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<blockquote data-quote="Voadam" data-source="post: 9185252" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/322900/deep-magic-for-5th-edition?affiliate_id=17596" target="_blank">Deep Magic for 5th Edition</a></p><p>5e</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Animated But Unintelligent Undead:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Undead That Normally Can't Speak:</strong> ?</p><p><strong>More Intelligent Undead:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Undead Dragon, Terrible Undead Monstrosity:</strong> ?</p><p><strong>Creature That Feeds on Blood:</strong> ?</p><p><strong>Undead Familiar:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Ghast:</strong> <em>Animate Ghoul</em> spell, 4th level or higher spell slot.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> <em>Animate Ghoul</em> spell.</p><p><strong>Large Ghoul:</strong> <em>Animate Ghoul</em> spell, 3rd level or higher spell slot.</p><p><strong>Ghoul King:</strong> ?</p><p><strong>Ghoul, Servant:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> </p><p><strong>Skeleton, Animated But Unintelligent Undead:</strong> ?</p><p><strong>Minotaur Skeleton:</strong> <em>Animate Greater Undead</em> spell.</p><p><strong>Minotaur Skeleton, Undead Servant:</strong> ?</p><p><strong>Animated Skeleton:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Vampire Spawn:</strong> <em>Curse of the Grave</em> spell.</p><p><strong>Vampire:</strong> ?</p><p><strong>Older Vampire:</strong> ?</p><p><strong>Vampire, Servant:</strong> ?</p><p><strong>Vampire, Creature That Feeds on Blood:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Wraith, Incorporeal Undead Creature:</strong> ?</p><p><strong>Zombie, Undead Zombie:</strong> ?</p><p><strong>Zombie, Animated But Unintelligent Undead:</strong> ?</p><p><strong>Ogre Zombie:</strong> <em>Animate Greater Undead</em> spell.</p><p><strong>Ogre Zombie, Undead Servant:</strong> ?</p><p><strong>Animated Zombie:</strong> ?</p><p><strong>Blood Zombie:</strong> ?</p><p><strong>Deathwisp:</strong> ?</p><p><strong>Spectral Guardian:</strong> ?</p><p><strong>Swarm of Wolf Spirits:</strong> ?</p><p><strong>Shroud:</strong> ?</p><p></p><p>ANIMATE GHOUL </p><p>2nd-level necromancy </p><p>Casting Time: 1 action </p><p>Range: Touch </p><p>Components: V, S, M (piece of rotting flesh and an onyx gemstone worth 100 gp) </p><p>Duration: Instantaneous </p><p>You raise one Medium or Small humanoid corpse as a ghoul under your control. Any class levels or abilities the creature had in life are gone, replaced by the standard ghoul stat block. </p><p>At Higher Levels. When you cast this spell using a 3rd-level spell slot, it can be used on the corpse of a Large humanoid to create a Large ghoul. When you cast this spell using a spell slot of 4th level or higher, this spell creates a ghast, but the material component changes to an onyx gemstone worth at least 200 gp. </p><p></p><p>ANIMATE GREATER UNDEAD </p><p>6th-level necromancy </p><p>Casting Time: 1 hour </p><p>Range: 15 feet </p><p>Components: V, S, M (a pint of blood, a pound of flesh, and an ounce of bone dust, all of which the spell consumes) </p><p>Duration: Instantaneous </p><p>Animate greater undead creates an undead servant from a pile of bones or from the corpse of a Large or Huge humanoid within range. The spell imbues the target with a foul mimicry of life, raising it as an undead skeleton or zombie. A skeleton uses the stat block of a minotaur skeleton, or a zombie uses the stat block of an ogre zombie, unless a more appropriate stat block is available. </p><p>The creature is under your control for 24 hours, after which it stops obeying your commands. To maintain control of the creature for another 24 hours, you must cast this spell on it again while you have it controlled. Casting the spell for this purpose reasserts your control over up to four creatures you have previously animated rather than animating a new one. </p><p>At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can reanimate one additional creature for each slot level above 6th. </p><p></p><p>CURSE OF THE GRAVE </p><p>7th-level necromancy </p><p>Casting Time: 1 action </p><p>Range: 120 feet </p><p>Components: