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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9163054" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/431764/bloodpunk-a-guide-to-tolia-5e?affiliate_id=17596" target="_blank">Bloodpunk - A Guide to Tolia 5E</a></p><p>5e</p><p><strong>Kanrath Vampire Creature:</strong> Vampires of Kanrath are the descendants of the First Vampire, also known as the Founder. They are the proud citizens of Kanrath, ruling and preying on mortal citizens to feed on their precious blood. Such a vampire took a shine to you in their own horrific way and decided to make you their vampire child, their apprentice. Said vampire bit you and drained all your blood. You might have been a willing prey, or this fate might have been forced upon you. Once you were exsanguinated, your killer fed your corpse their own blood and you rose as one of them; a vampire.</p><p>This template is applied to humanoid creatures that are transformed into vampires.</p><p>If you reduce a creature’s hit point maximum to 0 with this [Kanrath vampire] bite attack, you can feed the creature your blood as a reaction. If you do so, your hit point maximum is reduced by 12, the creature’s hit point maximum is increased by 12, and the creature becomes a Kanrath Vampire by acquiring this template. The reduction lasts until you finish a long rest.</p><p><strong>Bleeding Specter:</strong> When a murder takes place and leaves a blood-curdling scene behind, there is a chance that a bleeding specter might be born out of it.</p><p><strong>Cager:</strong> Despite the ongoing decades-long research about their true nature, no one knows the exact reason or source of their existence. Many have suggested that they are undead who have come back from the dead through the sheer power of their formidable nature. Once torturers, serial killers, and criminals, they now continue their crimes as cagers.</p><p><strong>Cohors Sanguinea:</strong> There is only one way of joining Cohors Sanguinea: to perform a sunbath ritual within the Royal Castle courtyard; all vampires can volunteer and only vampires can undergo the sunbath ritual. The volunteer is put into a silver cage, given a silver dagger, and is expected to endure in the sun for 3 full days. After getting into the cage, the only way to end the suffering is to succeed or to find release through the silver dagger.</p><p>After a vampire successfully completes the sunbath ritual, they are trained in combat, etiquette, history, arcane, and vampiric powers. After the training, flesh crafters place a special kind of armor on the vampire by inserting some parts of it into their flesh and attaching it to their bones; the armor is not to be taken off ever again. Then, a group of blood priests endows the blessing of the Blood God on the vampire’s left arm; it is to be cherished until the end. Finally, the Crimson King himself places a ring on the vampire’s right hand; a ring that conjures the weapon that symbolizes the Crimson King’s wrath.</p><p><strong>Kanrath Vampire:</strong> ?</p><p><strong>Noble Vampire, Noble Vampire of Kanrath:</strong> When a Kanrath vampire serves the city well and its services are noticed by the Royal Family, the Crimson King elevates the position of the vampire in society by offering them a chance to drink a blood of power. A vampire who drinks the blood of power is declared a “noble vampire” and gains an additional vampiric power that is also passed down to future generations in its family.</p><p>If you have more than 13 vampire children (transformed into vampires by you) or if you are a member of a noble house, you have the chance of becoming nobility. To seize this opportunity, you must prove your worth to the nobility and the royalty. How you prove your worth is determined at your GM’s discretion.</p><p>If you are ennobled by royalty, you undergo a ritual attended by a member of royalty and a member from each noble house. The member of royalty bestows you with a drop of their blood and with it, you taste true power.</p><p><strong>Pale One:</strong> In Kanrath and Cyherested, there are blood practices that involve draining someone’s blood completely and replacing the blood with a new type of blood. Also, sometimes, capital sentences are executed by draining the criminal’s blood completely. Pale ones are the results of blood practices and executions that went wrong.</p><p>If a creature’s blood is drained and it is not given blood to replace its loss, it either dies or lives the rest of its life as a pale one. Tragically enough, some people sell their own blood as they desperately need money, and if a creature excessively loses a great amount of blood by doing so, it can also become a pale one over time.