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<blockquote data-quote="Voadam" data-source="post: 9294670" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq021cf?Pathfinder-Society-Scenario-107-Flooded-Kings-Court" target="_blank">Pathfinder Society Scenario #1-07: Flooded King's Court</a></p><p>Pathfinder 2e</p><p><strong>Whispering Tyrant, Lich:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> While most of those who were buried alive suffered an ordinary, if horrific, death by dehydration or suffocation, some rose again as undead, although they remained trapped behind the same walls that held them in life. </p><p>The history of this section of the tombs runs even deeper than its time as a dumping ground for enemies by criminals, however. At some point long ago, wealthy cultists of Dagon, demon lord of the sea, sea monsters, and deformity, built a temple to their dark god. The proximity to the ocean and hidden nature of the location appealed to their sensibilities, and they spent many years and a great deal of gold to have it constructed in a way that fit the designs sent to them in dreams. The cultists vanished long ago, probably into the sea itself, but their rituals and worship left behind enough energy to spawn the occasional undead creature from those who died within its walls. The criminals who later found the location discovered it was perfect for their needs, although they never knew their victims sometimes became undead. </p><p><strong>Plague Zombie:</strong> Zombie Rot disease.</p><p><strong>Zombie Brute:</strong> ?</p><p><strong>Marcon Tinol, Ghoul, Intelligent Undead Creature, Dangerous Undead Creature, Undead Prisoner, Ancient Undead:</strong> Worried the accountant knew too much and that word would get out of his actions, Candren ordered Marcon sent to the Tombs of the Living, where he was walled up and left to die. He later arose as an undead.</p><p>The PCs find Marcon Tinol trapped in a prison cell in C4, long dead and risen as an undead creature out of righteous fury at the injustice of his end. </p><p><strong>Marcon Tinol, Elite Ghast, Intelligent Undead Creature, Dangerous Undead Creature, Undead Prisoner, Ancient Undead:</strong> Worried the accountant knew too much and that word would get out of his actions, Candren ordered Marcon sent to the Tombs of the Living, where he was walled up and left to die. He later arose as an undead.</p><p>The PCs find Marcon Tinol trapped in a prison cell in C4, long dead and risen as an undead creature out of righteous fury at the injustice of his end. </p><p><strong>Ghoul:</strong> Ghoul Fever disease.</p><p>Ghast Fever disease.</p><p><strong>Ghast:</strong> ?</p><p><strong>Elite Ghast:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>Undead Longshanks:</strong> ?</p><p><strong>Ghoul, Corporeal Undead:</strong> ?</p><p><strong>Ghast, Corporeal Undead:</strong> ?</p><p><strong>Skeleton, Corporeal Undead:</strong> ?</p><p><strong>Zombie, Corporeal Undead:</strong> ?</p><p><strong>Plague Zombie, Shambling Undead, Resident of the Tombs:</strong> ?</p><p><strong>Zombie Brute, Shambling Undead, Resident of the Tombs:</strong> ?</p><p></p><p>Zombie rot (disease, necromancy); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately </p><p></p><p>Ghoul Fever (disease); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving throw DC 15 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as Stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as Stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight </p><p></p><p>Ghast Fever (disease); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as Stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as Stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight</p></blockquote><p></p>
[QUOTE="Voadam, post: 9294670, member: 2209"] [URL=https://paizo.com/products/btq021cf?Pathfinder-Society-Scenario-107-Flooded-Kings-Court]Pathfinder Society Scenario #1-07: Flooded King's Court[/URL] Pathfinder 2e [b]Whispering Tyrant, Lich:[/b] ? [b]Undead, Undead Creature:[/b] While most of those who were buried alive suffered an ordinary, if horrific, death by dehydration or suffocation, some rose again as undead, although they remained trapped behind the same walls that held them in life. The history of this section of the tombs runs even deeper than its time as a dumping ground for enemies by criminals, however. At some point long ago, wealthy cultists of Dagon, demon lord of the sea, sea monsters, and deformity, built a temple to their dark god. The proximity to the ocean and hidden nature of the location appealed to their sensibilities, and they spent many years and a great deal of gold to have it constructed in a way that fit the designs sent to them in dreams. The cultists vanished long ago, probably into the sea itself, but their rituals and worship left behind enough energy to spawn the occasional undead creature from those who died within its walls. The criminals who later found the location discovered it was perfect for their needs, although they never knew their victims sometimes became undead. [b]Plague Zombie:[/b] Zombie Rot disease. [b]Zombie Brute:[/b] ? [b]Marcon Tinol, Ghoul, Intelligent Undead Creature, Dangerous Undead Creature, Undead Prisoner, Ancient Undead:[/b] Worried the accountant knew too much and that word would get out of his actions, Candren ordered Marcon sent to the Tombs of the Living, where he was walled up and left to die. He later arose as an undead. The PCs find Marcon Tinol trapped in a prison cell in C4, long dead and risen as an undead creature out of righteous fury at the injustice of his end. [b]Marcon Tinol, Elite Ghast, Intelligent Undead Creature, Dangerous Undead Creature, Undead Prisoner, Ancient Undead:[/b] Worried the accountant knew too much and that word would get out of his actions, Candren ordered Marcon sent to the Tombs of the Living, where he was walled up and left to die. He later arose as an undead. The PCs find Marcon Tinol trapped in a prison cell in C4, long dead and risen as an undead creature out of righteous fury at the injustice of his end. [b]Ghoul:[/b] Ghoul Fever disease. Ghast Fever disease. [b]Ghast:[/b] ? [b]Elite Ghast:[/b] ? [b]Corporeal Undead:[/b] ? [b]Undead Longshanks:[/b] ? [b]Ghoul, Corporeal Undead:[/b] ? [b]Ghast, Corporeal Undead:[/b] ? [b]Skeleton, Corporeal Undead:[/b] ? [b]Zombie, Corporeal Undead:[/b] ? [b]Plague Zombie, Shambling Undead, Resident of the Tombs:[/b] ? [b]Zombie Brute, Shambling Undead, Resident of the Tombs:[/b] ? Zombie rot (disease, necromancy); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately Ghoul Fever (disease); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving throw DC 15 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as Stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as Stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight Ghast Fever (disease); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as Stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as Stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight [/QUOTE]
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