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<blockquote data-quote="Voadam" data-source="post: 9423484" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/130783/Bestiary-of-Loerem-Sovereign-Stone?affiliate_id=17596" target="_blank">Bestiary of Loerem (Sovereign Stone)</a></p><p>Pathfinder 1e</p><p><strong>Crypt Guardian:</strong> Ironically enough, one of the most potent threats these Void mages face comes from the Void itself—crypt guardians. These creatures have been imbued with Void energy through a burial rite believed to originally have been used by the Ancients.</p><p>Most people believe crypt guardians to be evil undead abominations. This is only partially true. Though they are undead and have been created by the Void, they are not evil, making them different from other Void creatures, such as the Vrykyl.</p><p>“Crypt Guardian” is an acquired template that can be added to any nonmagical animal or vermin.</p><p><strong>Crypt Guardian Cat:</strong> ?</p><p><strong>Ghoul Lord:</strong> The ghoul lord, however, is one who has made a dark pact with the Void to extend its own existence. How they manage this is not known, for no ghoul lord will reveal the secret. It is generally believed that any person who has given himself to the Void in life may possess the ability to become a ghoul lord after death.</p><p><strong>Qabalta:</strong> Qabalta are Void mages who have sacrificed their lives to the Void, becoming undead pellcasters whose mastery of Void magic is nearly unparalleled—even by the Vrykyl. The Qabalta were once a cult of human Void worshippers working in secret to forge a bond with the “forbidden element.”</p><p>Calling themselves the “Qabalta” (an ancient Vinnengaelean word meaning ‘one who rejects the path’), they were the bane of the Vinnengaelean Church. Some say the Inquisitors were first formed to hunt down this cult—which they did decimate quite rapidly.</p><p>In desperation, the Inner Circle (comprised of the nine most powerful Void mages of the cult) performed a ritual that would strengthen their tie to the Void and enable them to cast their spells cooperatively over vast distances. The resulting release of Void magic killed most of the Inner Circle and left the rest of the cult members without guidance. The Inquisitors made quick work of the surviving cult members, who were captured, tried, and convicted. The Inquisitors believed they were triumphant in stamping out the cult. They were wrong.</p><p>The magic of the ritual transformed the Inner Circle into undead abominations—“living” skeletons capable of performing powerful Void magic.</p><p>The process of becoming a Qabalta is unspeakably evil and can be undertaken only by a character’s own free will. New Qabalta are carefully chosen from the most dedicated Void mages. The Qabalta observes these prospects for years and when a prospective member is close to the point of death, the Qabalta appear, offering “immortality” and power, so long as the mage agree to bind himself to a coven of Qabalta. If the mage agrees, he is taken to a location attuned to the Void, where he undergoes the Rite of Sacrifice and Rebirth.</p><p>An integral part of becoming a Qabalta is the process of inscribing the Void-Eye, which serves as the conduit between the Qabalta and the Void.</p><p>“Qabalta” is an acquired template that can be added to any humanoid creature </p><p>provided that he or she is capable of joining in on the Rite of Sacrifice and Rebirth; that is, able to cast Void magic and possessing the Magical Attunement (Void) feat.</p><p><strong>Seawraith:</strong> A seawraith that successfully grapples and pins an opponent locks it in a kiss and blows seawater into the humanoid’s lungs. The humanoid must make a Constitution check each round in the seawraith’s embrace to avoid drowning. The seawraith offers those failing the check a chance to “live forever” by giving their souls to the Void. Those who consent to the proposition die, their bodies taken over by the Void and become seawraiths themselves.</p><p>Seawraiths are animated, waterlogged corpses that prey upon shipwrecked sailors and pearl divers.</p><p>Seawraiths are drowning victims who choose at their dying moment to give themselves to the Void for what they believe is eternal life. They find out too late that they have been tricked by other seawraiths into becoming undead zombies.</p><p>Seawraiths often follow seagoing vessels in order to lure more souls to the Void. When a ship flounders and the sailors are cast into the sea, a seawraith visits each one as he is drowning, offering the Void as an alternative to a painful end.</p><p><strong>Void Serpent:</strong> Void serpents are often created to serve as guardians for some location or treasure. They are created by a ritual and will always obey its last given order.</p><p><strong>Crypt Guardian, Animal That Has Been Empowered By the Void to Guard the Rest of Those Who Have Passed Beyond:</strong> ?</p><p><strong>Crypt Guardian, Protector of Burial Grounds:</strong> ?</p><p><strong>Crypt Guardian, Protector of Ancient Tombs:</strong> ?</p><p><strong>Crypt Guardian, Evil Undead Abomination:</strong> ?