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<blockquote data-quote="Voadam" data-source="post: 9124729" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/394805/Monsternomicon-5e?affiliate_id=17596" target="_blank">Monsternomicon (5e)</a></p><p>5e</p><p><strong>Boneswarm:</strong> Animated masses of skeletal remains, boneswarms are undead creatures that manifest in swamps, marshes, and lonely waterways marked by a preponderance of suffering, agony, and death. The dark swamp spirits drawn to these sites inhabit the skeletal corpses left behind, transforming the lifeless remains into a massive gestalt entity driven by horrible predatory instincts.</p><p><strong>Deathbound Revenant, Revenant Pirate:</strong> Deathbound revenants are undead creatures that stand apart from common thralls. They are animated not by necromantic runes carved into their flesh, but by the continuance of a supernatural contract forged over a thousand years ago between the dragon Toruk and his earliest vassal, Captain Rengrave of the Dirgenmast ship Atramentous. Captain Rengrave is said to have the power to create new revenants by extracting a terrible promise from his prisoners, forever indenturing them into service as part of his undying crew.</p><p><strong>Deathless:</strong> We have seen neither the limit of the Orgoth’s depravity nor the full extent of their determination to deny death. Some have lingered on by sheer force of will, still dreaming of their empire of old.</p><p>—Viktor Pendrake</p><p>The deathless are perhaps the most terrifying remnants of the Orgoth Empire: ancient Orgoth lords whose dark powers have sustained them into undeath within their macabre halls, which serve as both tomb and seat of power.</p><p><strong>Dread:</strong> The dread are undead servitors created from the corpses of physically powerful slaves taken by the Orgoth. In a horrific, prolonged ritual, Orgoth torturers transformed these unfortunates into unliving weapons enslaved to their masters’ will. As part of this process, a slave’s torso would be flayed open so that boiling metal could be poured over the still-beating heart, binding the soul permanently to the scarred and broken flesh. The dread’s body would then be studded with armored plates crudely grafted to its leathery skin, and its forearms would be sawed away and replaced with implements of shining steel.</p><p>Excruciators are the revenant spirits of Orgoth torturers. In life, they used their torturous implements to wring information out of captured rebels, fabricate creatures such as the dread, and bind tortured souls to Orgoth implements such as fellblades.</p><p><strong>Eldritch:</strong> Although Iosans can live for two or three hundred years, many have immersed themselves in dark, occult lore out of an overwhelming fear of their own mortality. Terrified at the prospect of their death in light of the doom of their race and the uncertain fates of their deities, these individuals surrendered their morality and turned to undeath as the only option for staving off their destiny.</p><p>The first Iosans to become eldritch were corrupted priests of Nyrro, the Iosan god of day. Forming a cult in the city of Eversael under the pretense of the god’s return, they fell prey to the dark urges of their souls—and perhaps to the whispers and promises of entities beyond Caen. These fallen holy leaders sacrificed their brethren in sinister rites previously unknown within the borders of Ios, and when their atrocities were uncovered and the Iosan authorities consigned them to execution, they sealed an unholy bargain to become eldritch. To this day, they remain hidden deep beneath the structure of the Fane of Nyrro in the heart of the elven nation. Some Iosans seek out these foul creatures in hopes of learning how to remake themselves in undeath. Ancient eldritch take an inductee through a ritual of sacrifice—a series of murders culminating with the would-be eldritch committing self-annihilation, thereby prompting its unholy rebirth.</p><p>Becoming an eldritch requires a complete obsession with one’s continued existence, which the creatures are loath to imperil.</p><p><strong>Sythyss:</strong> An Iosan or Nyss can become a sythyss.</p><p>Every eldritch has the power to completely drain the life of another Iosan and create an undying servant called a sythyss. This leeching of life harvests a piece of the victim’s soul, thereby enslaving it to its new master.</p><p>Eldritch Create Sythyss power.</p><p><strong>Sythyss Mercenary Veteran:</strong> ?