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<blockquote data-quote="Voadam" data-source="post: 9170782" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/353222/hellboy-the-roleplaying-game?affiliate_id=17596" target="_blank">Hellboy: The Roleplaying Game</a></p><p>5e</p><p><strong>Undead, Undead Creature:</strong> Why can’t things stay dead? It’s a perennial question in the B.P.R.D., but one without an answer, at least so far. Things go into the ground. Magic always seems to want to raise them up. Or some ancient grudge means they can’t lie peacefully in the grave. Or their own arrogance and fear ensures they refuse to accept the limits of a mortal life. Whichever it is, the undead are one of the most common of the B.P.R.D.’s problems.</p><p><strong>Ghost:</strong> Spirits don’t always go where they’re meant to go. Sometimes they stay this side of the veil. Just staying put. Sometimes they repeat past events. Other times, they stay here to inflict pain on the living.</p><p>It is possible to unlock these in game as part of play, such as becoming replaced by a Fae creature or, if circumstances warrant, becoming a ghost after you die.</p><p>What causes a ghost to remain after the body dies is determined by a number of factors, or rather those that are known. In some cases, the psychic potential or ability of the individual is a contributing factor. In others, the level of supernatural activity that perhaps was the cause of the individual’s demise is the cause, or they were slain across the road from the site of supernatural activity. The universal factor with all ghost-like entitles is motivation, often referred to as unresolved business. This can include revenge against those that killed them or stopping the same fate befalling others at the same location. That being said though, this provides an explanation of why many ghosts remain.</p><p><strong>Vampire:</strong> They might occasionally look elegant, with fancy accents and fancier clothes, but ultimately they’re just lions who learned to shave and ate a book on etiquette. Forgetting that will get you killed, made into one of them, or worse.</p><p>A humanoid slain in this way [by a vampire's bite attack] and then buried in the ground rises the following night as a vampire under the original vampire's control.</p><p><strong>Undead Student:</strong> ?</p><p><strong>Supernatural Creature:</strong> ?</p><p><strong>Frankenstein-Like Undead Soldier:</strong> ?</p><p><strong>Irritating Ghost:</strong> ?</p><p><strong>Lobster Johnson, Ghost:</strong> In reality, the Lobster was a vigilante and occult investigator who was at the forefront of the occult war between the Allies and the Occult Reich. While he died at Hunte Castle, his ghost haunts the B.P.R.D and has since been sighted at numerous locations where justice remains undone.</p><p><strong>Trapped Ghost:</strong> Some supernatural creatures can cause a ghost to linger even against their will.</p><p>The minority that occur outside of these incidents are usually unable to move on due to emotion, unfulfilled desire, or becoming trapped via magical means such wards or glyphs.</p><p><strong>Bound Ghost:</strong> Whether through a containment suit, being bound via ritual to an object, or any other method, you are still able to manifest in the mundane world and move about relatively freely.</p><p><strong>Wandering Ghost:</strong> ?</p><p><strong>Once-Human Spiritual Apparition:</strong> ?</p><p><strong>Hostile Ghost:</strong> ?</p><p><strong>Passive Ghost:</strong> ?</p><p><strong>Ghost Banshee:</strong> ?</p><p><strong>Ghost Black Dog:</strong> ?</p><p><strong>Angry Ghost:</strong> ?</p><p><strong>Ghostly Soldier:</strong> ?</p><p><strong>Belligerent Ghost:</strong> ?</p><p><strong>Belligerent Poltergeist:</strong> ?</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Ghost From Ancient Past:</strong> ?</p><p><strong>Ghost, Non-Physical Entity:</strong> ?</p><p><strong>Rasputin, Ghost:</strong> When Rasputin “dies”, the GM unlocks a special Grand Conspiracy Sheet called “Rasputin’s Ghost”. Doom towards this is removed from the Case File’s sheet and placed on this new spend. When 100 points of Doom is reached, Rasputin’s ghost is summoned by his servants or is able to manifest as part of a Case File at the GM’s discretion.</p><p><strong>Johann, Bound Ghost:</strong> ?</p><p><strong>Albert Mayhew, Ghost:</strong> ?</p><p><strong>Vampire, Demonic Creature, Undead Fiend:</strong> ?</p><p><strong>Lucius Hayer, Hunter-Turned Vampire:</strong> ?