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<blockquote data-quote="Voadam" data-source="post: 9273511" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq01zrd?Pathfinder-Adventure-Path-152-Legacy-of-the-Lost-God" target="_blank">Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6)</a></p><p>Pathfinder 2e</p><p><strong>Muse Phantom:</strong> For performers who die before their time and whose love of the theater is stronger than death’s grasp, the show does indeed go on. Such actors rise from the grave to become muse phantoms—undead spirits that haunt opera houses or auditoriums and possess the bodies of living actors to continue their art. </p><p><strong>Visitant:</strong> Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers—supposedly “by accident”—via neglect or abuse. The victims of such cruelty who cannot move onto the afterlife—either because they somehow become infused with negative energy or their spirits cannot rest without first enacting revenge on their assailants—occasionally rise from the dead as visitants. </p><p>Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead. </p><p><strong>Chimpanzee Visitant:</strong> ?</p><p><strong>Lion Visitant:</strong> ?</p><p><strong>Ulthadar, Ghost, Cantakerous Ghost, Tragic Eccentric Remnant of the Site's Long History, Moonstone Hall Resident Spirit, Ghostly Priest, Ghostly High Priest, Irritable Ancient Ghost, Cranky Ghost, Peevish Ghost:</strong> In life, Ulthadar was a cleric of Aroden and one of the founding priests of Moonstone Hall. Ulthadar was a young adult when the temple’s foundations were laid, and he remained active in the temple’s hierarchy until his death, dedicating his life to serving his deity through administration, prayer, and scholarship. Though he served as the temple’s first high priest for 20 years before his death, Ulthadar never excelled at ministering to the public. Like many who once dwelled within Moonstone Hall, he was an ascetic who preferred meditation and study to preaching and proselytizing. As high priest, he grudgingly spent time away from his true calling to give weekly sermons, but he was never a charismatic figure among his order. In fact, those who knew him considered him peevish at best; yet they suffered his abrasive personality for his deep well of religious knowledge and his talents for administering the many functions Moonstone Hall provided to the city of Escadar. Ulthadar left Moonstone Hall as rarely as possible, seeing in its gleaming walls and stately fixtures the truest connection to his god. </p><p>When Ulthadar passed away in his sleep, his attachment to Moonstone Hall tethered his soul to it. Instead of moving on to dwell in Aroden’s extraplanar realm, his soul instead remained in his longtime home. </p><p><strong>Muse Phantom, Undead Spirit, Paranormal Entity, Divine Theatrical Spirit:</strong> ?</p><p><strong>Visitant, Zombified Animal:</strong> ?</p><p><strong>Poltergeist:</strong> The poltergeists arose from the disturbed remains in area C15 and are initially invisible; if a hero can see the poltergeists, or when the poltergeists use their Frighten ability, they appear as priests of Aroden. </p><p><strong>Vampire:</strong> Small-scale xulgath invasions persist in remote Ustalavic counties, where dilapidated forts and somber forests host hardened clutches. The Marshworth Clutch in Odranto worship the vampiric demon lord Zura, and their knowledge of vampirism inspires them to “conquer” what they see as vampiric practice; they don tattered finery and drink blood from battered goblets. This may sound ludicrous, but their demonic obedience and numerous test subjects have borne fruit—Marshworth deepmouth apprentices are said to be able to inflect the blood coursing through their horrified enemies. </p><p><strong>Wraith:</strong> Some of the meat in the tubs comes from two sacrificial victims Mistress Dusklight brought to the xulgaths. Their spirits arose as malevolent wraiths. </p><p><strong>Wraith, Malevolent Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Haunt Echoes of Faith:</strong> The spirits of the clergy who once dedicated their lives to speaking from the pulpit have coalesced into a dangerous haunt to repel any who do not venerate Aroden. </p><p><strong>Stalking Minotaur, Powerful Spirit, Ghostly Minotaur:</strong> ?