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<blockquote data-quote="Voadam" data-source="post: 9283663" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq02c6y?Pathfinder-Adventure-Path-177-Burning-Tundra" target="_blank">Pathfinder Adventure Path #177: Burning Tundra (Quest for the Frozen Flame 3 of 3)</a></p><p>Pathfinder 2e</p><p><strong>Tar Zombie:</strong> The victims of a tar ooze eventually emerge from the ooze’s vast, viscous bulk to walk again as mindless zombies. </p><p>Living things consumed by the ooze slowly have their flesh digested, only for the bones and fur to be replaced with blobs of sticky tar. These unnatural zombies eventually crawl away, hungry for flesh. </p><p>A creature slain while engulfed by a tar ooze undergoes a horrifying transformation and crawls from the ooze a week later as a tar zombie. </p><p>A villain eager for necromantic minions but unable to animate their own might create an army of tar zombies by imprisoning a tar ooze and feeding it a steady diet of victims. </p><p><strong>Tar Zombie, Necromantic Minion:</strong> ?</p><p><strong>Tar Zombie Snatcher:</strong> Humanoids consumed by a tar ooze become sticky warriors in the tar ooze’s mindless procession. </p><p>Although they’re probably the animated corpses of local animals, they might include one or more of Ivarsa’s scouts. </p><p><strong>Tar Zombie Snatcher, Animated Corpse, Sticky Warrior:</strong> ?</p><p><strong>Tar Zombie Predator:</strong> A big predator, like a smilodon or dire wolf, might lurk near a tar pit to pick off helpless creatures. When consumed and returned to unlife by a tar ooze, these tar zombie predators are just as canny and vicious. </p><p>This tar ooze was responsible for the deaths of several of Ivarsa’s followers, who now follow it as zombies. </p><p><strong>Tar Zombie Predator, Humanoid Shape, Hideous Corpse:</strong> ?</p><p><strong>Tar Zombie Mammoth:</strong> Because their massive size makes them difficult for tar oozes to fully digest, tar zombie mammoths tend to resemble their living forms more closely than other tar zombies. </p><p><strong>Smaller Tar Zombie:</strong> ?</p><p><strong>Tar Zombie Lizardfolk:</strong> ?</p><p><strong>Tar Zombie Xulgath:</strong> ?</p><p><strong>Tar Zombie, Unnatural Zombie:</strong> ?</p><p><strong>Arboreal Tar Tree, Full-Fledged Autonomous Tar Tree:</strong> If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree. </p><p><strong>Arboreal Tar Tree, Stealthy Arboreal:</strong> ?</p><p><strong>Tar Tree Spawn:</strong> A living arboreal or animated tree slain by a tar tree’s thorny branch Strike rises as a tar tree spawn after 1d4 rounds. </p><p><strong>Undead:</strong> Demons massacred the entire garrison, leaving haunts and undead in their wake. </p><p><strong>Undead Mendevian Soldier:</strong> ?</p><p><strong>Undead Tree:</strong> ?</p><p><strong>Undead Spirit:</strong> The former garrison of the castle are undead spirits who have manifested corporeal forms as a result of primal midwinter magic. </p><p><strong>Powerful Undead Creature:</strong> ?</p><p><strong>Baykok, Undead Remains of a Mammoth Lord Hunter:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Mendevian Ghost:</strong> ?</p><p><strong>Ghostly Kellid:</strong> ?</p><p><strong>Graveknight:</strong> The characters stumble across the corpses of Mendevian soldiers slain in the sack of Castle Grimgorge over a century ago. If this encounter takes place within 1 week of midwinter, the corpses rise as 1d4–1 (minimum 1) graveknights (Bestiary 191); otherwise, they rise from their corpses as dread wraiths (Bestiary 2 298). </p><p><strong>Grimgorge Graveknight, Weak Graveknight, Ghostly Form, Spirit, Corpse Armored in Black Plate:</strong> ?</p><p><strong>Haunt:</strong> Demons massacred the entire garrison, leaving haunts and undead in their wake. </p><p><strong>Haunt Jealous Abjurer, Tortured Spirit of a Mendevian Wizard:</strong> ?</p><p><strong>Haunt Bloodthirsty Urge:</strong> ?</p><p><strong>Haunt Hall of Fiery Doom:</strong> Much of the garrison had mustered in this hall when they were set upon by flying demons, who collapsed the wooden roof with fire spells before snatching soldiers from the flames and lifting them high into the air to be disemboweled or simply dropped to their deaths. This scene of wanton destruction lingers in the tower to this day. </p><p><strong>Haunt Spectral Archer, Ghostly Archer:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Mammoth Skeleton:</strong> ?</p><p><strong>Everburning Mammoth, Undead Burning Mammoth:</strong> ?</p><p><strong>Spectral Hadrosaur:</strong> ?</p><p><strong>Feral Skull Swarm:</strong> ?</p><p><strong>Clacking Skull Swarm:</strong> Necromantic power animates the skeletal remains littering the road. </p><p><strong>Clacking Skull Swarm, Bleached Skulls:</strong> ?</p><p><strong>Witchfire:</strong> ?</p><p><strong>Witchfire, Evil Spirit:</strong> ?</p><p><strong>Wraith, Spectral Figure:</strong> ?