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<blockquote data-quote="Voadam" data-source="post: 9218332" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/402102/tome-of-heroes-for-5th-edition?affiliate_id=17596" target="_blank">Tome of Heroes for 5th Edition</a></p><p>5e</p><p><strong>Spirit Usher:</strong> ?</p><p><strong>Spirit Usher, Undead Spirit:</strong> ?</p><p><strong>Darakhul, Ghoulish Darakhul, Ravenous Unrelenting Darakhul:</strong> Both ordinary ghouls and darakhul arise from the infected corpses of other races. </p><p>Before the terrible scourge of darakhul fever transformed you into an undead creature, you belonged to another race. </p><p><strong>Darakhul, Ghoulish Undead, Ravenous Undead, Scavenger, Loathsome Murdering Abomination:</strong> ?</p><p><strong>Darakhul Envoy, Undead Diplomat:</strong> ?</p><p><strong>Darakhul Ambassador, Undead Diplomat:</strong> ?</p><p><strong>Darakhul Messenger, Undead Diplomat:</strong> ?</p><p><strong>Darakhul Scout, Undead Diplomat:</strong> ?</p><p><strong>Darakhul Trader, Undead Diplomat:</strong> ?</p><p><strong>Adventuring Darakhul:</strong> ?</p><p><strong>Darakhul Diplomat:</strong> ?</p><p><strong>Darakhul Merchant:</strong> ?</p><p><strong>Darakhul Derro Heritage:</strong> ?</p><p><strong>Darakhul Dragonborn Heritage:</strong> ?</p><p><strong>Darakhul Drow Heritage:</strong> ?</p><p><strong>Darakhul Dwarf Heritage:</strong> ?</p><p><strong>Darakhul Elf Heritage:</strong> ?</p><p><strong>Darakhul Shadow Fey Heritage:</strong> ?</p><p><strong>Darakhul Gnome Heritage:</strong> ?</p><p><strong>Darakhul Halfling Heritage:</strong> ?</p><p><strong>Darakhul Human Heritage:</strong> ?</p><p><strong>Darakhul Half-Elf Heritage:</strong> ?</p><p><strong>Darakhul Kobold Heritage:</strong> ?</p><p><strong>Darakhul Ravenfolk Heritage:</strong> ?</p><p><strong>Darakhul Tiefling Heritage:</strong> ?</p><p><strong>Darakhul Trollkin Heritage:</strong> ?</p><p><strong>Darakhul Spy:</strong> ?</p><p><strong>Darakhul Hunter:</strong> ?</p><p><strong>Shade:</strong> Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the living world. Fantasy worlds are no strangers to ghosts and specters that linger beyond death, but sometimes a person’s passion, purpose, and will to live are so strong, their tie to the living world so unbreakable, that their memories create a vessel for their soul after their body dies. These people are called shades. Shades can arise from any living race. </p><p>There are rumors of darakhul or other undead leaving shades behind after destruction, but there are no reliable accounts of such a creature. It is more likely that an undead creature with strong enough will to become a shade becomes a shade of the race they were in true life.</p><p>A shade possesses a physical body that looks, acts, and feels similar to a living member of their original race, at least superficially. Shades must breathe, consume food and drink, and require shelter from adverse weather. Despite the functional similarities to a living body, a shade isn’t composed of flesh and blood. Their bodies are a memory of who they once were, inhabited and quickened by the presence of their soul. </p><p><strong>Newer Shade:</strong> ?</p><p><strong>Shade Adventurer:</strong> ?</p><p><strong>Traveling Shade:</strong> ?</p><p><strong>More Established Shade:</strong> ?</p><p><strong>Krakovan Shade:</strong> The largest known concentration of shades has arisen relatively recently in the conquered kingdom of Krakovar. The death that swept from the vampires to the south and their ghoulish allies that boiled up from the earth’s crevices created the perfect conditions for shades to arise. </p><p><strong>Werghart Shade:</strong> ?</p><p><strong>Siwali Shade:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Hungering Undead:</strong> ?</p><p><strong>Abomination:</strong> ?</p><p><strong>Undead Creature With Sunlight Sensitivity:</strong> ?</p><p><strong>Creature Without Vital Internal Organs:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul, Ordinary Ghoul:</strong> ?</p><p><strong>Ghoulish Ally:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> Shadowmaker poison.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire, Undead Creature With Sunlight Hypersensitivity, Creature Harmed by Sunlight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>Shadowmaker (Injury). This thin, black oil is extracted from plants killed by necrotic damage or other supernatural blight. A creature subjected to this poison must succeed on a DC 19 Constitution saving throw or be poisoned for 8 hours. While poisoned in this way, the creature’s Strength score is reduced by 1d3 at the end of each hour. It then can repeat the saving throw, ending the poisoned effect on itself on a success. The creature dies if this reduces its Strength to 0, and a humanoid that dies from this poison rises 1d4 hours later as a shadow. Otherwise, the reduction lasts until the creature finishes a long rest after it is no longer poisoned.