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<blockquote data-quote="Voadam" data-source="post: 9146575" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/326676/A-Dead-Mans-Guide-to-Dragongrin?affiliate_id=17596" target="_blank">A Dead Man's Guide to Dragongrin</a></p><p>5e</p><p><strong>Sarrik:</strong> Their origins are mysterious even to themselves, but it’s clear that what is now one unified culture was once two opposed cultures from the same region in Svir – the Cryf and the Gwan.</p><p>Though the specifics are argued by many, it’s undeniable that the Sarrik came to be during Lightfall. Some say they were born of an act of arcane terrorism unleashed on Svir that created the rotfiends. Others whisper the Sarrik were born of a twisted form of the magic known as Imminence. Many tales recount their appearance during the Dawn of Truth, the final act of the Dismembered Lord to sunder the regions of the land into Dominions of Ash divided by the Bleak, and some claim mass quantities of them emigrated out of Svir immediately after. Apart from these origins, new Sarrik appear in growing numbers throughout Dragongrin.</p><p>The Sarrik were born from the magic unleashed by the Dismembered Lord during Lightfall, and they remain fueled by its power now.</p><p>The arcane forces that birthed them hold them together, but it burns off of them like heat in cold.</p><p>The Dismembered Lord’s magic that created them is still under his control, leaving them vulnerable to his power and influence.</p><p>The Dismembered Lord steals the days of any living remaining in Innes. Those that survive become new Sarrik – those that do not are left to sink into what’s left of the Ixis pits forever.</p><p>When a character’s days reach zero, instead of dying outright, they can potentially become a sarrik. A sarrik is a paradoxical undead who has had all of their days stolen in Dragongrin, yet enough of them remains to continue to exist within the timeline. A GM may choose to allow a player character whose days have all been stolen to achieve this narratively if it makes for the best story.</p><p>To determine if a creature who has no more days becomes a sarrik, you must make a series of death saving throws.</p><p>Roll a d20 – if the roll is 10 or higher, you succeed; 9 or lower, and you fail. While a success or failure has no effect by itself, they accumulate. Continue to roll until you either reach three successes or three failures. If you acquire three successes, you transform into a sarrik.</p><p>The Vistians were deeply tied into the magic of Imminence. When it was torn asunder, every single Vistian was affected. The power that Ghul Varras was able to draw from to keep himself stitched together during the catastrophic event that almost ended him was the essence of his people. Most of them were unmade, selfishly burned up like organic fuel by Ghul Varras. The rest were changed forever, becoming the paradoxical undead known as the Sarrik. With their memories wiped clean, it was simple for Ghul Varras to manipulate the rest of the realm into believing in the two fictional races the Cryf and the Gwyn, two names from Vistian fairy tales. The Vistians were erased from existence, with the Dismembered Lord being their last remaining Sovereign.</p><p><strong>Sarrik, Creature of Living Bone, Skeleton, Devourer of Magic, Abomination, Blemish, Chosen Person, Frightful Sight, Unnatural Byproduct of the Desolation and Wailing Gray, Ferocious Warrior, Paradoxical Undead:</strong> ?</p><p><strong>Sarrik Marauder:</strong> ?</p><p><strong>Undying Sarrik Rook:</strong> ?</p><p><strong>Undying Sarrik Rook, Scout:</strong> ?</p><p><strong>Undying Sarrik Rook, Spy:</strong> ?</p><p><strong>Undying Sarrik Rook, Cutthroat:</strong> ?</p><p><strong>Sarrik Wizard:</strong> ?