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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9198920" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/394930/hemocraft-bloodmagic-a-5e-compatible-supplement?affiliate_id=17596" target="_blank">Hemocraft & Bloodmagic: a 5e compatible supplement</a></p><p>5e</p><p><strong>Shadowless Body:</strong> When life leaves a body, sometimes there is determination still left in the husk. With dark intent and unresolved promises, that intent can keep the corpse on its feet and coalesce the proverbial darkness inside as real darkness outside. A blade is summoned on the empty form, and the Shadowless Body proceeds to try and gain revenge on who killed it, or it will try to find its soul and reinsert it, or it will simply continue to stalk the area it died.</p><p><em>Bridled Ego</em> spell.</p><p><strong>Bloater:</strong> Bloaters are what result when someone dies in a bog or swamp, then after a number of weeks a necromancer or hag moves into the area and raises an army of undead.</p><p>Though often accidental creations, bloaters are desirable undead to have in a necromancer's arsenal.</p><p><strong>Iris, The Mad Countess, Vampire, Mad Vampire Countess:</strong> Iris was once a simple woman in a small farming village, until one day it was beset by a roving band of cultists seeking to feed their vampiric lord. Iris was one of many who were simply turned to become his thralls, instead of be his dinner.</p><p><strong>Iris's Thrall:</strong> If a humanoid is slain in this way [by Iris's bite attack], they rise and following night as one of Iris' thralls.</p><p><strong>Living Dead Undead:</strong> Living Dead blood ritual.</p><p>Undeath blood ritual.</p><p><strong>Undeath Undead:</strong> Undeath blood ritual.</p><p><strong>Vampyrism Undead:</strong> Vampyrism blood ritual.</p><p><strong>Bloater, Now Swollen Zombie:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Vampire:</strong> Vampires, werewolves, and eldritch horrors are all the creations from the use of magic from the blood of humans.</p><p>The origins of vampires are believed to be individuals who sought eternal life. But since those days, many who become vampiric themselves... don't have a say in the matter.</p><p><strong>Vampiric Lord:</strong> ?</p><p><strong>Novice Vampire:</strong> ?</p><p></p><p>Bridled Ego</p><p>5th-level Necromancy</p><p>Casting Time: 1 reaction</p><p>Range: 90 feet</p><p>Components: V, S, M (sealed erlenmeyer flask worth 250gp)</p><p>Duration: 1 hour</p><p>When a creature within range that you can see dies, you can use your reaction to capture the creatures soul in a flask. When the soul is captured in this way, you can raise the creatures body and have it act under your command, using the Shadowless Body statblock. The Shadowless Body, gains temporary hit points equal to your level and uses your spell attack modifier for attacks that it makes. The Shadowless Body acts on your turn before you.</p><p>While under your control, you can speak with the trapped soul. The soul has the same personality as it did when alive but you have disadvantage on Charisma (Intimidation) checks you may make while interacting with them.</p><p>The spell ends early if you are knocked unconscious, or if the flask is broken and the soul is release.</p><p></p><p>Living Dead</p><p>Sometimes the good die young, and their loved ones can’t handle the burden. Those with little access to wealth and power must make do with less, even if that means the dead won’t come back quite the same as before. By laying the corpse, no more than 24 hours old, in a ritual circle drawn of blood runes, made of a number of hit points of blood as the individuals had in life and performing a prayer from the Book of Blood the corpse will rise again. Though not entirely themselves, they are effectively alive with the following conditions:</p><p>Their creature type is now Undead, any magics that would divine their alignment will return Evil regardless of their actual alignment.</p><p>They lose a large portion of physical sensation granting them a reduction in all bludgeoning, piercing, and slashing damage by their proficiency bonus, and an additional +1 to their Constitution score.</p><p>Additionally, they cannot regain hit points by spells or potions unless those spells and potions are specifically designed to heal Undead creatures.</p><p></p><p>Undeath</p><p>A cult leader cannot always allow his best fighters to simply lay down on the job, regardless of how much blood they have lost. Other times a determined warrior might have unfinished business, and refuse to relent. The ritual is performed on a corpse, dead no longer than 10 days, at a sanctuary dedicated to Astrum and soaking in a pool of blood equal to 3 times their hit point maximum for 3 days. At the end of the 3 days they roll a d100, if they roll greater than 5 times their level they are revived with the effects of the Living Dead ritual, otherwise the following effects occur:</p><p>Their creature type is now Undead, any magics that would divine their alignment will return Evil regardless of their actual alignment</p><p>They gain a +2 to their Constitution ability score and become resistant to poison damage and immune to the poisoned condition, and their long rest only requires 4 hours.