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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9407392" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/149222/101-Forest-Spells-PFRPG?affiliate_id=17596" target="_blank">101 Forest Spells (PFRPG)</a></p><p>Pathfinder 1e</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> <em>Bones and Branches</em> spell.</p><p></p><p>Bones and Branches</p><p>School: Necromancy; Level: Cleric/Oracle 2, Sorcerer/Wizard 2</p><p>Casting Time: 1 standard action</p><p>Components: V, S, M (an onyx gem worth at least 10 gp per Hit Die of the undead)</p><p>Range: Touch</p><p>Target: One or more bones touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None; Spell Resistance: No</p><p>This spell fuses bones and branches into more-fragile-than-usual undead creatures that obey your spoken commands. In most respects, this spell functions as animate dead with the exceptions noted here.</p><p>You can only create skeletons with bones and branches. It does not have to be mostly intact, but, whatever bones are missing have to be replaced with other dead matter (the most common being branches, sticks, and the like). The skeletons you create have -2 on all rolls (including damage rolls), their natural armor bonus is halved, and they have -1 hp/HD; they retain their cold resistance and undead traits.</p><p>If the skeleton is created in forest terrain, the abundant supply of wood is infused with the necromantic magic of the spell such that the skeletons have -1 on all rolls (including damage) instead and do not suffer the hit point penalty.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9407392, member: 2209"] [URL=https://www.drivethrurpg.com/product/149222/101-Forest-Spells-PFRPG?affiliate_id=17596]101 Forest Spells (PFRPG)[/URL] Pathfinder 1e [b]Undead, Undead Creature:[/b] ? [b]Skeleton, Undead Skeleton:[/b] [i]Bones and Branches[/i] spell. Bones and Branches School: Necromancy; Level: Cleric/Oracle 2, Sorcerer/Wizard 2 Casting Time: 1 standard action Components: V, S, M (an onyx gem worth at least 10 gp per Hit Die of the undead) Range: Touch Target: One or more bones touched Duration: Instantaneous Saving Throw: None; Spell Resistance: No This spell fuses bones and branches into more-fragile-than-usual undead creatures that obey your spoken commands. In most respects, this spell functions as animate dead with the exceptions noted here. You can only create skeletons with bones and branches. It does not have to be mostly intact, but, whatever bones are missing have to be replaced with other dead matter (the most common being branches, sticks, and the like). The skeletons you create have -2 on all rolls (including damage rolls), their natural armor bonus is halved, and they have -1 hp/HD; they retain their cold resistance and undead traits. If the skeleton is created in forest terrain, the abundant supply of wood is infused with the necromantic magic of the spell such that the skeletons have -1 on all rolls (including damage) instead and do not suffer the hit point penalty. [/QUOTE]
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