</p><p><strong>Sarrik Fasting From Magic:</strong> ?</p><p><strong>Sarrik Thaumavore:</strong> ?</p><p><strong>Asari Duscellis, Cunning Charismatic Sarrik Tribe Leader, Rebellion Leader:</strong> ?</p><p><strong>Sarrik Zealot:</strong> ?</p><p><strong>Ezechai Marked of Cobalt, Sarrik Leader, New Tribe Leader, Sarrik Tribe Leader:</strong> ?</p><p><strong>Malah Storm of Rose, Sarrik Darkfire Rebellion Operative, Darkfire Rebellion Spy:</strong> ?</p><p><strong>The Goltheal Butcher, Sarrik Rebel:</strong> ?</p><p><strong>Bethiah, Witch of Crimson, Sarrik Woman, Strange Elderly Sarrik Woman:</strong> ?</p><p><strong>Sarrik Council Member:</strong> ?</p><p><strong>Armed Sarrik Guard:</strong> ?</p><p><strong>Shezrada, Taker of Violet, Sarrik, Short Human Sarrik, Priestess and Powerful Magic-Wielder:</strong> ?</p><p><strong>Sarrik Cannibal:</strong> ?</p><p><strong>Lysarkas, Healer of Silver, Sarrik Paladin, Marrow Sergeant Paladin and Protector:</strong> ?</p><p><strong>Cannibalistic Sarrik Roamer:</strong> ?</p><p><strong>Rotfiend, Mysterious Rotfiend:</strong> Though the specifics are argued by many, it’s undeniable that the Sarrik came to be during Lightfall. Some say they were born of an act of arcane terrorism unleashed on Svir that created the rotfiends.</p><p>I have an incurable disease rumored to be born of the Desolation. It’s taking its toll, and I fear I am becoming a rotfiend.</p><p>During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends.</p><p>The Blackrot Spawns Endless Undead: During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends.</p><p><strong>Rotfiend, Cunning Undead, Foul Creature:</strong> ?</p><p><strong>Vathan Rotfiend:</strong> After Lightfall, some surviving Knights Vathan received the grisly punishment of becoming rotfiends. The undead flesh of their transformation rose around their platemail, forming a macabre natural exoskeleton.</p><p><strong>Vathan Rotfiend, Armored Rotfiend:</strong> ?</p><p><strong>Gargantuan Rotfiend:</strong> ?</p><p><strong>Undead, Undead Creature, Draugr:</strong> Lingering Undeath Major Resurrection Effect.</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Simple Undead:</strong> ?</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Parent:</strong> ?</p><p><strong>Undead Draconic Monstrosity:</strong> ?</p><p><strong>Undead Thrall:</strong> Mur’Tava: This abandoned and mostly collapsed stone city once housed a great mage and her loyal followers, but she perished with her allies in Lightfall, leaving behind arcane secrets protected by construct guardians. Rumors persist that she lives as a lich, and has raised her former allies as undead thralls that serve her.</p><p><strong>Rank-and-File Undead:</strong> ?</p><p><strong>Glagrot, Undead Ogre:</strong> ?</p><p><strong>Twisted Undead Creature:</strong> ?</p><p><strong>Monstrous Undead:</strong> ?</p><p><strong>Undead Mount:</strong> Unnatural Major Resurrection Effect.</p><p><strong>Undead Animal Companion:</strong> Unnatural Major Resurrection Effect.</p><p><strong>Undead Familiar:</strong> Unnatural Major Resurrection Effect.</p><p><strong>Powerful Sentient Undead Creature:</strong> ?</p><p><strong>Fleshless Bodyguard:</strong> ?</p><p><strong>Rotting Hound:</strong> ?</p><p><strong>Abomination:</strong> ?</p><p><strong>Frozen King:</strong> In a land of grim magic, Holmir necromancers have taken the loose laws regarding regicide to the extreme. It is rumored that in the farthest reaches of Varnholme, the most ancient in the bloodline of kings has been brought back to wretched life after centuries of entombment using Imminence magic.</p><p><strong>Banshee:</strong> ?</p><p><strong>Banshee, Emaciate Withered Hag Spectral in Appearance:</strong> ?</p><p><strong>Wailing Banshee:</strong> ?