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<blockquote data-quote="Voadam" data-source="post: 9232846" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/412149/monstrous-personas?affiliate_id=17596" target="_blank">Monstrous Personas</a></p><p>5e</p><p><strong>Mohrg:</strong> Nasty creatures, focused solely on the destruction of life, morghs are made when a particularly vile and murderous person dies and is affected by necromantic energies. I suspect that the rage they felt in life which caused them to lash out at others could not be quelled by death itself.</p><p><strong>Mohrg, Strange Undead Gifted With an Amount of Intelligence and Reasoning That is Comparable to a Humanoid Yet the Self Control of a Wild Beast, Nasty Creature:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> When such creatures die, they leave their spirits behind. It is important to differentiate the spirit from the soul. The soul will travel on to the afterlife while the spirit will stay behind and inhabit the land. This is why you will find undead roaming the land, despite their souls having gone to Heaven or Hell or wherever else they belong. Their spirits took physical form and terrorize others.</p><p><strong>Banshee:</strong> ?</p><p><strong>Banshee, Vengeful Undead:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> “I’ll be honest with you. I don’t entirely know what shadows are. There are legends about them being embodiments of the Shadow Plane given life. That they are nothing more than the mix of light and darkness somehow given life by a wandering soul. All rumors, of course. No one is truly sure but everyone has a theory”</p><p><strong>Shadow, Lurker in the Darkness:</strong> ?</p><p><strong>Specter:</strong> Animancer Wraith Bond Level 2 power.</p><p><strong>Wraith:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p></p><p>Bond Level 2: You gain the ability to use a recently slain humanoid’s life force to serve you. As a reaction when you slay a humanoid creature, or as an action targeting a humanoid that has been dead for no more than 1 minute you raise them as a specter using its default stats. The specter can be commanded as a bonus action, and follows your commands for up to a minute, at which point it dissipates. Once you use this ability, you can’t use it again until you complete a short or long rest.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9232846, member: 2209"] [URL=https://drivethrurpg.com/product/412149/monstrous-personas?affiliate_id=17596]Monstrous Personas[/URL] 5e [b]Mohrg:[/b] Nasty creatures, focused solely on the destruction of life, morghs are made when a particularly vile and murderous person dies and is affected by necromantic energies. I suspect that the rage they felt in life which caused them to lash out at others could not be quelled by death itself. [b]Mohrg, Strange Undead Gifted With an Amount of Intelligence and Reasoning That is Comparable to a Humanoid Yet the Self Control of a Wild Beast, Nasty Creature:[/b] ? [b]Undead, Undead Creature:[/b] When such creatures die, they leave their spirits behind. It is important to differentiate the spirit from the soul. The soul will travel on to the afterlife while the spirit will stay behind and inhabit the land. This is why you will find undead roaming the land, despite their souls having gone to Heaven or Hell or wherever else they belong. Their spirits took physical form and terrorize others. [b]Banshee:[/b] ? [b]Banshee, Vengeful Undead:[/b] ? [b]Flameskull:[/b] ? [b]Lich:[/b] ? [b]Shadow:[/b] “I’ll be honest with you. I don’t entirely know what shadows are. There are legends about them being embodiments of the Shadow Plane given life. That they are nothing more than the mix of light and darkness somehow given life by a wandering soul. All rumors, of course. No one is truly sure but everyone has a theory” [b]Shadow, Lurker in the Darkness:[/b] ? [b]Specter:[/b] Animancer Wraith Bond Level 2 power. [b]Wraith:[/b] ? [b]Wraith:[/b] ? Bond Level 2: You gain the ability to use a recently slain humanoid’s life force to serve you. As a reaction when you slay a humanoid creature, or as an action targeting a humanoid that has been dead for no more than 1 minute you raise them as a specter using its default stats. The specter can be commanded as a bonus action, and follows your commands for up to a minute, at which point it dissipates. Once you use this ability, you can’t use it again until you complete a short or long rest. [/QUOTE]
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