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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9350638" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/301501/The-Widows-Tear?affiliate_id=17596" target="_blank">The Widow's Tear</a></p><p>Starfinder</p><p><strong>Undead:</strong> This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil.</p><p>The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil.</p><p>The strange energies of the Widow’s Tear nebula cause increased occurrences of undead, especially from traumatic events such as mining accidents.</p><p><strong>Skeleton:</strong> This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil.</p><p>The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life.</p><p><strong>Occult Zombie:</strong> This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil.</p><p>The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life.</p><p><strong>Nihili:</strong> This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil.</p><p>The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life. Accidental deaths due to decompression or suit malfunction occasionally return as nihili.</p><p><strong>Marooned One:</strong> This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil.</p><p>The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life. Accidental deaths due to decompression or suit malfunction occasionally return as nihili. However, due to the ice ring’s other dangerous attribute, the second most common undead to rise within the Disquiet Veil are marooned ones.</p><p>Starships that pass into the Disquiet Veil experience strange anomalies with their sensors and navigation equipment. Despite its finite size, it is possible for a ship to become lost within the ice ring, wandering in circles until lack of resources or despair overcome the crew. Those that die lost in the Veil often rise as marooned ones.</p><p><strong>Haunt Ghost Point:</strong> They are mystical imprints left by once living creatures, the psychic imprint of a brief fragment from a life, forever burned into the area. Their existence—and the existence of such a great number of them in the spaceship wreckage—has led to the hypothesis that some magical cataclysm occurred, obliterating not only life on the planet, but also in the collected ships that were above it at the time. Whether this was some planned and executed doomsday weapon, or some sort of accidental misfire or unexpected chain reaction, the end result is clear. The effect destroyed all life on the surface of the planet as well as miles into the immediate space around it. All that remains of the dead are the ghosts.</p><p><strong>Haunt Ghost Point, Mystical Imprint Left By a Once Living Creature, Psychic Imprint of a Brief Fragment From a Life, Immobile Fixed Point of Mystic Energy:</strong> ?</p><p><strong>Radiadead, Ghoulish Radiadead:</strong> Transformed and unliving, the ghoulish radiadead originate from a space colony in an uncharted system within the Tear.</p><p>The youngest races in the Tear are the radiadead and recogs, both having been born from the supernatural energies of the nebula within the recent era of colonization.</p><p>Radiadead are not native to any world or system. Archeron 3 was a research station in open space between systems in the Widow’s Tear.</p><p>Around a century ago, the station was the approximately three hundred human engineers and scientists aboard the space station had diverse specializations and had around 98 active research projects at the time of the incident. The Archeron 3 was not equipped with emergency escape pods and had no vessels other than two mid-size cargo ships. Without warning, the station was pelted with meteorites and saturated with a previously unknown form of exotic radiation. The entire population of the space station, some 300 human souls were exposed to the toxic wavelengths of energy. Due to the sudden and extreme nature of the incident, and the remoteness of the station, the researchers accepted that they would all die of radiation poisoning. Rather than die, however, they were transformed into unliving radioactive beings.