</p><p><strong>Ghost of a Dragon:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Malevolent Ghost:</strong> ?</p><p><strong>Oedran Ghost:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Phantasmal Knight:</strong> ?</p><p><strong>Aquatic Skeleton:</strong> ?</p><p><strong>Skeletal Servant:</strong> ?</p><p><strong>Skeletal Abomination:</strong> ?</p><p><strong>Powerful Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> The Blackrot Spawns Endless Undead: During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends.</p><p><strong>Skeletal Horse:</strong> ?</p><p><strong>Skeletal Bird:</strong> ?</p><p><strong>Skeletal Crewmember:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Oerdan Specter:</strong> A spiritual remnant of the Oedran Empire, haunting the jungles as a tireless specter.</p><p><strong>Oerdan Specter, Spiritual Remnant, Tireless Specter, Undead Being:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Warrior:</strong> ?</p><p><strong>Lord of Ash Caius Veccus, Vampire, Vampiric Warlord, Vampiric Lord of Ash, Brilliant Tactician and Proven Warrior, Traitor, Warmonger:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Deadly Vampire Spawn:</strong> ?</p><p><strong>Deadly Vampire Spawn, Scout:</strong> ?</p><p><strong>Deadly Vampire Spawn, Spy:</strong> ?</p><p><strong>Deadly Vampire Spawn, Assassin:</strong> ?</p><p><strong>Magnus Hillbrith, Vampire, Extravagantly Wealthy Vampire, Wealthy Vampire, Powerful Duke:</strong> ?</p><p><strong>Powerful Vampire:</strong> ?</p><p><strong>Rival Vampire:</strong> ?</p><p><strong>Vampire Street Performer:</strong> ?</p><p><strong>Wandering Vampire Spawn:</strong> ?</p><p><strong>Malvio Rand, Phantom Commander:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> The Blackrot Spawns Endless Undead: During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends.</p><p></p><p>Unnatural: Living animals and beasts treat you as hostile, you cannot have a mount, animal companion or familiar that is an animal. If you have spells or features that allow you to obtain such a companion, it appears instead as an aberrant or undead version that follows the same stats, with the exception of its type.</p><p></p><p>Lingering Undeath: Your creature type becomes undead. You no longer need food or water, but you crave the taste of flesh or blood.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9146575, member: 2209"] [URL=https://www.drivethrurpg.com/product/326676/A-Dead-Mans-Guide-to-Dragongrin?affiliate_id=17596]A Dead Man's Guide to Dragongrin[/URL] 5e [b]Sarrik:[/b] Their origins are mysterious even to themselves, but it’s clear that what is now one unified culture was once two opposed cultures from the same region in Svir – the Cryf and the Gwan. Though the specifics are argued by many, it’s undeniable that the Sarrik came to be during Lightfall. Some say they were born of an act of arcane terrorism unleashed on Svir that created the rotfiends. Others whisper the Sarrik were born of a twisted form of the magic known as Imminence. Many tales recount their appearance during the Dawn of Truth, the final act of the Dismembered Lord to sunder the regions of the land into Dominions of Ash divided by the Bleak, and some claim mass quantities of them emigrated out of Svir immediately after. Apart from these origins, new Sarrik appear in growing numbers throughout Dragongrin. The Sarrik were born from the magic unleashed by the Dismembered Lord during Lightfall, and they remain fueled by its power now. The arcane forces that birthed them hold them together, but it burns off of them like heat in cold. The Dismembered Lord’s magic that created them is still under his control, leaving them vulnerable to his power and influence. The Dismembered Lord steals the days of any living remaining in Innes. Those that survive become new Sarrik – those