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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9167430" data-attributes="member: 2209"><p>Historica Arcanum Empires of the Silk Road Encounters Deck</p><p>5e</p><p><strong>Gravekeeper:</strong> ?</p><p><strong>Gravekeeper, Man:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Horse:</strong> They have become undead horses and were revived by the aura of the tomb. Detect magic shows a little trace of some very old necromantic magic. </p><p><strong>Ghoul:</strong> Your ears hear the deep and melancholic voice of a woman. A lament touches your heart and soul. You feel like someone you love has been lost to you. </p><p>The song is in an ancient language that is rumored to have been used by fairies. The group notices the woman sitting on a rock with tears falling from her dow eyes. There’s a body of a man near her, and its stench makes the group cover up their noses. The body is torn apart, and spellcasters immediately notice necromancy is at play here. The woman notices the group unless they roll for Stealth (DC 12). The song doesn’t stop even when she sees the group. Only her face changes from sad to anxious. A DC 10 WIS (Insight) reveals that she desperately wants to continue her song. </p><p>A necromancer (a mage) has cursed and killed the man. The curse will raise him as a ghoul unless the song continues. </p><p>The group can burn the remains or bury them in a ceremony to prevent the body from rising as an undead. </p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton With 10 Int and the Ability to Speak:</strong> If the group asks them what they will do now, they will say, “Find an oasis and wait for this necrotic magic to end.” </p><p><strong>Skeleton:</strong> ?</p><p><strong>Skeleton Horse:</strong> ?</p><p><strong>Vampire, Bloodsucking Monster:</strong> ?</p><p><strong>Will-o'-Wisp:</strong> The group notices four trees ahead, which is odd in a desert. They are big healthy trees that normally belong in an old forest or a jungle. When they get close, they realize there are long dead people hanging from the trees. Four people for each tree, sixteen bodies in total. There is a sign between the trees: “Betrayers of the forest, sent to hell, beware!” </p><p>If the group hangs out for more than 10 minutes, they notice some of the bodies open their eyes, they are not dead. If you cast detect magic, the group realizes the bodies are cursed to be alive in the scorching lands of the desert. They can’t speak or move. They beg the group with their eyes to kill them. If the group kills any of them out of mercy, a will-o’- wisp spawns and attacks the group.</p><p><strong>Zombie With 10 Int and the Ability to Speak:</strong> ?</p><p><strong>Zombie With 10 Int and the Ability to Speak, Man:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9167430, member: 2209"] Historica Arcanum Empires of the Silk Road Encounters Deck 5e [b]Gravekeeper:[/b] ? [b]Gravekeeper, Man:[/b] ? [b]Undead:[/b] ? [b]Undead Horse:[/b] They have become undead horses and were revived by the aura of the tomb. Detect magic shows a little trace of some very old necromantic magic. [b]Ghoul:[/b] Your ears hear the deep and melancholic voice of a woman. A lament touches your heart and soul. You feel like someone you love has been lost to you. The song is in an ancient language that is rumored to have been used by fairies. The group notices the woman sitting on a rock with tears falling from her dow eyes. There’s a body of a man near her, and its stench makes the group cover up their noses. The body is torn apart, and spellcasters immediately notice necromancy is at play here. The woman notices the group unless they roll for Stealth (DC 12). The song doesn’t stop even when she sees the group. Only her face changes from sad to anxious. A DC 10 WIS (Insight) reveals that she desperately wants to continue her song. A necromancer (a mage) has cursed and killed the man. The curse will raise him as a ghoul unless the song continues. The group can burn the remains or bury them in a ceremony to prevent the body from rising as an undead. [b]Mummy:[/b] ? [b]Skeleton With 10 Int and the Ability to Speak:[/b] If the group asks them what they will do now, they will say, “Find an oasis and wait for this necrotic magic to end.” [b]Skeleton:[/b] ? [b]Skeleton Horse:[/b] ? [b]Vampire, Bloodsucking Monster:[/b] ? [b]Will-o'-Wisp:[/b] The group notices four trees ahead, which is odd in a desert. They are big healthy trees that normally belong in an old forest or a jungle. When they get close, they realize there are long dead people hanging from the trees. Four people for each tree, sixteen bodies in total. There is a sign between the trees: “Betrayers of the forest, sent to hell, beware!” If the group hangs out for more than 10 minutes, they notice some of the bodies open their eyes, they are not dead. If you cast detect magic, the group realizes the bodies are cursed to be alive in the scorching lands of the desert. They can’t speak or move. They beg the group with their eyes to kill them. If the group kills any of them out of mercy, a will-o’- wisp spawns and attacks the group. [b]Zombie With 10 Int and the Ability to Speak:[/b] ? [b]Zombie With 10 Int and the Ability to Speak, Man:[/b] ? [/QUOTE]
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