</p><p><strong>Avian Crypt Guardian:</strong> ?</p><p><strong>Crypt Viper:</strong> ?</p><p><strong>Crypt Guardian Cat, Stray Cat, Animal:</strong> ?</p><p><strong>Ghoul Lord, More Powerful Version of the Ghoul, Ghoul Who Has Made a Dark Pact With The Void to Extend Its Own Existence:</strong> ?</p><p><strong>Ghoul Lord, Rival:</strong> ?</p><p><strong>Qabalta, Skeletal Undead, Undead Spellcaster Whose Mastery of Void Magic is Nearly Unparalleled, Undead Abomination, Living Skeleton, Skeleton:</strong> ?</p><p><strong>Judge of Doom, Qabalta:</strong> ?</p><p><strong>Bringer of Decay, Qabalta:</strong> ?</p><p><strong>Heart of Shadows, Qabalta:</strong> ?</p><p><strong>Mistress of Dark and Death, Qabalta:</strong> ?</p><p><strong>Seawraith, Humanoid Creature, Waterlogged Corpse With a Bloated Body Swollen Eyes and Tongue, Animated Waterlogged Corpse, Undead Zombie, Water-Logged Zombie:</strong> ?</p><p><strong>Void Serpent, Enormous White Snake Shrouded in Impenetrable Darkness, Enormous Undead Snake, Enormous White Snake, Creature of the Void:</strong> ?</p><p><strong>Void Serpent, Guardian:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Ghost of a Little Girl:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoulish Form of a Powerful Mage:</strong> ?</p><p><strong>Ghoul, Normal Ghoul, Standard Ghoul:</strong> The ghoul lord is a more powerful version of the ghoul, able to drain the life from its victims and create ghoul slaves from the corpses left behind.</p><p>A humanoid victim slain by a ghoul lord or its minion but not completely consumed or destroyed will rise as a ghoul in 1d6 days. The gentle repose spell delays this effect by its duration.</p><p>A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.</p><p>As victims of Void magic or other ghouls, ghouls are creatures to be pitied.</p><p><strong>Ghoul, Ghoul Slave:</strong> ?</p><p><strong>Ghast:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.</p><p><strong>Zombie:</strong> A gravedigger can channel the power of the Void through its gaze. Any target of 3 HD or less that meets the gravedigger’s gaze must succeed on a Fort save (DC 15) or be instantly slain and become a zombie under the control of the gravedigger. A target with 4 HD or greater, or succeeds on the Fort save, suffers 3d6 points of damage. This ability only works on humanoids (such as humans, orks, dwarves, elves, pecwae, and taan).</p><p>Gravediggers have the ability to channel the Void directly through their bodies. Their glare can slay lesser humanoids and transform them into zombies.</p><p>A slough can animate the corpse of any creature it kills and inhabit it as a new body. Treat the new body as an animated zombie, with the slough retaining all its abilities except for dissipate life and engulf.</p><p><strong>Zombie Slave:</strong> ?</p><p><strong>Vrykyl, Void Creature, Dreaded Knight of the Void, Powerful Undead:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9423484, member: 2209"] [URL=https://www.drivethrurpg.com/product/130783/Bestiary-of-Loerem-Sovereign-Stone?affiliate_id=17596]Bestiary of Loerem (Sovereign Stone)[/URL] Pathfinder 1e [b]Crypt Guardian:[/b] Ironically enough, one of the most potent threats these Void mages face comes from the Void itself—crypt guardians. These creatures have been imbued with Void energy through a burial rite believed to originally have been used by the Ancients. Most people believe crypt guardians to be evil undead abominations. This is only partially true. Though they are undead and have been created by the Void, they are not evil, making them different from other Void creatures, such as the Vrykyl. “Crypt Guardian” is an acquired template that can be added to any nonmagical animal or vermin. [b]Crypt Guardian Cat:[/b] ? [b]Ghoul Lord:[/b] The ghoul lord, however, is one who has made a dark pact with the Void to extend its own existence. How they manage this is not known, for no ghoul lord will reveal the secret. It is generally believed that any person who has given himself to the Void in life may possess the ability to become a ghoul lord after death. [b]Qabalta:[/b] Qabalta are Void mages who have sacrificed their lives to the Void, becoming undead pellcasters whose mastery of Void magic is nearly unparalleled—even by the Vrykyl. The Qabalta were once a cult of human Void worshippers working in secret to forge a bond with the “forbidden element.” Calling themselves the “Qabalta” (an ancient Vinnengaelean word meaning ‘one who rejects the path’), they were the bane of the Vinnengaelean Church. Some say the Inquisitors were first formed to hunt down this cult—which they did decimate quite rapidly. In desperation, the Inner Circle (comprised of the nine most powerful Void mages of the cult) performed a ritual that would strengthen their tie to the Void and enable them to cast their spells cooperatively over vast distances. The resulting release of Void magic killed most of the Inner Circle and left the rest of the cult members without guidance. The Inquisitors made quick work of the surviving cult members, who were captured, tried, and convicted. The Inquisitors believed they were triumphant in stamping out the cult. They were