</p><p><strong>Entombed:</strong> Orgoth lords were often interred with hoards of riches and powerful artifacts, and they demanded that powerful servants be crafted to protect their vaults. Through their twisted and cruel mastery of magic, the Orgoth created the perfect weapon to punish those foolish enough to defile their final rest and attempt to plunder what was not theirs.</p><p>Each entombed was once a living Orgoth warrior who volunteered for the privilege of being reborn into eternal servitude to his or her lord. After the warrior was ceremonially drowned, the lingering soul was placed in a special soul cage. This cage was then set inside the remains of the dead warrior, whose body was laid to rest in the burial chamber of the Orgoth lord. Clad in the armor it wore in its former life and wielding the weapons with which it was interred, the entombed is driven by an undying directive to protect its master and all the treasures in his grave.</p><p><strong>Excruciator:</strong> Excruciators are the revenant spirits of Orgoth torturers. In life, they used their torturous implements to wring information out of captured rebels, fabricate creatures such as the dread, and bind tortured souls to Orgoth implements such as fellblades. In death, they linger in the ruins of Orgoth civilization scattered across western Immoren and continue this work upon those unlucky enough to encounter them.</p><p>Excruciators are most commonly encountered in undisturbed Orgoth ruins or natural catacombs utilized by the Orgoth as torture chambers. Although they are bound to these sites by necromancy and unable to escape them, they enjoy peerless mobility within their lairs, for the rites that made them into undead also granted them the ability to move unimpeded through the walls and floors of their domains.</p><p><strong>Feralgeist:</strong> As insubstantial as thought, these predatory spirits are considered by some to be manifestations of the Devourer Wurm.</p><p><strong>Gatorman Husk:</strong> ?</p><p><strong>Gatorman Soul Slave:</strong> ?</p><p><strong>Hollowed:</strong> Sometimes, those who die due to prolonged starvation rise again as hollowed—terrifying undead monstrosities driven by an all-consuming hunger for the organs of intelligent creatures. Unwilling to accept death and unable to sate their terrible hunger, these wretched, shambling corpses wander the wilds of western Immoren, forever searching in vain for a means to quell their unnatural and unending hunger, their skin hanging from their frame in tatters and their most recent feast oozing from the ragged holes in their flesh.</p><p>Cannibal Origins. According to legend, some humans murdered their companions and consumed human flesh, thereby dooming themselves to rise after death as hollowed. Given that hollowed are most prevalent in the lands of Old Tordor, there may be a grain of truth in these old legends, but cases of the dead rising as hollowed have occurred all across western Immoren. Despite Tordoran folktales, there seems to be plenty of evidence that any sentient starving humanoid can degenerate into becoming a hollowed after death.</p><p>Disturbingly, a creature killed by a hollowed will rise as a hollowed itself within a few days and seek to feed in the same fashion if it is not decapitated first.</p><p>A humanoid that has been slain by a hollowed and has had its organs consumed will rise as a hollowed in 24 hours unless the corpse is decapitated.</p><p><strong>Iron Lich:</strong> An iron lich is an unliving fusion of necromancy and mechanika. In an attempt to attain immortality, the iron lich replaced its mortal body with a complex mechanikal apparatus that sustains its existence. The soul-fueled furnace on the creature’s back powers an intricate system of pumps and pistons that give it mobility and strength far surpassing that of a mortal. Only the lich’s skull, suspended weightless in an iron hood, betrays the once-mortal life of this incarnation of evil.</p><p>The first iron liches were given their necromechanikal bodies by the Dragonfather, Toruk. Many of them were among the first lich lords—the undead rulers chosen directly by Toruk to supervise his empire and control his armies. In the centuries since the creation of the first iron liches, numerous powerful arcanists have pursued eternal life in an iron form.</p><p>Iron liches store their spirit essence in a phylactery—a physical receptacle that houses the soul.</p><p>An iron lich’s body is not constrained to any particular configuration and need not bear any resemblance to the lich’s living form. The only limitations are resources, time, and the twisted vision of the iron lich itself.</p><p>A foul necrotite furnace powers an iron lich’s body. An iron lich requires necrotite to function and will become inert and insensate if its supply of the deathtainted coal runs out.