</p><p><strong>Parasitus:</strong> The result of cruel experiments, the Parasitus lives in the dark shadows of Tolia.</p><p><strong>Spinus:</strong> Similar to the parasitus, spinuses are also the result of cruel humanoid experiments held in Kanrath for decades. The experiments that resulted in the creation of the spinus aimed to create more efficient soldiers and workers by strengthening the bones and the spines. Researchers believed that with certain procedures and injections, humanoids could grow stronger, more flexible, and rejuvenate faster. However, the results showed that these injections lead to uncontrollable extensions and bends. Spinuses have completely bent spines, extended arms, and over-stretched skin.</p><p><strong>Vampire Sentry, Suit:</strong> ?</p><p><strong>Vampire Sentry Captain:</strong> ?</p><p><strong>Vampiric Chimera:</strong> The first vampiric chimera came to be when a mortal, who was fed potent vampire blood, lost themselves to hunger for blood after the procedure and swallowed a handful of leeches that were used in blood therapy. The subject died after two painful months. During those months, the subject’s skin became transparent and slimy, the subject developed a taste for blood, and they regularly vomited a mixture of blood and an acidic substance. After that incident, some vampires worked on the subject more methodically and created more chimeras by feeding vampire blood to mortals and grafting creature parts on them. At some point, they started to remove limbs and organs from mortals and grafted them on other mortals. Over time, the process became more and more disturbing and inhumane.</p><p>The bodies of the creatures killed by the [monstrosity sacrifice blood] rain explode. The pieces slowly move together and form the stuff of nightmares. The corpses of 5 creatures with a challenge rating of 1/2 or higher merge to form a vampiric chimera</p><p><strong>The Fourth Child, Highness, Princess, Lady, Vampire, Old Vampire With the Looks of a Youthful Halfling Girl, Most Loyal Daughter of the Founder:</strong> She was turned into a vampire almost 200 years ago by the Founder and she has retained her looks since the transformation.</p><p>The Founder took a halfling infant from a mortal family to raise as his daughter. He was not able to make a child of his own, so he chose this way instead. He was surrounded by people who trusted him and obeyed him, but they did not love him; not even his wife. He wanted to get that love that he lacked and longed for from a daughter.</p><p>He raised the Fourth Child in his Royal Castle, only leaving her side for urgent matters. He truly cared for her and eventually, started to love her as a daughter and she in turn loved him as a father. The Founder tended to her education and upbringing personally and attended to her needs. When she turned 19, he turned her into a vampire to immortalize their relationship as father and daughter.</p><p>358 NE. The Founder adopted a halfling girl, raised her to her adulthood, and turned her into a vampire.</p><p><strong>Bleeding Specter, Humanoid Figure Mostly Transparent Bleeding out of All Orifices:</strong> ?</p><p><strong>Cager, Dangerous Creature, Silent Creature, Stealthy Creature, Highly Wild and Dangerous Hunter:</strong> ?</p><p><strong>Cohors Sanguinea, Most Faithful of the Soldiers:</strong> ?</p><p><strong>Pale One, Unfortunate Creature, Terminally Ill Humanoid Creature With Pale Excessively Rotten Skin With a Sickly Appearance:</strong> ?</p><p><strong>Pale One, Butler:</strong> ?</p><p><strong>Vampire Sentry, Elite Guard:</strong> ?</p><p><strong>First Vampiric Chimera, Subject:</strong> The first vampiric chimera came to be when a mortal, who was fed potent vampire blood, lost themselves to hunger for blood after the procedure and swallowed a handful of leeches that were used in blood therapy. The subject died after two painful months. During those months, the subject’s skin became transparent and slimy, the subject developed a taste for blood, and they regularly vomited a mixture of blood and an acidic substance. After that incident, some vampires worked on the subject more methodically and created more chimeras by feeding vampire blood to mortals and grafting creature parts on them. At some point, they started to remove limbs and organs from mortals and grafted them on other mortals. Over time, the process became more and more disturbing and inhumane.