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<blockquote data-quote="Voadam" data-source="post: 9293852" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq01znd?Pathfinder-Society-Scenario-103-Escaping-the-Grave" target="_blank">Pathfinder Society Scenario #1-03: Escaping the Grave</a></p><p>Pathfinder 2e</p><p><strong>Undead, Undead Creature:</strong> After the PCs defeat or run away from Ralthiss and his undead allies, they must leave Goldenflame at once, as the gargantuan zombies seen on the horizon are hot on Ralthiss’s heels. If the PCs insist on remaining, give them at least one warning that doing so will almost certainly be fatal, and if they still insist on remaining, they can take one last 10-minute activity, but the zombie amalgamations arrive and the PCs must escape the zombies’ rampage on the way out. Running the gauntlet of undead deals 4d6 bludgeoning damage to each PC (DC 17 basic Reflex save); this is instead 8d6 damage (DC 20 basic Reflex save) in Subtier 3–4. If a PC is brought to 0 Hit Points by this damage, the shambling horrors drag the hapless Pathfinder away to consume them and transform them into the Gravelands’ newest undead. A PC who refuses to attempt to flee even after the zombies arrive is automatically transformed into an undead in the same way. </p><p><strong>Undead Ally, Undead Minion:</strong> ?</p><p><strong>Colossal Undead Abomination:</strong> ?</p><p><strong>Undead Dragon:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Tar-Baphon, Whispering Tyrant, Dread Lich:</strong> ?</p><p><strong>Skeletal Champion:</strong> ?</p><p><strong>Skeletal Champion, Undead Ally, Undead Minion, Skeleton Ally:</strong> ?</p><p><strong>Skeletal Gladiator:</strong> ?</p><p><strong>Skeletal Gladiator, Undead Ally, Undead Minion, Skeleton Ally:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Shambler:</strong> ?</p><p><strong>Zombie Shambler, Undead Ally, Undead Minion:</strong> ?</p><p><strong>Gargantuan Zombie Amalgam, Gargantuan Zombie Monstrosity, Gargantuan Zombie, Zombie Amalgamation, Monstrosity, Massive Undead, Shambling Horror:</strong> ?</p><p><strong>Plague Zombie:</strong> Zombie Rot disease.</p><p><strong>Plague Zombie, Undead Ally, Undead Minion:</strong> ?</p><p><strong>Zombie Riding Horse:</strong> ?</p><p><strong>Zombie Riding Horse, Zombie Horse:</strong> ?</p><p><strong>Zombie Warhorse:</strong> ?</p><p><strong>Zombie Warhorse, Zombie Horse:</strong> ?</p><p></p><p>Zombie Rot (disease, necromancy); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately</p></blockquote><p></p>
[QUOTE="Voadam, post: 9293852, member: 2209"] [URL=https://paizo.com/products/btq01znd?Pathfinder-Society-Scenario-103-Escaping-the-Grave]Pathfinder Society Scenario #1-03: Escaping the Grave[/URL] Pathfinder 2e [b]Undead, Undead Creature:[/b] After the PCs defeat or run away from Ralthiss and his undead allies, they must leave Goldenflame at once, as the gargantuan zombies seen on the horizon are hot on Ralthiss’s heels. If the PCs insist on remaining, give them at least one warning that doing so will almost certainly be fatal, and if they still insist on remaining, they can take one last 10-minute activity, but the zombie amalgamations arrive and the PCs must escape the zombies’ rampage on the way out. Running the gauntlet of undead deals 4d6 bludgeoning damage to each PC (DC 17 basic Reflex save); this is instead 8d6 damage (DC 20 basic Reflex save) in Subtier 3–4. If a PC is brought to 0 Hit Points by this damage, the shambling horrors drag the hapless Pathfinder away to consume them and transform them into the Gravelands’ newest undead. A PC who refuses to attempt to flee even after the zombies arrive is automatically transformed into an undead in the same way. [b]Undead Ally, Undead Minion:[/b] ? [b]Colossal Undead Abomination:[/b] ? [b]Undead Dragon:[/b] ? [b]Powerful Undead:[/b] ? [b]Tar-Baphon, Whispering Tyrant, Dread Lich:[/b] ? [b]Skeletal Champion:[/b] ? [b]Skeletal Champion, Undead Ally, Undead Minion, Skeleton Ally:[/b] ? [b]Skeletal Gladiator:[/b] ? [b]Skeletal Gladiator, Undead Ally, Undead Minion, Skeleton Ally:[/b] ? [b]Zombie:[/b] ? [b]Zombie Shambler:[/b] ? [b]Zombie Shambler, Undead Ally, Undead Minion:[/b] ? [b]Gargantuan Zombie Amalgam, Gargantuan Zombie Monstrosity, Gargantuan Zombie, Zombie Amalgamation, Monstrosity, Massive Undead, Shambling Horror:[/b] ? [b]Plague Zombie:[/b] Zombie Rot disease. [b]Plague Zombie, Undead Ally, Undead Minion:[/b] ? [b]Zombie Riding Horse:[/b] ? [b]Zombie Riding Horse, Zombie Horse:[/b] ? [b]Zombie Warhorse:[/b] ? [b]Zombie Warhorse, Zombie Horse:[/b] ? Zombie Rot (disease, necromancy); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately [/QUOTE]
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