</p><p>Additionally, they have advantage on all death saving throws.</p><p></p><p>Vampyrism</p><p>Many fear death and wish to escape it entirely, others may have passed on but have been influential enough for a cult to bring them back. This ritual may be performed on either a living being or on a corpse, dead no longer than 50 years. On a full moon with a number of individuals equal to the characters hit die maximum, either willing or not, surrounding the target they begin letting their blood and fall into a catalytic state. The sacrifices will bleed for 7 days, and if uninterrupted, at the end of the 7 days the target rolls 1d100 adding their character level. If the target is dead and rolls less than 80 they rise with their stats in life, replacing their Intelligence with a 3, Wisdom with a 6, and a Charisma of 5, these cannot be increased in any way. If the target is alive they remain unchanged. If the target rolls greater than 80, either alive or dead, they gain the following effects:</p><p>Their creature type is now Undead, any magics that would divine their alignment will return Evil regardless of their actual alignment, they can move their full movement without provoking attacks of opportunity once per turn for free, becomes resistant to necrotic damage and Bludgeoning, piercing, and slashing damage from non magical sources, gain The Vampire Bite attack, The Vampire Thrall action, and Vampire Vitality.</p><p>Vampire Bite: While grappling a target, you may make a melee weapon attack (STR + Prof) dealing 1d6 + Str piercing damage plus 10 (3d6) necrotic damage. Regaining hit points equal to the amount of necrotic damage dealt. If a creature is reduced to 0 hit points by this attack, they die immediately. You may then use your reaction to cast Bridled Ego for free, with the duration extended until you choose to release the target or use this feature again.</p><p>Vampire Thrall: You force one creature you can see within 30ft of you to make a Wisdom saving throw (DC 8+prof+Con), on a failed save the target is charmed by you and regards you as a trusted ally and willing to do most verbal commands as long as it is in the interest of protecting you. If the target has an intelligence of 10 or less the duration is 24, otherwise the target may remake the saving throw every hour. Regardless the target may remake the saving throw if they take damage from you or your allies.</p><p>Vampire Vitality: At the beginning of each of your turns, you head 1d8 + Con. Unless you are in direct sunlight or standing in running water, in which case you take 1d8 radiant damage at the beginning of your turn.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9198920, member: 2209"] [URL=https://drivethrurpg.com/product/394930/hemocraft-bloodmagic-a-5e-compatible-supplement?affiliate_id=17596]Hemocraft & Bloodmagic: a 5e compatible supplement[/URL] 5e [b]Shadowless Body:[/b] When life leaves a body, sometimes there is determination still left in the husk. With dark intent and unresolved promises, that intent can keep the corpse on its feet and coalesce the proverbial darkness inside as real darkness outside. A blade is summoned on the empty form, and the Shadowless Body proceeds to try and gain revenge on who killed it, or it will try to find its soul and reinsert it, or it will simply continue to stalk the area it died. [i]Bridled Ego[/i] spell. [b]Bloater:[/b] Bloaters are what result when someone dies in a bog or swamp, then after a number of weeks a necromancer or hag moves into the area and raises an army of undead. Though often accidental creations, bloaters are desirable undead to have in a necromancer's arsenal. [b]Iris, The Mad Countess, Vampire, Mad Vampire Countess:[/b] Iris was once a simple woman in a small farming village, until one day it was beset by a roving band of cultists seeking to feed their vampiric lord. Iris was one of many who were simply turned to become his thralls, instead of be his dinner. [b]Iris's Thrall:[/b] If a humanoid is slain in this way [by Iris's bite attack], they rise and following night as one of Iris' thralls. [b]Living Dead Undead:[/b] Living Dead blood ritual. Undeath blood ritual. [b]Undeath Undead:[/b] Undeath blood ritual. [b]Vampyrism Undead:[/b] Vampyrism blood ritual. [b]Bloater, Now Swollen Zombie:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Vampire:[/b] Vampires, werewolves, and eldritch horrors are all the creations from the use of magic from the blood of humans. The origins of vampires are believed to be individuals who sought eternal life. But since those days, many who become vampiric themselves... don't have a say in the matter. [b]Vampiric Lord:[/b] ? [b]Novice Vampire:[/b] ? Bridled Ego 5th-level Necromancy Casting Time: 1 reaction Range: 90 feet Components: V, S, M (sealed erlenmeyer flask worth 250gp) Duration: 1 hour When a creature within range that you can see dies, you can use your reaction to capture the creatures soul in a flask. When the soul is captured in this way, you can raise the