</p><p><strong>Well-Equipped and Highly Trained Vampire Sentry:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Horse:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Mindless Undead Servant:</strong> ?</p><p><strong>Creature That Has No Blood:</strong> ?</p><p><strong>Obedient Soldier:</strong> While both prisons are called “Correctional Facilities”, the prison for mortals is quite different from the one for vampires. Imprisoned mortals are expected to do hard labor and are served large meals, heavy on the meat side. After they get strong enough, they are executed by exsanguination. Then, the corpses are reanimated by angst-sustained necromancy and made into obedient soldiers.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> <em>Sphere of Death</em> spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Vampire, Regular Vampire, Average Vampire:</strong> ?</p><p><strong>Vampire, Master of Kanrath, Creature of the Night, Creature of Blood, Creature Who Follows the Path of Blood:</strong> ?</p><p><strong>The Founder, First Vampire:</strong> ?</p><p><strong>Vampire Child:</strong> ?</p><p><strong>Elder Vampire:</strong> ?</p><p><strong>Vampire Master:</strong> ?</p><p><strong>Hungry Vampiric Wolf:</strong> ?</p><p><strong>Tyrannical Vampire, Greedy Folk:</strong> ?</p><p><strong>Vampire Patron:</strong> ?</p><p><strong>High-Authority Vampire:</strong> ?</p><p><strong>Old Vampire:</strong> ?</p><p><strong>The First Child, The Second Ruler, The Crimson King, Vampire:</strong> 272 NE. The Founder turned a companion of his into a vampire, and he became the First Child.</p><p><strong>Maria, The Second Child, Vampire:</strong> 338 NE. The Founder turned Maria into a vampire and she became the Second Child.</p><p><strong>The Third Child, Vampire:</strong> 342 NE. The Founder turned a very talented gnome tailor into a vampire and loved him as a brother. He became the Third Child.</p><p><strong>The Fifth Child, Vampire, General:</strong> 402 NE. The armies of Kanrath were commanded by a tiefling general. The Founder turned her into a vampire to grant her the gift of royalty. She became the Fifth Child.</p><p><strong>Vampire Explorer:</strong> ?</p><p><strong>The Sixth Child, Vampire:</strong> 452 NE - 455 NE. Mortal rebels started to attack train stations that were close to Kanrath. The conflict within the city rose rapidly and turned into a war between the Kanrath authorities and the rebels. Eventually, the Founder single-handedly ended the rebellion and turned the rebellion’s half-orc leader into a vampire to make an example out of him.</p><p>The leader of the rebellion, the Sixth Child, is still alive and in hiding. He is considered to be a terrorist and hunted like one.</p><p><strong>Aristocratic Vampire:</strong> ?</p><p><strong>Dorian the Drunk, Kanrath Vampire, Tiefling Vampire:</strong> ?</p><p><strong>Talius Glabrus Flavicus, Famous Vampire Noble, Gambler and Architect:</strong> ?</p><p><strong>Vampire Soldier:</strong> ?</p><p><strong>Powerful Vampire:</strong> ?</p><p><strong>Secret Vampire Master:</strong> ?</p><p><strong>High-Class Vampire:</strong> ?</p><p><strong>Alexandria Gloomrack, Famous Kanrath Vampire:</strong> ?</p><p><strong>Noble Vampire Patron:</strong> ?</p><p><strong>Vampire Guarantor:</strong> ?</p><p><strong>Garby the Spawned, Tiefling Vampire Spawn:</strong> ?</p><p><strong>Vampire Elite:</strong> ?</p><p><strong>Vampire Researcher:</strong> ?</p><p><strong>Vampire Parent:</strong> ?</p><p><strong>Vampire Sibling:</strong> ?</p><p><strong>Vampire Grandchild:</strong> ?</p><p><strong>Vampire, Enforcer:</strong> ?</p><p><strong>Kanrath Vampire, Most Proud Citizen of Tolia:</strong> ?</p><p><strong>Vampire Ruler:</strong> ?</p><p><strong>Korkmaz, Very Intelligent Elderly Vampire, Professor:</strong> ?</p><p><strong>Vampire Spawn:</strong> A humanoid slain in this way [by the Fourth Child's bite attack] and then buried in the ground rises the following night as a vampire spawn under the Fourth Child’s control.</p><p><strong>Will-o'-Wisp:</strong> ?</p><p></p><p>Sphere of Death</p><p>4th-level necromancy</p><p>Casting Time: 1 action</p><p>Range: 120 feet</p><p>Components: V, S, M (a handful of grave soil)</p><p>Duration: Concentration, up to 10 minutes</p><p>A dark-red sphere of death and decay fills a 30-foot-radius sphere centered on a point of your choice within range. The sphere spreads around corners and remains for the duration of the spell. Tortured spirits of the dead scream and attack all who are inside the sphere while blood-sucking worms crawl, squirming on the ground. The creatures in the sphere can see each other, but cannot see or be seen through the boundaries of the sphere. Additionally, the area within the sphere counts as difficult terrain.