that do not are left to sink into what’s left of the Ixis pits forever. When a character’s days reach zero, instead of dying outright, they can potentially become a sarrik. A sarrik is a paradoxical undead who has had all of their days stolen in Dragongrin, yet enough of them remains to continue to exist within the timeline. A GM may choose to allow a player character whose days have all been stolen to achieve this narratively if it makes for the best story. To determine if a creature who has no more days becomes a sarrik, you must make a series of death saving throws. Roll a d20 – if the roll is 10 or higher, you succeed; 9 or lower, and you fail. While a success or failure has no effect by itself, they accumulate. Continue to roll until you either reach three successes or three failures. If you acquire three successes, you transform into a sarrik. The Vistians were deeply tied into the magic of Imminence. When it was torn asunder, every single Vistian was affected. The power that Ghul Varras was able to draw from to keep himself stitched together during the catastrophic event that almost ended him was the essence of his people. Most of them were unmade, selfishly burned up like organic fuel by Ghul Varras. The rest were changed forever, becoming the paradoxical undead known as the Sarrik. With their memories wiped clean, it was simple for Ghul Varras to manipulate the rest of the realm into believing in the two fictional races the Cryf and the Gwyn, two names from Vistian fairy tales. The Vistians were erased from existence, with the Dismembered Lord being their last remaining Sovereign. [b]Sarrik, Creature of Living Bone, Skeleton, Devourer of Magic, Abomination, Blemish, Chosen Person, Frightful Sight, Unnatural Byproduct of the Desolation and Wailing Gray, Ferocious Warrior, Paradoxical Undead:[/b] ? [b]Sarrik Marauder:[/b] ? [b]Undying Sarrik Rook:[/b] ? [b]Undying Sarrik Rook, Scout:[/b] ? [b]Undying Sarrik Rook, Spy:[/b] ? [b]Undying Sarrik Rook, Cutthroat:[/b] ? [b]Sarrik Wizard:[/b] ? [b]Sarrik Fasting From Magic:[/b] ? [b]Sarrik Thaumavore:[/b] ? [b]Asari Duscellis, Cunning Charismatic Sarrik Tribe Leader, Rebellion Leader:[/b] ? [b]Sarrik Zealot:[/b] ? [b]Ezechai Marked of Cobalt, Sarrik Leader, New Tribe Leader, Sarrik Tribe Leader:[/b] ? [b]Malah Storm of Rose, Sarrik Darkfire Rebellion Operative, Darkfire Rebellion Spy:[/b] ? [b]The Goltheal Butcher, Sarrik Rebel:[/b] ? [b]Bethiah, Witch of Crimson, Sarrik Woman, Strange Elderly Sarrik Woman:[/b] ? [b]Sarrik Council Member:[/b] ? [b]Armed Sarrik Guard:[/b] ? [b]Shezrada, Taker of Violet, Sarrik, Short Human Sarrik, Priestess and Powerful Magic-Wielder:[/b] ? [b]Sarrik Cannibal:[/b] ? [b]Lysarkas, Healer of Silver, Sarrik Paladin, Marrow Sergeant Paladin and Protector:[/b] ? [b]Cannibalistic Sarrik Roamer:[/b] ? [b]Rotfiend, Mysterious Rotfiend:[/b] Though the specifics are argued by many, it’s undeniable that the Sarrik came to be during Lightfall. Some say they were born of an act of arcane terrorism unleashed on Svir that created the rotfiends. I have an incurable disease rumored to be born of the Desolation. It’s taking its toll, and I fear I am becoming a rotfiend. During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends. The Blackrot Spawns Endless Undead: During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends. [b]Rotfiend, Cunning Undead, Foul Creature:[/b] ? [b]Vathan Rotfiend:[/b] After Lightfall, some surviving Knights Vathan received the grisly punishment of becoming rotfiends. The undead flesh of their transformation rose around their platemail, forming a macabre natural exoskeleton. [b]Vathan Rotfiend, Armored Rotfiend:[/b] ? [b]Gargantuan Rotfiend:[/b] ? [b]Undead, Undead Creature, Draugr:[/b] Lingering Undeath Major Resurrection Effect. [b]Mindless