creatures body and have it act under your command, using the Shadowless Body statblock. The Shadowless Body, gains temporary hit points equal to your level and uses your spell attack modifier for attacks that it makes. The Shadowless Body acts on your turn before you. While under your control, you can speak with the trapped soul. The soul has the same personality as it did when alive but you have disadvantage on Charisma (Intimidation) checks you may make while interacting with them. The spell ends early if you are knocked unconscious, or if the flask is broken and the soul is release. Living Dead Sometimes the good die young, and their loved ones can’t handle the burden. Those with little access to wealth and power must make do with less, even if that means the dead won’t come back quite the same as before. By laying the corpse, no more than 24 hours old, in a ritual circle drawn of blood runes, made of a number of hit points of blood as the individuals had in life and performing a prayer from the Book of Blood the corpse will rise again. Though not entirely themselves, they are effectively alive with the following conditions: Their creature type is now Undead, any magics that would divine their alignment will return Evil regardless of their actual alignment. They lose a large portion of physical sensation granting them a reduction in all bludgeoning, piercing, and slashing damage by their proficiency bonus, and an additional +1 to their Constitution score. Additionally, they cannot regain hit points by spells or potions unless those spells and potions are specifically designed to heal Undead creatures. Undeath A cult leader cannot always allow his best fighters to simply lay down on the job, regardless of how much blood they have lost. Other times a determined warrior might have unfinished business, and refuse to relent. The ritual is performed on a corpse, dead no longer than 10 days, at a sanctuary dedicated to Astrum and soaking in a pool of blood equal to 3 times their hit point maximum for 3 days. At the end of the 3 days they roll a d100, if they roll greater than 5 times their level they are revived with the effects of the Living Dead ritual, otherwise the following effects occur: Their creature type is now Undead, any magics that would divine their alignment will return Evil regardless of their actual alignment They gain a +2 to their Constitution ability score and become resistant to poison damage and immune to the poisoned condition, and their long rest only requires 4 hours. Additionally, they have advantage on all death saving throws. Vampyrism Many fear death and wish to escape it entirely, others may have passed on but have been influential enough for a cult to bring them back. This ritual may be performed on either a living being or on a corpse, dead no longer than 50 years. On a full moon with a number of individuals equal to the characters hit die maximum, either willing or not, surrounding the target they begin letting their blood and fall into a catalytic state. The sacrifices will bleed for 7 days, and if uninterrupted, at the end of the 7 days the target rolls 1d100 adding their character level. If the target is dead and rolls less than 80 they rise with their stats in life, replacing their Intelligence with a 3, Wisdom with a 6, and a Charisma of 5, these cannot be increased in any way. If the target is alive they remain unchanged. If the target rolls greater than 80, either alive or dead, they gain the following effects: Their creature type is now Undead, any magics that would divine their alignment will return Evil regardless of their actual alignment, they can move their full movement without provoking attacks of opportunity once per turn for free, becomes resistant to necrotic damage and Bludgeoning, piercing, and slashing damage from non magical sources, gain The Vampire Bite attack, The Vampire Thrall action, and Vampire Vitality. Vampire Bite: While grappling a target, you may make a melee weapon attack (STR + Prof) dealing 1d6 + Str piercing damage plus 10 (3d6) necrotic damage. Regaining hit points equal to the amount of necrotic damage dealt. If a creature is reduced to 0 hit points by this attack, they die immediately. You may then use your reaction to cast Bridled Ego for free, with the duration extended until you choose to release the target or use this feature again. Vampire Thrall: You force one creature you can see within 30ft of you to make a Wisdom saving throw (DC 8+prof+Con), on a failed save the target is charmed by you and regards you as a trusted ally and willing to do most verbal commands as long as it is in the interest of protecting you. If the target has an intelligence of 10 or less the duration is 24, otherwise the target may remake the saving throw every hour. Regardless the target may remake the saving throw if they take damage from you or your allies. Vampire Vitality: At the beginning of each of your turns, you head 1d8 + Con. Unless you are in direct sunlight or standing in running water, in which case you take 1d8 radiant damage at the beginning of your turn. [/QUOTE]
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