</p><p>Their bodies shed radiation quickly, and it didn't take long for their scientific commune to surmise that they required the radiation to survive. Most, those who had accepted new forms, donned containment suits to preserve their lives. Those who refused, and wished to die, slowly desiccated into flickering embers of radioactive ash in a matter of hours. These new creatures, the Radiadead, set about repairing their station.</p><p>No matter the original race of a convert, any humanoid can become a radiadead, and therefore they are a threat to any humanoid.</p><p><strong>Hiel Horror:</strong> Hiel Horrors are mutated humanoids who survived Liya’s supernova due to being underground.</p><p><strong>Void Zombie:</strong> A group of miners discovered what they believed to be deposits of noqual on a previously unsurveyed asteroid. What they had stumbled upon were akatas (see Starfinder: Alien Archive 2). The miners escaped, but their wounded succumbed to infection from the akatas’ parasitic larva, becoming void zombies and killing the rest of the crew at their camp.</p><p><strong>Ghost:</strong> ?</p><p><strong>Conscious Undead Entity:</strong> ?</p><p><strong>Radiadead, Pirate:</strong> ?</p><p><strong>Radiadead, Raider:</strong> ?</p><p><strong>Radiadead, Immortal Academic:</strong> ?</p><p><strong>Radiadead, Militaristic Cultist:</strong> ?</p><p><strong>Radiadead, Unliving Radioactive Being:</strong> ?</p><p><strong>Radiadead, Immortal Scientist, Scientist:</strong> ?</p><p><strong>Radiadead, Marauder:</strong> ?</p><p><strong>Radiadead, Intelligent Raider:</strong> ?</p><p><strong>Radiadead, Space Pirate:</strong> ?</p><p><strong>Rogue Radiadead:</strong> ?</p><p><strong>Exiled Radiadead, Exile:</strong> ?</p><p><strong>Radiadead Adventurer:</strong> ?</p><p><strong>Doctor Tardigrade, Radiadead:</strong> ?</p><p><strong>Doctor Lupus, Radiadead:</strong> ?</p><p><strong>General Thallium, Radiadead:</strong> ?</p><p><strong>Instructor Polynomial, Radiadead:</strong> ?</p><p><strong>Lieutenant Anguilliformes, Radiadead:</strong> ?</p><p><strong>Professor Uranium, Radiadead:</strong> ?</p><p><strong>Pupil Argentium, Radiadead:</strong> ?</p><p><strong>Private Beteogallus, Radiadead:</strong> ?</p><p><strong>Hiel Horror, Mutated Humanoid, Strange Meld of Necromantic Energy and Radioactive Superchargers:</strong> ?</p><p><strong>Hiel Horror, Weapon:</strong> ?</p><p><strong>Hiel Horror, Curiosity:</strong> ?</p><p><strong>Hiel Horror, Arena Fighter:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9350638, member: 2209"] [URL=https://www.drivethrurpg.com/product/301501/The-Widows-Tear?affiliate_id=17596]The Widow's Tear[/URL] Starfinder [b]Undead:[/b] This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil. The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The strange energies of the Widow’s Tear nebula cause increased occurrences of undead, especially from traumatic events such as mining accidents. [b]Skeleton:[/b] This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil. The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life. [b]Occult Zombie:[/b] This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil. The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life. [b]Nihili:[/b] This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil. The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life. Accidental deaths due to decompression or suit malfunction occasionally return as nihili. [b]Marooned One:[/b] This silver-blue band is known as the Disquiet Veil. It is believed to be the remains of a rare cosmic event: two icy planetoids that collided on the edge of the system, blasting one another into oblivion. Gravity and time brought the icy remnants together into orbit and formed the Veil. The name comes from two disturbing phenomena within the confines of the ice ring. First, the dead often spontaneously rise while within the boundaries of the Disquiet Veil. The most common undead are skeletons and occult zombies, uncontrolled and hostile to all life. Accidental deaths due to decompression or suit malfunction occasionally return as nihili. However, due to the ice ring’s other dangerous attribute, the second most common undead to rise within the Disquiet Veil are marooned ones. Starships that pass into the Disquiet Veil experience strange anomalies with their sensors and navigation equipment. Despite its finite size, it is possible for a ship to become lost within the ice ring, wandering in circles until lack of resources or despair overcome the