</p><p>When the sphere appears, the creatures within must make a Wisdom saving throw or take 2d10 psychic damage. If this damage reduces a creature to 0 hit points, the worms on the ground crawl inside its body, and the creature rises as a ghoul.</p><p>Roll initiative for the ghoul, which has its own turns. The ghoul always attacks the nearest creature. It remains for 1 minute or until it is destroyed.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9163054, member: 2209"] [URL=https://drivethrurpg.com/product/431764/bloodpunk-a-guide-to-tolia-5e?affiliate_id=17596]Bloodpunk - A Guide to Tolia 5E[/URL] 5e [b]Kanrath Vampire Creature:[/b] Vampires of Kanrath are the descendants of the First Vampire, also known as the Founder. They are the proud citizens of Kanrath, ruling and preying on mortal citizens to feed on their precious blood. Such a vampire took a shine to you in their own horrific way and decided to make you their vampire child, their apprentice. Said vampire bit you and drained all your blood. You might have been a willing prey, or this fate might have been forced upon you. Once you were exsanguinated, your killer fed your corpse their own blood and you rose as one of them; a vampire. This template is applied to humanoid creatures that are transformed into vampires. If you reduce a creature’s hit point maximum to 0 with this [Kanrath vampire] bite attack, you can feed the creature your blood as a reaction. If you do so, your hit point maximum is reduced by 12, the creature’s hit point maximum is increased by 12, and the creature becomes a Kanrath Vampire by acquiring this template. The reduction lasts until you finish a long rest. [b]Bleeding Specter:[/b] When a murder takes place and leaves a blood-curdling scene behind, there is a chance that a bleeding specter might be born out of it. [b]Cager:[/b] Despite the ongoing decades-long research about their true nature, no one knows the exact reason or source of their existence. Many have suggested that they are undead who have come back from the dead through the sheer power of their formidable nature. Once torturers, serial killers, and criminals, they now continue their crimes as cagers. [b]Cohors Sanguinea:[/b] There is only one way of joining Cohors Sanguinea: to perform a sunbath ritual within the Royal Castle courtyard; all vampires can volunteer and only vampires can undergo the sunbath ritual. The volunteer is put into a silver cage, given a silver dagger, and is expected to endure in the sun for 3 full days. After getting into the cage, the only way to end the suffering is to succeed or to find release through the silver dagger. After a vampire successfully completes the sunbath ritual, they are trained in combat, etiquette, history, arcane, and vampiric powers. After the training, flesh crafters place a special kind of armor on the vampire by inserting some parts of it into their flesh and attaching it to their bones; the armor is not to be taken off ever again. Then, a group of blood priests endows the blessing of the Blood God on the vampire’s left arm; it is to be cherished until the end. Finally, the Crimson King himself places a ring on the vampire’s right hand; a ring that conjures the weapon that symbolizes the Crimson King’s wrath. [b]Kanrath Vampire:[/b] ? [b]Noble Vampire, Noble Vampire of Kanrath:[/b] When a Kanrath vampire serves the city well and its services are noticed by the Royal Family, the Crimson King elevates the position of the vampire in society by offering them a chance to drink a blood of power. A vampire who drinks the blood of power is declared a “noble vampire” and gains an additional vampiric power that is also passed down to future generations in its family. If you have more than 13 vampire children (transformed into vampires by you) or if you are a member of a noble house, you have the chance of becoming nobility. To seize this opportunity, you must prove your worth to the nobility and the royalty. How you prove your worth is determined at your GM’s discretion. If you are ennobled by royalty, you undergo a ritual attended by a member of royalty and a member from each noble house. The member of royalty bestows you with a drop of their blood and with it, you taste true power. [b]Pale One:[/b] In Kanrath and Cyherested, there are blood practices that involve draining someone’s blood completely and replacing the blood with a new type of