</p><p><strong>Machine Wraith:</strong> Little is known about the nightmarish apparitions called machine wraiths, although they are certainly some warped deviant of mechanikal artifice. Some scholars speculate that these constructs are the bitter ghosts of arcane mechaniks or fallen priests of Cyriss; others maintain they are fallen warcasters.</p><p><strong>Mechanithrall:</strong> Mechanithralls are technologically augmented thralls stitched together from battlefield dead.</p><p>Inscribed with the simplest of animating runes, each mechanithrall is enhanced with a necrotite-fueled steam engine and equipped with crude but powerful mechanikal fists.</p><p>A foul necrotite furnace powers a mechanithrall’s body. A mechanithrall requires necrotite to function and will become inert and insensate if its supply of the death-tainted coal runs out.</p><p><strong>Mechanithrall Bile Thrall:</strong> ?</p><p><strong>Mechanithrall Bloat Thrall:</strong> The bloat thrall is crudely assembled from the bodies of half a dozen men with no regard for anatomy, only usefulness. Necrotechs then select as many as a dozen humans and animals to be skinned alive in order to provide the epidermis necessary to cover this monstrosity. The uncured flesh is stretched over the thrall’s mechanikal skeletal armature, after which the disgusting necromantic construct is fitted with a thick iron valve mounted directly into its bowels. Before each battle, a massive storage tank is latched to the valve, and the thrall’s body is pumped full of caustic sludge.</p><p><strong>Mechanithrall Brute Thrall:</strong> These hulking monstrosities are cobbled together from the carcasses of Scharde trollkin and ogrun, along with masses of conduit, steel plate, and nameless mechanika powered by a necrotite furnace.</p><p><strong>Mechanithrall Soulhunter:</strong> Its menacing mass of plating, piping, gears, furnace, and flesh is an amalgamation designed for swift ferocity. It boasts slick skin cured by dark alchemy and inscribed with runes of thrall magic, as well as a riveted carapace handcrafted by necrotechs. Its enhanced flesh and musculature are fused with the powerful body of a Scharde-bred stallion.</p><p><strong>Pistol Wraith:</strong> Pistol wraiths are the restless, hateful spirits of human gunmen who died violent deaths and refused to lie quietly in the earth. Most fell in duels at lonely crossroads or are the specters of those slain in battle. A startling number were victims of a pistol wraith themselves.</p><p>Few have the strength to remain at death’s threshold in this state, but those who do are fueled by an unearthly urge to kill.</p><p>A frightened humanoid slain by [a pistol wraith's wraithlock pistol] attack rises as a pistol wraith in 24 hours.</p><p><strong>Riven:</strong> Riven are the crazed spirits of elven priests who suffered and died during the Rivening, a time when the connection between most of the deities of the Divine Court and their worshippers was shattered. Wracked by fundamental loss—and tormented by the screams of the divine—they lost their minds and committed atrocities against their terrified people.</p><p><strong>Scylla Flock:</strong> Scylla flocks consist of undead birds corrupted by the blight of the Dragonfather, Toruk.</p><p><strong>Sepulchral Lurker:</strong> Bodies that fall on the parched Bloodstone Marches are covered by the ceaseless blowing sand and forgotten. Some, though, have no peace in death. Sepulchral lurkers are the twisted, risen mockeries of those claimed by the unforgiving desert.</p><p><strong>Thrall, Undead Thrall, Common Thrall:</strong> The most common and widely practiced necromantic process is the use of complex runes to give motion and mobility to the dead. Thrall runes are glyphs of great power derived from Telgesh that can be used to animate the dead to serve the living, representing necromancy in its most straightforward form. Like mechanika runes, thrall runes can be used to many different effects depending on the skill and imagination of their crafter and the time he spends inscribing the runes. Generally, the more complex the runes, the more powerful a thrall can be created. The simplest thrall requires only rudimentary runes, whereas more powerful thralls require sophisticated inscriptions covering every square inch of their undead forms.</p><p>To create a thrall, a necromancer needs to assemble the required body parts and then carefully inscribe the runes upon the bones and flesh. Most thralls require a complete set of bones, generally human. These might be mixed and matched from any number of rifled graves as required. It is also worth noting that a “fresh” thrall is by no means better than one crafted from aged bones, or vice versa. Only the runes matter. For some necromantic processes, the type of corpse and the potency of the body or its history are relevant, but this is beyond the scope of the most commonly employed methods of animation.