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<blockquote data-quote="Voadam" data-source="post: 9119968" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/394809/Iron-Kingdoms-Roleplaying-Game--Game-Masters-Toolkit?affiliate_id=17596" target="_blank">Iron Kingdoms Roleplaying Game – Game Master's Toolkit</a></p><p>5e</p><p><strong>Undead, Undead Creature:</strong> “So, are you wonderin’ why they call Corvis the ‘City of Ghosts’? There are as many stories about that as there are tavern keepers and old gossipmongers. They say the dead don’t rest well in Corvis, maybe on account of how the shifting soil makes it hard to sanctify graves. A lot of people died in bad ways in the early days of Old Corvis, and those ghosts linger on. Many folks believe anyone who drowns in the canals or the harbor is doomed to walk the city for eternity.”</p><p><strong>Mechanithrall:</strong> ?</p><p><strong>Ghost:</strong> “So, are you wonderin’ why they call Corvis the ‘City of Ghosts’? There are as many stories about that as there are tavern keepers and old gossipmongers. They say the dead don’t rest well in Corvis, maybe on account of how the shifting soil makes it hard to sanctify graves. A lot of people died in bad ways in the early days of Old Corvis, and those ghosts linger on. Many folks believe anyone who drowns in the canals or the harbor is doomed to walk the city for eternity.”</p><p><strong>Errigan, Ghost:</strong> The Imprecator is a foul product of the Thamarite pistoleer Errigan, who once prowled the streets of Corvis in the late 400s AR. The pistol is rough and tarnished, its metal surfaces covered with pitting and stained a greasy greyish color. Its cracked grips are roughly carved from worm-chewed wood adorned by weathered Telgesh runes that are illegible yet still manage to suggest the profane rituals of the weapon’s creation.</p><p>Although Errigan created this fell weapon to exact final vengeance upon his enemies, he ironically became its last victim after he was cornered by the Corvis City Watch. Refusing to be taken alive, he turned the pistol on himself, and his ghost is now inextricably bound to the weapon.</p><p><strong>Father Cappu, Hungry Ghost:</strong> This item once belonged to Father Cappus, a priest in Corvis who was murdered by the prelate Tommasen. Cappus became a hungry ghost that haunted the Undercity and fed on the spiritual energy of his victims.</p><p><strong>Morbus, Lich Lord:</strong> ?</p><p><strong>Lich Lord:</strong> ?</p><p><strong>Iron Lich:</strong> ?</p><p><strong>Tremulus, Iron Lich, Mad Iron Lich:</strong> ?</p><p><strong>Shade:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Shambler:</strong> ?</p><p><strong>Boneswarm:</strong> ?</p><p><strong>Deathbound Revenant:</strong> ?</p><p><strong>Deathless:</strong> ?</p><p><strong>Dread:</strong> ?</p><p><strong>Goreshade, Eldritch:</strong> ?</p><p><strong>Sythyss:</strong> ?</p><p><strong>Entombed:</strong> ?</p><p><strong>Excruciator:</strong> ?</p><p><strong>Feralgeist:</strong> ?</p><p><strong>Gatorman Husk:</strong> ?</p><p><strong>Bile Thrall:</strong> ?</p><p><strong>Bloat Thrall:</strong> ?</p><p><strong>Brute Thrall:</strong> ?</p><p><strong>Soulhunter:</strong> ?</p><p><strong>Scylla Flock:</strong> ?</p><p><strong>Sepulchral Lurker:</strong> ?</p><p><strong>Risen Thrall:</strong> Unless shielded by divine rituals or contained within one inch of metal, the Witchfire radiates powerful necromantic energy that automatically raises the remains of dead humanoids as risen thralls within an area equal to 100 feet × your proficiency bonus.</p><p><strong>Thrall Warrior:</strong> Unless shielded by divine rituals or contained within one inch of metal, the Witchfire radiates powerful necromantic energy that automatically raises the remains of dead humanoids as risen thralls within an area equal to 100 feet × your proficiency bonus. While you are attuned to the Witchfire, these thralls are under your control. Once per day, you can raise a humanoid corpse as a thrall warrior instead of a risen thrall.