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<blockquote data-quote="Voadam" data-source="post: 9180588" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/240710/crypts-of-azarumme-5e?affiliate_id=17596" target="_blank">Crypts of Azarumme (5E)</a></p><p>5e</p><p><strong>Undead, Undead Creature:</strong> Father Baird is now under the sway of the Whisperskull and has begun animating the bodies interred in the catacombs.</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghast With Glowing Green Eyes:</strong> The undead have shards of emerald embedded in their eyes. The shards glow with green flame while embedded in an animate undead’s eyes, but the glow fades five minutes after a shard is removed from its host. Each is worth 10 gp.</p><p><strong>Ghoul With Glowing Green Eyes, Preternaturally Intelligent Ghoul:</strong> The undead have shards of emerald embedded in their eyes. The shards glow with green flame while embedded in an animate undead’s eyes, but the glow fades 1ive minutes after a shard is removed from its host. Each is worth 10 gp.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Vampiric Warlord:</strong> ?</p><p><strong>Lich-Queen:</strong> ?</p><p><strong>Minion, Undead Beast:</strong> ?</p><p><strong>Gibbering Wounded Ghoul:</strong> ?</p><p><strong>Swaying Ghoul:</strong> ?</p><p><strong>Green-Eyed Skeleton, Skeleton Ally With Green Glowing Eyes:</strong> The undead have shards of emerald embedded in their eyes. The shards glow with green flame while embedded in an animate undead’s eyes, but the glow fades 1ive minutes after a shard is removed from its host. Each is worth 10 gp.</p><p><strong>Unusually Intelligent Undead:</strong> The Whisperskull relic.</p><p></p><p>The Whisperskull</p><p>• The Whisperskull is a relic the Azarummian sorcerers used to raise undead armies. A burning emerald glows in the cyclopean skull’s lone eye socket. Fell secrets leech from its hollows in an echoing whisper.</p><p>• While the Whisperskull does not have specific game statistics, the scope and nature of its abilities can be de1ined by the GM. For the purposes of this adventure, it grants its</p><p>bonded wielder lair actions and the power to animate unusually intelligent undead.</p><p>• The Whisperskull has an AC of 14 and 30 hit points. Its effects end if destroyed.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9180588, member: 2209"] [URL='https://drivethrurpg.com/product/240710/crypts-of-azarumme-5e?affiliate_id=17596']Crypts of Azarumme (5E)[/URL] 5e [B]Undead, Undead Creature:[/B] Father Baird is now under the sway of the Whisperskull and has begun animating the bodies interred in the catacombs. [B]Ghast:[/B] ? [B]Ghoul:[/B] ? [B]Ghast With Glowing Green Eyes:[/B] The undead have shards of emerald embedded in their eyes. The shards glow with green flame while embedded in an animate undead’s eyes, but the glow fades five minutes after a shard is removed from its host. Each is worth 10 gp. [B]Ghoul With Glowing Green Eyes, Preternaturally Intelligent Ghoul:[/B] The undead have shards of emerald embedded in their eyes. The shards glow with green flame while embedded in an animate undead’s eyes, but the glow fades 1ive minutes after a shard is removed from its host. Each is worth 10 gp. [B]Skeleton:[/B] ? [B]Vampiric Warlord:[/B] ? [B]Lich-Queen:[/B] ? [B]Minion, Undead Beast:[/B] ? [B]Gibbering Wounded Ghoul:[/B] ? [B]Swaying Ghoul:[/B] ? [B]Green-Eyed Skeleton, Skeleton Ally With Green Glowing Eyes:[/B] The undead have shards of emerald embedded in their eyes. The shards glow with green flame while embedded in an animate undead’s eyes, but the glow fades 1ive minutes after a shard is removed from its host. Each is worth 10 gp. [B]Unusually Intelligent Undead:[/B] The Whisperskull relic. The Whisperskull • The Whisperskull is a relic the Azarummian sorcerers used to raise undead armies. A burning emerald glows in the cyclopean skull’s lone eye socket. Fell secrets leech from its hollows in an echoing whisper. • While the Whisperskull does not have specific game statistics, the scope and nature of its abilities can be de1ined by the GM. For the purposes of this adventure, it grants its bonded wielder lair actions and the power to animate unusually intelligent undead. • The Whisperskull has an AC of 14 and 30 hit points. Its effects end if destroyed. [/QUOTE]
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