crew. Those that die lost in the Veil often rise as marooned ones. [b]Haunt Ghost Point:[/b] They are mystical imprints left by once living creatures, the psychic imprint of a brief fragment from a life, forever burned into the area. Their existence—and the existence of such a great number of them in the spaceship wreckage—has led to the hypothesis that some magical cataclysm occurred, obliterating not only life on the planet, but also in the collected ships that were above it at the time. Whether this was some planned and executed doomsday weapon, or some sort of accidental misfire or unexpected chain reaction, the end result is clear. The effect destroyed all life on the surface of the planet as well as miles into the immediate space around it. All that remains of the dead are the ghosts. [b]Haunt Ghost Point, Mystical Imprint Left By a Once Living Creature, Psychic Imprint of a Brief Fragment From a Life, Immobile Fixed Point of Mystic Energy:[/b] ? [b]Radiadead, Ghoulish Radiadead:[/b] Transformed and unliving, the ghoulish radiadead originate from a space colony in an uncharted system within the Tear. The youngest races in the Tear are the radiadead and recogs, both having been born from the supernatural energies of the nebula within the recent era of colonization. Radiadead are not native to any world or system. Archeron 3 was a research station in open space between systems in the Widow’s Tear. Around a century ago, the station was the approximately three hundred human engineers and scientists aboard the space station had diverse specializations and had around 98 active research projects at the time of the incident. The Archeron 3 was not equipped with emergency escape pods and had no vessels other than two mid-size cargo ships. Without warning, the station was pelted with meteorites and saturated with a previously unknown form of exotic radiation. The entire population of the space station, some 300 human souls were exposed to the toxic wavelengths of energy. Due to the sudden and extreme nature of the incident, and the remoteness of the station, the researchers accepted that they would all die of radiation poisoning. Rather than die, however, they were transformed into unliving radioactive beings. Their bodies shed radiation quickly, and it didn't take long for their scientific commune to surmise that they required the radiation to survive. Most, those who had accepted new forms, donned containment suits to preserve their lives. Those who refused, and wished to die, slowly desiccated into flickering embers of radioactive ash in a matter of hours. These new creatures, the Radiadead, set about repairing their station. No matter the original race of a convert, any humanoid can become a radiadead, and therefore they are a threat to any humanoid. [b]Hiel Horror:[/b] Hiel Horrors are mutated humanoids who survived Liya’s supernova due to being underground. [b]Void Zombie:[/b] A group of miners discovered what they believed to be deposits of noqual on a previously unsurveyed asteroid. What they had stumbled upon were akatas (see Starfinder: Alien Archive 2). The miners escaped, but their wounded succumbed to infection from the akatas’ parasitic larva, becoming void zombies and killing the rest of the crew at their camp. [b]Ghost:[/b] ? [b]Conscious Undead Entity:[/b] ? [b]Radiadead, Pirate:[/b] ? [b]Radiadead, Raider:[/b] ? [b]Radiadead, Immortal Academic:[/b] ? [b]Radiadead, Militaristic Cultist:[/b] ? [b]Radiadead, Unliving Radioactive Being:[/b] ? [b]Radiadead, Immortal Scientist, Scientist:[/b] ? [b]Radiadead, Marauder:[/b] ? [b]Radiadead, Intelligent Raider:[/b] ? [b]Radiadead, Space Pirate:[/b] ? [b]Rogue Radiadead:[/b] ? [b]Exiled Radiadead, Exile:[/b] ? [b]Radiadead Adventurer:[/b] ? [b]Doctor Tardigrade, Radiadead:[/b] ? [b]Doctor Lupus, Radiadead:[/b] ? [b]General Thallium, Radiadead:[/b] ? [b]Instructor Polynomial, Radiadead:[/b] ? [b]Lieutenant Anguilliformes, Radiadead:[/b] ? [b]Professor Uranium, Radiadead:[/b] ? [b]Pupil Argentium, Radiadead:[/b] ? [b]Private Beteogallus, Radiadead:[/b] ? [b]Hiel Horror, Mutated Humanoid, Strange Meld of Necromantic Energy and Radioactive Superchargers:[/b] ? [b]Hiel Horror, Weapon:[/b] ? [b]Hiel Horror, Curiosity:[/b] ? [b]Hiel Horror, Arena Fighter:[/b] ? [/QUOTE]
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