</p><p><strong>Dread Wraith:</strong> The characters stumble across the corpses of Mendevian soldiers slain in the sack of Castle Grimgorge over a century ago. If this encounter takes place within 1 week of midwinter, the corpses rise as 1d4–1 (minimum 1) graveknights (Bestiary 191); otherwise, they rise from their corpses as dread wraiths (Bestiary 2 298). </p><p><strong>Dread Wraith, Spectral Figure, Mendevian Noble:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Mammoth:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9283663, member: 2209"] [URL=https://paizo.com/products/btq02c6y?Pathfinder-Adventure-Path-177-Burning-Tundra]Pathfinder Adventure Path #177: Burning Tundra (Quest for the Frozen Flame 3 of 3)[/URL] Pathfinder 2e [b]Tar Zombie:[/b] The victims of a tar ooze eventually emerge from the ooze’s vast, viscous bulk to walk again as mindless zombies. Living things consumed by the ooze slowly have their flesh digested, only for the bones and fur to be replaced with blobs of sticky tar. These unnatural zombies eventually crawl away, hungry for flesh. A creature slain while engulfed by a tar ooze undergoes a horrifying transformation and crawls from the ooze a week later as a tar zombie. A villain eager for necromantic minions but unable to animate their own might create an army of tar zombies by imprisoning a tar ooze and feeding it a steady diet of victims. [b]Tar Zombie, Necromantic Minion:[/b] ? [b]Tar Zombie Snatcher:[/b] Humanoids consumed by a tar ooze become sticky warriors in the tar ooze’s mindless procession. Although they’re probably the animated corpses of local animals, they might include one or more of Ivarsa’s scouts. [b]Tar Zombie Snatcher, Animated Corpse, Sticky Warrior:[/b] ? [b]Tar Zombie Predator:[/b] A big predator, like a smilodon or dire wolf, might lurk near a tar pit to pick off helpless creatures. When consumed and returned to unlife by a tar ooze, these tar zombie predators are just as canny and vicious. This tar ooze was responsible for the deaths of several of Ivarsa’s followers, who now follow it as zombies. [b]Tar Zombie Predator, Humanoid Shape, Hideous Corpse:[/b] ? [b]Tar Zombie Mammoth:[/b] Because their massive size makes them difficult for tar oozes to fully digest, tar zombie mammoths tend to resemble their living forms more closely than other tar zombies. [b]Smaller Tar Zombie:[/b] ? [b]Tar Zombie Lizardfolk:[/b] ? [b]Tar Zombie Xulgath:[/b] ? [b]Tar Zombie, Unnatural Zombie:[/b] ? [b]Arboreal Tar Tree, Full-Fledged Autonomous Tar Tree:[/b] If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree. [b]Arboreal Tar Tree, Stealthy Arboreal:[/b] ? [b]Tar Tree Spawn:[/b] A living arboreal or animated tree slain by a tar tree’s thorny branch Strike rises as a tar tree spawn after 1d4 rounds. [b]Undead:[/b] Demons massacred the entire garrison, leaving haunts and undead in their wake. [b]Undead Mendevian Soldier:[/b] ? [b]Undead Tree:[/b] ? [b]Undead Spirit:[/b] The former garrison of the castle are undead spirits who have manifested corporeal forms as a result of primal midwinter magic. [b]Powerful Undead Creature:[/b] ? [b]Baykok, Undead Remains of a Mammoth Lord Hunter:[/b] ? [b]Ghost:[/b] ? [b]Mendevian Ghost:[/b] ? [b]Ghostly Kellid:[/b] ? [b]Graveknight:[/b] The characters stumble across the corpses of Mendevian soldiers slain in the sack of Castle Grimgorge over a century ago. If this encounter takes place within 1 week of midwinter, the corpses rise as 1d4–1 (minimum 1) graveknights (Bestiary 191); otherwise, they rise from their corpses as dread wraiths (Bestiary 2 298). [b]Grimgorge Graveknight, Weak Graveknight, Ghostly Form, Spirit, Corpse Armored in Black Plate:[/b] ? [b]Haunt:[/b] Demons massacred the entire garrison, leaving haunts and undead in their wake. [b]Haunt Jealous Abjurer, Tortured Spirit of a Mendevian Wizard:[/b] ? [b]Haunt Bloodthirsty Urge:[/b] ? [b]Haunt Hall of Fiery Doom:[/b] Much of the garrison had mustered in this hall when they were set upon by flying demons, who collapsed the wooden roof with fire spells before snatching soldiers from the flames and lifting them high into the air to be disemboweled or simply dropped to their deaths. This scene of wanton destruction lingers in the tower to this day. [b]Haunt Spectral Archer, Ghostly Archer:[/b] ? [b]Shadow:[/b] ? [b]Greater Shadow:[/b] ? [b]Mammoth Skeleton:[/b] ? [b]Everburning Mammoth, Undead Burning Mammoth:[/b] ? [b]Spectral Hadrosaur:[/b] ? [b]Feral Skull Swarm:[/b] ? [b]Clacking Skull Swarm:[/b] Necromantic power animates the skeletal remains littering the road. [b]Clacking Skull Swarm, Bleached Skulls:[/b] ? [b]Witchfire:[/b] ? [b]Witchfire, Evil Spirit:[/b] ? [b]Wraith, Spectral Figure:[/b] ? [b]Dread Wraith:[/b] The characters stumble across the corpses of Mendevian soldiers slain in the sack of Castle Grimgorge over a century ago. If this encounter takes place within 1 week of midwinter, the corpses rise as 1d4–1 (minimum 1) graveknights (Bestiary 191); otherwise, they rise from their corpses as dread wraiths (Bestiary 2 298). [b]Dread Wraith, Spectral Figure, Mendevian Noble:[/b] ? [b]Zombie:[/b] ? [b]Zombie Mammoth:[/b] ? [/QUOTE]
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