blood. Also, sometimes, capital sentences are executed by draining the criminal’s blood completely. Pale ones are the results of blood practices and executions that went wrong. If a creature’s blood is drained and it is not given blood to replace its loss, it either dies or lives the rest of its life as a pale one. Tragically enough, some people sell their own blood as they desperately need money, and if a creature excessively loses a great amount of blood by doing so, it can also become a pale one over time. [b]Parasitus:[/b] The result of cruel experiments, the Parasitus lives in the dark shadows of Tolia. [b]Spinus:[/b] Similar to the parasitus, spinuses are also the result of cruel humanoid experiments held in Kanrath for decades. The experiments that resulted in the creation of the spinus aimed to create more efficient soldiers and workers by strengthening the bones and the spines. Researchers believed that with certain procedures and injections, humanoids could grow stronger, more flexible, and rejuvenate faster. However, the results showed that these injections lead to uncontrollable extensions and bends. Spinuses have completely bent spines, extended arms, and over-stretched skin. [b]Vampire Sentry, Suit:[/b] ? [b]Vampire Sentry Captain:[/b] ? [b]Vampiric Chimera:[/b] The first vampiric chimera came to be when a mortal, who was fed potent vampire blood, lost themselves to hunger for blood after the procedure and swallowed a handful of leeches that were used in blood therapy. The subject died after two painful months. During those months, the subject’s skin became transparent and slimy, the subject developed a taste for blood, and they regularly vomited a mixture of blood and an acidic substance. After that incident, some vampires worked on the subject more methodically and created more chimeras by feeding vampire blood to mortals and grafting creature parts on them. At some point, they started to remove limbs and organs from mortals and grafted them on other mortals. Over time, the process became more and more disturbing and inhumane. The bodies of the creatures killed by the [monstrosity sacrifice blood] rain explode. The pieces slowly move together and form the stuff of nightmares. The corpses of 5 creatures with a challenge rating of 1/2 or higher merge to form a vampiric chimera [b]The Fourth Child, Highness, Princess, Lady, Vampire, Old Vampire With the Looks of a Youthful Halfling Girl, Most Loyal Daughter of the Founder:[/b] She was turned into a vampire almost 200 years ago by the Founder and she has retained her looks since the transformation. The Founder took a halfling infant from a mortal family to raise as his daughter. He was not able to make a child of his own, so he chose this way instead. He was surrounded by people who trusted him and obeyed him, but they did not love him; not even his wife. He wanted to get that love that he lacked and longed for from a daughter. He raised the Fourth Child in his Royal Castle, only leaving her side for urgent matters. He truly cared for her and eventually, started to love her as a daughter and she in turn loved him as a father. The Founder tended to her education and upbringing personally and attended to her needs. When she turned 19, he turned her into a vampire to immortalize their relationship as father and daughter. 358 NE. The Founder adopted a halfling girl, raised her to her adulthood, and turned her into a vampire. [b]Bleeding Specter, Humanoid Figure Mostly Transparent Bleeding out of All Orifices:[/b] ? [b]Cager, Dangerous Creature, Silent Creature, Stealthy Creature, Highly Wild and Dangerous Hunter:[/b] ? [b]Cohors Sanguinea, Most Faithful of the Soldiers:[/b] ? [b]Pale One, Unfortunate Creature, Terminally Ill Humanoid Creature With Pale Excessively Rotten Skin With a Sickly Appearance:[/b] ? [b]Pale One, Butler:[/b] ? [b]Vampire Sentry, Elite Guard:[/b] ? [b]First Vampiric Chimera, Subject:[/b] The first vampiric chimera came to be when a mortal, who was fed potent vampire blood, lost themselves to hunger for blood after the procedure and swallowed a handful of leeches that were used in blood therapy. The subject died after two painful months. During those months, the subject’s skin became transparent and slimy, the subject developed a taste for blood, and they regularly vomited a mixture of blood and an acidic substance. After that incident, some vampires worked on the subject more methodically and created more chimeras by feeding vampire blood to mortals and grafting creature parts on them. At some point, they started to remove limbs and