</p><p><strong>Pistol Wraith:</strong> ?</p><p><strong>Risen Thrall, Swamp Shambler:</strong> ?</p><p><strong>Risen Dead:</strong> ?</p><p><strong>The Burning Dead:</strong> ?</p><p><strong>Walking Dead:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9119968, member: 2209"] [URL=https://www.drivethrurpg.com/product/394809/Iron-Kingdoms-Roleplaying-Game--Game-Masters-Toolkit?affiliate_id=17596]Iron Kingdoms Roleplaying Game – Game Master's Toolkit[/URL] 5e [b]Undead, Undead Creature:[/b] “So, are you wonderin’ why they call Corvis the ‘City of Ghosts’? There are as many stories about that as there are tavern keepers and old gossipmongers. They say the dead don’t rest well in Corvis, maybe on account of how the shifting soil makes it hard to sanctify graves. A lot of people died in bad ways in the early days of Old Corvis, and those ghosts linger on. Many folks believe anyone who drowns in the canals or the harbor is doomed to walk the city for eternity.” [b]Mechanithrall:[/b] ? [b]Ghost:[/b] “So, are you wonderin’ why they call Corvis the ‘City of Ghosts’? There are as many stories about that as there are tavern keepers and old gossipmongers. They say the dead don’t rest well in Corvis, maybe on account of how the shifting soil makes it hard to sanctify graves. A lot of people died in bad ways in the early days of Old Corvis, and those ghosts linger on. Many folks believe anyone who drowns in the canals or the harbor is doomed to walk the city for eternity.” [b]Errigan, Ghost:[/b] The Imprecator is a foul product of the Thamarite pistoleer Errigan, who once prowled the streets of Corvis in the late 400s AR. The pistol is rough and tarnished, its metal surfaces covered with pitting and stained a greasy greyish color. Its cracked grips are roughly carved from worm-chewed wood adorned by weathered Telgesh runes that are illegible yet still manage to suggest the profane rituals of the weapon’s creation. Although Errigan created this fell weapon to exact final vengeance upon his enemies, he ironically became its last victim after he was cornered by the Corvis City Watch. Refusing to be taken alive, he turned the pistol on himself, and his ghost is now inextricably bound to the weapon. [b]Father Cappu, Hungry Ghost:[/b] This item once belonged to Father Cappus, a priest in Corvis who was murdered by the prelate Tommasen. Cappus became a hungry ghost that haunted the Undercity and fed on the spiritual energy of his victims. [b]Morbus, Lich Lord:[/b] ? [b]Lich Lord:[/b] ? [b]Iron Lich:[/b] ? [b]Tremulus, Iron Lich, Mad Iron Lich:[/b] ? [b]Shade:[/b] ? [b]Skeleton:[/b] ? [b]Shambler:[/b] ? [b]Boneswarm:[/b] ? [b]Deathbound Revenant:[/b] ? [b]Deathless:[/b] ? [b]Dread:[/b] ? [b]Goreshade, Eldritch:[/b] ? [b]Sythyss:[/b] ? [b]Entombed:[/b] ? [b]Excruciator:[/b] ? [b]Feralgeist:[/b] ? [b]Gatorman Husk:[/b] ? [b]Bile Thrall:[/b] ? [b]Bloat Thrall:[/b] ? [b]Brute Thrall:[/b] ? [b]Soulhunter:[/b] ? [b]Scylla Flock:[/b] ? [b]Sepulchral Lurker:[/b] ? [b]Risen Thrall:[/b] Unless shielded by divine rituals or contained within one inch of metal, the Witchfire radiates powerful necromantic energy that automatically raises the remains of dead humanoids as risen thralls within an area equal to 100 feet × your proficiency bonus. [b]Thrall Warrior:[/b] Unless shielded by divine rituals or contained within one inch of metal, the Witchfire radiates powerful necromantic energy that automatically raises the remains of dead humanoids as risen thralls within an area equal to 100 feet × your proficiency bonus. While you are attuned to the Witchfire, these thralls are under your control. Once per day, you can raise a humanoid corpse as a thrall warrior instead of a risen thrall. [b]Pistol Wraith:[/b] ? [b]Risen Thrall, Swamp Shambler:[/b] ? [b]Risen Dead:[/b] ? [b]The Burning Dead:[/b] ? [b]Walking Dead:[/b] ? [/QUOTE]
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