</p><p><strong>Risen Thrall:</strong> ?</p><p><strong>Thrall Warrior:</strong> ?</p><p><strong>Boneswarm, Animated Mass of Skeletal Remains, Massive Gestalt Entity Driven By Predatory Instincts, Malignant Scavenger, Cruel Mockery of the Predators of the Natural World, Skeletal Undead:</strong> ?</p><p><strong>Deathbound Revenant, Poor Soul:</strong> ?</p><p><strong>Deathless, Most Terrifying Remnant of the Orgoth Empire, Orgoth Lord, Would-be Master of Caen, Ruler of a Continent-Spanning Empire, Governor of Countless Mortal Lives, Master of Death:</strong> ?</p><p><strong>Dread, Undead Servitor, Unliving Weapon, Weapon of Terror, Horrible Relic, Horror, Merciless Creature, Legacy, Magically Created Abomination:</strong> ?</p><p><strong>Dread, Undead Servant:</strong> ?</p><p><strong>Dread, Bodyguard:</strong> ?</p><p><strong>Dread, Ideal Sentry:</strong> ?</p><p><strong>Dread, Servant:</strong> ?</p><p><strong>Dread, Assassin:</strong> ?</p><p><strong>Eldritch, Damned Soul, Hungry Malevolent Creature:</strong> ?</p><p><strong>Eldritch, Undead Servant:</strong> ?</p><p><strong>Eldritch, Ancient Eldritch, Foul Creature, First Eldritch:</strong> ?</p><p><strong>Sythyss, Undying Servant:</strong> ?</p><p><strong>Sythyss, Guardian:</strong> ?</p><p><strong>Sythyss, Retainer:</strong> ?</p><p><strong>Sythyss, Servant:</strong> ?</p><p><strong>Sythyss, Agent Among the Living:</strong> ?</p><p><strong>Entombed, Perfect Weapon, Willing Sacrifice:</strong> ?</p><p><strong>Excruciator, Revenant Spirit of an Orgoth Torturer:</strong> ?</p><p><strong>Inert Excruciator:</strong> Excruciators can last indefinitely without victims but become ravenous when deprived of such sustenance and sometimes slump into protracted periods of inactivity.</p><p><strong>Feralgeist, Ethereal Creature, Ghostly Greenish Specter, Predatory Spirit, Manifestation of the Devourer Wurm, Hungry Animalistic Entity, Spectral Thing, Glowing Apparition, Spirit:</strong> ?</p><p><strong>Gatorman Husk, Undead Husk:</strong> ?</p><p><strong>Hollowed, Terrifying Undead Monstrosity, Wretched Shambling Corpse:</strong> ?</p><p><strong>Iron Lich, Unliving Fusion of Necromancy and Mechanika, Incarnation of Evil, Unholy Combination of Undead and Mechanika:</strong> ?</p><p><strong>Iron Lich, Lich Lord, Undead Ruler:</strong> ?</p><p><strong>Machine Wraith, Nightmarish Apparition, Warped Deviant of Mechanikal Artifice:</strong> ?</p><p><strong>Machine Wraith, Bitter Ghost of an Arcane Mechanik:</strong> ?</p><p><strong>Machine Wraith, Bitter Ghost of a Fallen Priest:</strong> ?</p><p><strong>Machine Wraith, Fallen Warcaster:</strong> ?</p><p><strong>Mechanithrall, Technologically Augmented Thrall Stitched Together from Battlefield Dead:</strong> ?</p><p><strong>Mechanithrall, Foot Soldier:</strong> ?</p><p><strong>Mechanithrall, Cannon Fodder:</strong> ?</p><p><strong>Garden-Variety Mechanithrall:</strong> ?</p><p><strong>Mechanithrall Bloat Thrall, Abomination:</strong> ?</p><p><strong>Mecahnithrall Brute Thrall, Hulking Monstrosity:</strong> ?</p><p><strong>Mechanithrall Soulhunter, Most Powerful Thrall, Terror Incarnate, Dread Cavalry:</strong> ?</p><p><strong>Pistol Wraith, Deadly Ethereal Pistol Wraith, Restless Hateful Spirit of a Human Gunman Who Died a Violent Death and Refused to Lie Quietly in the Earth, Gaunt Skeletal Apparition:</strong> ?</p><p><strong>Pistol Wraith, Specter of One Slain in Battle:</strong> ?</p><p><strong>Riven, Crazed Spirit of an Elven Priest Who Suffered and Died During the Rivening:</strong> ?</p><p><strong>Scylla Flock, Undead Birds Corrupted By the Blight of the Dragonfather:</strong> ?</p><p><strong>Sepulchral Lurker, Twisted Risen Mockery of Those Claimed by the Unforgiving Desert, Twisted Mockery:</strong> ?</p><p><strong>Unshakably Loyal Thrall, Constant Guardian:</strong> ?</p><p><strong>Simplest Thrall:</strong> ?</p><p><strong>More Powerful Thrall:</strong> ?</p><p><strong>Fresh Thrall:</strong> ?</p><p><strong>Risen Thrall, Skeletal Undead:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Servant:</strong> In addition to being capable of melting flesh and searing armor, the breath of some dragons is said to have more exotic powers. For example, there are reports that Toruk’s green fire turns its victims into undead servants bound to the Dragonfather’s will.</p><p><strong>Undead Bird Corrupted By the Blight of the Dragonfather:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Cryxian Lich:</strong> ?