</p><p><strong>Undead, Undead Monster:</strong> ?</p><p><strong>Roving Undead:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9273511, member: 2209"] [URL=https://paizo.com/products/btq01zrd?Pathfinder-Adventure-Path-152-Legacy-of-the-Lost-God]Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6)[/URL] Pathfinder 2e [b]Muse Phantom:[/b] For performers who die before their time and whose love of the theater is stronger than death’s grasp, the show does indeed go on. Such actors rise from the grave to become muse phantoms—undead spirits that haunt opera houses or auditoriums and possess the bodies of living actors to continue their art. [b]Visitant:[/b] Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers—supposedly “by accident”—via neglect or abuse. The victims of such cruelty who cannot move onto the afterlife—either because they somehow become infused with negative energy or their spirits cannot rest without first enacting revenge on their assailants—occasionally rise from the dead as visitants. Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead. [b]Chimpanzee Visitant:[/b] ? [b]Lion Visitant:[/b] ? [b]Ulthadar, Ghost, Cantakerous Ghost, Tragic Eccentric Remnant of the Site's Long History, Moonstone Hall Resident Spirit, Ghostly Priest, Ghostly High Priest, Irritable Ancient Ghost, Cranky Ghost, Peevish Ghost:[/b] In life, Ulthadar was a cleric of Aroden and one of the founding priests of Moonstone Hall. Ulthadar was a young adult when the temple’s foundations were laid, and he remained active in the temple’s hierarchy until his death, dedicating his life to serving his deity through administration, prayer, and scholarship. Though he served as the temple’s first high priest for 20 years before his death, Ulthadar never excelled at ministering to the public. Like many who once dwelled within Moonstone Hall, he was an ascetic who preferred meditation and study to preaching and proselytizing. As high priest, he grudgingly spent time away from his true calling to give weekly sermons, but he was never a charismatic figure among his order. In fact, those who knew him considered him peevish at best; yet they suffered his abrasive personality for his deep well of religious knowledge and his talents for administering the many functions Moonstone Hall provided to the city of Escadar. Ulthadar left Moonstone Hall as rarely as possible, seeing in its gleaming walls and stately fixtures the truest connection to his god. When Ulthadar passed away in his sleep, his attachment to Moonstone Hall tethered his soul to it. Instead of moving on to dwell in Aroden’s extraplanar realm, his soul instead remained in his longtime home. [b]Muse Phantom, Undead Spirit, Paranormal Entity, Divine Theatrical Spirit:[/b] ? [b]Visitant, Zombified Animal:[/b] ? [b]Poltergeist:[/b] The poltergeists arose from the disturbed remains in area C15 and are initially invisible; if a hero can see the poltergeists, or when the poltergeists use their Frighten ability, they appear as priests of Aroden. [b]Vampire:[/b] Small-scale xulgath invasions persist in remote Ustalavic counties, where dilapidated forts and somber forests host hardened clutches. The Marshworth Clutch in Odranto worship the vampiric demon lord Zura, and their knowledge of vampirism inspires them to “conquer” what they see as vampiric practice; they don tattered finery and drink blood from battered goblets. This may sound ludicrous, but their demonic obedience and numerous test subjects have borne fruit—Marshworth deepmouth apprentices are said to be able to inflect the blood coursing through their horrified enemies. [b]Wraith:[/b] Some of the meat in the tubs comes from two sacrificial victims Mistress Dusklight brought to the xulgaths. Their spirits arose as malevolent wraiths. [b]Wraith, Malevolent Wraith:[/b] ? [b]Zombie:[/b] ? [b]Haunt Echoes of Faith:[/b] The spirits of the clergy who once dedicated their lives to speaking from the pulpit have coalesced into a dangerous haunt to repel any who do not venerate Aroden. [b]Stalking Minotaur, Powerful Spirit, Ghostly Minotaur:[/b] ? [b]Undead, Undead Monster:[/b] ? [b]Roving Undead:[/b] ? [/QUOTE]
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