Undead:[/b] ? [b]Simple Undead:[/b] ? [b]Undead Horror:[/b] ? [b]Undead Parent:[/b] ? [b]Undead Draconic Monstrosity:[/b] ? [b]Undead Thrall:[/b] Mur’Tava: This abandoned and mostly collapsed stone city once housed a great mage and her loyal followers, but she perished with her allies in Lightfall, leaving behind arcane secrets protected by construct guardians. Rumors persist that she lives as a lich, and has raised her former allies as undead thralls that serve her. [b]Rank-and-File Undead:[/b] ? [b]Glagrot, Undead Ogre:[/b] ? [b]Twisted Undead Creature:[/b] ? [b]Monstrous Undead:[/b] ? [b]Undead Mount:[/b] Unnatural Major Resurrection Effect. [b]Undead Animal Companion:[/b] Unnatural Major Resurrection Effect. [b]Undead Familiar:[/b] Unnatural Major Resurrection Effect. [b]Powerful Sentient Undead Creature:[/b] ? [b]Fleshless Bodyguard:[/b] ? [b]Rotting Hound:[/b] ? [b]Abomination:[/b] ? [b]Frozen King:[/b] In a land of grim magic, Holmir necromancers have taken the loose laws regarding regicide to the extreme. It is rumored that in the farthest reaches of Varnholme, the most ancient in the bloodline of kings has been brought back to wretched life after centuries of entombment using Imminence magic. [b]Banshee:[/b] ? [b]Banshee, Emaciate Withered Hag Spectral in Appearance:[/b] ? [b]Wailing Banshee:[/b] ? [b]Ghost of a Dragon:[/b] ? [b]Ghost:[/b] ? [b]Malevolent Ghost:[/b] ? [b]Oedran Ghost:[/b] ? [b]Lich:[/b] ? [b]Phantasmal Knight:[/b] ? [b]Aquatic Skeleton:[/b] ? [b]Skeletal Servant:[/b] ? [b]Skeletal Abomination:[/b] ? [b]Powerful Skeleton:[/b] ? [b]Skeleton:[/b] The Blackrot Spawns Endless Undead: During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends. [b]Skeletal Horse:[/b] ? [b]Skeletal Bird:[/b] ? [b]Skeletal Crewmember:[/b] ? [b]Spectre:[/b] ? [b]Oerdan Specter:[/b] A spiritual remnant of the Oedran Empire, haunting the jungles as a tireless specter. [b]Oerdan Specter, Spiritual Remnant, Tireless Specter, Undead Being:[/b] ? [b]Specter:[/b] ? [b]Vampire:[/b] ? [b]Vampire Warrior:[/b] ? [b]Lord of Ash Caius Veccus, Vampire, Vampiric Warlord, Vampiric Lord of Ash, Brilliant Tactician and Proven Warrior, Traitor, Warmonger:[/b] ? [b]Vampire Spawn:[/b] ? [b]Deadly Vampire Spawn:[/b] ? [b]Deadly Vampire Spawn, Scout:[/b] ? [b]Deadly Vampire Spawn, Spy:[/b] ? [b]Deadly Vampire Spawn, Assassin:[/b] ? [b]Magnus Hillbrith, Vampire, Extravagantly Wealthy Vampire, Wealthy Vampire, Powerful Duke:[/b] ? [b]Powerful Vampire:[/b] ? [b]Rival Vampire:[/b] ? [b]Vampire Street Performer:[/b] ? [b]Wandering Vampire Spawn:[/b] ? [b]Malvio Rand, Phantom Commander:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] The Blackrot Spawns Endless Undead: During Lightfall, the Dismembered Lord tore a hole into the dark plane known as the Desolation, killing two-thirds of the population of Svir. Though much of the Desolation’s wounds were sealed over time, the dark plane’s profane energies had a horrific and unprecedented necromantic effect on the mountainous region, causing a necrotic plague known as the Blackrot that lingers to this day. The Blackrot and the scars the Desolation has left behind compels foul monsters to its darkness, and wakes the denizens of Svir in undeath as skeletons, zombies, and worse – cunning undead known as rotfiends. Unnatural: Living animals and beasts treat you as hostile, you cannot have a mount, animal companion or familiar that is an animal. If you have spells or features that allow you to obtain such a companion, it appears instead as an aberrant or undead version that follows the same stats, with the exception of its type. Lingering Undeath: Your creature type becomes undead. You no longer need food or water, but you crave the taste of flesh or blood. [/QUOTE]
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