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9218332, member: 2209"] [URL=https://drivethrurpg.com/product/402102/tome-of-heroes-for-5th-edition?affiliate_id=17596]Tome of Heroes for 5th Edition[/URL] 5e [b]Spirit Usher:[/b] ? [b]Spirit Usher, Undead Spirit:[/b] ? [b]Darakhul, Ghoulish Darakhul, Ravenous Unrelenting Darakhul:[/b] Both ordinary ghouls and darakhul arise from the infected corpses of other races. Before the terrible scourge of darakhul fever transformed you into an undead creature, you belonged to another race. [b]Darakhul, Ghoulish Undead, Ravenous Undead, Scavenger, Loathsome Murdering Abomination:[/b] ? [b]Darakhul Envoy, Undead Diplomat:[/b] ? [b]Darakhul Ambassador, Undead Diplomat:[/b] ? [b]Darakhul Messenger, Undead Diplomat:[/b] ? [b]Darakhul Scout, Undead Diplomat:[/b] ? [b]Darakhul Trader, Undead Diplomat:[/b] ? [b]Adventuring Darakhul:[/b] ? [b]Darakhul Diplomat:[/b] ? [b]Darakhul Merchant:[/b] ? [b]Darakhul Derro Heritage:[/b] ? [b]Darakhul Dragonborn Heritage:[/b] ? [b]Darakhul Drow Heritage:[/b] ? [b]Darakhul Dwarf Heritage:[/b] ? [b]Darakhul Elf Heritage:[/b] ? [b]Darakhul Shadow Fey Heritage:[/b] ? [b]Darakhul Gnome Heritage:[/b] ? [b]Darakhul Halfling Heritage:[/b] ? [b]Darakhul Human Heritage:[/b] ? [b]Darakhul Half-Elf Heritage:[/b] ? [b]Darakhul Kobold Heritage:[/b] ? [b]Darakhul Ravenfolk Heritage:[/b] ? [b]Darakhul Tiefling Heritage:[/b] ? [b]Darakhul Trollkin Heritage:[/b] ? [b]Darakhul Spy:[/b] ? [b]Darakhul Hunter:[/b] ? [b]Shade:[/b] Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the living world. Fantasy worlds are no strangers to ghosts and specters that linger beyond death, but sometimes a person’s passion, purpose, and will to live are so strong, their tie to the living world so unbreakable, that their memories create a vessel for their soul after their body dies. These people are called shades. Shades can arise from any living race. There are rumors of darakhul or other undead leaving shades behind after destruction, but there are no reliable accounts of such a creature. It is more likely that an undead creature with strong enough will to become a shade becomes a shade of the race they were in true life. A shade possesses a physical body that looks, acts, and feels similar to a living member of their original race, at least superficially. Shades must breathe, consume food and drink, and require shelter from adverse weather. Despite the functional similarities to a living body, a shade isn’t composed of flesh and blood. Their bodies are a memory of who they once were, inhabited and quickened by the presence of their soul. [b]Newer Shade:[/b] ? [b]Shade Adventurer:[/b] ? [b]Traveling Shade:[/b] ? [b]More Established Shade:[/b] ? [b]Krakovan Shade:[/b] The largest known concentration of shades has arisen relatively recently in the conquered kingdom of Krakovar. The death that swept from the vampires to the south and their ghoulish allies that boiled up from the earth’s crevices created the perfect conditions for shades to arise. [b]Werghart Shade:[/b] ? [b]Siwali Shade:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Hungering Undead:[/b] ? [b]Abomination:[/b] ? [b]Undead Creature With Sunlight Sensitivity:[/b] ? [b]Creature Without Vital Internal Organs:[/b] ? [b]Ghost:[/b] ? [b]Ghoul, Ordinary Ghoul:[/b] ? [b]Ghoulish Ally:[/b] ? [b]Lich:[/b] ? [b]Shadow:[/b] Shadowmaker poison. [b]Skeleton:[/b] ? [b]Specter:[/b] ? [b]Vampire:[/b] ? [b]Vampire, Undead Creature With Sunlight Hypersensitivity, Creature Harmed by Sunlight:[/b] ? [b]Zombie:[/b] ? Shadowmaker (Injury). This thin, black oil is extracted from plants killed by necrotic damage or other supernatural blight. A creature subjected to this poison must succeed on a DC 19 Constitution saving throw or be poisoned for 8 hours. While poisoned in this way, the creature’s Strength score is reduced by 1d3 at the end of each hour. It then can repeat the saving throw, ending the poisoned effect on itself on a success. The creature dies if this reduces its Strength to 0, and a humanoid that dies from this poison rises 1d4 hours later as a shadow. Otherwise, the reduction lasts until the creature finishes a long rest after it is no longer poisoned. [/QUOTE]
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