</p><p><strong>Skeleton:</strong> A humanoid slain by the [sepulchral] lurker rises 1d4 rounds later as a skeleton under the lurker’s control, unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Progeny:</strong> A humanoid slain by the boatman or that drowns within 60 feet of it rises 24 hours later as a progeny under the boatman’s control unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Progeny, Zombie With a Swim Speed of 20:</strong> ?</p><p></p><p>Create Sythyss. The eldritch targets an Iosan or Nyss within 10 feet of it that died from its Dread Touch attack less than 1 hour ago. The target rises as a sythyss under the eldritch’s control. The eldritch can have no more than five sythyss under its control at one time.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9124729, member: 2209"] [URL='https://www.drivethrurpg.com/product/394805/Monsternomicon-5e?affiliate_id=17596']Monsternomicon (5e)[/URL] 5e [B]Boneswarm:[/B] Animated masses of skeletal remains, boneswarms are undead creatures that manifest in swamps, marshes, and lonely waterways marked by a preponderance of suffering, agony, and death. The dark swamp spirits drawn to these sites inhabit the skeletal corpses left behind, transforming the lifeless remains into a massive gestalt entity driven by horrible predatory instincts. [B]Deathbound Revenant, Revenant Pirate:[/B] Deathbound revenants are undead creatures that stand apart from common thralls. They are animated not by necromantic runes carved into their flesh, but by the continuance of a supernatural contract forged over a thousand years ago between the dragon Toruk and his earliest vassal, Captain Rengrave of the Dirgenmast ship Atramentous. Captain Rengrave is said to have the power to create new revenants by extracting a terrible promise from his prisoners, forever indenturing them into service as part of his undying crew. [B]Deathless:[/B] We have seen neither the limit of the Orgoth’s depravity nor the full extent of their determination to deny death. Some have lingered on by sheer force of will, still dreaming of their empire of old. —Viktor Pendrake The deathless are perhaps the most terrifying remnants of the Orgoth Empire: ancient Orgoth lords whose dark powers have sustained them into undeath within their macabre halls, which serve as both tomb and seat of power. [B]Dread:[/B] The dread are undead servitors created from the corpses of physically powerful slaves taken by the Orgoth. In a horrific, prolonged ritual, Orgoth torturers transformed these unfortunates into unliving weapons enslaved to their masters’ will. As part of this process, a slave’s torso would be flayed open so that boiling metal could be poured over the still-beating heart, binding the soul permanently to the scarred and broken flesh. The dread’s body would then be studded with armored plates crudely grafted to its leathery skin, and its forearms would be sawed away and replaced with implements of shining steel. Excruciators are the revenant spirits of Orgoth torturers. In life, they used their torturous implements to wring information out of captured rebels, fabricate creatures such as the dread, and bind tortured souls to Orgoth implements such as fellblades. [B]Eldritch:[/B] Although Iosans can live for two or three hundred years, many have immersed themselves in dark, occult lore out of an overwhelming fear of their own mortality. Terrified at the prospect of their death in light of the doom of their race and the uncertain fates of their deities, these individuals surrendered their morality and turned to undeath as the only option for staving off their destiny. The first Iosans to become eldritch were corrupted priests of Nyrro, the Iosan god of day. Forming a cult in the city of Eversael under the pretense of the god’s return, they fell prey to the dark urges of their souls—and perhaps to the whispers and promises of entities beyond Caen. These fallen holy leaders sacrificed their brethren in sinister rites previously unknown within the borders of Ios, and when their atrocities were uncovered and the Iosan authorities consigned them to execution, they sealed an unholy bargain to become eldritch. To this day, they remain hidden deep beneath the structure of the Fane of Nyrro in the heart of the elven nation. Some Iosans seek out these foul creatures in hopes of learning how to remake themselves in undeath. Ancient eldritch take an inductee through a ritual of sacrifice—a series of murders culminating with the would-be eldritch committing self-annihilation, thereby prompting its unholy rebirth. Becoming an eldritch requires a complete obsession with one’s continued existence, which the creatures are loath to imperil. [B]Sythyss:[/B] An Iosan or Nyss can become a sythyss. Every