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<blockquote data-quote="Voadam" data-source="post: 9378572" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btpy9sjq?Pathfinder-Player-Companion-Heroes-of-the-Darklands" target="_blank">Heroes of the Darklands</a></p><p>Pathfinder 1e</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Spellcaster:</strong> ?</p><p><strong>Ghoul:</strong> Lazurite, a material found exclusively in marrowstone deposits of Sekamina, is also harmless to the living. However, it has strange necromantic properties, and any fresh, mostly intact corpse left in its light has a chance to rise as a ghoul. </p><p>A living creature slain while wearing lazurite-bonded armor has a 10% chance of spontaneously rising as a ghoul after 24 hours. </p><p>Amulet of Radiation Absorption magic item.</p><p><strong>Free-Willed Ghoul:</strong> Lazurite is a decayed form of a radioactive material no longer found in its natural form within the Darklands, said to be the remnants of a long-dead god. Lazurite is encountered exclusively in Sekamina, and appears as a crumbling black dust that emits a strong aura of necromancy. A corpse left within 30 feet of a naturally occurring deposit of lazurite for 24 hours has a 50% chance of spontaneously reanimating as a free-willed ghoul (often with the class levels it had in life). </p><p><strong>Darklands Ghoul:</strong> ?</p><p></p><p>AMULET OF RADIATION ABSORPTION </p><p>PRICE 45,000 GP </p><p>SLOT neck </p><p>CL 10th </p><p>WEIGHT 1 lb. </p><p>AURA moderate abjuration and conjuration </p><p>This amulet features a large, ragged stone that was harvested from highly radioactive regions of the Darklands and that glows with a faint green light. The wearer is rendered immune to the effects of all forms of radiation. Additionally, for each minute the wearer is exposed to radiation, the amulet absorbs 1 charge of radioactive energy. The amulet can hold up to 5 charges. Charges naturally dissipate at a rate of 1 charge per 24 hours. As a standard action, the wearer can expend 1 charge in order to fire a ray of concentrated radiation from the amulet. Treat this as a ranged touch attack with a range of 60 feet. The wearer can choose any one of the following effects, as outlined below. </p><p>Blightburn: The target takes 6d6 points of fire damage. </p><p>Caphorite: The target must succeed at a DC 14 Fortitude save or be blinded for 1d4 rounds. </p><p>Lazurite: The target takes 2d6 points of negative energy damage, and if it dies in the next hour, there is a 50% chance it rises as a ghoul 1d4 rounds later. </p><p>Surface: The target takes 1d2 points of Strength and Constitution damage. </p><p>CONSTRUCTION REQUIREMENTS </p><p>COST 22,500 GP </p><p>Craft Wondrous Item, radiation ward (see page 15), remove radioactivity (Pathfinder Campaign Setting: Technology Guide 11)</p></blockquote><p></p>
[QUOTE="Voadam, post: 9378572, member: 2209"] [URL=https://paizo.com/products/btpy9sjq?Pathfinder-Player-Companion-Heroes-of-the-Darklands]Heroes of the Darklands[/URL] Pathfinder 1e [b]Undead:[/b] ? [b]Undead Spellcaster:[/b] ? [b]Ghoul:[/b] Lazurite, a material found exclusively in marrowstone deposits of Sekamina, is also harmless to the living. However, it has strange necromantic properties, and any fresh, mostly intact corpse left in its light has a chance to rise as a ghoul. A living creature slain while wearing lazurite-bonded armor has a 10% chance of spontaneously rising as a ghoul after 24 hours. Amulet of Radiation Absorption magic item. [b]Free-Willed Ghoul:[/b] Lazurite is a decayed form of a radioactive material no longer found in its natural form within the Darklands, said to be the remnants of a long-dead god. Lazurite is encountered exclusively in Sekamina, and appears as a crumbling black dust that emits a strong aura of necromancy. A corpse left within 30 feet of a naturally occurring deposit of lazurite for 24 hours has a 50% chance of spontaneously reanimating as a free-willed ghoul (often with the class levels it had in life). [b]Darklands Ghoul:[/b] ? AMULET OF RADIATION ABSORPTION PRICE 45,000 GP SLOT neck CL 10th WEIGHT 1 lb. AURA moderate abjuration and conjuration This amulet features a large, ragged stone that was harvested from highly radioactive regions of the Darklands and that glows with a faint green light. The wearer is rendered immune to the effects of all forms of radiation. Additionally, for each minute the wearer is exposed to radiation, the amulet absorbs 1 charge of radioactive energy. The amulet can hold up to 5 charges. Charges naturally dissipate at a rate of 1 charge per 24 hours. As a standard action, the wearer can expend 1 charge in order to fire a ray of concentrated radiation from the amulet. Treat this as a ranged touch attack with a range of 60 feet. The wearer can choose any one of the following effects, as outlined below. Blightburn: The target takes 6d6 points of fire damage. Caphorite: The target must succeed at a DC 14 Fortitude save or be blinded for 1d4 rounds. Lazurite: The target takes 2d6 points of negative energy damage, and if it dies in the next hour, there is a 50% chance it rises as a ghoul 1d4 rounds later. Surface: The target takes 1d2 points of Strength and Constitution damage. CONSTRUCTION REQUIREMENTS COST 22,500 GP Craft Wondrous Item, radiation ward (see page 15), remove radioactivity (Pathfinder Campaign Setting: Technology Guide 11) [/QUOTE]
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