V, S, M (a pinch of dirt from a freshly dug grave) </p><p>Duration: Until dispelled </p><p>You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul. </p><p>Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects: </p><p>I. The target fails death saving throws on any roll but a 20. </p><p>II. If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed. </p><p>III. The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9185252, member: 2209"] [URL=https://drivethrurpg.com/product/322900/deep-magic-for-5th-edition?affiliate_id=17596]Deep Magic for 5th Edition[/URL] 5e [b]Undead, Undead Creature:[/b] ? [b]Animated But Unintelligent Undead:[/b] ? [b]Intelligent Undead:[/b] ? [b]Undead That Normally Can't Speak:[/b] ? [b]More Intelligent Undead:[/b] ? [b]Undead Servant:[/b] ? [b]Undead Dragon, Terrible Undead Monstrosity:[/b] ? [b]Creature That Feeds on Blood:[/b] ? [b]Undead Familiar:[/b] ? [b]Banshee:[/b] ? [b]Ghast:[/b] [i]Animate Ghoul[/i] spell, 4th level or higher spell slot. [b]Ghost:[/b] ? [b]Ghoul:[/b] [i]Animate Ghoul[/i] spell. [b]Large Ghoul:[/b] [i]Animate Ghoul[/i] spell, 3rd level or higher spell slot. [b]Ghoul King:[/b] ? [b]Ghoul, Servant:[/b] ? [b]Shadow:[/b] ? [b]Skeleton, Undead Skeleton:[/b] [b]Skeleton, Animated But Unintelligent Undead:[/b] ? [b]Minotaur Skeleton:[/b] [i]Animate Greater Undead[/i] spell. [b]Minotaur Skeleton, Undead Servant:[/b] ? [b]Animated Skeleton:[/b] ? [b]Specter:[/b] ? [b]Vampire Spawn:[/b] [i]Curse of the Grave[/i] spell. [b]Vampire:[/b] ? [b]Older Vampire:[/b] ? [b]Vampire, Servant:[/b] ? [b]Vampire, Creature That Feeds on Blood:[/b] ? [b]Wight:[/b] ? [b]Will-o'-Wisp:[/b] ? [b]Wraith, Incorporeal Undead Creature:[/b] ? [b]Zombie, Undead Zombie:[/b] ? [b]Zombie, Animated But Unintelligent Undead:[/b] ? [b]Ogre Zombie:[/b] [i]Animate Greater Undead[/i] spell. [b]Ogre Zombie, Undead Servant:[/b] ? [b]Animated Zombie:[/b] ? [b]Blood Zombie:[/b] ? [b]Deathwisp:[/b] ? [b]Spectral Guardian:[/b] ? [b]Swarm of Wolf Spirits:[/b] ? [b]Shroud:[/b] ? ANIMATE GHOUL 2nd-level necromancy Casting Time: 1 action Range: Touch Components: V, S, M (piece of rotting flesh and an onyx gemstone worth 100 gp) Duration: Instantaneous You raise one Medium or Small humanoid corpse as a ghoul under your control. Any class levels or abilities the creature had in life are gone, replaced by the standard ghoul stat block. At Higher Levels. When you cast this spell using a 3rd-level spell slot, it can be used on the corpse of a Large humanoid to create a Large ghoul. When you cast this spell using a spell slot of 4th level or higher, this spell creates a ghast, but the material component changes to an onyx gemstone worth at least 200 gp. ANIMATE GREATER UNDEAD 6th-level necromancy Casting Time: 1 hour Range: 15 feet Components: V, S, M (a pint of blood, a pound of flesh, and an ounce of bone dust, all of which the spell consumes) Duration: Instantaneous Animate greater undead creates an undead servant from a pile of bones or from the corpse of a Large or Huge humanoid within range. The spell imbues the target with a foul mimicry of life, raising it as an undead skeleton or zombie. A skeleton uses the stat block of a minotaur skeleton, or a zombie uses the stat block of an ogre zombie, unless a more appropriate stat block is available. The creature is under your control for 24 hours, after which it stops obeying your commands. To maintain control of the creature for another 24 hours, you must cast this spell on it again while you have it controlled. Casting the spell for this purpose reasserts your control over up to four creatures you have previously animated rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can reanimate one additional creature for each slot level above 6th. CURSE OF THE GRAVE 7th-level necromancy Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of dirt from a freshly dug grave) Duration: Until dispelled You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul. Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects: I. The target fails death saving throws on any roll but a 20. II. If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed. III. The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control. [/QUOTE]
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