eldritch has the power to completely drain the life of another Iosan and create an undying servant called a sythyss. This leeching of life harvests a piece of the victim’s soul, thereby enslaving it to its new master. Eldritch Create Sythyss power. [B]Sythyss Mercenary Veteran:[/B] ? [B]Entombed:[/B] Orgoth lords were often interred with hoards of riches and powerful artifacts, and they demanded that powerful servants be crafted to protect their vaults. Through their twisted and cruel mastery of magic, the Orgoth created the perfect weapon to punish those foolish enough to defile their final rest and attempt to plunder what was not theirs. Each entombed was once a living Orgoth warrior who volunteered for the privilege of being reborn into eternal servitude to his or her lord. After the warrior was ceremonially drowned, the lingering soul was placed in a special soul cage. This cage was then set inside the remains of the dead warrior, whose body was laid to rest in the burial chamber of the Orgoth lord. Clad in the armor it wore in its former life and wielding the weapons with which it was interred, the entombed is driven by an undying directive to protect its master and all the treasures in his grave. [B]Excruciator:[/B] Excruciators are the revenant spirits of Orgoth torturers. In life, they used their torturous implements to wring information out of captured rebels, fabricate creatures such as the dread, and bind tortured souls to Orgoth implements such as fellblades. In death, they linger in the ruins of Orgoth civilization scattered across western Immoren and continue this work upon those unlucky enough to encounter them. Excruciators are most commonly encountered in undisturbed Orgoth ruins or natural catacombs utilized by the Orgoth as torture chambers. Although they are bound to these sites by necromancy and unable to escape them, they enjoy peerless mobility within their lairs, for the rites that made them into undead also granted them the ability to move unimpeded through the walls and floors of their domains. [B]Feralgeist:[/B] As insubstantial as thought, these predatory spirits are considered by some to be manifestations of the Devourer Wurm. [B]Gatorman Husk:[/B] ? [B]Gatorman Soul Slave:[/B] ? [B]Hollowed:[/B] Sometimes, those who die due to prolonged starvation rise again as hollowed—terrifying undead monstrosities driven by an all-consuming hunger for the organs of intelligent creatures. Unwilling to accept death and unable to sate their terrible hunger, these wretched, shambling corpses wander the wilds of western Immoren, forever searching in vain for a means to quell their unnatural and unending hunger, their skin hanging from their frame in tatters and their most recent feast oozing from the ragged holes in their flesh. Cannibal Origins. According to legend, some humans murdered their companions and consumed human flesh, thereby dooming themselves to rise after death as hollowed. Given that hollowed are most prevalent in the lands of Old Tordor, there may be a grain of truth in these old legends, but cases of the dead rising as hollowed have occurred all across western Immoren. Despite Tordoran folktales, there seems to be plenty of evidence that any sentient starving humanoid can degenerate into becoming a hollowed after death. Disturbingly, a creature killed by a hollowed will rise as a hollowed itself within a few days and seek to feed in the same fashion if it is not decapitated first. A humanoid that has been slain by a hollowed and has had its organs consumed will rise as a hollowed in 24 hours unless the corpse is decapitated. [B]Iron Lich:[/B] An iron lich is an unliving fusion of necromancy and mechanika. In an attempt to attain immortality, the iron lich replaced its mortal body with a complex mechanikal apparatus that sustains its existence. The soul-fueled furnace on the creature’s back powers an intricate system of pumps and pistons that give it mobility and strength far surpassing that of a mortal. Only the lich’s skull, suspended weightless in an iron hood, betrays the once-mortal life of this incarnation of evil. The first iron liches were given their necromechanikal bodies by the Dragonfather, Toruk. Many of them were among the first lich lords—the undead rulers chosen directly by Toruk to supervise his empire and control his armies. In the centuries since the creation of the first iron liches, numerous powerful arcanists have pursued eternal life in an iron form. Iron liches store their spirit essence in a phylactery—a physical receptacle that houses the soul. An iron lich’s body is not constrained to any particular configuration and need not bear any resemblance to the lich’s living form. The only