</p><p><strong>Wild Vampire:</strong> ?</p><p><strong>Vampire, Lion Who Learned to Shave and Ate a Book on Etiquette:</strong> ?</p><p><strong>Baron Konig, Vampire:</strong> ?</p><p><strong>Mexican Vampire:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Cyborg:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9170782, member: 2209"] [URL=https://drivethrurpg.com/product/353222/hellboy-the-roleplaying-game?affiliate_id=17596]Hellboy: The Roleplaying Game[/URL] 5e [b]Undead, Undead Creature:[/b] Why can’t things stay dead? It’s a perennial question in the B.P.R.D., but one without an answer, at least so far. Things go into the ground. Magic always seems to want to raise them up. Or some ancient grudge means they can’t lie peacefully in the grave. Or their own arrogance and fear ensures they refuse to accept the limits of a mortal life. Whichever it is, the undead are one of the most common of the B.P.R.D.’s problems. [b]Ghost:[/b] Spirits don’t always go where they’re meant to go. Sometimes they stay this side of the veil. Just staying put. Sometimes they repeat past events. Other times, they stay here to inflict pain on the living. It is possible to unlock these in game as part of play, such as becoming replaced by a Fae creature or, if circumstances warrant, becoming a ghost after you die. What causes a ghost to remain after the body dies is determined by a number of factors, or rather those that are known. In some cases, the psychic potential or ability of the individual is a contributing factor. In others, the level of supernatural activity that perhaps was the cause of the individual’s demise is the cause, or they were slain across the road from the site of supernatural activity. The universal factor with all ghost-like entitles is motivation, often referred to as unresolved business. This can include revenge against those that killed them or stopping the same fate befalling others at the same location. That being said though, this provides an explanation of why many ghosts remain. [b]Vampire:[/b] They might occasionally look elegant, with fancy accents and fancier clothes, but ultimately they’re just lions who learned to shave and ate a book on etiquette. Forgetting that will get you killed, made into one of them, or worse. A humanoid slain in this way [by a vampire's bite attack] and then buried in the ground rises the following night as a vampire under the original vampire's control. [b]Undead Student:[/b] ? [b]Supernatural Creature:[/b] ? [b]Frankenstein-Like Undead Soldier:[/b] ? [b]Irritating Ghost:[/b] ? [b]Lobster Johnson, Ghost:[/b] In reality, the Lobster was a vigilante and occult investigator who was at the forefront of the occult war between the Allies and the Occult Reich. While he died at Hunte Castle, his ghost haunts the B.P.R.D and has since been sighted at numerous locations where justice remains undone. [b]Trapped Ghost:[/b] Some supernatural creatures can cause a ghost to linger even against their will. The minority that occur outside of these incidents are usually unable to move on due to emotion, unfulfilled desire, or becoming trapped via magical means such wards or glyphs. [b]Bound Ghost:[/b] Whether through a containment suit, being bound via ritual to an object, or any other method, you are still able to manifest in the mundane world and move about relatively freely. [b]Wandering Ghost:[/b] ? [b]Once-Human Spiritual Apparition:[/b] ? [b]Hostile Ghost:[/b] ? [b]Passive Ghost:[/b] ? [b]Ghost Banshee:[/b] ? [b]Ghost Black Dog:[/b] ? [b]Angry Ghost:[/b] ? [b]Ghostly Soldier:[/b] ? [b]Belligerent Ghost:[/b] ? [b]Belligerent Poltergeist:[/b] ? [b]Poltergeist:[/b] ? [b]Ghost From Ancient Past:[/b] ? [b]Ghost, Non-Physical Entity:[/b] ? [b]Rasputin, Ghost:[/b] When Rasputin “dies”, the GM unlocks a special Grand Conspiracy Sheet called “Rasputin’s Ghost”. Doom towards this is removed from the Case File’s sheet and placed on this new spend. When 100 points of Doom is reached, Rasputin’s ghost is summoned by his servants or is able to manifest as part of a Case File at the GM’s discretion. [b]Johann, Bound Ghost:[/b] ? [b]Albert Mayhew, Ghost:[/b] ? [b]Vampire, Demonic Creature, Undead Fiend:[/b] ? [b]Lucius Hayer, Hunter-Turned Vampire:[/b] ? [b]Wild Vampire:[/b] ? [b]Vampire, Lion Who Learned to Shave and Ate a Book on Etiquette:[/b] ? [b]Baron Konig, Vampire:[/b] ? [b]Mexican Vampire:[/b] ? [b]Zombie:[/b] ? [b]Zombie Cyborg:[/b] ? [/QUOTE]
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