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<blockquote data-quote="Voadam" data-source="post: 9250463" data-attributes="member: 2209"><p><a href="https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211758&ithint=file%2Cpdf&authkey=%21AGsL9KU4tJtk2%5FE" target="_blank">H3 Conversion</a></p><p>4e</p><p><strong>Undead:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:</strong> ?</p><p><strong>Zombie Rotter:</strong> Ashgaunt Wake the Dead power.</p><p><strong>Undead Guardian:</strong> ?</p><p><strong>Grave Harpy:</strong> Wizards argue what makes some harpies to rise as grave harpies after their death. Some argue that there must be some foul necromantic ritual involved, while other argue that it has do with the harpies fey spirit itself being trapped between the Shadowfell and the Feywild, resulting in these vile abnormalities. </p><p><strong>Dangerous Undead:</strong> ?</p><p><strong>Vicious Undead:</strong> ?</p><p><strong>Vile Abnormality:</strong> ?</p><p><strong>Powerful Undead Master:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Foul Undead:</strong> ?</p><p><strong>Undead Warrior:</strong> ?</p><p><strong>The Revenant of Ruin, Revenant Invoker 7:</strong> The Rod of Ruin was created under the guidance of Orcus to break down the boundaries of the multiverse, opening gates to the Shadowfell in order to spread the demon lord’s armies and will to the world of the living. Karavakos have managed to control the Rod of Ruin from within the pyramid, influencing the wielder of the Rod and sending them on a quest into the Pyramid of Shadows to kill his shards. Orcus does not like this – not at all. He wants Karavakos soul, as was the original contract, signed in blood by Karavakos for the demon hordes he received. </p><p>As the players step into the Pyramid of Shadows, the Rod of Ruin is instead influenced by Orcus who use it as a mean to bring his will into the demiplane which is the Pyramid of Shadows. Something he has been unable to do since creation of it by the combined efforts of fey and human wizards. The artifacts entrance into the prison demiplane suddenly gives him a mean of access, however small it is. </p><p>As the wielder of the Rod of Ruins enters the demiplane that is the Pyramid of Shadows, the living entity that is the Rod of Ruin merges with the wielder of the rod, and both contest for the supremacy of the wielders body – or rather the new body or aspect of the body that arises within the demiplane. Few mortals can win such a battle and in the end the mind of the Rod emerges as a revenant within the demiplane - becoming the will of Orcus - the means for the demon lord to reach his ends. This new being, however temporary and bound to the morphic laws of this demiplane, is conscious of its original past and history, but also have some knowledge and memory or the purpose of the Rod. </p><p><strong>Revenant:</strong> A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Undead Follower:</strong> ?</p><p><strong>Living Dead:</strong> As the goddess died, so did her realm and everything around you. Your Master channeled it into the Shadowfell where he could hide it and you were given the task to cultivate it for future use. Together, your master weak from the effort, you channeled the dark energies of the Shadowfell to raised the slain residents as the living dead. </p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Headless Corpse:</strong> ?</p><p><strong>Frightful Wraith:</strong> ?</p><p><strong>Wraith Figment:</strong> When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p></p><p>R Wake the Dead (necrotic) * Recharge 5 6 </p><p>Effect: Ranged 20 (targets up to 4 destroyed undead creatures reduced to 0 hit points within range); the targets become zombie rotters, which fight on the behest of the ashgaunt until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9250463, member: 2209"] [URL=https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211758&ithint=file%2Cpdf&authkey=%21AGsL9KU4tJtk2%5FE]H3 Conversion[/URL] 4e [b]Undead:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:[/b] ? [b]Zombie Rotter:[/b] Ashgaunt Wake the Dead power. [b]Undead Guardian:[/b] ? [b]Grave Harpy:[/b] Wizards argue what makes some harpies to rise as grave harpies after their death. Some argue that there must be some foul necromantic ritual involved, while other argue that it has do with the harpies fey spirit itself being trapped between the Shadowfell and the Feywild, resulting in these vile abnormalities. [b]Dangerous Undead:[/b] ? [b]Vicious Undead:[/b] ? [b]Vile Abnormality:[/b] ? [b]Powerful Undead Master:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Battle Wight:[/b] ? [b]Foul Undead:[/b] ? [b]Undead Warrior:[/b] ? [b]The Revenant of Ruin, Revenant Invoker 7:[/b] The Rod of Ruin was created under the guidance of Orcus to break down the boundaries of the multiverse, opening gates to the Shadowfell in order to spread the demon lord’s armies and will to the world of the living. Karavakos have managed to control the Rod of Ruin from within the pyramid, influencing the wielder of the Rod and sending them on a quest into the Pyramid of Shadows to kill his shards. Orcus does not like this – not at all. He wants Karavakos soul, as was the original contract, signed in blood by Karavakos for the demon hordes he received. As the players step into the Pyramid of Shadows, the Rod of Ruin is instead influenced by Orcus who use it as a mean to bring his will into the demiplane which is the Pyramid of Shadows. Something he has been unable to do since creation of it by the combined efforts of fey and human wizards. The artifacts entrance into the prison demiplane suddenly gives him a mean of access, however small it is. As the wielder of the Rod of Ruins enters the demiplane that is the Pyramid of Shadows, the living entity that is the Rod of Ruin merges with the wielder of the rod, and both contest for the supremacy of the wielders body – or rather the new body or aspect of the body that arises within the demiplane. Few mortals can win such a battle and in the end the mind of the Rod emerges as a revenant within the demiplane - becoming the will of Orcus - the means for the demon lord to reach his ends. This new being, however temporary and bound to the morphic laws of this demiplane, is conscious of its original past and history, but also have some knowledge and memory or the purpose of the Rod. [b]Revenant:[/b] A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. [b]Ghoul:[/b] ? [b]Undead Follower:[/b] ? [b]Living Dead:[/b] As the goddess died, so did her realm and everything around you. Your Master channeled it into the Shadowfell where he could hide it and you were given the task to cultivate it for future use. Together, your master weak from the effort, you channeled the dark energies of the Shadowfell to raised the slain residents as the living dead. [b]Chillborn Zombie:[/b] ? [b]Flameskull:[/b] ? [b]Headless Corpse:[/b] ? [b]Frightful Wraith:[/b] ? [b]Wraith Figment:[/b] When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Skull Lord:[/b] ? [b]Undead Minion:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Bonecrusher Skeleton:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? R Wake the Dead (necrotic) * Recharge 5 6 Effect: Ranged 20 (targets up to 4 destroyed undead creatures reduced to 0 hit points within range); the targets become zombie rotters, which fight on the behest of the ashgaunt until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order. [/QUOTE]
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