limitations are resources, time, and the twisted vision of the iron lich itself. A foul necrotite furnace powers an iron lich’s body. An iron lich requires necrotite to function and will become inert and insensate if its supply of the deathtainted coal runs out. [B]Machine Wraith:[/B] Little is known about the nightmarish apparitions called machine wraiths, although they are certainly some warped deviant of mechanikal artifice. Some scholars speculate that these constructs are the bitter ghosts of arcane mechaniks or fallen priests of Cyriss; others maintain they are fallen warcasters. [B]Mechanithrall:[/B] Mechanithralls are technologically augmented thralls stitched together from battlefield dead. Inscribed with the simplest of animating runes, each mechanithrall is enhanced with a necrotite-fueled steam engine and equipped with crude but powerful mechanikal fists. A foul necrotite furnace powers a mechanithrall’s body. A mechanithrall requires necrotite to function and will become inert and insensate if its supply of the death-tainted coal runs out. [B]Mechanithrall Bile Thrall:[/B] ? [B]Mechanithrall Bloat Thrall:[/B] The bloat thrall is crudely assembled from the bodies of half a dozen men with no regard for anatomy, only usefulness. Necrotechs then select as many as a dozen humans and animals to be skinned alive in order to provide the epidermis necessary to cover this monstrosity. The uncured flesh is stretched over the thrall’s mechanikal skeletal armature, after which the disgusting necromantic construct is fitted with a thick iron valve mounted directly into its bowels. Before each battle, a massive storage tank is latched to the valve, and the thrall’s body is pumped full of caustic sludge. [B]Mechanithrall Brute Thrall:[/B] These hulking monstrosities are cobbled together from the carcasses of Scharde trollkin and ogrun, along with masses of conduit, steel plate, and nameless mechanika powered by a necrotite furnace. [B]Mechanithrall Soulhunter:[/B] Its menacing mass of plating, piping, gears, furnace, and flesh is an amalgamation designed for swift ferocity. It boasts slick skin cured by dark alchemy and inscribed with runes of thrall magic, as well as a riveted carapace handcrafted by necrotechs. Its enhanced flesh and musculature are fused with the powerful body of a Scharde-bred stallion. [B]Pistol Wraith:[/B] Pistol wraiths are the restless, hateful spirits of human gunmen who died violent deaths and refused to lie quietly in the earth. Most fell in duels at lonely crossroads or are the specters of those slain in battle. A startling number were victims of a pistol wraith themselves. Few have the strength to remain at death’s threshold in this state, but those who do are fueled by an unearthly urge to kill. A frightened humanoid slain by [a pistol wraith's wraithlock pistol] attack rises as a pistol wraith in 24 hours. [B]Riven:[/B] Riven are the crazed spirits of elven priests who suffered and died during the Rivening, a time when the connection between most of the deities of the Divine Court and their worshippers was shattered. Wracked by fundamental loss—and tormented by the screams of the divine—they lost their minds and committed atrocities against their terrified people. [B]Scylla Flock:[/B] Scylla flocks consist of undead birds corrupted by the blight of the Dragonfather, Toruk. [B]Sepulchral Lurker:[/B] Bodies that fall on the parched Bloodstone Marches are covered by the ceaseless blowing sand and forgotten. Some, though, have no peace in death. Sepulchral lurkers are the twisted, risen mockeries of those claimed by the unforgiving desert. [B]Thrall, Undead Thrall, Common Thrall:[/B] The most common and widely practiced necromantic process is the use of complex runes to give motion and mobility to the dead. Thrall runes are glyphs of great power derived from Telgesh that can be used to animate the dead to serve the living, representing necromancy in its most straightforward form. Like mechanika runes, thrall runes can be used to many different effects depending on the skill and imagination of their crafter and the time he spends inscribing the runes. Generally, the more complex the runes, the more powerful a thrall can be created. The simplest thrall requires only rudimentary runes, whereas more powerful thralls require sophisticated inscriptions covering every square inch of their undead forms. To create a thrall, a necromancer needs to assemble the required body parts and then carefully inscribe the runes upon the bones and flesh. Most thralls require a complete set of bones, generally human. These might be mixed and matched from any number of rifled graves as required. It is also worth noting that a “fresh” thrall