specter, Spirit:[/b] ? [b]Vampire, True Vampire:[/b] ? [b]Wight:[/b] Wights in the World of Aetaltis setting are undead of the same general variety as ghouls and ghasts; a dark ritual or other source of corruption killed their body but left their spirit attached to it. [b]Will-o'-Wisp:[/b] In the world of Aetaltis, will-o’-wisps are a type of ghost. Specifically, the spirits of some fey, especially fairies, become will-o’-wisps rather than ghosts when they’re unable to move on to Lensae. [b]Will-o'-Wisp, Type of Ghost:[/b] ? [b]Wraith:[/b] Ghosts, specters, and wraiths are spirits no longer tethered to their physical form, but which have not yet journeyed on to Lensae. For some reason they remain tied to Aetaltis and are unable to move on. [b]Wraith, Spirit:[/b] ? [b]Zombie:[/b] Victims of the wight that return as zombies are animated undead. [b]Zombie, Walking Dead:[/b] ? [b]Zombie, Animated Dead:[/b] ? [b]Bound Undead Zombie:[/b] ? [b]Haunted Mill:[/b] ? [b]Haunting:[/b] From creaking footsteps on the stairs when no one is there, to the strange lights seen in the window of the abandoned house on moonlit nights, strange supernatural events triggered by past traumas or ghostly entities are well-known on Aetaltis. In metaphysical terms, when a powerful enough emotional tragedy occurs or a spirit is trapped on this plane, the ambient essence in a place may take on a pattern creating magical effects observable in the physical world. [b]Haunting, Strange Supernatural Event:[/b] ? [b]Haunting Chilling Aura:[/b] A jealous neighbor poisoned the mead of a good farmer that once lived in this house. The result is a relatively harmless but somewhat unnerving haunting. The haunting brings to life the cold horror felt by the farmer in the face of his own impending doom, and it fills the room with a deep, otherworldly chill. To end the haunting permanently, the murderous neighbor must be brought to justice. [b]Haunting Dryad's Torment:[/b] For years, a greedy woodcutter went about chopping down the largest and oldest trees in the forest that surround this tower. At last, he made the mistake of chopping down the tree that served as a home to a dryad. Furious, the dryad cursed the hunter, creating the haunting in this tower. [b]Haunting Spectral Noises:[/b] A miserable old man lived alone in this house for many years. He hated everyone, and in the end he died alone in his bed, unmourned, unburied, and forgotten. His ghost is trapped here now, and each night when the sun sets the strange and terrible noises begin and continue until sunrise. [b]Haunted House:[/b] ? [b]Haunted Village:[/b] ? Animate Shadow (Costs 2 Actions) The wraethdari creates a shadow by bringing nearby shadows to life. The shadow remains in service to the wraethdari until the next sunrise, it is destroyed, or the wraethdari dismisses it. The wraethdari may have a number of active shadows equal to its Charisma modifier (minimum of 1). [/QUOTE]
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