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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9145478" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/373453/Speed-Round-5E-A-Guide-to-Streamlining-Remote-Tabletop-Games?affiliate_id=17596" target="_blank">Speed Round 5E: A Guide to Streamlining Remote Tabletop Games</a></p><p>5e</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Ghoul Ghast:</strong> <em>Create Undead</em> spell, 8th level or higher spell slot.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> <em>Create Undead</em> spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Mummy:</strong> <em>Create Undead</em> spell, 9th level or higher spell slot.</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Skeleton, Animate Dead:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Wight:</strong> <em>Create Undead</em> spell, 8th level or higher spell slot.</p><p><strong>Zombie:</strong> A Humanoid slain by [a wight's life drain] attack rises 24 hours later as a Zombie under the Wight’s control, unless the Humanoid is restored to life or its body is destroyed. </p><p><em>Animate Dead</em> spell.</p><p><strong>Zombie, Undead Servant:</strong> ?</p><p></p><p>Animate Dead</p><p>3rd-level Necromancy</p><p>Casting Time: 1 minute</p><p>Range: 10 feet</p><p>Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)</p><p>Duration: Instantaneous</p><p>This spell creates an Undead servant. Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an Undead creature. The target becomes a Skeleton if you chose bones or a Zombie if you chose a corpse (the Storyteller has the creature’s game statistics). </p><p>On each of your turns, you can use your action, or as a replacement for your move action, to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. </p><p>The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. </p><p>At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional Undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p><p></p><p>Create Undead</p><p>6th-level Necromancy</p><p>Casting Time: 1 minute</p><p>Range: 10 feet</p><p>Components: V, S, M (one clay pot filled </p><p>with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)</p><p>Duration: Instantaneous</p><p>You can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each corpse becomes a Ghoul under your control. (The Storyteller has game statistics for these creatures.) </p><p>As an action, or as a replacement for your move action, on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you. If you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. </p><p>The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones. </p><p>At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four Ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five Ghouls or two Ghasts or Wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six Ghouls, three Ghasts or Wights, or two Mummies.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9145478, member: 2209"] [URL=https://www.drivethrurpg.com/product/373453/Speed-Round-5E-A-Guide-to-Streamlining-Remote-Tabletop-Games?affiliate_id=17596]Speed Round 5E: A Guide to Streamlining Remote Tabletop Games[/URL] 5e [b]Undead, Undead Creature:[/b] ? [b]Ghoul Ghast:[/b] [i]Create Undead[/i] spell, 8th level or higher spell slot. [b]Ghost:[/b] ? [b]Ghoul:[/b] [i]Create Undead[/i] spell. [b]Lich:[/b] ? [b]Mummy:[/b] [i]Create Undead[/i] spell, 9th level or higher spell slot. [b]Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Skeleton, Animate Dead:[/b] ? [b]Vampire Spawn:[/b] ? [b]Wight:[/b] [i]Create Undead[/i] spell, 8th level or higher spell slot. [b]Zombie:[/b] A Humanoid slain by [a wight's life drain] attack rises 24 hours later as a Zombie under the Wight’s control, unless the Humanoid is restored to life or its body is destroyed. [i]Animate Dead[/i] spell. [b]Zombie, Undead Servant:[/b] ? Animate Dead 3rd-level Necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an Undead servant. Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an Undead creature. The target becomes a Skeleton if you chose bones or a Zombie if you chose a corpse (the Storyteller has the creature’s game statistics). On each of your turns, you can use your action, or as a replacement for your move action, to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional Undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones. Create Undead 6th-level Necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse) Duration: Instantaneous You can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each corpse becomes a Ghoul under your control. (The Storyteller has game statistics for these creatures.) As an action, or as a replacement for your move action, on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you. If you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four Ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five Ghouls or two Ghasts or Wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six Ghouls, three Ghasts or Wights, or two Mummies. [/QUOTE]
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