is by no means better than one crafted from aged bones, or vice versa. Only the runes matter. For some necromantic processes, the type of corpse and the potency of the body or its history are relevant, but this is beyond the scope of the most commonly employed methods of animation. [B]Risen Thrall:[/B] ? [B]Thrall Warrior:[/B] ? [B]Boneswarm, Animated Mass of Skeletal Remains, Massive Gestalt Entity Driven By Predatory Instincts, Malignant Scavenger, Cruel Mockery of the Predators of the Natural World, Skeletal Undead:[/B] ? [B]Deathbound Revenant, Poor Soul:[/B] ? [B]Deathless, Most Terrifying Remnant of the Orgoth Empire, Orgoth Lord, Would-be Master of Caen, Ruler of a Continent-Spanning Empire, Governor of Countless Mortal Lives, Master of Death:[/B] ? [B]Dread, Undead Servitor, Unliving Weapon, Weapon of Terror, Horrible Relic, Horror, Merciless Creature, Legacy, Magically Created Abomination:[/B] ? [B]Dread, Undead Servant:[/B] ? [B]Dread, Bodyguard:[/B] ? [B]Dread, Ideal Sentry:[/B] ? [B]Dread, Servant:[/B] ? [B]Dread, Assassin:[/B] ? [B]Eldritch, Damned Soul, Hungry Malevolent Creature:[/B] ? [B]Eldritch, Undead Servant:[/B] ? [B]Eldritch, Ancient Eldritch, Foul Creature, First Eldritch:[/B] ? [B]Sythyss, Undying Servant:[/B] ? [B]Sythyss, Guardian:[/B] ? [B]Sythyss, Retainer:[/B] ? [B]Sythyss, Servant:[/B] ? [B]Sythyss, Agent Among the Living:[/B] ? [B]Entombed, Perfect Weapon, Willing Sacrifice:[/B] ? [B]Excruciator, Revenant Spirit of an Orgoth Torturer:[/B] ? [B]Inert Excruciator:[/B] Excruciators can last indefinitely without victims but become ravenous when deprived of such sustenance and sometimes slump into protracted periods of inactivity. [B]Feralgeist, Ethereal Creature, Ghostly Greenish Specter, Predatory Spirit, Manifestation of the Devourer Wurm, Hungry Animalistic Entity, Spectral Thing, Glowing Apparition, Spirit:[/B] ? [B]Gatorman Husk, Undead Husk:[/B] ? [B]Hollowed, Terrifying Undead Monstrosity, Wretched Shambling Corpse:[/B] ? [B]Iron Lich, Unliving Fusion of Necromancy and Mechanika, Incarnation of Evil, Unholy Combination of Undead and Mechanika:[/B] ? [B]Iron Lich, Lich Lord, Undead Ruler:[/B] ? [B]Machine Wraith, Nightmarish Apparition, Warped Deviant of Mechanikal Artifice:[/B] ? [B]Machine Wraith, Bitter Ghost of an Arcane Mechanik:[/B] ? [B]Machine Wraith, Bitter Ghost of a Fallen Priest:[/B] ? [B]Machine Wraith, Fallen Warcaster:[/B] ? [B]Mechanithrall, Technologically Augmented Thrall Stitched Together from Battlefield Dead:[/B] ? [B]Mechanithrall, Foot Soldier:[/B] ? [B]Mechanithrall, Cannon Fodder:[/B] ? [B]Garden-Variety Mechanithrall:[/B] ? [B]Mechanithrall Bloat Thrall, Abomination:[/B] ? [B]Mecahnithrall Brute Thrall, Hulking Monstrosity:[/B] ? [B]Mechanithrall Soulhunter, Most Powerful Thrall, Terror Incarnate, Dread Cavalry:[/B] ? [B]Pistol Wraith, Deadly Ethereal Pistol Wraith, Restless Hateful Spirit of a Human Gunman Who Died a Violent Death and Refused to Lie Quietly in the Earth, Gaunt Skeletal Apparition:[/B] ? [B]Pistol Wraith, Specter of One Slain in Battle:[/B] ? [B]Riven, Crazed Spirit of an Elven Priest Who Suffered and Died During the Rivening:[/B] ? [B]Scylla Flock, Undead Birds Corrupted By the Blight of the Dragonfather:[/B] ? [B]Sepulchral Lurker, Twisted Risen Mockery of Those Claimed by the Unforgiving Desert, Twisted Mockery:[/B] ? [B]Unshakably Loyal Thrall, Constant Guardian:[/B] ? [B]Simplest Thrall:[/B] ? [B]More Powerful Thrall:[/B] ? [B]Fresh Thrall:[/B] ? [B]Risen Thrall, Skeletal Undead:[/B] ? [B]Undead:[/B] ? [B]Undead Servant:[/B] In addition to being capable of melting flesh and searing armor, the breath of some dragons is said to have more exotic powers. For example, there are reports that Toruk’s green fire turns its victims into undead servants bound to the Dragonfather’s will. [B]Undead Bird Corrupted By the Blight of the Dragonfather:[/B] ? [B]Lich:[/B] ? [B]Cryxian Lich:[/B] ? [B]Skeleton:[/B] A humanoid slain by the [sepulchral] lurker rises 1d4 rounds later as a skeleton under the lurker’s control, unless the humanoid is restored to life or its body is destroyed. [B]Progeny:[/B] A humanoid slain by the boatman or that drowns within 60 feet of it rises 24 hours later as a progeny under the boatman’s control unless the humanoid is restored to life or its body is destroyed. [B]Progeny, Zombie With a Swim Speed of 20:[/B] ? Create Sythyss. The eldritch targets an Iosan or Nyss within 10 feet of it that died from its Dread Touch attack less than 1 hour ago. The target rises as a sythyss under the eldritch’s control. The eldritch can have no more than five sythyss under its control at one time. [/QUOTE]
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