wrong. The magic of the ritual transformed the Inner Circle into undead abominations—“living” skeletons capable of performing powerful Void magic. The process of becoming a Qabalta is unspeakably evil and can be undertaken only by a character’s own free will. New Qabalta are carefully chosen from the most dedicated Void mages. The Qabalta observes these prospects for years and when a prospective member is close to the point of death, the Qabalta appear, offering “immortality” and power, so long as the mage agree to bind himself to a coven of Qabalta. If the mage agrees, he is taken to a location attuned to the Void, where he undergoes the Rite of Sacrifice and Rebirth. An integral part of becoming a Qabalta is the process of inscribing the Void-Eye, which serves as the conduit between the Qabalta and the Void. “Qabalta” is an acquired template that can be added to any humanoid creature provided that he or she is capable of joining in on the Rite of Sacrifice and Rebirth; that is, able to cast Void magic and possessing the Magical Attunement (Void) feat. [b]Seawraith:[/b] A seawraith that successfully grapples and pins an opponent locks it in a kiss and blows seawater into the humanoid’s lungs. The humanoid must make a Constitution check each round in the seawraith’s embrace to avoid drowning. The seawraith offers those failing the check a chance to “live forever” by giving their souls to the Void. Those who consent to the proposition die, their bodies taken over by the Void and become seawraiths themselves. Seawraiths are animated, waterlogged corpses that prey upon shipwrecked sailors and pearl divers. Seawraiths are drowning victims who choose at their dying moment to give themselves to the Void for what they believe is eternal life. They find out too late that they have been tricked by other seawraiths into becoming undead zombies. Seawraiths often follow seagoing vessels in order to lure more souls to the Void. When a ship flounders and the sailors are cast into the sea, a seawraith visits each one as he is drowning, offering the Void as an alternative to a painful end. [b]Void Serpent:[/b] Void serpents are often created to serve as guardians for some location or treasure. They are created by a ritual and will always obey its last given order. [b]Crypt Guardian, Animal That Has Been Empowered By the Void to Guard the Rest of Those Who Have Passed Beyond:[/b] ? [b]Crypt Guardian, Protector of Burial Grounds:[/b] ? [b]Crypt Guardian, Protector of Ancient Tombs:[/b] ? [b]Crypt Guardian, Evil Undead Abomination:[/b] ? [b]Avian Crypt Guardian:[/b] ? [b]Crypt Viper:[/b] ? [b]Crypt Guardian Cat, Stray Cat, Animal:[/b] ? [b]Ghoul Lord, More Powerful Version of the Ghoul, Ghoul Who Has Made a Dark Pact With The Void to Extend Its Own Existence:[/b] ? [b]Ghoul Lord, Rival:[/b] ? [b]Qabalta, Skeletal Undead, Undead Spellcaster Whose Mastery of Void Magic is Nearly Unparalleled, Undead Abomination, Living Skeleton, Skeleton:[/b] ? [b]Judge of Doom, Qabalta:[/b] ? [b]Bringer of Decay, Qabalta:[/b] ? [b]Heart of Shadows, Qabalta:[/b] ? [b]Mistress of Dark and Death, Qabalta:[/b] ? [b]Seawraith, Humanoid Creature, Waterlogged Corpse With a Bloated Body Swollen Eyes and Tongue, Animated Waterlogged Corpse, Undead Zombie, Water-Logged Zombie:[/b] ? [b]Void Serpent, Enormous White Snake Shrouded in Impenetrable Darkness, Enormous Undead Snake, Enormous White Snake, Creature of the Void:[/b] ? [b]Void Serpent, Guardian:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Ghost of a Little Girl:[/b] ? [b]Ghost:[/b] ? [b]Ghoulish Form of a Powerful Mage:[/b] ? [b]Ghoul, Normal Ghoul, Standard Ghoul:[/b] The ghoul lord is a more powerful version of the ghoul, able to drain the life from its victims and create ghoul slaves from the corpses left behind. A humanoid victim slain by a ghoul lord or its minion but not completely consumed or destroyed will rise as a ghoul in 1d6 days. The gentle repose spell delays this effect by its duration. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. As victims of Void magic or other ghouls, ghouls are creatures to be pitied. [b]Ghoul, Ghoul Slave:[/b] ? [b]Ghast:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. [b]Zombie:[/b] A gravedigger can channel the power of the Void through its gaze. Any target of 3 HD or less that meets the gravedigger’s gaze must succeed on a Fort save (DC 15) or be instantly slain and become a zombie under the control of the gravedigger. A target with 4 HD or greater, or succeeds on the Fort save, suffers 3d6 points of damage. This ability only works on humanoids (such as humans, orks, dwarves, elves, pecwae, and taan). Gravediggers have the ability to channel the Void directly through their bodies. Their glare can slay lesser humanoids and transform them into zombies. A slough can animate the corpse of any creature it kills and inhabit it as a new body. Treat the new body as an animated zombie, with the slough retaining all its abilities except for dissipate life and engulf. [b]Zombie Slave:[/b] ? [b]Vrykyl, Void Creature, Dreaded Knight of the Void, Powerful Undead:[/b] ? [/QUOTE]
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