organs from mortals and grafted them on other mortals. Over time, the process became more and more disturbing and inhumane. [b]Well-Equipped and Highly Trained Vampire Sentry:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Undead Horse:[/b] ? [b]Intelligent Undead:[/b] ? [b]Mindless Undead:[/b] ? [b]Mindless Undead Servant:[/b] ? [b]Creature That Has No Blood:[/b] ? [b]Obedient Soldier:[/b] While both prisons are called “Correctional Facilities”, the prison for mortals is quite different from the one for vampires. Imprisoned mortals are expected to do hard labor and are served large meals, heavy on the meat side. After they get strong enough, they are executed by exsanguination. Then, the corpses are reanimated by angst-sustained necromancy and made into obedient soldiers. [b]Ghost:[/b] ? [b]Ghoul:[/b] [i]Sphere of Death[/i] spell. [b]Lich:[/b] ? [b]Shadow:[/b] ? [b]Vampire, Regular Vampire, Average Vampire:[/b] ? [b]Vampire, Master of Kanrath, Creature of the Night, Creature of Blood, Creature Who Follows the Path of Blood:[/b] ? [b]The Founder, First Vampire:[/b] ? [b]Vampire Child:[/b] ? [b]Elder Vampire:[/b] ? [b]Vampire Master:[/b] ? [b]Hungry Vampiric Wolf:[/b] ? [b]Tyrannical Vampire, Greedy Folk:[/b] ? [b]Vampire Patron:[/b] ? [b]High-Authority Vampire:[/b] ? [b]Old Vampire:[/b] ? [b]The First Child, The Second Ruler, The Crimson King, Vampire:[/b] 272 NE. The Founder turned a companion of his into a vampire, and he became the First Child. [b]Maria, The Second Child, Vampire:[/b] 338 NE. The Founder turned Maria into a vampire and she became the Second Child. [b]The Third Child, Vampire:[/b] 342 NE. The Founder turned a very talented gnome tailor into a vampire and loved him as a brother. He became the Third Child. [b]The Fifth Child, Vampire, General:[/b] 402 NE. The armies of Kanrath were commanded by a tiefling general. The Founder turned her into a vampire to grant her the gift of royalty. She became the Fifth Child. [b]Vampire Explorer:[/b] ? [b]The Sixth Child, Vampire:[/b] 452 NE - 455 NE. Mortal rebels started to attack train stations that were close to Kanrath. The conflict within the city rose rapidly and turned into a war between the Kanrath authorities and the rebels. Eventually, the Founder single-handedly ended the rebellion and turned the rebellion’s half-orc leader into a vampire to make an example out of him. The leader of the rebellion, the Sixth Child, is still alive and in hiding. He is considered to be a terrorist and hunted like one. [b]Aristocratic Vampire:[/b] ? [b]Dorian the Drunk, Kanrath Vampire, Tiefling Vampire:[/b] ? [b]Talius Glabrus Flavicus, Famous Vampire Noble, Gambler and Architect:[/b] ? [b]Vampire Soldier:[/b] ? [b]Powerful Vampire:[/b] ? [b]Secret Vampire Master:[/b] ? [b]High-Class Vampire:[/b] ? [b]Alexandria Gloomrack, Famous Kanrath Vampire:[/b] ? [b]Noble Vampire Patron:[/b] ? [b]Vampire Guarantor:[/b] ? [b]Garby the Spawned, Tiefling Vampire Spawn:[/b] ? [b]Vampire Elite:[/b] ? [b]Vampire Researcher:[/b] ? [b]Vampire Parent:[/b] ? [b]Vampire Sibling:[/b] ? [b]Vampire Grandchild:[/b] ? [b]Vampire, Enforcer:[/b] ? [b]Kanrath Vampire, Most Proud Citizen of Tolia:[/b] ? [b]Vampire Ruler:[/b] ? [b]Korkmaz, Very Intelligent Elderly Vampire, Professor:[/b] ? [b]Vampire Spawn:[/b] A humanoid slain in this way [by the Fourth Child's bite attack] and then buried in the ground rises the following night as a vampire spawn under the Fourth Child’s control. [b]Will-o'-Wisp:[/b] ? Sphere of Death 4th-level necromancy Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of grave soil) Duration: Concentration, up to 10 minutes A dark-red sphere of death and decay fills a 30-foot-radius sphere centered on a point of your choice within range. The sphere spreads around corners and remains for the duration of the spell. Tortured spirits of the dead scream and attack all who are inside the sphere while blood-sucking worms crawl, squirming on the ground. The creatures in the sphere can see each other, but cannot see or be seen through the boundaries of the sphere. Additionally, the area within the sphere counts as difficult terrain. When the sphere appears, the creatures within must make a Wisdom saving throw or take 2d10 psychic damage. If this damage reduces a creature to 0 hit points, the worms on the ground crawl inside its body, and the creature rises as a ghoul. Roll initiative for the ghoul, which has its own turns. The ghoul always attacks the nearest creature. It remains for 1 minute or until it is destroyed. [/QUOTE]
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