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<blockquote data-quote="Voadam" data-source="post: 9118757" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/437050/Escape-the-Mind-Slavers?affiliate_id=17596" target="_blank">Escape the Mind Slavers</a></p><p>5e</p><p><strong>Shaft Wight:</strong> A humanoid slain by the shaft wight’s Constitution Drain attack or Gravel Vomit attack rises 24 hours later as a shaft wight unless the humanoid is restored to life or its body is destroyed.</p><p>Using forbidden rites, Drinaal’s nemesis tainted the ore the city was famous for, transforming the city’s miners into murderous shaft wights.</p><p>A successful DC 14 Wisdom (Survival) check reveals that the exulon could not have been killed by a shaft wight, as they have not risen as one after death.</p><p>Exiled from Ghord during the Hundred House Rebellion, Drinaal had many enemies who wished to see her city fail. One of these rivals used profane magic—and, some whisper, infernal influence—to curse the minerals within the mine, causing the workers to transform into dreaded shaft wights, which immediately turned on one another in a fit of violence.</p><p>Any humanoid creature that dies from exhaustion caused by blighted malachite rises 1 minute later as a shaft wight.</p><p><strong>Shaft Wight, Murderous Shaft Wight, Dreaded Shaft Wight:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Lowly Undead:</strong> ?</p><p><strong>Undead Body:</strong> ?</p><p><strong>Half-Dissected Corpse of a Male Dwarf:</strong> The half-dissected corpse of a male dwarf strapped down on a slab. The corpse’s left arm has been replaced by a saw-toothed blade, and its open chest cavity is missing a heart. If the heart from area 3 is placed inside the chest cavity, the opening will seal itself, and the corpse will behave as a zombie with an Intelligence of 9 and the neutral alignment.</p><p><strong>Zombie With an Intelligence of 9 and the Neutral Alignment:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9118757, member: 2209"] [URL=https://www.drivethrurpg.com/product/437050/Escape-the-Mind-Slavers?affiliate_id=17596]Escape the Mind Slavers[/URL] 5e [b]Shaft Wight:[/b] A humanoid slain by the shaft wight’s Constitution Drain attack or Gravel Vomit attack rises 24 hours later as a shaft wight unless the humanoid is restored to life or its body is destroyed. Using forbidden rites, Drinaal’s nemesis tainted the ore the city was famous for, transforming the city’s miners into murderous shaft wights. A successful DC 14 Wisdom (Survival) check reveals that the exulon could not have been killed by a shaft wight, as they have not risen as one after death. Exiled from Ghord during the Hundred House Rebellion, Drinaal had many enemies who wished to see her city fail. One of these rivals used profane magic—and, some whisper, infernal influence—to curse the minerals within the mine, causing the workers to transform into dreaded shaft wights, which immediately turned on one another in a fit of violence. Any humanoid creature that dies from exhaustion caused by blighted malachite rises 1 minute later as a shaft wight. [b]Shaft Wight, Murderous Shaft Wight, Dreaded Shaft Wight:[/b] ? [b]Undead:[/b] ? [b]Lowly Undead:[/b] ? [b]Undead Body:[/b] ? [b]Half-Dissected Corpse of a Male Dwarf:[/b] The half-dissected corpse of a male dwarf strapped down on a slab. The corpse’s left arm has been replaced by a saw-toothed blade, and its open chest cavity is missing a heart. If the heart from area 3 is placed inside the chest cavity, the opening will seal itself, and the corpse will behave as a zombie with an Intelligence of 9 and the neutral alignment. [b]Zombie With an Intelligence of 9 and the Neutral Alignment:[/b] ? [/QUOTE]
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